File Generated: 28/7/2016 at 18:10

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Ab Ac Ad Ae Af Ag Ai Aj Ak Al Am An Ap Aq Ar As At Au Av Aw Ax Ay Az
BA Ba Be Bi Bl Bo Br Bu By
Ca Ce Ch Ci Cl Co Cr Cu Cy
D' DA Da De Di Dj Do Dr Du Dw Dy
Ea Eb Ec Ed Ee Ef Eg Ei Ek El Em En Eo Ep Eq Er Es Et Eu Ev Ex Ey Ez
Fa Fe Fi Fl Fo Fr Fu Fy
Ga Ge Gh Gi Gl Gn Go Gr Gu Gw Gy
Ha He Hi Ho Hu Hy
Ib Ic Id If Ig Ih Ii Ik Il Im In Io Ir Is It Iv Iw Ix Iz
JA Ja Je Jh Ji Jo Ju Jw
Ka Ke Kh Ki Kj Kn Ko Kr Ku Ky
La Le Lh Li Ll Lo Lu Ly
MA Ma Me Mi Mn Mo Mt Mu Mw My
Na Ne Ni No Nu Ny
O- Oa Ob Oc Od Of Og Oh Oj Ok Ol Om On Oo Op Or Os Ot Ou Ov Ow Ox Oy
Pa Pe Ph Pi Pl Po Pr Ps Pt Pu Py
Qa Qu
Ra Re Rh Ri Ro Ru Ry
SA Sa Sc Se Sh Si Sk Sl Sm Sn So Sp Sq St Su Sv Sw Sy Sz
Ta Te Th Ti To Tr Ts Tu Tw Ty
Ub Ug Uk Ul Um Un Up Ur Ut Uy
Va Ve Vh Vi Vo Vr Vu
Wa We Wh Wi Wo Wr Wu Wy
Xa Xe Xi Xu
Ya Yd Ye Yi Yo Yu
Za Ze Zh Zi Zo Zu

Name: Abandon Hope
Cost: X1B
Type: Sorcery
Description: As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.

Name: Abandon Reason
Cost: 2R
Type: Instant
Description: Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Abandoned Outpost
Cost:
Type: Land
Description: Abandoned Outpost enters the battlefield tapped. TAP: Add W to your mana pool. TAP, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Name: Abattoir Ghoul
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 3/2
Description: First strike Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Name: Abbey Gargoyles
Cost: 2WWW
Type: Creature - Gargoyle
Pow/Tgh: 3/4
Description: Flying, protection from red

Name: Abbey Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/2
Description: Flying, vigilance

Name: Abbey Matron
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: W, TAP: Abbey Matron gets +0/+3 until end of turn.

Name: Abbot of Keral Keep
Cost: 1R
Type: Creature - Human Monk
Pow/Tgh: 2/1
Description: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Name: Abduction
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant creature When Abduction enters the battlefield, untap enchanted creature. You control enchanted creature. When enchanted creature dies, return that card to the battlefield under its owner's control.

Name: Aberrant Researcher
Cost: 3U
Type: Creature - Human Insect
Pow/Tgh: 3/2
Description: Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

Name: Aberrant Researcher
Cost: 3U
Type: Creature - Human Insect
Pow/Tgh: 3/2
Description: Flying At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.

Name: Abeyance
Cost: 1W
Type: Instant
Description: Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.

Name: Abhorrent Overlord
Cost: 5BB
Type: Creature - Demon
Pow/Tgh: 6/6
Description: Flying When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each B in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.

Name: Abjure
Cost: U
Type: Instant
Description: As an additional cost to cast Abjure, sacrifice a blue permanent. Counter target spell.

Name: Abolish
Cost: 1WW
Type: Instant
Description: You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment.

Name: Abolisher of Bloodlines
Cost:
Type: Creature - Eldrazi Vampire
Pow/Tgh: 6/5
Description: Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.

Name: Abolisher of Bloodlines
Cost:
Type: Creature - Eldrazi Vampire
Pow/Tgh: 6/5
Description: Flying When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.

Name: Abomination
Cost: 3BB
Type: Creature - Horror
Pow/Tgh: 2/6
Description: Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Name: Abomination of Gudul
Cost: 3BGU
Type: Creature - Horror
Pow/Tgh: 3/4
Description: Flying Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card. Morph 2BGU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Aboroth
Cost: 4GG
Type: Creature - Elemental
Pow/Tgh: 9/9
Description: Cumulative upkeep-Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Name: Aboshan's Desire
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has flying. Threshold - Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)

Name: Aboshan, Cephalid Emperor
Cost: 4UU
Type: Legendary Creature - Cephalid
Pow/Tgh: 3/3
Description: Tap an untapped Cephalid you control: Tap target permanent. UUU: Tap all creatures without flying.

Name: About Face
Cost: R
Type: Instant
Description: Switch target creature's power and toughness until end of turn.

Name: Abrupt Decay
Cost: BG
Type: Instant
Description: Abrupt Decay can't be countered by spells or abilities. Destroy target nonland permanent with converted mana cost 3 or less.

Name: Absolute Grace
Cost: 1W
Type: Enchantment
Description: All creatures have protection from black.

Name: Absolute Law
Cost: 1W
Type: Enchantment
Description: All creatures have protection from red.

Name: Absolver Thrull
Cost: 3W
Type: Creature - Thrull Cleric
Pow/Tgh: 2/3
Description: Haunt (When this creature dies, exile it haunting target creature.) When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.

Name: Absorb
Cost: WUU
Type: Instant
Description: Counter target spell. You gain 3 life.

Name: Absorb Vis
Cost: 6B
Type: Sorcery
Description: Target player loses 4 life and you gain 4 life. Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Name: Abstruse Interference
Cost: 2U
Type: Instant
Description: Devoid (This card has no color.) Counter target spell unless its controller pays 1. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool." (C represents colorless mana.)

Name: Abu Ja'far
Cost: W
Type: Creature - Human
Pow/Tgh: 0/1
Description: When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.

Name: Abuna Acolyte
Cost: 1W
Type: Creature - Cat Cleric
Pow/Tgh: 1/1
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn. TAP: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Name: Abuna's Chant
Cost: 3W
Type: Instant
Description: Choose one - - You gain 5 life. - Prevent the next 5 damage that would be dealt to target creature this turn. Entwine 2 (Choose both if you pay the entwine cost.)

Name: Abundance
Cost: 2GG
Type: Enchantment
Description: If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Name: Abundant Growth
Cost: G
Type: Enchantment - Aura
Description: Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "TAP: Add one mana of any color to your mana pool."

Name: Abundant Maw
Cost: 8
Type: Creature - Eldrazi Leech
Pow/Tgh: 6/4
Description: Emerge 6B (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Abundant Maw, target opponent loses 3 life and you gain 3 life.

Name: Abyssal Gatekeeper
Cost: 1B
Type: Creature - Horror
Pow/Tgh: 1/1
Description: When Abyssal Gatekeeper dies, each player sacrifices a creature.

Name: Abyssal Horror
Cost: 4BB
Type: Creature - Horror
Pow/Tgh: 2/2
Description: Flying When Abyssal Horror enters the battlefield, target player discards two cards.

Name: Abyssal Hunter
Cost: 3B
Type: Creature - Human Assassin
Pow/Tgh: 1/1
Description: B, TAP: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Name: Abyssal Nightstalker
Cost: 3B
Type: Creature - Nightstalker
Pow/Tgh: 2/2
Description: Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.

Name: Abyssal Nocturnus
Cost: 1BB
Type: Creature - Horror
Pow/Tgh: 2/2
Description: Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Abyssal Persecutor
Cost: 2BB
Type: Creature - Demon
Pow/Tgh: 6/6
Description: Flying, trample You can't win the game and your opponents can't lose the game.

Name: Abyssal Specter
Cost: 2BB
Type: Creature - Specter
Pow/Tgh: 2/3
Description: Flying Whenever Abyssal Specter deals damage to a player, that player discards a card.

Name: Abzan Advantage
Cost: 1W
Type: Instant
Description: Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Abzan Ascendancy
Cost: WBG
Type: Enchantment
Description: When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Name: Abzan Banner
Cost: 3
Type: Artifact
Description: TAP: Add W, B, or G to your mana pool. WBG, TAP, Sacrifice Abzan Banner: Draw a card.

Name: Abzan Battle Priest
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 3/2
Description: Outlast W (W, TAP: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

Name: Abzan Beastmaster
Cost: 2G
Type: Creature - Hound Shaman
Pow/Tgh: 2/1
Description: At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Name: Abzan Charm
Cost: WBG
Type: Instant
Description: Choose one - - Exile target creature with power 3 or greater. - You draw two cards and you lose 2 life. - Distribute two +1/+1 counters among one or two target creatures.

Name: Abzan Falconer
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: Outlast W (W, TAP: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Name: Abzan Guide
Cost: 3WBG
Type: Creature - Human Warrior
Pow/Tgh: 4/4
Description: Lifelink (Damage dealt by this creature also causes you to gain that much life.) Morph 2WBG (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Abzan Kin-Guard
Cost: 3G
Type: Creature - Human Warrior
Pow/Tgh: 3/3
Description: Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

Name: Abzan Runemark
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.

Name: Abzan Skycaptain
Cost: 3W
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Name: Academy Elite
Cost: 3U
Type: Creature - Human Wizard
Pow/Tgh: 0/0
Description: Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. 2U, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Name: Academy Raider
Cost: 2R
Type: Creature - Human Warrior
Pow/Tgh: 1/1
Description: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

Name: Academy Rector
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

Name: Academy Researchers
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

Name: Academy Ruins
Cost:
Type: Legendary Land
Description: TAP: Add C to your mana pool. 1U, TAP: Put target artifact card from your graveyard on top of your library.

Name: Accelerate
Cost: 1R
Type: Instant
Description: Target creature gains haste until end of turn. Draw a card.

Name: Accelerated Mutation
Cost: 3GG
Type: Instant
Description: Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Name: Acceptable Losses
Cost: 3R
Type: Sorcery
Description: As an additional cost to cast Acceptable Losses, discard a card at random. Acceptable Losses deals 5 damage to target creature.

Name: Accorder Paladin
Cost: 1W
Type: Creature - Human Knight
Pow/Tgh: 3/1
Description: Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Name: Accorder's Shield
Cost: 0
Type: Artifact - Equipment
Description: Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Name: Accumulated Knowledge
Cost: 1U
Type: Instant
Description: Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Name: Accursed Centaur
Cost: B
Type: Creature - Zombie Centaur
Pow/Tgh: 2/2
Description: When Accursed Centaur enters the battlefield, sacrifice a creature.

Name: Accursed Spirit
Cost: 3B
Type: Creature - Spirit
Pow/Tgh: 3/2
Description: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Name: Accursed Witch
Cost: 3B
Type: Creature - Human Shaman
Pow/Tgh: 4/2
Description: Spells your opponents cast that target Accursed Witch cost 1 less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Name: Accursed Witch
Cost: 3B
Type: Creature - Human Shaman
Pow/Tgh: 4/2
Description: Spells your opponents cast that target Accursed Witch cost 1 less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Name: Acid Rain
Cost: 3U
Type: Sorcery
Description: Destroy all Forests.

Name: Acid Web Spider
Cost: 3GG
Type: Creature - Spider
Pow/Tgh: 3/5
Description: Reach When Acid Web Spider enters the battlefield, you may destroy target Equipment.

Name: Acid-Spewer Dragon
Cost: 5B
Type: Creature - Dragon
Pow/Tgh: 3/3
Description: Flying, deathtouch Megamorph 5BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Name: Acidic Dagger
Cost: 4
Type: Artifact
Description: 4, TAP: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate this ability only before blockers are declared.

Name: Acidic Slime
Cost: 3GG
Type: Creature - Ooze
Pow/Tgh: 2/2
Description: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Name: Acidic Sliver
Cost: BR
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Slivers have "2, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."

Name: Acidic Soil
Cost: 2R
Type: Sorcery
Description: Acidic Soil deals damage to each player equal to the number of lands he or she controls.

Name: Acolyte of Xathrid
Cost: B
Type: Creature - Human Cleric
Pow/Tgh: 0/1
Description: 1B, TAP: Target player loses 1 life.

Name: Acolyte of the Inferno
Cost: 2R
Type: Creature - Human Monk
Pow/Tgh: 3/1
Description: Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

Name: Acolyte's Reward
Cost: 1W
Type: Instant
Description: Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each W in the mana costs of permanents you control counts toward your devotion to white.)

Name: Acorn Catapult
Cost: 4
Type: Artifact
Description: 1, TAP: Acorn Catapult deals 1 damage to target creature or player. That creature's controller or that player puts a 1/1 green Squirrel creature token onto the battlefield.

Name: Acorn Harvest
Cost: 3G
Type: Sorcery
Description: Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback-1G, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Acquire
Cost: 3UU
Type: Sorcery
Description: Search target opponent's library for an artifact card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

Name: Acridian
Cost: 1G
Type: Creature - Insect
Pow/Tgh: 2/4
Description: Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: Act of Aggression
Cost: 3(0)(0)
Type: Instant
Description: ((0) can be paid with either R or 2 life.) Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Name: Act of Authority
Cost: 1WW
Type: Enchantment
Description: When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Name: Act of Treason
Cost: 2R
Type: Sorcery
Description: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TAP this turn.)

Name: Act on Impulse
Cost: 2R
Type: Sorcery
Description: Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Name: Active Volcano
Cost: R
Type: Instant
Description: Choose one - - Destroy target blue permanent. - Return target Island to its owner's hand.

Name: Ad Nauseam
Cost: 3BB
Type: Instant
Description: Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Name: Adamaro, First to Desire
Cost: 1RR
Type: Legendary Creature - Spirit
Pow/Tgh: */*
Description: Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Name: Adaptive Automaton
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Description: As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Name: Adaptive Snapjaw
Cost: 4G
Type: Creature - Lizard Beast
Pow/Tgh: 6/2
Description: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Adarkar Sentinel
Cost: 5
Type: Artifact Creature - Soldier
Pow/Tgh: 3/3
Description: 1: Adarkar Sentinel gets +0/+1 until end of turn.

Name: Adarkar Unicorn
Cost: 1WW
Type: Creature - Unicorn
Pow/Tgh: 2/2
Description: TAP: Add U or CU to your mana pool. Spend this mana only to pay cumulative upkeep costs.

Name: Adarkar Valkyrie
Cost: 4WW
Type: Snow Creature - Angel
Pow/Tgh: 4/5
Description: Flying, vigilance TAP: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

Name: Adarkar Wastes
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add W or U to your mana pool. Adarkar Wastes deals 1 damage to you.

Name: Adarkar Windform
Cost: 4U
Type: Snow Creature - Illusion
Pow/Tgh: 3/3
Description: Flying 1(0): Target creature loses flying until end of turn. ((0) can be paid with one mana from a snow permanent.)

Name: Adder-Staff Boggart
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 2/1
Description: When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Addle
Cost: 1B
Type: Sorcery
Description: Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

Name: Admonition Angel
Cost: 3WWW
Type: Creature - Angel
Pow/Tgh: 6/6
Description: Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Name: Adun Oakenshield
Cost: BRG
Type: Legendary Creature - Human Knight
Pow/Tgh: 1/2
Description: BRG, TAP: Return target creature card from your graveyard to your hand.

Name: Advance Scout
Cost: 1W
Type: Creature - Human Soldier Scout
Pow/Tgh: 1/1
Description: First strike W: Target creature gains first strike until end of turn.

Name: Advanced Hoverguard
Cost: 3U
Type: Creature - Drone
Pow/Tgh: 2/2
Description: Flying U: Advanced Hoverguard gains shroud until end of turn. (It can't be the target of spells or abilities.)

Name: Advanced Stitchwing
Cost: 3UU
Type: Creature - Zombie Horror
Pow/Tgh: 3/4
Description: Flying 2U, Discard two cards: Return Advanced Stitchwing from your graveyard to the battlefield tapped.

Name: Advent of the Wurm
Cost: 1GGW
Type: Instant
Description: Put a 5/5 green Wurm creature token with trample onto the battlefield.

Name: Adventurers' Guildhouse
Cost:
Type: Land
Description: Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Adventuring Gear
Cost: 1
Type: Artifact - Equipment
Description: Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Name: Adverse Conditions
Cost: 3U
Type: Instant
Description: Devoid (This card has no color.) Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool."

Name: Advice from the Fae
Cost: (2/U)(2/U)(2/U)
Type: Sorcery
Description: ((2/U) can be paid with any two mana or with U. This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Name: Advocate of the Beast
Cost: 2G
Type: Creature - Elf Shaman
Pow/Tgh: 2/3
Description: At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

Name: Aegis Angel
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Name: Aegis of Honor
Cost: W
Type: Enchantment
Description: 1: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

Name: Aegis of the Gods
Cost: 1W
Type: Enchantment Creature - Human Soldier
Pow/Tgh: 2/1
Description: You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Name: Aegis of the Meek
Cost: 3
Type: Artifact
Description: 1, TAP: Target 1/1 creature gets +1/+2 until end of turn.

Name: Aeolipile
Cost: 2
Type: Artifact
Description: 1, TAP, Sacrifice Aeolipile: Aeolipile deals 2 damage to target creature or player.

Name: Aeon Chronicler
Cost: 3UU
Type: Creature - Avatar
Pow/Tgh: */*
Description: Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-X3U. X can't be 0. (Rather than cast this card from your hand, you may pay X3U and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.

Name: Aerathi Berserker
Cost: 2RRR
Type: Creature - Human Berserker
Pow/Tgh: 2/4
Description: Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Name: Aerial Caravan
Cost: 4UU
Type: Creature - Human Soldier
Pow/Tgh: 4/3
Description: Flying 1UU: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)

Name: Aerial Formation
Cost: U
Type: Instant
Description: Strive - Aerial Formation costs 2U more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.

Name: Aerial Maneuver
Cost: 1W
Type: Instant
Description: Target creature gets +1/+1 and gains flying and first strike until end of turn.

Name: Aerial Predation
Cost: 2G
Type: Instant
Description: Destroy target creature with flying. You gain 2 life.

Name: Aerial Volley
Cost: G
Type: Instant
Description: Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.

Name: Aerie Bowmasters
Cost: 2GG
Type: Creature - Hound Archer
Pow/Tgh: 3/4
Description: Reach (This creature can block creatures with flying.) Megamorph 5G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Name: Aerie Mystics
Cost: 4W
Type: Creature - Bird Wizard
Pow/Tgh: 3/3
Description: Flying 1GU: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Name: Aerie Ouphes
Cost: 4G
Type: Creature - Ouphe
Pow/Tgh: 3/3
Description: Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Aerie Worshippers
Cost: 3U
Type: Creature - Human Cleric
Pow/Tgh: 2/4
Description: Inspired - Whenever Aerie Worshippers becomes untapped, you may pay 2U. If you do, put a 2/2 blue Bird enchantment creature token with flying onto the battlefield.

Name: Aeronaut Tinkerer
Cost: 2U
Type: Creature - Human Artificer
Pow/Tgh: 2/3
Description: Aeronaut Tinkerer has flying as long as you control an artifact. (It can't be blocked except by creatures with flying or reach.)

Name: Aesthir Glider
Cost: 3
Type: Artifact Creature - Bird
Pow/Tgh: 2/1
Description: Flying Aesthir Glider can't block.

Name: Aether Adept
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: When Aether Adept enters the battlefield, return target creature to its owner's hand.

Name: Aether Barrier
Cost: 2U
Type: Enchantment
Description: Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays 1.

Name: Aether Burst
Cost: 1U
Type: Instant
Description: Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast Aether Burst.

Name: Aether Charge
Cost: 4R
Type: Enchantment
Description: Whenever a Beast enters the battlefield under your control, you may have it deal 4 damage to target opponent.

Name: Aether Figment
Cost: 1U
Type: Creature - Illusion
Pow/Tgh: 1/1
Description: Kicker 3 (You may pay an additional 3 as you cast this spell.) Aether Figment can't be blocked. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

Name: Aether Flash
Cost: 2RR
Type: Enchantment
Description: Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

Name: Aether Gale
Cost: 3UU
Type: Sorcery
Description: Return six target nonland permanents to their owners' hands.

Name: Aether Membrane
Cost: 1RR
Type: Creature - Wall
Pow/Tgh: 0/5
Description: Defender; reach (This creature can block creatures with flying.) Whenever Aether Membrane blocks a creature, return that creature to its owner's hand at end of combat.

Name: Aether Mutation
Cost: 3GU
Type: Sorcery
Description: Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.

Name: Aether Rift
Cost: 1RG
Type: Enchantment
Description: At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Name: Aether Searcher
Cost: 7
Type: Artifact Creature - Construct
Pow/Tgh: 6/4
Description: Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name. When Aether Searcher enters the battlefield, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle it.

Name: Aether Shockwave
Cost: 3W
Type: Instant
Description: Choose one - - Tap all Spirits. - Tap all non-Spirit creatures.

Name: Aether Snap
Cost: 3BB
Type: Sorcery
Description: Remove all counters from all permanents and exile all tokens.

Name: Aether Spellbomb
Cost: 1
Type: Artifact
Description: U, Sacrifice Aether Spellbomb: Return target creature to its owner's hand. 1, Sacrifice Aether Spellbomb: Draw a card.

Name: Aether Sting
Cost: 3R
Type: Enchantment
Description: Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player.

Name: Aether Storm
Cost: 3U
Type: Enchantment
Description: Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.

Name: Aether Tide
Cost: XU
Type: Sorcery
Description: As an additional cost to cast Aether Tide, discard X creature cards. Return X target creatures to their owners' hands.

Name: Aether Tradewinds
Cost: 2U
Type: Instant
Description: Return target permanent you control and target permanent you don't control to their owners' hands.

Name: Aether Vial
Cost: 1
Type: Artifact
Description: At the beginning of your upkeep, you may put a charge counter on Aether Vial. TAP: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Name: Aether Web
Cost: 1G
Type: Enchantment - Aura
Description: Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow. (Creatures with reach can block creatures with flying.)

Name: Aetherflame Wall
Cost: 1R
Type: Creature - Wall
Pow/Tgh: 0/4
Description: Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. R: Aetherflame Wall gets +1/+0 until end of turn.

Name: Aetherize
Cost: 3U
Type: Instant
Description: Return all attacking creatures to their owner's hand.

Name: Aetherling
Cost: 4UU
Type: Creature - Shapeshifter
Pow/Tgh: 4/5
Description: U: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. U: Aetherling can't be blocked this turn. 1: Aetherling gets +1/-1 until end of turn. 1: Aetherling gets -1/+1 until end of turn.

Name: Aethermage's Touch
Cost: 2WU
Type: Instant
Description: Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Name: Aetherplasm
Cost: 2UU
Type: Creature - Illusion
Pow/Tgh: 1/1
Description: Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.

Name: Aethersnatch
Cost: 4UU
Type: Instant
Description: Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.)

Name: Aethersnipe
Cost: 5U
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke 1UU (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Name: Aetherspouts
Cost: 3UU
Type: Instant
Description: For each attacking creature, its owner puts it on the top or bottom of his or her library.

Name: Aethertow
Cost: 3(0)
Type: Instant
Description: Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Affa Guard Hound
Cost: 2W
Type: Creature - Hound
Pow/Tgh: 2/2
Description: Flash When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Name: Affa Protector
Cost: 2W
Type: Creature - Human Soldier Ally
Pow/Tgh: 1/4
Description: Vigilance

Name: Afflict
Cost: 2B
Type: Instant
Description: Target creature gets -1/-1 until end of turn. Draw a card.

Name: Afflicted Deserter
Cost: 3R
Type: Creature - Human Werewolf
Pow/Tgh: 3/2
Description: At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Name: Afflicted Deserter
Cost: 3R
Type: Creature - Human Werewolf
Pow/Tgh: 3/2
Description: At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Name: Afiya Grove
Cost: 1G
Type: Enchantment
Description: Afiya Grove enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.

Name: Afterlife
Cost: 2W
Type: Instant
Description: Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

Name: Aftershock
Cost: 2RR
Type: Sorcery
Description: Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Name: Agadeem Occultist
Cost: 2B
Type: Creature - Human Shaman Ally
Pow/Tgh: 0/2
Description: TAP: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

Name: Ageless Entity
Cost: 3GG
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Name: Ageless Sentinels
Cost: 3W
Type: Creature - Wall
Pow/Tgh: 4/4
Description: Defender (This creature can't attack.) Flying When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)

Name: Agent of Acquisitions
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 2/1
Description: Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Name: Agent of Erebos
Cost: 3B
Type: Enchantment Creature - Zombie
Pow/Tgh: 2/2
Description: Constellation - Whenever Agent of Erebos or another enchantment enters the battlefield under your control, exile all cards from target player's graveyard.

Name: Agent of Horizons
Cost: 2G
Type: Creature - Human Rogue
Pow/Tgh: 3/2
Description: 2U: Agent of Horizons can't be blocked this turn.

Name: Agent of Masks
Cost: 3WB
Type: Creature - Human Advisor
Pow/Tgh: 2/3
Description: At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Name: Agent of Shauku
Cost: 1B
Type: Creature - Human Mercenary
Pow/Tgh: 1/1
Description: 1B, Sacrifice a land: Target creature gets +2/+0 until end of turn.

Name: Agent of Stromgald
Cost: R
Type: Creature - Human Knight
Pow/Tgh: 1/1
Description: R: Add B to your mana pool.

Name: Agent of the Fates
Cost: 1BB
Type: Creature - Human Assassin
Pow/Tgh: 3/2
Description: Deathtouch Heroic - Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.

Name: Aggravate
Cost: 3RR
Type: Instant
Description: Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

Name: Aggravated Assault
Cost: 2R
Type: Enchantment
Description: 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.

Name: Aggression
Cost: 2R
Type: Enchantment - Aura
Description: Enchant non-Wall creature Enchanted creature has first strike and trample. At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

Name: Aggressive Mining
Cost: 3R
Type: Enchantment
Description: You can't play lands. Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Name: Aggressive Urge
Cost: 1G
Type: Instant
Description: Target creature gets +1/+1 until end of turn. Draw a card.

Name: Agility
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Name: Agonizing Demise
Cost: 3B
Type: Instant
Description: Kicker 1R (You may pay an additional 1R as you cast this spell.) Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.

Name: Agonizing Memories
Cost: 2BB
Type: Sorcery
Description: Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Name: Agony Warp
Cost: UB
Type: Instant
Description: Target creature gets -3/-0 until end of turn. Target creature gets -0/-3 until end of turn.

Name: Agoraphobia
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -5/-0. 2U: Return Agoraphobia to its owner's hand.

Name: Agrus Kos, Wojek Veteran
Cost: 3RW
Type: Legendary Creature - Human Soldier
Pow/Tgh: 3/3
Description: Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

Name: Aim High
Cost: 1G
Type: Instant
Description: Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

Name: Ainok Artillerist
Cost: 2G
Type: Creature - Hound Archer
Pow/Tgh: 4/1
Description: Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)

Name: Ainok Bond-Kin
Cost: 1W
Type: Creature - Hound Soldier
Pow/Tgh: 2/1
Description: Outlast 1W (1W, TAP: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Name: Ainok Guide
Cost: 1G
Type: Creature - Hound Scout
Pow/Tgh: 1/1
Description: When Ainok Guide enters the battlefield, choose one - - Put a +1/+1 counter on Ainok Guide. - Search your library for a basic land card, reveal it, then shuffle your library and put that card on top of it.

Name: Ainok Survivalist
Cost: 1G
Type: Creature - Hound Shaman
Pow/Tgh: 2/1
Description: Megamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.

Name: Ainok Tracker
Cost: 5R
Type: Creature - Hound Scout
Pow/Tgh: 3/3
Description: First strike Morph 4R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Air Bladder
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying.

Name: Air Elemental
Cost: 3UU
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: Flying

Name: Air Servant
Cost: 4U
Type: Creature - Elemental
Pow/Tgh: 4/3
Description: Flying 2U: Tap target creature with flying.

Name: Airborne Aid
Cost: 3U
Type: Sorcery
Description: Draw a card for each Bird on the battlefield.

Name: Airdrop Condor
Cost: 4R
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying 1R, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to target creature or player.

Name: Aisling Leprechaun
Cost: G
Type: Creature - Faerie
Pow/Tgh: 1/1
Description: Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.)

Name: Ajani Goldmane
Cost: 2WW
Type: Planeswalker - Ajani
Description: +1: You gain 2 life. 1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. 6: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total."

Name: Ajani Steadfast
Cost: 3W
Type: Planeswalker - Ajani
Description: +1: Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink. 2: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control. 7: You get an emblem with "If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage."

Name: Ajani Vengeant
Cost: 2RW
Type: Planeswalker - Ajani
Description: +1: Target permanent doesn't untap during its controller's next untap step. 2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life. 7: Destroy all lands target player controls.

Name: Ajani's Chosen
Cost: 2WW
Type: Creature - Cat Soldier
Pow/Tgh: 3/3
Description: Whenever an enchantment enters the battlefield under your control, put a 2/2 white Cat creature token onto the battlefield. If that enchantment is an Aura, you may attach it to the token.

Name: Ajani's Mantra
Cost: 1W
Type: Enchantment
Description: At the beginning of your upkeep, you may gain 1 life.

Name: Ajani's Presence
Cost: W
Type: Instant
Description: Strive - Ajani's Presence costs 2W more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Name: Ajani's Pridemate
Cost: 1W
Type: Creature - Cat Soldier
Pow/Tgh: 2/2
Description: Whenever you gain life, you may put a +1/+1 counter on Ajani's Pridemate.

Name: Ajani's Sunstriker
Cost: WW
Type: Creature - Cat Cleric
Pow/Tgh: 2/2
Description: Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Ajani, Caller of the Pride
Cost: 1WW
Type: Planeswalker - Ajani
Description: +1: Put a +1/+1 counter on up to one target creature. 3: Target creature gains flying and double strike until end of turn. 8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.

Name: Ajani, Mentor of Heroes
Cost: 3GW
Type: Planeswalker - Ajani
Description: +1: Distribute three +1/+1 counters among one, two, or three target creatures you control. +1: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 8: You gain 100 life.

Name: Akki Avalanchers
Cost: R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Description: Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.

Name: Akki Blizzard-Herder
Cost: 1R
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Description: When Akki Blizzard-Herder dies, each player sacrifices a land.

Name: Akki Coalflinger
Cost: 1RR
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Description: First strike R, TAP: Attacking creatures gain first strike until end of turn.

Name: Akki Drillmaster
Cost: 2R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Description: TAP: Target creature gains haste until end of turn.

Name: Akki Raider
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 2/1
Description: Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.

Name: Akki Rockspeaker
Cost: 1R
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Description: When Akki Rockspeaker enters the battlefield, add R to your mana pool.

Name: Akki Underling
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 2/1
Description: As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Name: Akki Underminer
Cost: 3R
Type: Creature - Goblin Rogue Shaman
Pow/Tgh: 1/1
Description: Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

Name: Akoum Battlesinger
Cost: 1R
Type: Creature - Human Berserker Ally
Pow/Tgh: 1/1
Description: Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

Name: Akoum Boulderfoot
Cost: 4RR
Type: Creature - Giant Warrior
Pow/Tgh: 4/5
Description: When Akoum Boulderfoot enters the battlefield, it deals 1 damage to target creature or player.

Name: Akoum Firebird
Cost: 2RR
Type: Creature - Phoenix
Pow/Tgh: 3/3
Description: Flying, haste Akoum Firebird attacks each turn if able. Landfall - Whenever a land enters the battlefield under your control, you may pay 4RR. If you do, return Akoum Firebird from your graveyard to the battlefield.

Name: Akoum Flameseeker
Cost: 2R
Type: Creature - Human Shaman Ally
Pow/Tgh: 3/2
Description: Cohort - TAP, Tap an untapped Ally you control: Discard a card. If you do, draw a card.

Name: Akoum Hellkite
Cost: 4RR
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying Landfall - Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature or player. If that land is a Mountain, Akoum Hellkite deals 2 damage to that creature or player instead.

Name: Akoum Refuge
Cost:
Type: Land
Description: Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. TAP: Add B or R to your mana pool.

Name: Akoum Stonewaker
Cost: 1R
Type: Creature - Human Shaman
Pow/Tgh: 2/1
Description: Landfall - Whenever a land enters the battlefield under your control, you may pay 2R. If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.

Name: Akrasan Squire
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Name: Akroan Conscriptor
Cost: 4R
Type: Creature - Human Shaman
Pow/Tgh: 3/2
Description: Heroic - Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

Name: Akroan Crusader
Cost: R
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Heroic - Whenever you cast a spell that targets Akroan Crusader, put a 1/1 red Soldier creature token with haste onto the battlefield.

Name: Akroan Hoplite
Cost: RW
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

Name: Akroan Horse
Cost: 4
Type: Artifact Creature - Horse
Pow/Tgh: 0/4
Description: Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent puts a 1/1 white Soldier creature token onto the battlefield.

Name: Akroan Jailer
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: 2W, TAP: Tap target creature.

Name: Akroan Line Breaker
Cost: 2R
Type: Creature - Human Warrior
Pow/Tgh: 2/1
Description: Heroic - Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Name: Akroan Mastiff
Cost: 3W
Type: Creature - Hound
Pow/Tgh: 2/2
Description: W, TAP: Tap target creature.

Name: Akroan Phalanx
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: 3/3
Description: Vigilance 2R: Creatures you control get +1/+0 until end of turn.

Name: Akroan Sergeant
Cost: 2R
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Name: Akroan Skyguard
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Flying Heroic - Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

Name: Akroma's Blessing
Cost: 2W
Type: Instant
Description: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Cycling W (W, Discard this card: Draw a card.)

Name: Akroma's Devoted
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 2/4
Description: Cleric creatures have vigilance.

Name: Akroma's Memorial
Cost: 7
Type: Legendary Artifact
Description: Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Name: Akroma's Vengeance
Cost: 4WW
Type: Sorcery
Description: Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.)

Name: Akroma, Angel of Fury
Cost: 5RRR
Type: Legendary Creature - Angel
Pow/Tgh: 6/6
Description: Akroma, Angel of Fury can't be countered. Flying, trample, protection from white and from blue R: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph 3RRR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Akroma, Angel of Wrath
Cost: 5WWW
Type: Legendary Creature - Angel
Pow/Tgh: 6/6
Description: Flying, first strike, vigilance, trample, haste, protection from black and from red

Name: Akron Legionnaire
Cost: 6WW
Type: Creature - Giant Soldier
Pow/Tgh: 8/4
Description: Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Name: Aku Djinn
Cost: 3BB
Type: Creature - Djinn
Pow/Tgh: 5/6
Description: Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Name: Akuta, Born of Ash
Cost: 2BB
Type: Legendary Creature - Spirit
Pow/Tgh: 3/2
Description: Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.

Name: Al-abara's Carpet
Cost: 5
Type: Artifact
Description: 5, TAP: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Name: Alabaster Dragon
Cost: 4WW
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying When Alabaster Dragon dies, shuffle it into its owner's library.

Name: Alabaster Kirin
Cost: 3W
Type: Creature - Kirin
Pow/Tgh: 2/3
Description: Flying, vigilance

Name: Alabaster Leech
Cost: W
Type: Creature - Leech
Pow/Tgh: 1/3
Description: White spells you cast cost W more to cast.

Name: Alabaster Mage
Cost: 1W
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Description: 1W: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Name: Alabaster Potion
Cost: XWW
Type: Instant
Description: Choose one - - Target player gains X life. - Prevent the next X damage that would be dealt to target creature or player this turn.

Name: Alabaster Wall
Cost: 2W
Type: Creature - Wall
Pow/Tgh: 0/4
Description: Defender (This creature can't attack.) TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: Alaborn Cavalier
Cost: 2WW
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Whenever Alaborn Cavalier attacks, you may tap target creature.

Name: Alaborn Grenadier
Cost: WW
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Vigilance

Name: Alaborn Musketeer
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: Reach (This creature can block creatures with flying.)

Name: Alaborn Trooper
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description:

Name: Alaborn Veteran
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: TAP: Target creature gets +2/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.

Name: Alaborn Zealot
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

Name: Aladdin
Cost: 2RR
Type: Creature - Human Rogue
Pow/Tgh: 1/1
Description: 1RR, TAP: Gain control of target artifact for as long as you control Aladdin.

Name: Aladdin's Lamp
Cost: 10
Type: Artifact
Description: X, TAP: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Name: Aladdin's Ring
Cost: 8
Type: Artifact
Description: 8, TAP: Aladdin's Ring deals 4 damage to target creature or player.

Name: Alarum
Cost: 1W
Type: Instant
Description: Untap target nonattacking creature. It gets +1/+3 until end of turn.

Name: Albino Troll
Cost: 1G
Type: Creature - Troll
Pow/Tgh: 3/3
Description: Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 1G: Regenerate Albino Troll.

Name: Alchemist's Apprentice
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Sacrifice Alchemist's Apprentice: Draw a card.

Name: Alchemist's Greeting
Cost: 4R
Type: Sorcery
Description: Alchemist's Greeting deals 4 damage to target creature. Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Alchemist's Refuge
Cost:
Type: Land
Description: TAP: Add C to your mana pool. GU, TAP: You may cast spells this turn as though they had flash.

Name: Alchemist's Vial
Cost: 2
Type: Artifact
Description: When Alchemist's Vial enters the battlefield, draw a card. 1, TAP, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.

Name: Alchor's Tomb
Cost: 4
Type: Artifact
Description: 2, TAP: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Name: Aleatory
Cost: 1R
Type: Instant
Description: Cast Aleatory only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Name: Alert Shu Infantry
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Vigilance

Name: Alesha's Vanguard
Cost: 3B
Type: Creature - Orc Warrior
Pow/Tgh: 3/3
Description: Dash 2B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Name: Alesha, Who Smiles at Death
Cost: 2R
Type: Legendary Creature - Human Warrior
Pow/Tgh: 3/2
Description: First strike Whenever Alesha, Who Smiles at Death attacks, you may pay (0)(0). If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Name: Alexi's Cloak
Cost: 1U
Type: Enchantment - Aura
Description: Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Name: Alexi, Zephyr Mage
Cost: 3UU
Type: Legendary Creature - Human Spellshaper
Pow/Tgh: 3/3
Description: XU, TAP, Discard two cards: Return X target creatures to their owners' hands.

Name: Algae Gharial
Cost: 3G
Type: Creature - Crocodile
Pow/Tgh: 1/1
Description: Shroud (This creature can't be the target of spells or abilities.) Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.

Name: Alhammarret's Archive
Cost: 5
Type: Legendary Artifact
Description: If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Name: Alhammarret, High Arbiter
Cost: 5UU
Type: Legendary Creature - Sphinx
Pow/Tgh: 5/5
Description: Flying As Alhammarret, High Arbiter enters the battlefield, each opponent reveals his or her hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).

Name: Ali Baba
Cost: R
Type: Creature - Human Rogue
Pow/Tgh: 1/1
Description: R: Tap target Wall.

Name: Ali from Cairo
Cost: 2RR
Type: Creature - Human
Pow/Tgh: 0/1
Description: Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Name: Aliban's Tower
Cost: 1R
Type: Instant
Description: Target blocking creature gets +3/+1 until end of turn.

Name: Aligned Hedron Network
Cost: 4
Type: Artifact
Description: When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

Name: All Hallow's Eve
Cost: 2BB
Type: Sorcery
Description: Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.

Name: All Is Dust
Cost: 7
Type: Tribal Sorcery - Eldrazi
Description: Each player sacrifices all colored permanents he or she controls.

Name: All Suns' Dawn
Cost: 4G
Type: Sorcery
Description: For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.

Name: Allay
Cost: 1W
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.

Name: Alley Grifters
Cost: 1BB
Type: Creature - Human Mercenary
Pow/Tgh: 2/2
Description: Whenever Alley Grifters becomes blocked, defending player discards a card.

Name: Alliance of Arms
Cost: W
Type: Sorcery
Description: Join forces - Starting with you, each player may pay any amount of mana. Each player puts X 1/1 white Soldier creature tokens onto the battlefield, where X is the total amount of mana paid this way.

Name: Allied Reinforcements
Cost: 3W
Type: Sorcery
Description: Put two 2/2 white Knight Ally creature tokens onto the battlefield.

Name: Allied Strategies
Cost: 4U
Type: Sorcery
Description: Domain - Target player draws a card for each basic land type among lands he or she controls.

Name: Allosaurus Rider
Cost: 5GG
Type: Creature - Elf Warrior
Pow/Tgh: 1+*/1+*
Description: You may exile two green cards from your hand rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.

Name: Alloy Golem
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 4/4
Description: As Alloy Golem enters the battlefield, choose a color. Alloy Golem is the chosen color. (It's still an artifact.)

Name: Alloy Myr
Cost: 3
Type: Artifact Creature - Myr
Pow/Tgh: 2/2
Description: TAP: Add one mana of any color to your mana pool.

Name: Alluring Scent
Cost: 1GG
Type: Sorcery
Description: All creatures able to block target creature this turn do so.

Name: Alluring Siren
Cost: 1U
Type: Creature - Siren
Pow/Tgh: 1/1
Description: TAP: Target creature an opponent controls attacks you this turn if able.

Name: Ally Encampment
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add one mana of any color to your mana pool. Spend this mana only to cast an Ally spell. 1, TAP, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.

Name: Alms
Cost: W
Type: Enchantment
Description: 1, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

Name: Alms Beast
Cost: 2WB
Type: Creature - Beast
Pow/Tgh: 6/6
Description: Creatures blocking or blocked by Alms Beast have lifelink.

Name: Alms of the Vein
Cost: 2B
Type: Sorcery
Description: Target opponent loses 3 life and you gain 3 life. Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Alpha Authority
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.

Name: Alpha Brawl
Cost: 6RR
Type: Sorcery
Description: Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Name: Alpha Kavu
Cost: 2G
Type: Creature - Kavu
Pow/Tgh: 2/2
Description: 1G: Target Kavu creature gets -1/+1 until end of turn.

Name: Alpha Myr
Cost: 2
Type: Artifact Creature - Myr
Pow/Tgh: 2/1
Description:

Name: Alpha Status
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.

Name: Alpha Tyrranax
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 6/5
Description:

Name: Alpine Grizzly
Cost: 2G
Type: Creature - Bear
Pow/Tgh: 4/2
Description:

Name: Altac Bloodseeker
Cost: 1R
Type: Creature - Human Berserker
Pow/Tgh: 2/1
Description: Whenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and TAP as soon as it comes under your control.)

Name: Altar Golem
Cost: 7
Type: Artifact Creature - Golem
Pow/Tgh: */*
Description: Trample Altar Golem's power and toughness are each equal to the number of creatures on the battlefield. Altar Golem doesn't untap during your untap step. Tap five untapped creatures you control: Untap Altar Golem.

Name: Altar of Bone
Cost: GW
Type: Sorcery
Description: As an additional cost to cast Altar of Bone, sacrifice a creature. Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Name: Altar of Dementia
Cost: 2
Type: Artifact
Description: Sacrifice a creature: Target player puts a number of cards equal to the sacrificed creature's power from the top of his or her library into his or her graveyard.

Name: Altar of Shadows
Cost: 7
Type: Artifact
Description: At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows. 7, TAP: Destroy target creature. Then put a charge counter on Altar of Shadows.

Name: Altar of the Brood
Cost: 1
Type: Artifact
Description: Whenever another permanent enters the battlefield under your control, each opponent puts the top card of his or her library into his or her graveyard.

Name: Altar of the Lost
Cost: 3
Type: Artifact
Description: Altar of the Lost enters the battlefield tapped. TAP: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.

Name: Altar's Light
Cost: 2WW
Type: Instant
Description: Exile target artifact or enchantment.

Name: Altar's Reap
Cost: 1B
Type: Instant
Description: As an additional cost to cast Altar's Reap, sacrifice a creature. Draw two cards.

Name: Alter Reality
Cost: 1U
Type: Instant
Description: Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Altered Ego
Cost: X2GU
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: Altered Ego can't be countered. You may have Altered Ego enter the battlefield as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.

Name: Aluren
Cost: 2GG
Type: Enchantment
Description: Any player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash.

Name: Always Watching
Cost: 1WW
Type: Enchantment
Description: Nontoken creatures you control get +1/+1 and have vigilance.

Name: Amass the Components
Cost: 3U
Type: Sorcery
Description: Draw three cards, then put a card from your hand on the bottom of your library.

Name: Ambassador Laquatus
Cost: 1UU
Type: Legendary Creature - Merfolk Wizard
Pow/Tgh: 1/3
Description: 3: Target player puts the top three cards of his or her library into his or her graveyard.

Name: Ambassador Oak
Cost: 3G
Type: Creature - Treefolk Warrior
Pow/Tgh: 3/3
Description: When Ambassador Oak enters the battlefield, put a 1/1 green Elf Warrior creature token onto the battlefield.

Name: Amber Prison
Cost: 4
Type: Artifact
Description: You may choose not to untap Amber Prison during your untap step. 4, TAP: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

Name: Ambition's Cost
Cost: 3B
Type: Sorcery
Description: You draw three cards and you lose 3 life.

Name: Ambuscade Shaman
Cost: 2B
Type: Creature - Orc Shaman
Pow/Tgh: 2/2
Description: Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash 3B (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Name: Ambush
Cost: 3R
Type: Instant
Description: Blocking creatures gain first strike until end of turn.

Name: Ambush Commander
Cost: 3GG
Type: Creature - Elf
Pow/Tgh: 2/2
Description: Forests you control are 1/1 green Elf creatures that are still lands. 1G, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Name: Ambush Krotiq
Cost: 5G
Type: Creature - Insect
Pow/Tgh: 5/5
Description: Trample When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

Name: Ambush Party
Cost: 4R
Type: Creature - Human Rogue
Pow/Tgh: 3/1
Description: First strike, haste

Name: Ambush Viper
Cost: 1G
Type: Creature - Snake
Pow/Tgh: 2/1
Description: Flash (You may cast this spell any time you could cast an instant.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Name: Amnesia
Cost: 3UUU
Type: Sorcery
Description: Target player reveals his or her hand and discards all nonland cards.

Name: Amoeboid Changeling
Cost: 1U
Type: Creature - Shapeshifter
Pow/Tgh: 1/1
Description: Changeling (This card is every creature type.) TAP: Target creature gains all creature types until end of turn. TAP: Target creature loses all creature types until end of turn.

Name: Amok
Cost: 1R
Type: Enchantment
Description: 1, Discard a card at random: Put a +1/+1 counter on target creature.

Name: Amphibious Kavu
Cost: 2G
Type: Creature - Kavu
Pow/Tgh: 2/2
Description: Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Name: Amphin Cutthroat
Cost: 3U
Type: Creature - Salamander Rogue
Pow/Tgh: 2/4
Description:

Name: Amphin Pathmage
Cost: 3U
Type: Creature - Salamander Wizard
Pow/Tgh: 3/2
Description: 2U: Target creature can't be blocked this turn.

Name: Ampryn Tactician
Cost: 2WW
Type: Creature - Human Soldier
Pow/Tgh: 3/3
Description: When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.

Name: Amrou Kithkin
Cost: WW
Type: Creature - Kithkin
Pow/Tgh: 1/1
Description: Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Name: Amrou Scout
Cost: 1W
Type: Creature - Kithkin Rebel Scout
Pow/Tgh: 2/1
Description: 4, TAP: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Name: Amrou Seekers
Cost: 2W
Type: Creature - Kithkin Rebel
Pow/Tgh: 2/2
Description: Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

Name: Amugaba
Cost: 5UU
Type: Creature - Illusion
Pow/Tgh: 6/6
Description: Flying 2U, Discard a card: Return Amugaba to its owner's hand.

Name: Amulet of Kroog
Cost: 2
Type: Artifact
Description: 2, TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: Amulet of Unmaking
Cost: 5
Type: Artifact
Description: 5, TAP, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.

Name: Amulet of Vigor
Cost: 1
Type: Artifact
Description: Whenever a permanent enters the battlefield tapped and under your control, untap it.

Name: An-Havva Constable
Cost: 1GG
Type: Creature - Human
Pow/Tgh: 2/1+*
Description: An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Name: An-Havva Inn
Cost: 1GG
Type: Sorcery
Description: You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Name: An-Havva Township
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Add G to your mana pool. 2, TAP: Add R or W to your mana pool.

Name: An-Zerrin Ruins
Cost: 2RR
Type: Enchantment
Description: As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps.

Name: Ana Battlemage
Cost: 2G
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Kicker 2U and/or 1B (You may pay an additional 2U and/or 1B as you cast this spell.) When Ana Battlemage enters the battlefield, if it was kicked with its 2U kicker, target player discards three cards. When Ana Battlemage enters the battlefield, if it was kicked with its 1B kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Name: Ana Disciple
Cost: G
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: U, TAP: Target creature gains flying until end of turn. B, TAP: Target creature gets -2/-0 until end of turn.

Name: Ana Sanctuary
Cost: 2G
Type: Enchantment
Description: At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Name: Anaba Ancestor
Cost: 1R
Type: Creature - Minotaur Spirit
Pow/Tgh: 1/1
Description: TAP: Another target Minotaur creature gets +1/+1 until end of turn.

Name: Anaba Bodyguard
Cost: 3R
Type: Creature - Minotaur
Pow/Tgh: 2/3
Description: First strike (This creature deals combat damage before creatures without first strike.)

Name: Anaba Shaman
Cost: 3R
Type: Creature - Minotaur Shaman
Pow/Tgh: 2/2
Description: R, TAP: Anaba Shaman deals 1 damage to target creature or player.

Name: Anaba Spirit Crafter
Cost: 2RR
Type: Creature - Minotaur Shaman
Pow/Tgh: 1/3
Description: Minotaur creatures get +1/+0.

Name: Anaconda
Cost: 3G
Type: Creature - Snake
Pow/Tgh: 3/3
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Name: Anafenza, Kin-Tree Spirit
Cost: WW
Type: Legendary Creature - Spirit Soldier
Pow/Tgh: 2/2
Description: Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Anafenza, the Foremost
Cost: WBG
Type: Legendary Creature - Human Soldier
Pow/Tgh: 4/4
Description: Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Name: Anarchist
Cost: 4R
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Name: Anarchy
Cost: 2RR
Type: Sorcery
Description: Destroy all white permanents.

Name: Anathemancer
Cost: 1BR
Type: Creature - Zombie Wizard
Pow/Tgh: 2/2
Description: When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth 5BR (5BR: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Anavolver
Cost: 3G
Type: Creature - Volver
Pow/Tgh: 3/3
Description: Kicker 1U and/or B (You may pay an additional 1U and/or B as you cast this spell.) If Anavolver was kicked with its 1U kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its B kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Name: Anax and Cymede
Cost: 1RW
Type: Legendary Creature - Human Soldier
Pow/Tgh: 3/2
Description: First strike, vigilance Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Name: Ancestor's Chosen
Cost: 5WW
Type: Creature - Human Cleric
Pow/Tgh: 4/4
Description: First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

Name: Ancestor's Prophet
Cost: 4W
Type: Creature - Human Cleric
Pow/Tgh: 1/5
Description: Tap five untapped Clerics you control: You gain 10 life.

Name: Ancestral Knowledge
Cost: 1U
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Ancestral Knowledge enters the battlefield, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order. When Ancestral Knowledge leaves the battlefield, shuffle your library.

Name: Ancestral Mask
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Name: Ancestral Memories
Cost: 2UUU
Type: Sorcery
Description: Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Name: Ancestral Statue
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 3/4
Description: When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.

Name: Ancestral Tribute
Cost: 5WW
Type: Sorcery
Description: You gain 2 life for each card in your graveyard. Flashback 9WWW (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Ancestral Vengeance
Cost: BB
Type: Enchantment - Aura
Description: Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.

Name: Ancestral Vision
Cost:
Type: Sorcery
Description: Suspend 4-U (Rather than cast this card from your hand, pay U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Target player draws three cards.

Name: Anchor to the Aether
Cost: 2U
Type: Sorcery
Description: Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Ancient Amphitheater
Cost:
Type: Land
Description: As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. TAP: Add R or W to your mana pool.

Name: Ancient Carp
Cost: 4U
Type: Creature - Fish
Pow/Tgh: 2/5
Description:

Name: Ancient Crab
Cost: 1UU
Type: Creature - Crab
Pow/Tgh: 1/5
Description:

Name: Ancient Craving
Cost: 3B
Type: Sorcery
Description: You draw three cards and you lose 3 life.

Name: Ancient Den
Cost:
Type: Artifact Land
Description: (Ancient Den isn't a spell.) TAP: Add W to your mana pool.

Name: Ancient Grudge
Cost: 1R
Type: Instant
Description: Destroy target artifact. Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Ancient Hellkite
Cost: 4RRR
Type: Creature - Dragon
Pow/Tgh: 6/6
Description: Flying R: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.

Name: Ancient Hydra
Cost: 4R
Type: Creature - Hydra
Pow/Tgh: 5/1
Description: Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 1, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Name: Ancient Kavu
Cost: 3R
Type: Creature - Kavu
Pow/Tgh: 3/3
Description: 2: Ancient Kavu becomes colorless until end of turn.

Name: Ancient Ooze
Cost: 5GG
Type: Creature - Ooze
Pow/Tgh: */*
Description: Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

Name: Ancient Runes
Cost: 2R
Type: Enchantment
Description: At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls.

Name: Ancient Silverback
Cost: 4GG
Type: Creature - Ape
Pow/Tgh: 6/5
Description: G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Ancient Spider
Cost: 2GW
Type: Creature - Spider
Pow/Tgh: 2/5
Description: First strike; reach (This creature can block creatures with flying.)

Name: Ancient Spring
Cost:
Type: Land
Description: Ancient Spring enters the battlefield tapped. TAP: Add U to your mana pool. TAP, Sacrifice Ancient Spring: Add WB to your mana pool.

Name: Ancient Stirrings
Cost: G
Type: Sorcery
Description: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)

Name: Ancient Tomb
Cost:
Type: Land
Description: TAP: Add CC to your mana pool. Ancient Tomb deals 2 damage to you.

Name: Ancient Ziggurat
Cost:
Type: Land
Description: TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.

Name: Ancient of the Equinox
Cost:
Type: Creature - Treefolk
Pow/Tgh: 4/4
Description: Trample, hexproof

Name: Ancient of the Equinox
Cost:
Type: Creature - Treefolk
Pow/Tgh: 4/4
Description: Trample, hexproof

Name: Andradite Leech
Cost: 2B
Type: Creature - Leech
Pow/Tgh: 2/2
Description: Black spells you cast cost B more to cast. B: Andradite Leech gets +1/+1 until end of turn.

Name: Angel of Deliverance
Cost: 6WW
Type: Creature - Angel
Pow/Tgh: 6/6
Description: Flying Delirium - Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

Name: Angel of Despair
Cost: 3WWBB
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying When Angel of Despair enters the battlefield, destroy target permanent.

Name: Angel of Finality
Cost: 3W
Type: Creature - Angel
Pow/Tgh: 3/4
Description: Flying When Angel of Finality enters the battlefield, exile all cards from target player's graveyard.

Name: Angel of Flight Alabaster
Cost: 4W
Type: Creature - Angel
Pow/Tgh: 4/4
Description: Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Name: Angel of Fury
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 3/5
Description: Flying When Angel of Fury dies, you may shuffle it into its owner's library.

Name: Angel of Glory's Rise
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 4/6
Description: Flying When Angel of Glory's Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Name: Angel of Jubilation
Cost: 1WWW
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.

Name: Angel of Light
Cost: 4W
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying, vigilance

Name: Angel of Mercy
Cost: 4W
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying When Angel of Mercy enters the battlefield, you gain 3 life.

Name: Angel of Renewal
Cost: 5W
Type: Creature - Angel Ally
Pow/Tgh: 4/4
Description: Flying When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.

Name: Angel of Retribution
Cost: 6W
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying, first strike

Name: Angel of Salvation
Cost: 6WW
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Name: Angel of Serenity
Cost: 4WWW
Type: Creature - Angel
Pow/Tgh: 5/6
Description: Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

Name: Angel of the Dire Hour
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 5/4
Description: Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Name: Angel's Feather
Cost: 2
Type: Artifact
Description: Whenever a player casts a white spell, you may gain 1 life.

Name: Angel's Grace
Cost: W
Type: Instant
Description: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Name: Angel's Herald
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: 2W, TAP, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.

Name: Angel's Mercy
Cost: 2WW
Type: Instant
Description: You gain 7 life.

Name: Angel's Tomb
Cost: 3
Type: Artifact
Description: Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

Name: Angel's Trumpet
Cost: 3
Type: Artifact
Description: All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Name: Angelfire Crusader
Cost: 3W
Type: Creature - Human Soldier Knight
Pow/Tgh: 2/3
Description: R: Angelfire Crusader gets +1/+0 until end of turn.

Name: Angelheart Vial
Cost: 5
Type: Artifact
Description: Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial. 2, TAP, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

Name: Angelic Accord
Cost: 3W
Type: Enchantment
Description: At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

Name: Angelic Arbiter
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 5/6
Description: Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.

Name: Angelic Armaments
Cost: 3
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip 4

Name: Angelic Benediction
Cost: 3W
Type: Enchantment
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature.

Name: Angelic Blessing
Cost: 2W
Type: Sorcery
Description: Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Name: Angelic Captain
Cost: 3RW
Type: Creature - Angel Ally
Pow/Tgh: 4/3
Description: Flying Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

Name: Angelic Chorus
Cost: 3WW
Type: Enchantment
Description: Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.

Name: Angelic Curator
Cost: 1W
Type: Creature - Angel Spirit
Pow/Tgh: 1/1
Description: Flying, protection from artifacts

Name: Angelic Destiny
Cost: 2WW
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return Angelic Destiny to its owner's hand.

Name: Angelic Edict
Cost: 4W
Type: Sorcery
Description: Exile target creature or enchantment.

Name: Angelic Favor
Cost: 3W
Type: Instant
Description: If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Cast Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying onto the battlefield. Exile it at the beginning of the next end step.

Name: Angelic Field Marshal
Cost: 2WW
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Name: Angelic Gift
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying.

Name: Angelic Overseer
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 5/3
Description: Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Name: Angelic Page
Cost: 1W
Type: Creature - Angel Spirit
Pow/Tgh: 1/1
Description: Flying TAP: Target attacking or blocking creature gets +1/+1 until end of turn.

Name: Angelic Protector
Cost: 3W
Type: Creature - Angel
Pow/Tgh: 2/2
Description: Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Name: Angelic Purge
Cost: 2W
Type: Sorcery
Description: As an additional cost to cast Angelic Purge, sacrifice a permanent. Exile target artifact, creature, or enchantment.

Name: Angelic Renewal
Cost: 1W
Type: Enchantment
Description: Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.

Name: Angelic Shield
Cost: WU
Type: Enchantment
Description: Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.

Name: Angelic Skirmisher
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 4/4
Description: Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Name: Angelic Voices
Cost: 2WW
Type: Enchantment
Description: Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Name: Angelic Wall
Cost: 1W
Type: Creature - Wall
Pow/Tgh: 0/4
Description: Defender (This creature can't attack.) Flying

Name: Angelsong
Cost: 1W
Type: Instant
Description: Prevent all combat damage that would be dealt this turn. Cycling 2 (2, Discard this card: Draw a card.)

Name: Anger
Cost: 3R
Type: Creature - Incarnation
Pow/Tgh: 2/2
Description: Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

Name: Anger of the Gods
Cost: 1RR
Type: Sorcery
Description: Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Name: Angry Mob
Cost: 2WW
Type: Creature - Human
Pow/Tgh: 2+*/2+*
Description: Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.

Name: Anguished Unmaking
Cost: 1WB
Type: Instant
Description: Exile target nonland permanent. You lose 3 life.

Name: Angus Mackenzie
Cost: GWU
Type: Legendary Creature - Human Cleric
Pow/Tgh: 2/2
Description: GWU, TAP: Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.

Name: Animal Boneyard
Cost: 2W
Type: Enchantment - Aura
Description: Enchant land Enchanted land has "TAP, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Name: Animal Magnetism
Cost: 4G
Type: Sorcery
Description: Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Name: Animar, Soul of Elements
Cost: URG
Type: Legendary Creature - Elemental
Pow/Tgh: 1/1
Description: Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Name: Animate Artifact
Cost: 3U
Type: Enchantment - Aura
Description: Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost.

Name: Animate Dead
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature card in a graveyard When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Name: Animate Land
Cost: G
Type: Instant
Description: Until end of turn, target land becomes a 3/3 creature that's still a land.

Name: Animate Wall
Cost: W
Type: Enchantment - Aura
Description: Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Name: Animist's Awakening
Cost: XG
Type: Sorcery
Description: Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Name: Ankh of Mishra
Cost: 2
Type: Artifact
Description: Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Name: Ankle Shanker
Cost: 2RWB
Type: Creature - Goblin Berserker
Pow/Tgh: 2/2
Description: Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

Name: Annex
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You control enchanted land.

Name: Annihilate
Cost: 3BB
Type: Instant
Description: Destroy target nonblack creature. It can't be regenerated. Draw a card.

Name: Annihilating Fire
Cost: 1RR
Type: Instant
Description: Annihilating Fire deals 3 damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Name: Annul
Cost: U
Type: Instant
Description: Counter target artifact or enchantment spell.

Name: Anodet Lurker
Cost: 5
Type: Artifact Creature - Construct
Pow/Tgh: 3/3
Description: When Anodet Lurker dies, you gain 3 life.

Name: Anoint
Cost: W
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.

Name: Anointer of Champions
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: TAP: Target attacking creature gets +1/+1 until end of turn.

Name: Anowon, the Ruin Sage
Cost: 3BB
Type: Legendary Creature - Vampire Shaman
Pow/Tgh: 4/3
Description: At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

Name: Ant Queen
Cost: 3GG
Type: Creature - Insect
Pow/Tgh: 5/5
Description: 1G: Put a 1/1 green Insect creature token onto the battlefield.

Name: Antagonism
Cost: 3R
Type: Enchantment
Description: At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.

Name: Anthem of Rakdos
Cost: 2BRR
Type: Enchantment
Description: Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you. Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Name: Anthousa, Setessan Hero
Cost: 3GG
Type: Legendary Creature - Human Warrior
Pow/Tgh: 4/5
Description: Heroic - Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.

Name: Anthroplasm
Cost: 2UU
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: Anthroplasm enters the battlefield with two +1/+1 counters on it. X, TAP: Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

Name: Anti-Magic Aura
Cost: 2U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.

Name: Anticipate
Cost: 1U
Type: Instant
Description: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Name: Antler Skulkin
Cost: 5
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/3
Description: 2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Anurid Barkripper
Cost: 1GG
Type: Creature - Frog Beast
Pow/Tgh: 2/2
Description: Threshold - Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.

Name: Anurid Brushhopper
Cost: 1GW
Type: Creature - Frog Beast
Pow/Tgh: 3/4
Description: Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.

Name: Anurid Murkdiver
Cost: 4BB
Type: Creature - Zombie Frog Beast
Pow/Tgh: 4/3
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Name: Anurid Scavenger
Cost: 2G
Type: Creature - Frog Beast
Pow/Tgh: 3/3
Description: Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Name: Anurid Swarmsnapper
Cost: 2G
Type: Creature - Frog Beast
Pow/Tgh: 1/4
Description: Reach (This creature can block creatures with flying.) 1G: Anurid Swarmsnapper can block an additional creature this turn.

Name: Anvil of Bogardan
Cost: 2
Type: Artifact
Description: Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Name: Anvilwrought Raptor
Cost: 4
Type: Artifact Creature - Bird
Pow/Tgh: 2/1
Description: Flying, first strike

Name: Anya, Merciless Angel
Cost: 3RW
Type: Legendary Creature - Angel
Pow/Tgh: 4/4
Description: Flying Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half his or her starting life total. As long as an opponent's life total is less than half his or her starting life total, Anya has indestructible.

Name: Apathy
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If he or she does, untap that creature.

Name: Apes of Rath
Cost: 2GG
Type: Creature - Ape
Pow/Tgh: 5/4
Description: Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Name: Apex Hawks
Cost: 2W
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Multikicker 1W (You may pay an additional 1W any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Name: Aphetto Alchemist
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/2
Description: TAP: Untap target artifact or creature. Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Aphetto Dredging
Cost: 3B
Type: Sorcery
Description: Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Name: Aphetto Exterminator
Cost: 2B
Type: Creature - Human Wizard
Pow/Tgh: 3/1
Description: Morph 3B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Name: Aphetto Grifter
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Tap two untapped Wizards you control: Tap target permanent.

Name: Aphetto Runecaster
Cost: 3U
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: Whenever a permanent is turned face up, you may draw a card.

Name: Aphetto Vulture
Cost: 4BB
Type: Creature - Zombie Bird
Pow/Tgh: 3/2
Description: Flying When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.

Name: Aphotic Wisps
Cost: B
Type: Instant
Description: Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.

Name: Apocalypse
Cost: 2RRR
Type: Sorcery
Description: Exile all permanents. You discard your hand.

Name: Apocalypse Chime
Cost: 2
Type: Artifact
Description: 2, TAP, Sacrifice Apocalypse Chime: Destroy all nontoken permanents originally printed in the Homelands expansion. They can't be regenerated.

Name: Apocalypse Hydra
Cost: XRG
Type: Creature - Hydra
Pow/Tgh: 0/0
Description: Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. 1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Name: Apostle's Blessing
Cost: 1(0)
Type: Instant
Description: ((0) can be paid with either W or 2 life.) Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.

Name: Apothecary Geist
Cost: 3W
Type: Creature - Spirit
Pow/Tgh: 2/3
Description: Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

Name: Apothecary Initiate
Cost: W
Type: Creature - Kithkin Cleric
Pow/Tgh: 1/1
Description: Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Name: Appetite for Brains
Cost: B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a card from it with converted mana cost 4 or greater and exile that card.

Name: Apprentice Necromancer
Cost: 1B
Type: Creature - Zombie Wizard
Pow/Tgh: 1/1
Description: B, TAP, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.

Name: Apprentice Sorcerer
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Apprentice Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.

Name: Apprentice Wizard
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 0/1
Description: U, TAP: Add CCC to your mana pool.

Name: Aquamoeba
Cost: 1U
Type: Creature - Elemental Beast
Pow/Tgh: 1/3
Description: Discard a card: Switch Aquamoeba's power and toughness until end of turn.

Name: Aquamorph Entity
Cost: 2UU
Type: Creature - Shapeshifter
Pow/Tgh: */*
Description: As Aquamorph Entity enters the battlefield or is turned face up, it becomes your choice of 5/1 or 1/5. Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Aquastrand Spider
Cost: 1G
Type: Creature - Spider Mutant
Pow/Tgh: 0/0
Description: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)

Name: Aqueous Form
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Aquitect's Will
Cost: U
Type: Tribal Sorcery - Merfolk
Description: Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Name: Aquus Steed
Cost: 3U
Type: Creature - Beast
Pow/Tgh: 1/3
Description: 2U, TAP: Target creature gets -2/-0 until end of turn.

Name: Araba Mothrider
Cost: 1W
Type: Creature - Human Samurai
Pow/Tgh: 1/1
Description: Flying Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Name: Arachnogenesis
Cost: 2G
Type: Instant
Description: Put X 1/2 green Spider creature tokens with reach onto the battlefield, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.

Name: Arachnoid
Cost: 6
Type: Artifact Creature - Spider
Pow/Tgh: 2/6
Description: Reach (This creature can block creatures with flying.)

Name: Arachnus Spinner
Cost: 5G
Type: Creature - Spider
Pow/Tgh: 5/7
Description: Reach (This creature can block creatures with flying.) Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

Name: Arachnus Web
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Name: Arashi, the Sky Asunder
Cost: 3GG
Type: Legendary Creature - Spirit
Pow/Tgh: 5/5
Description: XG, TAP: Arashi, the Sky Asunder deals X damage to target creature with flying. Channel - XGG, Discard Arashi: Arashi deals X damage to each creature with flying.

Name: Arashin Cleric
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: When Arashin Cleric enters the battlefield, you gain 3 life.

Name: Arashin Foremost
Cost: 1WW
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn.

Name: Arashin Sovereign
Cost: 5GW
Type: Creature - Dragon
Pow/Tgh: 6/6
Description: Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library.

Name: Arashin War Beast
Cost: 5GG
Type: Creature - Beast
Pow/Tgh: 6/6
Description: Whenever Arashin War Beast deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Name: Arbalest Elite
Cost: 2WW
Type: Creature - Human Archer
Pow/Tgh: 2/3
Description: 2W, TAP: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

Name: Arbiter of Knollridge
Cost: 6W
Type: Creature - Giant Wizard
Pow/Tgh: 5/5
Description: Vigilance When Arbiter of Knollridge enters the battlefield, each player's life total becomes the highest life total among all players.

Name: Arbiter of the Ideal
Cost: 4UU
Type: Creature - Sphinx
Pow/Tgh: 4/5
Description: Flying Inspired - Whenever Arbiter of the Ideal becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.

Name: Arbor Colossus
Cost: 2GGG
Type: Creature - Giant
Pow/Tgh: 6/6
Description: Reach 3GGG: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls.

Name: Arbor Elf
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: TAP: Untap target Forest.

Name: Arboria
Cost: 2GG
Type: World Enchantment
Description: Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.

Name: Arc Blade
Cost: 3RR
Type: Sorcery
Description: Arc Blade deals 2 damage to target creature or player. Exile Arc Blade with three time counters on it. Suspend 3-2R (Rather than cast this card from your hand, you may pay 2R and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Arc Lightning
Cost: 2R
Type: Sorcery
Description: Arc Lightning deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

Name: Arc Mage
Cost: 2R
Type: Creature - Human Spellshaper
Pow/Tgh: 2/2
Description: 2R, TAP, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two target creatures and/or players.

Name: Arc Runner
Cost: 2R
Type: Creature - Elemental Ox
Pow/Tgh: 5/1
Description: Haste (This creature can attack and TAP as soon as it comes under your control.) At the beginning of the end step, sacrifice Arc Runner.

Name: Arc Trail
Cost: 1R
Type: Sorcery
Description: Arc Trail deals 2 damage to target creature or player and 1 damage to another target creature or player.

Name: Arc-Slogger
Cost: 3RR
Type: Creature - Beast
Pow/Tgh: 4/5
Description: R, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to target creature or player.

Name: Arcades Sabboth
Cost: 2GGWWUU
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 7/7
Description: Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay GWU. Each untapped creature you control gets +0/+2 as long as it's not attacking. W: Arcades Sabboth gets +0/+1 until end of turn.

Name: Arcane Denial
Cost: 1U
Type: Instant
Description: Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Name: Arcane Laboratory
Cost: 2U
Type: Enchantment
Description: Each player can't cast more than one spell each turn.

Name: Arcane Lighthouse
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Name: Arcane Melee
Cost: 4U
Type: Enchantment
Description: Instant and sorcery spells cost 2 less to cast.

Name: Arcane Sanctum
Cost:
Type: Land
Description: Arcane Sanctum enters the battlefield tapped. TAP: Add W, U, or B to your mana pool.

Name: Arcane Spyglass
Cost: 4
Type: Artifact
Description: 2, TAP, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card.

Name: Arcane Teachings
Cost: 2R
Type: Enchantment - Aura
Description: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has "TAP: This creature deals 1 damage to target creature or player."

Name: Arcanis the Omnipotent
Cost: 3UUU
Type: Legendary Creature - Wizard
Pow/Tgh: 3/4
Description: TAP: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand.

Name: Arcanum Wings
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has flying. Aura swap 2U (2U: Exchange this Aura with an Aura card in your hand.)

Name: Arcbond
Cost: 2R
Type: Instant
Description: Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

Name: Arcbound Bruiser
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 0/0
Description: Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Crusher
Cost: 4
Type: Artifact Creature - Juggernaut
Pow/Tgh: 0/0
Description: Trample Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Fiend
Cost: 6
Type: Artifact Creature - Horror
Pow/Tgh: 0/0
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Hybrid
Cost: 4
Type: Artifact Creature - Beast
Pow/Tgh: 0/0
Description: Haste Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Lancer
Cost: 7
Type: Artifact Creature - Beast
Pow/Tgh: 0/0
Description: First strike Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Overseer
Cost: 8
Type: Artifact Creature - Golem
Pow/Tgh: 0/0
Description: At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Ravager
Cost: 2
Type: Artifact Creature - Beast
Pow/Tgh: 0/0
Description: Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Reclaimer
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 0/0
Description: Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Slith
Cost: 2
Type: Artifact Creature - Slith
Pow/Tgh: 0/0
Description: Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Stinger
Cost: 2
Type: Artifact Creature - Insect
Pow/Tgh: 0/0
Description: Flying Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Wanderer
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 0/0
Description: Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Arcbound Worker
Cost: 1
Type: Artifact Creature - Construct
Pow/Tgh: 0/0
Description: Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Name: Archaeological Dig
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Name: Archaeomancer
Cost: 2UU
Type: Creature - Human Wizard
Pow/Tgh: 1/2
Description: When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

Name: Archangel
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying, vigilance

Name: Archangel Avacyn
Cost: 3WW
Type: Legendary Creature - Angel
Pow/Tgh: 4/4
Description: Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Name: Archangel Avacyn
Cost: 3WW
Type: Legendary Creature - Angel
Pow/Tgh: 4/4
Description: Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Name: Archangel of Strife
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 6/6
Description: Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.

Name: Archangel of Thune
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 3/4
Description: Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Name: Archangel of Tithes
Cost: 1WWW
Type: Creature - Angel
Pow/Tgh: 3/5
Description: Flying As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.

Name: Archangel's Light
Cost: 7W
Type: Sorcery
Description: You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Name: Archdemon of Greed
Cost:
Type: Creature - Demon
Pow/Tgh: 9/9
Description: Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

Name: Archdemon of Greed
Cost:
Type: Creature - Demon
Pow/Tgh: 9/9
Description: Flying, trample At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

Name: Archdemon of Unx
Cost: 5BB
Type: Creature - Demon
Pow/Tgh: 6/6
Description: Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.

Name: Archers of Qarsi
Cost: 3G
Type: Creature - Naga Archer
Pow/Tgh: 5/2
Description: Defender Reach (This creature can block creatures with flying.)

Name: Archers' Parapet
Cost: 1G
Type: Creature - Wall
Pow/Tgh: 0/5
Description: Defender 1B, TAP: Each opponent loses 1 life.

Name: Archery Training
Cost: W
Type: Enchantment - Aura
Description: Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "TAP: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Name: Archetype of Aggression
Cost: 1RR
Type: Enchantment Creature - Human Warrior
Pow/Tgh: 3/2
Description: Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.

Name: Archetype of Courage
Cost: 1WW
Type: Enchantment Creature - Human Soldier
Pow/Tgh: 2/2
Description: Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Name: Archetype of Endurance
Cost: 6GG
Type: Enchantment Creature - Boar
Pow/Tgh: 6/5
Description: Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.

Name: Archetype of Finality
Cost: 4BB
Type: Enchantment Creature - Gorgon
Pow/Tgh: 2/3
Description: Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

Name: Archetype of Imagination
Cost: 4UU
Type: Enchantment Creature - Human Wizard
Pow/Tgh: 3/2
Description: Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.

Name: Archfiend of Depravity
Cost: 3BB
Type: Creature - Demon
Pow/Tgh: 5/4
Description: Flying At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

Name: Architects of Will
Cost: 2UB
Type: Artifact Creature - Human Wizard
Pow/Tgh: 3/3
Description: When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling (0) ((0), Discard this card: Draw a card.)

Name: Archive Trap
Cost: 3UU
Type: Instant - Trap
Description: If an opponent searched his or her library this turn, you may pay 0 rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Name: Archivist
Cost: 2UU
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Draw a card.

Name: Archmage Ascension
Cost: 2U
Type: Enchantment
Description: At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Name: Archon of Justice
Cost: 3WW
Type: Creature - Archon
Pow/Tgh: 4/4
Description: Flying When Archon of Justice dies, exile target permanent.

Name: Archon of Redemption
Cost: 3WW
Type: Creature - Archon
Pow/Tgh: 3/4
Description: Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Name: Archon of the Triumvirate
Cost: 5WU
Type: Creature - Archon
Pow/Tgh: 4/5
Description: Flying Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Name: Archweaver
Cost: 5GG
Type: Creature - Spider
Pow/Tgh: 5/5
Description: Reach, trample

Name: Archwing Dragon
Cost: 2RR
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand.

Name: Arctic Aven
Cost: 2U
Type: Creature - Bird Wizard
Pow/Tgh: 2/1
Description: Flying Arctic Aven gets +1/+1 as long as you control a Plains. W: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Name: Arctic Flats
Cost:
Type: Snow Land
Description: Arctic Flats enters the battlefield tapped. TAP: Add G or W to your mana pool.

Name: Arctic Foxes
Cost: 1W
Type: Creature - Fox
Pow/Tgh: 1/1
Description: Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.

Name: Arctic Merfolk
Cost: 1U
Type: Creature - Merfolk
Pow/Tgh: 1/1
Description: Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.) If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Name: Arctic Nishoba
Cost: 5G
Type: Creature - Cat Warrior
Pow/Tgh: 6/6
Description: Trample Cumulative upkeep G or W (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Nishoba dies, you gain 2 life for each age counter on it.

Name: Arctic Wolves
Cost: 3GG
Type: Creature - Wolf
Pow/Tgh: 4/5
Description: Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card.

Name: Arcum Dagsson
Cost: 3U
Type: Legendary Creature - Human Artificer
Pow/Tgh: 2/2
Description: TAP: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it onto the battlefield, then shuffle his or her library.

Name: Arcum's Sleigh
Cost: 1
Type: Artifact
Description: 2, TAP: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

Name: Arcum's Weathervane
Cost: 2
Type: Artifact
Description: 2, TAP: Target snow land is no longer snow. 2, TAP: Target nonsnow basic land becomes snow.

Name: Arcum's Whistle
Cost: 3
Type: Artifact
Description: 3, TAP: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay X, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.

Name: Ardent Militia
Cost: 4W
Type: Creature - Human Soldier
Pow/Tgh: 2/5
Description: Vigilance

Name: Ardent Plea
Cost: 1WU
Type: Enchantment
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Ardent Recruit
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Metalcraft - Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Name: Ardent Soldier
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: Kicker 2 (You may pay an additional 2 as you cast this spell.) Vigilance If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

Name: Arena
Cost:
Type: Land
Description: 3, TAP: Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Name: Arena Athlete
Cost: 1R
Type: Creature - Human
Pow/Tgh: 2/1
Description: Heroic - Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

Name: Arena of the Ancients
Cost: 3
Type: Artifact
Description: Legendary creatures don't untap during their controllers' untap steps. When Arena of the Ancients enters the battlefield, tap all legendary creatures.

Name: Arenson's Aura
Cost: 2W
Type: Enchantment
Description: W, Sacrifice an enchantment: Destroy target enchantment. 3UU: Counter target enchantment spell.

Name: Argent Mutation
Cost: 2U
Type: Instant
Description: Target permanent becomes an artifact in addition to its other types until end of turn. Draw a card.

Name: Argent Sphinx
Cost: 2UU
Type: Creature - Sphinx
Pow/Tgh: 4/3
Description: Flying Metalcraft - U: Exile Argent Sphinx. Return it to the battlefield under your control at the beginning of the next end step. Activate this ability only if you control three or more artifacts.

Name: Argentum Armor
Cost: 6
Type: Artifact - Equipment
Description: Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip 6

Name: Argivian Archaeologist
Cost: 1WW
Type: Creature - Human Artificer
Pow/Tgh: 1/1
Description: WW, TAP: Return target artifact card from your graveyard to your hand.

Name: Argivian Blacksmith
Cost: 1WW
Type: Creature - Human Artificer
Pow/Tgh: 2/2
Description: TAP: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Name: Argivian Find
Cost: W
Type: Instant
Description: Return target artifact or enchantment card from your graveyard to your hand.

Name: Argivian Restoration
Cost: 2UU
Type: Sorcery
Description: Return target artifact card from your graveyard to the battlefield.

Name: Argothian Elder
Cost: 3G
Type: Creature - Elf Druid
Pow/Tgh: 2/2
Description: TAP: Untap two target lands.

Name: Argothian Enchantress
Cost: 1G
Type: Creature - Human Druid
Pow/Tgh: 0/1
Description: Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.

Name: Argothian Pixies
Cost: 1G
Type: Creature - Faerie
Pow/Tgh: 2/1
Description: Argothian Pixies can't be blocked by artifact creatures. Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

Name: Argothian Swine
Cost: 3G
Type: Creature - Boar
Pow/Tgh: 3/3
Description: Trample

Name: Argothian Treefolk
Cost: 3GG
Type: Creature - Treefolk
Pow/Tgh: 3/5
Description: Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Name: Argothian Wurm
Cost: 3G
Type: Creature - Wurm
Pow/Tgh: 6/6
Description: Trample When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Name: Arid Mesa
Cost:
Type: Land
Description: TAP, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library.

Name: Arjun, the Shifting Flame
Cost: 4UR
Type: Legendary Creature - Sphinx Wizard
Pow/Tgh: 5/5
Description: Flying Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Name: Ark of Blight
Cost: 2
Type: Artifact
Description: 3, TAP, Sacrifice Ark of Blight: Destroy target land.

Name: Arlinn Kord
Cost: 2RG
Type: Planeswalker - Arlinn
Description: +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

Name: Arlinn Kord
Cost: 2RG
Type: Planeswalker - Arlinn
Description: +1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. 0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

Name: Arlinn, Embraced by the Moon
Cost:
Type: Planeswalker - Arlinn
Description: +1: Creatures you control get +1/+1 and gain trample until end of turn. 1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. 6: You get an emblem with "Creatures you control have haste and TAP: This creature deals damage equal to its power to target creature or player.'"

Name: Arlinn, Embraced by the Moon
Cost:
Type: Planeswalker - Arlinn
Description: +1: Creatures you control get +1/+1 and gain trample until end of turn. 1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon. 6: You get an emblem with "Creatures you control have haste and TAP: This creature deals damage equal to its power to target creature or player.'"

Name: Arm with Aether
Cost: 2U
Type: Sorcery
Description: Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."

Name: Armada Wurm
Cost: 2GGWW
Type: Creature - Wurm
Pow/Tgh: 5/5
Description: Trample When Armada Wurm enters the battlefield, put a 5/5 green Wurm creature token with trample onto the battlefield.

Name: Armadillo Cloak
Cost: 1GW
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.

Name: Armageddon
Cost: 3W
Type: Sorcery
Description: Destroy all lands.

Name: Armageddon Clock
Cost: 6
Type: Artifact
Description: At the beginning of your upkeep, put a doom counter on Armageddon Clock. At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player. 4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Name: Armament Corps
Cost: 2WBG
Type: Creature - Human Soldier
Pow/Tgh: 4/4
Description: When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

Name: Armament Master
Cost: WW
Type: Creature - Kor Soldier
Pow/Tgh: 2/2
Description: Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.

Name: Armament of Nyx
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature. (A creature with double strike deals both first-strike and regular combat damage.)

Name: Armed Response
Cost: 2W
Type: Instant
Description: Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Name: Armillary Sphere
Cost: 2
Type: Artifact
Description: 2, TAP, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Name: Armistice
Cost: 2W
Type: Enchantment
Description: 3WW: You draw a card and target opponent gains 3 life.

Name: Armor Sliver
Cost: 2W
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Name: Armor Thrull
Cost: 2B
Type: Creature - Thrull
Pow/Tgh: 1/3
Description: TAP, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature.

Name: Armor of Faith
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1. W: Enchanted creature gets +0/+1 until end of turn.

Name: Armor of Thorns
Cost: 1G
Type: Enchantment - Aura
Description: You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant nonblack creature Enchanted creature gets +2/+2.

Name: Armored Ascension
Cost: 3W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

Name: Armored Cancrix
Cost: 4U
Type: Creature - Crab
Pow/Tgh: 2/5
Description:

Name: Armored Galleon
Cost: 4U
Type: Creature - Human Pirate
Pow/Tgh: 5/4
Description: Armored Galleon can't attack unless defending player controls an Island.

Name: Armored Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/3
Description: Flying, vigilance

Name: Armored Guardian
Cost: 3WU
Type: Creature - Cat Soldier
Pow/Tgh: 2/5
Description: 1WW: Target creature you control gains protection from the color of your choice until end of turn. 1UU: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Name: Armored Pegasus
Cost: 1W
Type: Creature - Pegasus
Pow/Tgh: 1/2
Description: Flying

Name: Armored Skaab
Cost: 2U
Type: Creature - Zombie Warrior
Pow/Tgh: 1/4
Description: When Armored Skaab enters the battlefield, put the top four cards of your library into your graveyard.

Name: Armored Transport
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/1
Description: Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Name: Armored Warhorse
Cost: WW
Type: Creature - Horse
Pow/Tgh: 2/3
Description:

Name: Armored Wolf-Rider
Cost: 3GW
Type: Creature - Elf Knight
Pow/Tgh: 4/6
Description:

Name: Armorer Guildmage
Cost: R
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: B, TAP: Target creature gets +1/+0 until end of turn. G, TAP: Target creature gets +0/+1 until end of turn.

Name: Armory Guard
Cost: 3W
Type: Creature - Giant Soldier
Pow/Tgh: 2/5
Description: Armory Guard has vigilance as long as you control a Gate.

Name: Armory of Iroas
Cost: 2
Type: Artifact - Equipment
Description: Whenever equipped creature attacks, put a +1/+1 counter on it. Equip 2

Name: Arms Dealer
Cost: 2R
Type: Creature - Goblin Rogue
Pow/Tgh: 1/1
Description: 1R, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Name: Army Ants
Cost: 1BR
Type: Creature - Insect
Pow/Tgh: 1/1
Description: TAP, Sacrifice a land: Destroy target land.

Name: Army of Allah
Cost: 1WW
Type: Instant
Description: Attacking creatures get +2/+0 until end of turn.

Name: Army of the Damned
Cost: 5BBB
Type: Sorcery
Description: Put thirteen 2/2 black Zombie creature tokens onto the battlefield tapped. Flashback 7BBB (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Arnjlot's Ascent
Cost: 1UU
Type: Enchantment
Description: Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 1: Target creature gains flying until end of turn.

Name: Arrest
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

Name: Arrogant Bloodlord
Cost: 1BB
Type: Creature - Vampire Knight
Pow/Tgh: 4/4
Description: Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

Name: Arrogant Vampire
Cost: 3BB
Type: Creature - Vampire
Pow/Tgh: 4/3
Description: Flying

Name: Arrogant Wurm
Cost: 3GG
Type: Creature - Wurm
Pow/Tgh: 4/4
Description: Trample Madness 2G (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Arrow Storm
Cost: 3RR
Type: Sorcery
Description: Arrow Storm deals 4 damage to target creature or player. Raid - If you attacked with a creature this turn, instead Arrow Storm deals 5 damage to that creature or player and the damage can't be prevented.

Name: Arrow Volley Trap
Cost: 3WW
Type: Instant - Trap
Description: If four or more creatures are attacking, you may pay 1W rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Name: Arrows of Justice
Cost: 2(0)
Type: Instant
Description: Arrows of Justice deals 4 damage to target attacking or blocking creature.

Name: Arsenal Thresher
Cost: 2(0)U
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Description: As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

Name: Artful Dodge
Cost: U
Type: Sorcery
Description: Target creature can't be blocked this turn. Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Artful Maneuver
Cost: 1W
Type: Instant
Description: Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Artifact Blast
Cost: R
Type: Instant
Description: Counter target artifact spell.

Name: Artifact Mutation
Cost: RG
Type: Instant
Description: Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.

Name: Artifact Possession
Cost: 2B
Type: Enchantment - Aura
Description: Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without TAP in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.

Name: Artifact Ward
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.

Name: Artificer's Epiphany
Cost: 2U
Type: Instant
Description: Draw two cards. If you control no artifacts, discard a card.

Name: Artificer's Hex
Cost: B
Type: Enchantment - Aura
Description: Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Name: Artificer's Intuition
Cost: 1U
Type: Enchantment
Description: U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Name: Artificial Evolution
Cost: U
Type: Instant
Description: Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Name: Artillerize
Cost: 3R
Type: Instant
Description: As an additional cost to cast Artillerize, sacrifice an artifact or creature. Artillerize deals 5 damage to target creature or player.

Name: Artisan of Forms
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Heroic - Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature and gain this ability.

Name: Artisan of Kozilek
Cost: 9
Type: Creature - Eldrazi
Pow/Tgh: 10/9
Description: When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Name: Artisan's Sorrow
Cost: 3G
Type: Instant
Description: Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Ascendant Evincar
Cost: 4BB
Type: Legendary Creature - Vampire
Pow/Tgh: 3/3
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) Other black creatures get +1/+1. Nonblack creatures get -1/-1.

Name: Ascended Lawmage
Cost: 2WU
Type: Creature - Vedalken Wizard
Pow/Tgh: 3/2
Description: Flying, hexproof

Name: Ascending Aven
Cost: 2UU
Type: Creature - Bird Soldier
Pow/Tgh: 3/2
Description: Flying Ascending Aven can block only creatures with flying. Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Asceticism
Cost: 3GG
Type: Enchantment
Description: Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) 1G: Regenerate target creature.

Name: Ash Zealot
Cost: RR
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: First strike, haste Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.

Name: Asha's Favor
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has flying, first strike, and vigilance.

Name: Ashcloud Phoenix
Cost: 2RR
Type: Creature - Phoenix
Pow/Tgh: 4/1
Description: Flying When Ashcloud Phoenix dies, return it to the battlefield face down under your control. Morph 4RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

Name: Ashcoat Bear
Cost: 1G
Type: Creature - Bear
Pow/Tgh: 2/2
Description: Flash (You may cast this spell any time you could cast an instant.)

Name: Ashen Firebeast
Cost: 6RR
Type: Creature - Elemental Beast
Pow/Tgh: 6/6
Description: 1R: Ashen Firebeast deals 1 damage to each creature without flying.

Name: Ashen Ghoul
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 3/1
Description: Haste B: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

Name: Ashen Monstrosity
Cost: 5RR
Type: Creature - Spirit
Pow/Tgh: 7/4
Description: Haste Ashen Monstrosity attacks each turn if able.

Name: Ashen Powder
Cost: 2BB
Type: Sorcery
Description: Put target creature card from an opponent's graveyard onto the battlefield under your control.

Name: Ashen Rider
Cost: 4WWBB
Type: Creature - Archon
Pow/Tgh: 5/5
Description: Flying When Ashen Rider enters the battlefield or dies, exile target permanent.

Name: Ashen-Skin Zubera
Cost: 1B
Type: Creature - Zubera Spirit
Pow/Tgh: 1/2
Description: When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.

Name: Ashenmoor Cohort
Cost: 5B
Type: Creature - Elemental Warrior
Pow/Tgh: 4/3
Description: Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Name: Ashenmoor Gouger
Cost: (0)(0)(0)
Type: Creature - Elemental Warrior
Pow/Tgh: 4/4
Description: Ashenmoor Gouger can't block.

Name: Ashenmoor Liege
Cost: 1(0)(0)(0)
Type: Creature - Elemental Knight
Pow/Tgh: 4/1
Description: Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Name: Ashes of the Fallen
Cost: 2
Type: Artifact
Description: As Ashes of the Fallen enters the battlefield, choose a creature type. Each creature card in your graveyard has the chosen creature type in addition to its other types.

Name: Ashes to Ashes
Cost: 1BB
Type: Sorcery
Description: Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

Name: Ashiok's Adept
Cost: 2B
Type: Creature - Human Wizard
Pow/Tgh: 1/3
Description: Heroic - Whenever you cast a spell that targets Ashiok's Adept, each opponent discards a card.

Name: Ashiok, Nightmare Weaver
Cost: 1UB
Type: Planeswalker - Ashiok
Description: +2: Exile the top three cards of target opponent's library. X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. 10: Exile all cards from all opponents' hands and graveyards.

Name: Ashling the Pilgrim
Cost: 1R
Type: Legendary Creature - Elemental Shaman
Pow/Tgh: 1/1
Description: 1R: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Name: Ashling's Prerogative
Cost: 1R
Type: Enchantment
Description: As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Name: Ashling, the Extinguisher
Cost: 2BB
Type: Legendary Creature - Elemental Shaman
Pow/Tgh: 4/4
Description: Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. He or she sacrifices that creature.

Name: Ashmouth Blade
Cost:
Type: Artifact - Equipment
Description: Equipped creature gets +3/+3 and has first strike. Equip 3

Name: Ashmouth Blade
Cost:
Type: Artifact - Equipment
Description: Equipped creature gets +3/+3 and has first strike. Equip 3

Name: Ashmouth Hound
Cost: 1R
Type: Creature - Elemental Hound
Pow/Tgh: 2/1
Description: Whenever Ashmouth Hound blocks or becomes blocked by a creature, Ashmouth Hound deals 1 damage to that creature.

Name: Ashnod's Altar
Cost: 3
Type: Artifact
Description: Sacrifice a creature: Add CC to your mana pool.

Name: Ashnod's Battle Gear
Cost: 2
Type: Artifact
Description: You may choose not to untap Ashnod's Battle Gear during your untap step. 2, TAP: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

Name: Ashnod's Cylix
Cost: 2
Type: Artifact
Description: 3, TAP: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.

Name: Ashnod's Transmogrant
Cost: 1
Type: Artifact
Description: TAP, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Name: Asmira, Holy Avenger
Cost: 2GW
Type: Legendary Creature - Human Cleric
Pow/Tgh: 2/3
Description: Flying At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

Name: Aspect of Gorgon
Cost: 2B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

Name: Aspect of Hydra
Cost: G
Type: Instant
Description: Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each G in the mana costs of permanents you control counts toward your devotion to green.)

Name: Aspect of Mongoose
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.

Name: Aspect of Wolf
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Name: Asphodel Wanderer
Cost: B
Type: Creature - Skeleton Soldier
Pow/Tgh: 1/1
Description: 2B: Regenerate Asphodel Wanderer.

Name: Asphyxiate
Cost: 1BB
Type: Sorcery
Description: Destroy target untapped creature.

Name: Aspiring Aeronaut
Cost: 3U
Type: Creature - Human Artificer
Pow/Tgh: 1/2
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.

Name: Assassin's Blade
Cost: 1B
Type: Instant
Description: Cast Assassin's Blade only during the declare attackers step and only if you've been attacked this step. Destroy target nonblack attacking creature.

Name: Assassin's Strike
Cost: 4BB
Type: Sorcery
Description: Destroy target creature. Its controller discards a card.

Name: Assassinate
Cost: 2B
Type: Sorcery
Description: Destroy target tapped creature.

Name: Assault Formation
Cost: 1G
Type: Enchantment
Description: Each creature you control assigns combat damage equal to its toughness rather than its power. G: Target creature with defender can attack this turn as though it didn't have defender. 2G: Creatures you control get +0/+1 until end of turn.

Name: Assault Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 3/2
Description: Flying

Name: Assault Strobe
Cost: R
Type: Sorcery
Description: Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Name: Assault Suit
Cost: 4
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2, has haste, can't attack you or a planeswalker you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip 3

Name: Assault Zeppelid
Cost: 2GU
Type: Creature - Beast
Pow/Tgh: 3/3
Description: Flying, trample

Name: Assemble the Legion
Cost: 3RW
Type: Enchantment
Description: At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

Name: Assembled Alphas
Cost: 5R
Type: Creature - Wolf
Pow/Tgh: 5/5
Description: Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.

Name: Assembly Hall
Cost: 5
Type: Artifact
Description: 4, TAP: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, and put it into your hand. Then shuffle your library.

Name: Assembly-Worker
Cost: 3
Type: Artifact Creature - Assembly-Worker
Pow/Tgh: 2/2
Description: TAP: Target Assembly-Worker creature gets +1/+1 until end of turn.

Name: Assert Authority
Cost: 5UU
Type: Instant
Description: Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Name: Astral Cornucopia
Cost: XXX
Type: Artifact
Description: Astral Cornucopia enters the battlefield with X charge counters on it. TAP: Choose a color. Add one mana of that color to your mana pool for each charge counter on Astral Cornucopia.

Name: Astral Slide
Cost: 2W
Type: Enchantment
Description: Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Name: Astral Steel
Cost: 2W
Type: Instant
Description: Target creature gets +1/+2 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Name: Astrolabe
Cost: 3
Type: Artifact
Description: 1, TAP, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Name: Asylum Visitor
Cost: 1B
Type: Creature - Vampire Wizard
Pow/Tgh: 3/1
Description: At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness 1B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Atalya, Samite Master
Cost: 3WW
Type: Legendary Creature - Human Cleric
Pow/Tgh: 2/3
Description: X, TAP: Choose one - - Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. - You gain X life. Spend only white mana on X.

Name: Atarka Beastbreaker
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: Formidable - 4G: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

Name: Atarka Efreet
Cost: 3R
Type: Creature - Efreet Shaman
Pow/Tgh: 5/1
Description: Megamorph 2R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Atarka Efreet is turned face up, it deals 1 damage to target creature or player.

Name: Atarka Monument
Cost: 3
Type: Artifact
Description: TAP: Add R or G to your mana pool. 4RG: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.

Name: Atarka Pummeler
Cost: 4R
Type: Creature - Ogre Warrior
Pow/Tgh: 4/5
Description: Formidable - 3RR: Creatures you control gain menace until end of turn. Activate this ability only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.)

Name: Atarka's Command
Cost: RG
Type: Instant
Description: Choose two - - Your opponents can't gain life this turn. - Atarka's Command deals 3 damage to each opponent. - You may put a land card from your hand onto the battlefield. - Creatures you control get +1/+1 and gain reach until end of turn.

Name: Atarka, World Render
Cost: 5RG
Type: Legendary Creature - Dragon
Pow/Tgh: 6/4
Description: Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.

Name: Athreos, God of Passage
Cost: 1WB
Type: Legendary Enchantment Creature - God
Pow/Tgh: 5/4
Description: Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

Name: Atog
Cost: 1R
Type: Creature - Atog
Pow/Tgh: 1/2
Description: Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Name: Atogatog
Cost: WUBRG
Type: Legendary Creature - Atog
Pow/Tgh: 5/5
Description: Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.

Name: Attended Knight
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: First strike (This creature deals combat damage before creatures without first strike.) When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.

Name: Attrition
Cost: 1BB
Type: Enchantment
Description: B, Sacrifice a creature: Destroy target nonblack creature.

Name: Attunement
Cost: 2U
Type: Enchantment
Description: Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Name: Auger Spree
Cost: 1BR
Type: Instant
Description: Target creature gets +4/-4 until end of turn.

Name: Augur il-Vec
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.

Name: Augur of Bolas
Cost: 1U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/3
Description: When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Name: Augur of Skulls
Cost: 1B
Type: Creature - Skeleton Wizard
Pow/Tgh: 1/1
Description: 1B: Regenerate Augur of Skulls. Sacrifice Augur of Skulls: Target player discards two cards. Activate this ability only during your upkeep.

Name: Augury Adept
Cost: 1(0)(0)
Type: Creature - Kithkin Wizard
Pow/Tgh: 2/2
Description: Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.

Name: Augury Owl
Cost: 1U
Type: Creature - Bird
Pow/Tgh: 1/1
Description: Flying When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Auntie's Hovel
Cost:
Type: Land
Description: As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. TAP: Add B or R to your mana pool.

Name: Auntie's Snitch
Cost: 2B
Type: Creature - Goblin Rogue
Pow/Tgh: 3/1
Description: Auntie's Snitch can't block. Prowl 1B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.

Name: Aura Barbs
Cost: 2R
Type: Instant - Arcane
Description: Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.

Name: Aura Blast
Cost: 1W
Type: Instant
Description: Destroy target enchantment. Draw a card.

Name: Aura Extraction
Cost: 1W
Type: Instant
Description: Put target enchantment on top of its owner's library. Cycling 2 (2, Discard this card: Draw a card.)

Name: Aura Finesse
Cost: U
Type: Instant
Description: Attach target Aura you control to target creature. Draw a card.

Name: Aura Flux
Cost: 2U
Type: Enchantment
Description: Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Name: Aura Fracture
Cost: 2W
Type: Enchantment
Description: Sacrifice a land: Destroy target enchantment.

Name: Aura Gnarlid
Cost: 2G
Type: Creature - Beast
Pow/Tgh: 2/2
Description: Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Name: Aura Graft
Cost: 1U
Type: Instant
Description: Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

Name: Aura Mutation
Cost: GW
Type: Instant
Description: Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.

Name: Aura Shards
Cost: 1GW
Type: Enchantment
Description: Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

Name: Aura Thief
Cost: 3U
Type: Creature - Illusion
Pow/Tgh: 2/2
Description: Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)

Name: Aura of Dominion
Cost: UU
Type: Enchantment - Aura
Description: Enchant creature 1, Tap an untapped creature you control: Untap enchanted creature.

Name: Aura of Silence
Cost: 1WW
Type: Enchantment
Description: Artifact and enchantment spells your opponents cast cost 2 more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Name: Auramancer
Cost: 2W
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

Name: Auramancer's Guise
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

Name: Auratog
Cost: 1W
Type: Creature - Atog
Pow/Tgh: 1/2
Description: Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Name: Auratouched Mage
Cost: 5W
Type: Creature - Human Wizard
Pow/Tgh: 3/3
Description: When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.

Name: Aurelia's Fury
Cost: XRW
Type: Instant
Description: Aurelia's Fury deals X damage divided as you choose among any number of target creatures and/or players. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.

Name: Aurelia, the Warleader
Cost: 2RRWW
Type: Legendary Creature - Angel
Pow/Tgh: 3/4
Description: Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

Name: Aurification
Cost: 2WW
Type: Enchantment
Description: Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.

Name: Auriok Bladewarden
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: TAP: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.

Name: Auriok Champion
Cost: WW
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Protection from black and from red Whenever another creature enters the battlefield, you may gain 1 life.

Name: Auriok Edgewright
Cost: WW
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Metalcraft - Auriok Edgewright has double strike as long as you control three or more artifacts.

Name: Auriok Glaivemaster
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Name: Auriok Replica
Cost: 3
Type: Artifact Creature - Cleric
Pow/Tgh: 2/2
Description: W, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.

Name: Auriok Salvagers
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: 2/4
Description: 1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Name: Auriok Siege Sled
Cost: 6
Type: Artifact Creature - Juggernaut
Pow/Tgh: 3/5
Description: 1: Target artifact creature blocks Auriok Siege Sled this turn if able. 1: Target artifact creature can't block Auriok Siege Sled this turn.

Name: Auriok Steelshaper
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Equip costs you pay cost 1 less. As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Name: Auriok Sunchaser
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Metalcraft - As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.

Name: Auriok Survivors
Cost: 5W
Type: Creature - Human Soldier
Pow/Tgh: 4/6
Description: When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.

Name: Auriok Transfixer
Cost: W
Type: Creature - Human Scout
Pow/Tgh: 1/1
Description: W, TAP: Tap target artifact.

Name: Auriok Windwalker
Cost: 3W
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: Flying TAP: Attach target Equipment you control to target creature you control.

Name: Aurochs
Cost: 3G
Type: Creature - Aurochs
Pow/Tgh: 2/3
Description: Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Name: Aurochs Herd
Cost: 5G
Type: Creature - Aurochs
Pow/Tgh: 4/4
Description: Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Name: Aurora Eidolon
Cost: 3W
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: W, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

Name: Aurora Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/2
Description: Flying W: Target permanent becomes white until end of turn.

Name: Aurora of Emrakul
Cost:
Type: Creature - Eldrazi Reflection
Pow/Tgh: 1/4
Description: Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

Name: Aurora of Emrakul
Cost:
Type: Creature - Eldrazi Reflection
Pow/Tgh: 1/4
Description: Flying, deathtouch Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

Name: Auspicious Ancestor
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 2/3
Description: When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay 1. If you do, you gain 1 life.

Name: Austere Command
Cost: 4WW
Type: Sorcery
Description: Choose two - - Destroy all artifacts. - Destroy all enchantments. - Destroy all creatures with converted mana cost 3 or less. - Destroy all creatures with converted mana cost 4 or greater.

Name: Autochthon Wurm
Cost: 10GGGWW
Type: Creature - Wurm
Pow/Tgh: 9/14
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Trample

Name: Autumn Willow
Cost: 4GG
Type: Legendary Creature - Avatar
Pow/Tgh: 4/4
Description: Shroud (This creature can't be the target of spells or abilities.) G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.

Name: Autumn's Veil
Cost: G
Type: Instant
Description: Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

Name: Autumn-Tail, Kitsune Sage
Cost: 3W
Type: Legendary Creature - Fox Wizard
Pow/Tgh: 4/5
Description: 1: Attach target Aura attached to a creature to another creature.

Name: Autumn-Tail, Kitsune Sage
Cost: 3W
Type: Legendary Creature - Fox Wizard
Pow/Tgh: 4/5
Description: 1: Attach target Aura attached to a creature to another creature.

Name: Autumnal Gloom
Cost: 2G
Type: Enchantment
Description: B: Put the top card of your library into your graveyard. Delirium - At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Name: Autumnal Gloom
Cost: 2G
Type: Enchantment
Description: B: Put the top card of your library into your graveyard. Delirium - At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Name: Avacyn's Collar
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield. Equip 2

Name: Avacyn's Judgment
Cost: 1R
Type: Sorcery
Description: Madness XR (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Avacyn's Judgment deals 2 damage divided as you choose among any number of target creatures and/or players. If Avacyn's Judgment's madness cost was paid, it deals X damage divided as you choose among those creatures and/or players instead.

Name: Avacyn's Pilgrim
Cost: G
Type: Creature - Human Monk
Pow/Tgh: 1/1
Description: TAP: Add W to your mana pool.

Name: Avacyn, Angel of Hope
Cost: 5WWW
Type: Legendary Creature - Angel
Pow/Tgh: 8/8
Description: Flying, vigilance, indestructible Other permanents you control have indestructible.

Name: Avacyn, Guardian Angel
Cost: 2WWW
Type: Legendary Creature - Angel
Pow/Tgh: 5/4
Description: Flying, vigilance 1W: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. 5WW: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.

Name: Avacyn, the Purifier
Cost:
Type: Legendary Creature - Angel
Pow/Tgh: 6/5
Description: Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

Name: Avacyn, the Purifier
Cost:
Type: Legendary Creature - Angel
Pow/Tgh: 6/5
Description: Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

Name: Avacynian Missionaries
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 3/3
Description: At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Name: Avacynian Missionaries
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 3/3
Description: At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

Name: Avacynian Priest
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: 1, TAP: Tap target non-Human creature.

Name: Avalanche
Cost: X2RR
Type: Sorcery
Description: Destroy X target snow lands.

Name: Avalanche Riders
Cost: 3R
Type: Creature - Human Nomad
Pow/Tgh: 2/2
Description: Haste Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders enters the battlefield, destroy target land.

Name: Avalanche Tusker
Cost: 2GUR
Type: Creature - Elephant Warrior
Pow/Tgh: 6/4
Description: Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

Name: Avarax
Cost: 3RR
Type: Creature - Beast
Pow/Tgh: 3/3
Description: Haste When Avarax enters the battlefield, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn.

Name: Avarice Amulet
Cost: 4
Type: Artifact - Equipment
Description: Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." When equipped creature dies, target opponent gains control of Avarice Amulet. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Name: Avarice Totem
Cost: 1
Type: Artifact
Description: 5: Exchange control of Avarice Totem and target nonland permanent.

Name: Avaricious Dragon
Cost: 2RR
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand.

Name: Avatar of Discord
Cost: (0)(0)(0)
Type: Creature - Avatar
Pow/Tgh: 5/3
Description: ((0) can be paid with either B or R.) Flying When Avatar of Discord enters the battlefield, sacrifice it unless you discard two cards.

Name: Avatar of Fury
Cost: 6RR
Type: Creature - Avatar
Pow/Tgh: 6/6
Description: If an opponent controls seven or more lands, Avatar of Fury costs 6 less to cast. Flying R: Avatar of Fury gets +1/+0 until end of turn.

Name: Avatar of Hope
Cost: 6WW
Type: Creature - Avatar
Pow/Tgh: 4/9
Description: If you have 3 or less life, Avatar of Hope costs 6 less to cast. Flying Avatar of Hope can block any number of creatures.

Name: Avatar of Might
Cost: 6GG
Type: Creature - Avatar
Pow/Tgh: 8/8
Description: If an opponent controls at least four more creatures than you, Avatar of Might costs 6 less to cast. Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Name: Avatar of Slaughter
Cost: 6RR
Type: Creature - Avatar
Pow/Tgh: 8/8
Description: All creatures have double strike and attack each turn if able.

Name: Avatar of Will
Cost: 6UU
Type: Creature - Avatar
Pow/Tgh: 5/6
Description: If an opponent has no cards in hand, Avatar of Will costs 6 less to cast. Flying

Name: Avatar of Woe
Cost: 6BB
Type: Creature - Avatar
Pow/Tgh: 6/5
Description: If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) TAP: Destroy target creature. It can't be regenerated.

Name: Avatar of the Resolute
Cost: GG
Type: Creature - Avatar
Pow/Tgh: 3/2
Description: Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.

Name: Aven Archer
Cost: 3WW
Type: Creature - Bird Soldier Archer
Pow/Tgh: 2/2
Description: Flying 2W, TAP: Aven Archer deals 2 damage to target attacking or blocking creature.

Name: Aven Augur
Cost: 3U
Type: Creature - Bird Wizard
Pow/Tgh: 2/2
Description: Flying Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate this ability only during your upkeep.

Name: Aven Battle Priest
Cost: 5W
Type: Creature - Bird Cleric
Pow/Tgh: 3/3
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Battle Priest enters the battlefield, you gain 3 life.

Name: Aven Brigadier
Cost: 3WWW
Type: Creature - Bird Soldier
Pow/Tgh: 3/5
Description: Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.

Name: Aven Cloudchaser
Cost: 3W
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser enters the battlefield, destroy target enchantment.

Name: Aven Envoy
Cost: U
Type: Creature - Bird Soldier
Pow/Tgh: 0/2
Description: Flying

Name: Aven Farseer
Cost: 1W
Type: Creature - Bird Soldier
Pow/Tgh: 1/1
Description: Flying Whenever a permanent is turned face up, put a +1/+1 counter on Aven Farseer.

Name: Aven Fateshaper
Cost: 6U
Type: Creature - Bird Wizard
Pow/Tgh: 4/5
Description: Flying When Aven Fateshaper enters the battlefield, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order.

Name: Aven Fisher
Cost: 3U
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card.

Name: Aven Fleetwing
Cost: 3U
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Name: Aven Flock
Cost: 4W
Type: Creature - Bird Soldier
Pow/Tgh: 2/3
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) W: Aven Flock gets +0/+1 until end of turn.

Name: Aven Fogbringer
Cost: 3U
Type: Creature - Bird Wizard
Pow/Tgh: 2/1
Description: Flying When Aven Fogbringer enters the battlefield, return target land to its owner's hand.

Name: Aven Liberator
Cost: 2WW
Type: Creature - Bird Soldier
Pow/Tgh: 2/3
Description: Flying Morph 3W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Name: Aven Mimeomancer
Cost: 1WU
Type: Creature - Bird Wizard
Pow/Tgh: 3/1
Description: Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

Name: Aven Mindcensor
Cost: 2W
Type: Creature - Bird Wizard
Pow/Tgh: 2/1
Description: Flash (You may cast this spell any time you could cast an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead.

Name: Aven Redeemer
Cost: 3W
Type: Creature - Bird Cleric
Pow/Tgh: 2/2
Description: Flying TAP: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Name: Aven Riftwatcher
Cost: 2W
Type: Creature - Bird Rebel Soldier
Pow/Tgh: 2/3
Description: Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.

Name: Aven Shrine
Cost: 1WW
Type: Enchantment
Description: Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Name: Aven Skirmisher
Cost: W
Type: Creature - Bird Warrior
Pow/Tgh: 1/1
Description: Flying

Name: Aven Smokeweaver
Cost: 2UU
Type: Creature - Bird Soldier
Pow/Tgh: 2/3
Description: Flying, protection from red

Name: Aven Soulgazer
Cost: 3WW
Type: Creature - Bird Cleric
Pow/Tgh: 3/3
Description: Flying 2W: Look at target face-down creature.

Name: Aven Squire
Cost: 1W
Type: Creature - Bird Soldier
Pow/Tgh: 1/1
Description: Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Name: Aven Sunstriker
Cost: 1WW
Type: Creature - Bird Warrior
Pow/Tgh: 1/1
Description: Flying Double strike (This creature deals both first-strike and regular combat damage.) Megamorph 4W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Name: Aven Surveyor
Cost: 3UU
Type: Creature - Bird Scout
Pow/Tgh: 2/2
Description: Flying When Aven Surveyor enters the battlefield, choose one - - Put a +1/+1 counter on Aven Surveyor. - Return target creature to its owner's hand.

Name: Aven Tactician
Cost: 4W
Type: Creature - Bird Soldier
Pow/Tgh: 2/3
Description: Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Aven Trailblazer
Cost: 2W
Type: Creature - Bird Soldier
Pow/Tgh: 2/*
Description: Flying Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Name: Aven Trooper
Cost: 3W
Type: Creature - Bird Soldier
Pow/Tgh: 1/1
Description: Flying 2W, Discard a card: Aven Trooper gets +1/+2 until end of turn.

Name: Aven Warcraft
Cost: 2W
Type: Instant
Description: Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.

Name: Aven Warhawk
Cost: 4W
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying

Name: Aven Windreader
Cost: 3UU
Type: Creature - Bird Soldier Wizard
Pow/Tgh: 3/3
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) 1U: Target player reveals the top card of his or her library.

Name: Avenger en-Dal
Cost: 1W
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: 2W, TAP, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.

Name: Avenger of Zendikar
Cost: 5GG
Type: Creature - Elemental
Pow/Tgh: 5/5
Description: When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Name: Avenging Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying When Avenging Angel dies, you may put it on top of its owner's library.

Name: Avenging Arrow
Cost: 2W
Type: Instant
Description: Destroy target creature that dealt damage this turn.

Name: Avenging Druid
Cost: 2G
Type: Creature - Human Druid
Pow/Tgh: 1/3
Description: Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Name: Avian Changeling
Cost: 2W
Type: Creature - Shapeshifter
Pow/Tgh: 2/2
Description: Changeling (This card is every creature type.) Flying

Name: Avizoa
Cost: 3U
Type: Creature - Jellyfish
Pow/Tgh: 2/2
Description: Flying 0: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.

Name: Avoid Fate
Cost: G
Type: Instant
Description: Counter target instant or Aura spell that targets a permanent you control.

Name: Awaken the Ancient
Cost: 1RRR
Type: Enchantment - Aura
Description: Enchant Mountain Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

Name: Awaken the Bear
Cost: 2G
Type: Instant
Description: Target creature gets +3/+3 and gains trample until end of turn.

Name: Awaken the Sky Tyrant
Cost: 3R
Type: Enchantment
Description: When a source an opponent controls deals damage to you, sacrifice Awaken the Sky Tyrant. If you do, put a 5/5 red Dragon creature token with flying onto the battlefield.

Name: Awakener Druid
Cost: 2G
Type: Creature - Human Druid
Pow/Tgh: 1/1
Description: When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.

Name: Awakening
Cost: 2GG
Type: Enchantment
Description: At the beginning of each upkeep, untap all creatures and lands.

Name: Awakening Zone
Cost: 2G
Type: Enchantment
Description: At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool."

Name: Away
Cost: 2B
Type: Instant
Description: Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.)

Name: Away
Cost: 2B
Type: Instant
Description: Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.)

Name: Awe Strike
Cost: W
Type: Instant
Description: The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Name: Awe for the Guilds
Cost: 2R
Type: Sorcery
Description: Monocolored creatures can't block this turn.

Name: Awesome Presence
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be blocked unless defending player pays 3 for each creature he or she controls that's blocking it.

Name: Awoken Horror
Cost:
Type: Creature - Kraken Horror
Pow/Tgh: 7/8
Description: When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

Name: Awoken Horror
Cost:
Type: Creature - Kraken Horror
Pow/Tgh: 7/8
Description: When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

Name: Axebane Guardian
Cost: 2G
Type: Creature - Human Druid
Pow/Tgh: 0/3
Description: Defender TAP: Add X mana in any combination of colors to your mana pool, where X is the number of creatures with defender you control.

Name: Axebane Stag
Cost: 6G
Type: Creature - Elk
Pow/Tgh: 6/7
Description:

Name: Axegrinder Giant
Cost: 4RR
Type: Creature - Giant Warrior
Pow/Tgh: 6/4
Description:

Name: Axelrod Gunnarson
Cost: 4BBRR
Type: Legendary Creature - Giant
Pow/Tgh: 5/5
Description: Trample Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player.

Name: Ayesha Tanaka
Cost: WWUU
Type: Legendary Creature - Human Artificer
Pow/Tgh: 2/2
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) TAP: Counter target activated ability from an artifact source unless that ability's controller pays W. (Mana abilities can't be targeted.)

Name: Ayli, Eternal Pilgrim
Cost: WB
Type: Legendary Creature - Kor Cleric
Pow/Tgh: 2/3
Description: Deathtouch 1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. 1WB, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.

Name: Aysen Abbey
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Add W to your mana pool. 2, TAP: Add G or U to your mana pool.

Name: Aysen Bureaucrats
Cost: 1W
Type: Creature - Human Advisor
Pow/Tgh: 1/1
Description: TAP: Tap target creature with power 2 or less.

Name: Aysen Crusader
Cost: 2WW
Type: Creature - Human Knight
Pow/Tgh: 2+*/2+*
Description: Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.

Name: Aysen Highway
Cost: 3WWW
Type: Enchantment
Description: White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)

Name: Ayumi, the Last Visitor
Cost: 3GG
Type: Legendary Creature - Spirit
Pow/Tgh: 7/3
Description: Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)

Name: Azami, Lady of Scrolls
Cost: 2UUU
Type: Legendary Creature - Human Wizard
Pow/Tgh: 0/2
Description: Tap an untapped Wizard you control: Draw a card.

Name: Azamuki, Treachery Incarnate
Cost: 1RR
Type: Legendary Creature - Spirit
Pow/Tgh: 5/2
Description: Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

Name: Azamuki, Treachery Incarnate
Cost: 1RR
Type: Legendary Creature - Spirit
Pow/Tgh: 5/2
Description: Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

Name: Azimaet Drake
Cost: 2U
Type: Creature - Drake
Pow/Tgh: 1/3
Description: Flying U: Azimaet Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

Name: Azor's Elocutors
Cost: 3(0)(0)
Type: Creature - Human Advisor
Pow/Tgh: 3/5
Description: At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game. Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Name: Azorius Aethermage
Cost: 1WU
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Name: Azorius Arrester
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Name: Azorius Chancery
Cost:
Type: Land
Description: Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. TAP: Add WU to your mana pool.

Name: Azorius Charm
Cost: WU
Type: Instant
Description: Choose one - - Creatures you control gain lifelink until end of turn. - Draw a card. - Put target attacking or blocking creature on top of its owner's library.

Name: Azorius Cluestone
Cost: 3
Type: Artifact
Description: TAP: Add W or U to your mana pool. WU, TAP, Sacrifice Azorius Cluestone: Draw a card.

Name: Azorius First-Wing
Cost: WU
Type: Creature - Griffin
Pow/Tgh: 2/2
Description: Flying, protection from enchantments

Name: Azorius Guildgate
Cost:
Type: Land - Gate
Description: Azorius Guildgate enters the battlefield tapped. TAP: Add W or U to your mana pool.

Name: Azorius Guildmage
Cost: (0)(0)
Type: Creature - Vedalken Wizard
Pow/Tgh: 2/2
Description: 2W: Tap target creature. 2U: Counter target activated ability. (Mana abilities can't be targeted.)

Name: Azorius Herald
Cost: 2W
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless U was spent to cast it.

Name: Azorius Justiciar
Cost: 2WW
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Name: Azorius Keyrune
Cost: 3
Type: Artifact
Description: TAP: Add W or U to your mana pool. WU: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Name: Azorius Ploy
Cost: 1WWU
Type: Instant
Description: Prevent all combat damage target creature would deal this turn. Prevent all combat damage that would be dealt to target creature this turn.

Name: Azorius Signet
Cost: 2
Type: Artifact
Description: 1, TAP: Add WU to your mana pool.

Name: Azure Drake
Cost: 3U
Type: Creature - Drake
Pow/Tgh: 2/4
Description: Flying

Name: Azure Mage
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Description: 3U: Draw a card.

Name: Azusa, Lost but Seeking
Cost: 2G
Type: Legendary Creature - Human Monk
Pow/Tgh: 1/2
Description: You may play two additional lands on each of your turns.

Name: BAsium Strip
Cost: 3
Type: Artifact
Description: 3, TAP: Until end of turn, if the top card of your graveyard is an instant or sorcery card, you may cast that card. If a card cast this way would be put into a graveyard this turn, exile it instead.

Name: Back from the Brink
Cost: 4UU
Type: Enchantment
Description: Exile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery.

Name: Back to Basics
Cost: 2U
Type: Enchantment
Description: Nonbasic lands don't untap during their controllers' untap steps.

Name: Back to Nature
Cost: 1G
Type: Instant
Description: Destroy all enchantments.

Name: Backdraft
Cost: 1R
Type: Instant
Description: Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.

Name: Backfire
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Name: Backlash
Cost: 1BR
Type: Instant
Description: Tap target untapped creature. That creature deals damage equal to its power to its controller.

Name: Backslide
Cost: 1U
Type: Instant
Description: Turn target creature with a morph ability face down. Cycling U (U, Discard this card: Draw a card.)

Name: Backwoods Survivalists
Cost: 3G
Type: Creature - Human Warrior
Pow/Tgh: 4/3
Description: Delirium - Backwoods Survivalists gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Name: Bad Moon
Cost: 1B
Type: Enchantment
Description: Black creatures get +1/+1.

Name: Bad River
Cost:
Type: Land
Description: Bad River enters the battlefield tapped. TAP, Sacrifice Bad River: Search your library for an Island or Swamp card and put it onto the battlefield. Then shuffle your library.

Name: Badlands
Cost:
Type: Land - Swamp Mountain
Description: (TAP: Add B or R to your mana pool.)

Name: Baki's Curse
Cost: 2UU
Type: Sorcery
Description: Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.

Name: Baku Altar
Cost: 2
Type: Artifact
Description: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. 2, TAP, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token onto the battlefield.

Name: Bala Ged Scorpion
Cost: 3B
Type: Creature - Scorpion
Pow/Tgh: 2/3
Description: When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

Name: Bala Ged Thief
Cost: 3B
Type: Creature - Human Rogue Ally
Pow/Tgh: 2/2
Description: Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Name: Balance of Power
Cost: 3UU
Type: Sorcery
Description: If target opponent has more cards in hand than you, draw cards equal to the difference.

Name: Balancing Act
Cost: 2WW
Type: Sorcery
Description: Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Name: Balduvian Barbarians
Cost: 1RR
Type: Creature - Human Barbarian
Pow/Tgh: 3/2
Description:

Name: Balduvian Bears
Cost: 1G
Type: Creature - Bear
Pow/Tgh: 2/2
Description:

Name: Balduvian Conjurer
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 0/2
Description: TAP: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Name: Balduvian Dead
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 2/3
Description: 2R, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.

Name: Balduvian Fallen
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 3/5
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each B or R spent this way.

Name: Balduvian Frostwaker
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: U, TAP: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Name: Balduvian Horde
Cost: 2RR
Type: Creature - Human Barbarian
Pow/Tgh: 5/5
Description: When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.

Name: Balduvian Hydra
Cost: XRR
Type: Creature - Hydra
Pow/Tgh: 0/1
Description: Balduvian Hydra enters the battlefield with X +1/+0 counters on it. Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn. RRR: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

Name: Balduvian Rage
Cost: XR
Type: Instant
Description: Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Name: Balduvian Shaman
Cost: U
Type: Creature - Human Cleric Shaman
Pow/Tgh: 1/1
Description: TAP: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Name: Balduvian Trading Post
Cost:
Type: Land
Description: If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard. TAP: Add CR to your mana pool. 1, TAP: Balduvian Trading Post deals 1 damage to target attacking creature.

Name: Balduvian War-Makers
Cost: 4R
Type: Creature - Human Barbarian
Pow/Tgh: 3/3
Description: Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Name: Balduvian Warlord
Cost: 3R
Type: Creature - Human Barbarian
Pow/Tgh: 3/2
Description: TAP: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.

Name: Balefire Dragon
Cost: 5RR
Type: Creature - Dragon
Pow/Tgh: 6/6
Description: Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Name: Balefire Liege
Cost: 2(0)(0)(0)
Type: Creature - Spirit Horror
Pow/Tgh: 2/4
Description: Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player. Whenever you cast a white spell, you gain 3 life.

Name: Baleful Eidolon
Cost: 1B
Type: Enchantment Creature - Spirit
Pow/Tgh: 1/1
Description: Bestow 4B (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Enchanted creature gets +1/+1 and has deathtouch.

Name: Baleful Force
Cost: 5BBB
Type: Creature - Elemental
Pow/Tgh: 7/7
Description: At the beginning of each upkeep, you draw a card and you lose 1 life.

Name: Baleful Stare
Cost: 2U
Type: Sorcery
Description: Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

Name: Baleful Strix
Cost: UB
Type: Artifact Creature - Bird
Pow/Tgh: 1/1
Description: Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.

Name: Ball Lightning
Cost: RRR
Type: Creature - Elemental
Pow/Tgh: 6/1
Description: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Haste (This creature can attack and TAP as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning.

Name: Ballista Squad
Cost: 3W
Type: Creature - Human Rebel
Pow/Tgh: 2/2
Description: XW, TAP: Ballista Squad deals X damage to target attacking or blocking creature.

Name: Balloon Peddler
Cost: 2U
Type: Creature - Human Spellshaper
Pow/Tgh: 2/2
Description: U, TAP, Discard a card: Target creature gains flying until end of turn.

Name: Ballynock Cohort
Cost: 2W
Type: Creature - Kithkin Soldier
Pow/Tgh: 2/2
Description: First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.

Name: Ballynock Trapper
Cost: 3W
Type: Creature - Kithkin Soldier
Pow/Tgh: 2/2
Description: TAP: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper.

Name: Ballyrush Banneret
Cost: 1W
Type: Creature - Kithkin Soldier
Pow/Tgh: 2/1
Description: Kithkin spells and Soldier spells you cast cost 1 less to cast.

Name: Balm of Restoration
Cost: 2
Type: Artifact
Description: 1, TAP, Sacrifice Balm of Restoration: Choose one - - You gain 2 life. - Prevent the next 2 damage that would be dealt to target creature or player this turn.

Name: Baloth Cage Trap
Cost: 3GG
Type: Instant - Trap
Description: If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay 1G rather than pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast creature token onto the battlefield.

Name: Baloth Null
Cost: 4BG
Type: Creature - Zombie Beast
Pow/Tgh: 4/5
Description: When Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand.

Name: Baloth Pup
Cost: 1G
Type: Creature - Beast
Pow/Tgh: 3/1
Description: Baloth Pup has trample as long as it has a +1/+1 counter on it.

Name: Baloth Woodcrasher
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 4/4
Description: Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

Name: Balshan Beguiler
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Name: Balshan Collaborator
Cost: 3U
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Flying B: Balshan Collaborator gets +1/+1 until end of turn.

Name: Balshan Griffin
Cost: 3UU
Type: Creature - Griffin
Pow/Tgh: 3/2
Description: Flying 1U, Discard a card: Return Balshan Griffin to its owner's hand.

Name: Balthor the Defiled
Cost: 2BB
Type: Legendary Creature - Zombie Dwarf
Pow/Tgh: 2/2
Description: Minion creatures get +1/+1. BBB, Exile Balthor the Defiled: Each player returns all black and all red creature cards from his or her graveyard to the battlefield.

Name: Balthor the Stout
Cost: 1RR
Type: Legendary Creature - Dwarf Barbarian
Pow/Tgh: 2/2
Description: Other Barbarian creatures get +1/+1. R: Another target Barbarian creature gets +1/+0 until end of turn.

Name: Balustrade Spy
Cost: 3B
Type: Creature - Vampire Rogue
Pow/Tgh: 2/3
Description: Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Name: Bamboozle
Cost: 2U
Type: Sorcery
Description: Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Name: Bandage
Cost: W
Type: Instant
Description: Prevent the next 1 damage that would be dealt to target creature or player this turn. Draw a card.

Name: Bane Alley Blackguard
Cost: 1B
Type: Creature - Human Rogue
Pow/Tgh: 1/3
Description:

Name: Bane Alley Broker
Cost: 1UB
Type: Creature - Human Rogue
Pow/Tgh: 0/3
Description: TAP: Draw a card, then exile a card from your hand face down. You may look at cards exiled with Bane Alley Broker. UB, TAP: Return a card exiled with Bane Alley Broker to its owner's hand.

Name: Bane of Bala Ged
Cost: 7
Type: Creature - Eldrazi
Pow/Tgh: 7/5
Description: Whenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls.

Name: Bane of Hanweir
Cost:
Type: Creature - Werewolf
Pow/Tgh: 5/5
Description: Bane of Hanweir attacks each turn if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Name: Bane of Hanweir
Cost:
Type: Creature - Werewolf
Pow/Tgh: 5/5
Description: Bane of Hanweir attacks each turn if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Name: Bane of Progress
Cost: 4GG
Type: Creature - Elemental
Pow/Tgh: 2/2
Description: When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.

Name: Bane of the Living
Cost: 2BB
Type: Creature - Insect
Pow/Tgh: 4/3
Description: Morph XBB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Name: Banefire
Cost: XR
Type: Sorcery
Description: Banefire deals X damage to target creature or player. If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Name: Baneful Omen
Cost: 4BBB
Type: Enchantment
Description: At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.

Name: Baneslayer Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying, first strike, lifelink, protection from Demons and from Dragons

Name: Banewasp Affliction
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.

Name: Banisher Priest
Cost: 1WW
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

Name: Banishing Knack
Cost: U
Type: Instant
Description: Until end of turn, target creature gains "TAP: Return target nonland permanent to its owner's hand."

Name: Banishing Light
Cost: 2W
Type: Enchantment
Description: When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)

Name: Banishing Stroke
Cost: 5W
Type: Instant
Description: Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle W (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Banishment Decree
Cost: 3WW
Type: Instant
Description: Put target artifact, creature, or enchantment on top of its owner's library.

Name: Banners Raised
Cost: R
Type: Instant
Description: Creatures you control get +1/+0 until end of turn.

Name: Banshee
Cost: 2BB
Type: Creature - Spirit
Pow/Tgh: 0/1
Description: X, TAP: Banshee deals half X damage, rounded down, to target creature or player, and half X damage, rounded up, to you.

Name: Banshee of the Dread Choir
Cost: 3BB
Type: Creature - Spirit
Pow/Tgh: 4/4
Description: Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

Name: Banshee's Blade
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Name: Bant Battlemage
Cost: 2W
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: G, TAP: Target creature gains trample until end of turn. U, TAP: Target creature gains flying until end of turn.

Name: Bant Charm
Cost: GWU
Type: Instant
Description: Choose one - - Destroy target artifact. - Put target creature on the bottom of its owner's library. - Counter target instant spell.

Name: Bant Panorama
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.

Name: Bant Sojourners
Cost: 1GWU
Type: Creature - Human Soldier
Pow/Tgh: 2/4
Description: When you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. Cycling 2W (2W, Discard this card: Draw a card.)

Name: Bant Sureblade
Cost: (0)W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.

Name: Bar the Door
Cost: 2W
Type: Instant
Description: Creatures you control get +0/+4 until end of turn.

Name: Barbarian Bully
Cost: 2R
Type: Creature - Human Barbarian
Pow/Tgh: 2/2
Description: Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Activate this ability only once each turn.

Name: Barbarian General
Cost: 4R
Type: Creature - Human Barbarian Soldier
Pow/Tgh: 3/2
Description: Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Name: Barbarian Guides
Cost: 2R
Type: Creature - Human Barbarian
Pow/Tgh: 1/2
Description: 2R, TAP: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Name: Barbarian Horde
Cost: 3R
Type: Creature - Human Barbarian Soldier
Pow/Tgh: 3/3
Description:

Name: Barbarian Lunatic
Cost: 2R
Type: Creature - Human Barbarian
Pow/Tgh: 2/1
Description: 2R, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

Name: Barbarian Outcast
Cost: 1R
Type: Creature - Human Barbarian Beast
Pow/Tgh: 2/2
Description: When you control no Swamps, sacrifice Barbarian Outcast.

Name: Barbarian Riftcutter
Cost: 4R
Type: Creature - Human Barbarian
Pow/Tgh: 3/3
Description: R, Sacrifice Barbarian Riftcutter: Destroy target land.

Name: Barbarian Ring
Cost:
Type: Land
Description: TAP: Add R to your mana pool. Barbarian Ring deals 1 damage to you. Threshold - R, TAP, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Name: Barbary Apes
Cost: 1G
Type: Creature - Ape
Pow/Tgh: 2/2
Description:

Name: Barbed Battlegear
Cost: 3
Type: Artifact - Equipment
Description: Equipped creature gets +4/-1. Equip 2

Name: Barbed Field
Cost: 2RR
Type: Enchantment - Aura
Description: Enchant land Enchanted land has "TAP: This land deals 1 damage to target creature or player."

Name: Barbed Foliage
Cost: 2GG
Type: Enchantment
Description: Whenever a creature attacks you, it loses flanking until end of turn. Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Name: Barbed Lightning
Cost: 2R
Type: Instant
Description: Choose one - - Barbed Lightning deals 3 damage to target creature. - Barbed Lightning deals 3 damage to target player. Entwine 2 (Choose both if you pay the entwine cost.)

Name: Barbed Sextant
Cost: 1
Type: Artifact
Description: 1, TAP, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

Name: Barbed Shocker
Cost: 3R
Type: Creature - Insect
Pow/Tgh: 2/2
Description: Trample, haste Whenever Barbed Shocker deals damage to a player, that player discards all the cards in his or her hand, then draws that many cards.

Name: Barbed Sliver
Cost: 2R
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Name: Barbed Wire
Cost: 3
Type: Artifact
Description: At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player. 2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Name: Barbed-Back Wurm
Cost: 4B
Type: Creature - Wurm
Pow/Tgh: 4/3
Description: B: Target green creature blocking Barbed-Back Wurm gets -1/-1 until end of turn.

Name: Barbtooth Wurm
Cost: 5G
Type: Creature - Wurm
Pow/Tgh: 6/4
Description:

Name: Bargain
Cost: 2W
Type: Sorcery
Description: Target opponent draws a card. You gain 7 life.

Name: Bargaining Table
Cost: 5
Type: Artifact
Description: X, TAP: Draw a card. X is the number of cards in an opponent's hand.

Name: Barishi
Cost: 2GG
Type: Creature - Elemental
Pow/Tgh: 4/3
Description: When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Name: Barkhide Mauler
Cost: 4G
Type: Creature - Beast
Pow/Tgh: 4/4
Description: Cycling 2 (2, Discard this card: Draw a card.)

Name: Barkshell Blessing
Cost: (0)
Type: Instant
Description: Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Barktooth Warbeard
Cost: 4BRR
Type: Legendary Creature - Human Warrior
Pow/Tgh: 6/5
Description:

Name: Barl's Cage
Cost: 4
Type: Artifact
Description: 3: Target creature doesn't untap during its controller's next untap step.

Name: Baron Sengir
Cost: 5BBB
Type: Legendary Creature - Vampire
Pow/Tgh: 5/5
Description: Flying Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir. TAP: Regenerate another target Vampire.

Name: Barony Vampire
Cost: 2B
Type: Creature - Vampire
Pow/Tgh: 3/2
Description:

Name: Barrage Ogre
Cost: 3RR
Type: Creature - Ogre Warrior
Pow/Tgh: 3/3
Description: TAP, Sacrifice an artifact: Barrage Ogre deals 2 damage to target creature or player.

Name: Barrage Tyrant
Cost: 4R
Type: Creature - Eldrazi
Pow/Tgh: 5/3
Description: Devoid (This card has no color.) 2R, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to target creature or player.

Name: Barrage of Boulders
Cost: 2R
Type: Sorcery
Description: Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Name: Barrage of Expendables
Cost: R
Type: Enchantment
Description: R, Sacrifice a creature: Barrage of Expendables deals 1 damage to target creature or player.

Name: Barrel Down Sokenzan
Cost: 2R
Type: Instant - Arcane
Description: Sweep - Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Name: Barreling Attack
Cost: 2RR
Type: Instant
Description: Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

Name: Barren Glory
Cost: 4WW
Type: Enchantment
Description: At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Name: Barren Moor
Cost:
Type: Land
Description: Barren Moor enters the battlefield tapped. TAP: Add B to your mana pool. Cycling B (B, Discard this card: Draw a card.)

Name: Barrenton Cragtreads
Cost: 2(0)(0)
Type: Creature - Kithkin Scout
Pow/Tgh: 3/3
Description: Barrenton Cragtreads can't be blocked by red creatures.

Name: Barrenton Medic
Cost: 4W
Type: Creature - Kithkin Cleric
Pow/Tgh: 0/4
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Name: Barrin's Codex
Cost: 4
Type: Artifact
Description: At the beginning of your upkeep, you may put a page counter on Barrin's Codex. 4, TAP, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

Name: Barrin's Spite
Cost: 2UB
Type: Sorcery
Description: Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.

Name: Barrin's Unmaking
Cost: 1U
Type: Instant
Description: Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

Name: Barrin, Master Wizard
Cost: 1UU
Type: Legendary Creature - Human Wizard
Pow/Tgh: 1/1
Description: 2, Sacrifice a permanent: Return target creature to its owner's hand.

Name: Barrow Ghoul
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 4/4
Description: At the beginning of your upkeep, sacrifice Barrow Ghoul unless you exile the top creature card of your graveyard.

Name: Bartel Runeaxe
Cost: 3BRG
Type: Legendary Creature - Giant Warrior
Pow/Tgh: 6/5
Description: Vigilance Bartel Runeaxe can't be the target of Aura spells.

Name: Barter in Blood
Cost: 2BB
Type: Sorcery
Description: Each player sacrifices two creatures.

Name: Baru, Fist of Krosa
Cost: 3GG
Type: Legendary Creature - Human Druid
Pow/Tgh: 4/4
Description: Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur - Discard another card named Baru, Fist of Krosa: Put an X/X green Wurm creature token onto the battlefield, where X is the number of lands you control.

Name: Basal Sliver
Cost: 2B
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Slivers have "Sacrifice this permanent: Add BB to your mana pool."

Name: Basal Thrull
Cost: BB
Type: Creature - Thrull
Pow/Tgh: 1/2
Description: TAP, Sacrifice Basal Thrull: Add BB to your mana pool.

Name: Basalt Gargoyle
Cost: 2R
Type: Creature - Gargoyle
Pow/Tgh: 3/2
Description: Flying Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) R: Basalt Gargoyle gets +0/+1 until end of turn.

Name: Basalt Golem
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 2/4
Description: Basalt Golem can't be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 colorless Wall artifact creature token with defender onto the battlefield.

Name: Basalt Monolith
Cost: 3
Type: Artifact
Description: Basalt Monolith doesn't untap during your untap step. TAP: Add CCC to your mana pool. 3: Untap Basalt Monolith.

Name: Basandra, Battle Seraph
Cost: 3RW
Type: Legendary Creature - Angel
Pow/Tgh: 4/4
Description: Flying Players can't cast spells during combat. R: Target creature attacks this turn if able.

Name: Bash to Bits
Cost: 3R
Type: Instant
Description: Destroy target artifact. Flashback 4RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Basilica Guards
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/4
Description: Defender Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.)

Name: Basilica Screecher
Cost: 1B
Type: Creature - Bat
Pow/Tgh: 1/2
Description: Flying Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.)

Name: Basilisk Collar
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature has deathtouch and lifelink. Equip 2

Name: Basking Rootwalla
Cost: G
Type: Creature - Lizard
Pow/Tgh: 1/1
Description: 1G: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bassara Tower Archer
Cost: GG
Type: Creature - Human Archer
Pow/Tgh: 2/1
Description: Hexproof, reach

Name: Bastion Protector
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 3/3
Description: Commander creatures you control get +2/+2 and have indestructible.

Name: Bathe in Dragonfire
Cost: 2R
Type: Sorcery
Description: Bathe in Dragonfire deals 4 damage to target creature.

Name: Bathe in Light
Cost: 1W
Type: Instant
Description: Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

Name: Baton of Courage
Cost: 3
Type: Artifact
Description: Flash Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Name: Baton of Morale
Cost: 2
Type: Artifact
Description: 2: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Battered Golem
Cost: 3
Type: Artifact Creature - Golem
Pow/Tgh: 3/2
Description: Battered Golem doesn't untap during your untap step. Whenever an artifact enters the battlefield, you may untap Battered Golem.

Name: Batterhorn
Cost: 4R
Type: Creature - Beast
Pow/Tgh: 4/3
Description: When Batterhorn enters the battlefield, you may destroy target artifact.

Name: Battering Craghorn
Cost: 2RR
Type: Creature - Goat Beast
Pow/Tgh: 3/1
Description: First strike Morph 1RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Battering Krasis
Cost: 2G
Type: Creature - Fish Beast
Pow/Tgh: 2/1
Description: Trample Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Battering Ram
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 1/1
Description: At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.) Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

Name: Battering Sliver
Cost: 5R
Type: Creature - Sliver
Pow/Tgh: 4/4
Description: All Sliver creatures have trample.

Name: Battering Wurm
Cost: 6G
Type: Creature - Wurm
Pow/Tgh: 4/3
Description: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Creatures with power less than Battering Wurm's power can't block it.

Name: Batterskull
Cost: 5
Type: Artifact - Equipment
Description: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. 3: Return Batterskull to its owner's hand. Equip 5

Name: Battery
Cost: 3G
Type: Sorcery
Description: Put a 3/3 green Elephant creature token onto the battlefield.

Name: Battery
Cost: 3G
Type: Sorcery
Description: Put a 3/3 green Elephant creature token onto the battlefield.

Name: Battle Brawler
Cost: 1B
Type: Creature - Orc Warrior
Pow/Tgh: 2/2
Description: As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

Name: Battle Cry
Cost: 2W
Type: Instant
Description: Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

Name: Battle Frenzy
Cost: 2R
Type: Instant
Description: Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.

Name: Battle Hurda
Cost: 4W
Type: Creature - Giant
Pow/Tgh: 3/3
Description: First strike

Name: Battle Hymn
Cost: 1R
Type: Instant
Description: Add R to your mana pool for each creature you control.

Name: Battle Mastery
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Name: Battle Rampart
Cost: 2R
Type: Creature - Wall
Pow/Tgh: 1/3
Description: Defender TAP: Target creature gains haste until end of turn.

Name: Battle Screech
Cost: 2WW
Type: Sorcery
Description: Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Battle Sliver
Cost: 4R
Type: Creature - Sliver
Pow/Tgh: 3/3
Description: Sliver creatures you control get +2/+0.

Name: Battle Squadron
Cost: 3RR
Type: Creature - Goblin
Pow/Tgh: */*
Description: Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.

Name: Battle Strain
Cost: 1R
Type: Enchantment
Description: Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Name: Battle of Wits
Cost: 3UU
Type: Enchantment
Description: At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Name: Battle-Mad Ronin
Cost: 1R
Type: Creature - Human Samurai
Pow/Tgh: 1/1
Description: Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Battle-Mad Ronin attacks each turn if able.

Name: Battle-Rattle Shaman
Cost: 3R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Description: At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

Name: Battlefield Forge
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add R or W to your mana pool. Battlefield Forge deals 1 damage to you.

Name: Battlefield Medic
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: TAP: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.

Name: Battlefield Percher
Cost: 3BB
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying Battlefield Percher can block only creatures with flying. 1B: Battlefield Percher gets +1/+1 until end of turn.

Name: Battlefield Scrounger
Cost: 3GG
Type: Creature - Centaur
Pow/Tgh: 3/3
Description: Threshold - Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn, and only if seven or more cards are in your graveyard.

Name: Battlefield Thaumaturge
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Description: Each instant and sorcery spell you cast costs 1 less to cast for each creature it targets. Heroic - Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.

Name: Battleflight Eagle
Cost: 4W
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.

Name: Battlefront Krushok
Cost: 4G
Type: Creature - Beast
Pow/Tgh: 3/4
Description: Battlefront Krushok can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.

Name: Battlegate Mimic
Cost: 1(0)
Type: Creature - Shapeshifter
Pow/Tgh: 2/1
Description: Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.

Name: Battlegrace Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 4/4
Description: Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.

Name: Battleground Geist
Cost: 4U
Type: Creature - Spirit
Pow/Tgh: 3/3
Description: Flying Other Spirit creatures you control get +1/+0.

Name: Battlegrowth
Cost: G
Type: Instant
Description: Put a +1/+1 counter on target creature.

Name: Battletide Alchemist
Cost: 3WW
Type: Creature - Kithkin Cleric
Pow/Tgh: 3/4
Description: If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Name: Battlewand Oak
Cost: 2G
Type: Creature - Treefolk Warrior
Pow/Tgh: 1/3
Description: Whenever a Forest enters the battlefield under your control, Battlewand Oak gets +2/+2 until end of turn. Whenever you cast a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

Name: Battlewise Aven
Cost: 3W
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Flying Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.

Name: Battlewise Hoplite
Cost: WU
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Heroic - Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Name: Battlewise Valor
Cost: 1W
Type: Instant
Description: Target creature gets +2/+2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Batwing Brume
Cost: 1(0)
Type: Instant
Description: Prevent all combat damage that would be dealt this turn if W was spent to cast Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to cast Batwing Brume. (Do both if WB was spent.)

Name: Bay Falcon
Cost: 1U
Type: Creature - Bird
Pow/Tgh: 1/1
Description: Flying, vigilance

Name: Bayou
Cost:
Type: Land - Swamp Forest
Description: (TAP: Add B or G to your mana pool.)

Name: Bayou Dragonfly
Cost: 1G
Type: Creature - Insect
Pow/Tgh: 1/1
Description: Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Name: Bazaar Krovod
Cost: 4W
Type: Creature - Beast
Pow/Tgh: 2/5
Description: Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.

Name: Bazaar Trader
Cost: 1R
Type: Creature - Goblin
Pow/Tgh: 1/1
Description: TAP: Target player gains control of target artifact, creature, or land you control.

Name: Bazaar of Wonders
Cost: 3UU
Type: World Enchantment
Description: When Bazaar of Wonders enters the battlefield, exile all cards from all graveyards. Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.

Name: Beacon Behemoth
Cost: 3GG
Type: Creature - Beast
Pow/Tgh: 5/3
Description: 1: Target creature with power 5 or greater gains vigilance until end of turn.

Name: Beacon Hawk
Cost: 1W
Type: Creature - Bird
Pow/Tgh: 1/1
Description: Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. W: Beacon Hawk gets +0/+1 until end of turn.

Name: Beacon of Creation
Cost: 3G
Type: Sorcery
Description: Put a 1/1 green Insect creature token onto the battlefield for each Forest you control. Shuffle Beacon of Creation into its owner's library.

Name: Beacon of Destiny
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: TAP: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

Name: Beacon of Destruction
Cost: 3RR
Type: Instant
Description: Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

Name: Beacon of Immortality
Cost: 5W
Type: Instant
Description: Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Name: Beacon of Tomorrows
Cost: 6UU
Type: Sorcery
Description: Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

Name: Beacon of Unrest
Cost: 3BB
Type: Sorcery
Description: Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.

Name: Bear Cub
Cost: 1G
Type: Creature - Bear
Pow/Tgh: 2/2
Description:

Name: Bear Umbra
Cost: 2GG
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Name: Bear's Companion
Cost: 2GUR
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.

Name: Bearer of Overwhelming Truths
Cost:
Type: Creature - Human Wizard
Pow/Tgh: 3/2
Description: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Bearer of Overwhelming Truths
Cost:
Type: Creature - Human Wizard
Pow/Tgh: 3/2
Description: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Bearer of Silence
Cost: 1B
Type: Creature - Eldrazi
Pow/Tgh: 2/1
Description: Devoid (This card has no color.) When you cast Bearer of Silence, you may pay 1C. If you do, target opponent sacrifices a creature. (C represents colorless mana.) Flying Bearer of Silence can't block.

Name: Bearer of the Heavens
Cost: 7R
Type: Creature - Giant
Pow/Tgh: 10/10
Description: When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step.

Name: Bearscape
Cost: 1GG
Type: Enchantment
Description: 1G, Exile two cards from your graveyard: Put a 2/2 green Bear creature token onto the battlefield.

Name: Beast Attack
Cost: 2GGG
Type: Instant
Description: Put a 4/4 green Beast creature token onto the battlefield. Flashback 2GGG (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Beast Hunt
Cost: 3G
Type: Sorcery
Description: Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.

Name: Beast Walkers
Cost: 1WW
Type: Creature - Human Beast Soldier
Pow/Tgh: 2/2
Description: G: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Beast Within
Cost: 2G
Type: Instant
Description: Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield.

Name: Beast of Burden
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: */*
Description: Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.

Name: Beastbreaker of Bala Ged
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: Level up 2G (2G: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample

Name: Beastcaller Savant
Cost: 1G
Type: Creature - Elf Shaman Ally
Pow/Tgh: 1/1
Description: Haste TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell.

Name: Beastmaster Ascension
Cost: 2G
Type: Enchantment
Description: Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

Name: Beastmaster's Magemark
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature Creatures you control that are enchanted get +1/+1. Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Name: Beasts of Bogardan
Cost: 4R
Type: Creature - Beast
Pow/Tgh: 3/3
Description: Protection from red Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.

Name: Beckon Apparition
Cost: (0)
Type: Instant
Description: Exile target card from a graveyard. Put a 1/1 white and black Spirit creature token with flying onto the battlefield.

Name: Become Immense
Cost: 5G
Type: Instant
Description: Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Target creature gets +6/+6 until end of turn.

Name: Bedlam
Cost: 2RR
Type: Enchantment
Description: Creatures can't block.

Name: Bedlam Reveler
Cost: 6RR
Type: Creature - Devil Horror
Pow/Tgh: 3/4
Description: Bedlam Reveler costs 1 less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Bedlam Reveler enters the battlefield, discard your hand, then draw three cards.

Name: Bee Sting
Cost: 3G
Type: Sorcery
Description: Bee Sting deals 2 damage to target creature or player.

Name: Beetleback Chief
Cost: 2RR
Type: Creature - Goblin Warrior
Pow/Tgh: 2/2
Description: When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Name: Beetleform Mage
Cost: 1GU
Type: Creature - Human Insect Wizard
Pow/Tgh: 2/2
Description: GU: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.

Name: Befoul
Cost: 2BB
Type: Sorcery
Description: Destroy target land or nonblack creature. It can't be regenerated.

Name: Beguiler of Wills
Cost: 3UU
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Gain control of target creature with power less than or equal to the number of creatures you control.

Name: Behemoth Sledge
Cost: 1GW
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2 and has lifelink and trample. Equip 3

Name: Behemoth's Herald
Cost: G
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Description: 2G, TAP, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.

Name: Behind the Scenes
Cost: 2B
Type: Enchantment
Description: Creatures you control have skulk. (They can't be blocked by creatures with greater power.) 4W: Creatures you control get +1/+1 until end of turn.

Name: Behold the Beyond
Cost: 5BB
Type: Sorcery
Description: Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library.

Name: Belbe's Armor
Cost: 3
Type: Artifact
Description: X, TAP: Target creature gets -X/+X until end of turn.

Name: Belbe's Percher
Cost: 2B
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying Belbe's Percher can block only creatures with flying.

Name: Belbe's Portal
Cost: 5
Type: Artifact
Description: As Belbe's Portal enters the battlefield, choose a creature type. 3, TAP: You may put a creature card of the chosen type from your hand onto the battlefield.

Name: Belfry Spirit
Cost: 3WW
Type: Creature - Spirit
Pow/Tgh: 1/1
Description: Flying Haunt (When this creature dies, exile it haunting target creature.) When Belfry Spirit enters the battlefield or the creature it haunts dies, put two 1/1 black Bat creature tokens with flying onto the battlefield.

Name: Belligerent Hatchling
Cost: 3(0)
Type: Creature - Elemental
Pow/Tgh: 6/6
Description: First strike Belligerent Hatchling enters the battlefield with four -1/-1 counters on it. Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling. Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.

Name: Belligerent Sliver
Cost: 2R
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)

Name: Belligerent Whiptail
Cost: 3R
Type: Creature - Wurm
Pow/Tgh: 4/2
Description: Landfall - Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn.

Name: Bellowing Fiend
Cost: 4B
Type: Creature - Spirit
Pow/Tgh: 3/3
Description: Flying Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Name: Bellowing Saddlebrute
Cost: 3B
Type: Creature - Orc Warrior
Pow/Tgh: 4/5
Description: Raid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.

Name: Bellowing Tanglewurm
Cost: 3GG
Type: Creature - Wurm
Pow/Tgh: 4/4
Description: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other green creatures you control have intimidate.

Name: Bellows Lizard
Cost: R
Type: Creature - Lizard
Pow/Tgh: 1/1
Description: 1R: Bellows Lizard gets +1/+0 until end of turn.

Name: Belltoll Dragon
Cost: 5U
Type: Creature - Dragon
Pow/Tgh: 3/3
Description: Flying, hexproof Megamorph 5UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Belltoll Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.

Name: Belltower Sphinx
Cost: 4U
Type: Creature - Sphinx
Pow/Tgh: 2/5
Description: Flying Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Name: Beloved Chaplain
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Protection from creatures

Name: Ben-Ben, Akki Hermit
Cost: 2RR
Type: Legendary Creature - Goblin Shaman
Pow/Tgh: 1/1
Description: TAP: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Name: Benalish Cavalry
Cost: 1W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Name: Benalish Commander
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: */*
Description: Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X-XWW. X can't be 0. (Rather than cast this card from your hand, you may pay XWW and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Benalish Commander while it's exiled, put a 1/1 white Soldier creature token onto the battlefield.

Name: Benalish Emissary
Cost: 2W
Type: Creature - Human Wizard
Pow/Tgh: 1/4
Description: Kicker 1G (You may pay an additional 1G as you cast this spell.) When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

Name: Benalish Heralds
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: 2/4
Description: 3U, TAP: Draw a card.

Name: Benalish Hero
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Benalish Infantry
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/3
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Benalish Knight
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Flash (You may cast this spell any time you could cast an instant.) First strike (This creature deals combat damage before creatures without first strike.)

Name: Benalish Lancer
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Kicker 2W (You may pay an additional 2W as you cast this spell.) If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.

Name: Benalish Missionary
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: 1W, TAP: Prevent all combat damage that would be dealt by target blocked creature this turn.

Name: Benalish Trapper
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: W, TAP: Tap target creature.

Name: Benalish Veteran
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

Name: Bend or Break
Cost: 3R
Type: Sorcery
Description: Each player separates all nontoken lands he or she controls into two piles. For each player, one of his or her piles is chosen by one of his or her opponents of his or her choice. Destroy all lands in the chosen piles. Tap all lands in the other piles.

Name: Benediction of Moons
Cost: W
Type: Sorcery
Description: You gain 1 life for each player. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Benediction of Moons haunts dies, you gain 1 life for each player.

Name: Benevolent Ancestor
Cost: 2W
Type: Creature - Spirit
Pow/Tgh: 0/4
Description: Defender (This creature can't attack.) TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: Benevolent Bodyguard
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

Name: Benevolent Offering
Cost: 3W
Type: Instant
Description: Choose an opponent. You and that player each put three 1/1 white Spirit creature tokens with flying onto the battlefield. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature he or she controls.

Name: Benevolent Unicorn
Cost: 1W
Type: Creature - Unicorn
Pow/Tgh: 1/2
Description: If a spell would deal damage to a creature or player, it deals that much damage minus 1 to that creature or player instead.

Name: Benthic Behemoth
Cost: 5UUU
Type: Creature - Serpent
Pow/Tgh: 7/6
Description: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Name: Benthic Djinn
Cost: 2UB
Type: Creature - Djinn
Pow/Tgh: 5/3
Description: Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.

Name: Benthic Explorers
Cost: 3U
Type: Creature - Merfolk Scout
Pow/Tgh: 2/4
Description: TAP, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.

Name: Benthic Giant
Cost: 5U
Type: Creature - Giant
Pow/Tgh: 4/5
Description: Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Name: Benthic Infiltrator
Cost: 2U
Type: Creature - Eldrazi Drone
Pow/Tgh: 1/4
Description: Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) Benthic Infiltrator can't be blocked.

Name: Benthicore
Cost: 6U
Type: Creature - Elemental
Pow/Tgh: 5/5
Description: When Benthicore enters the battlefield, put two 1/1 blue Merfolk Wizard creature tokens onto the battlefield. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Name: Bequeathal
Cost: G
Type: Enchantment - Aura
Description: Enchant creature When enchanted creature dies, you draw two cards.

Name: Bereavement
Cost: 1B
Type: Enchantment
Description: Whenever a green creature dies, its controller discards a card.

Name: Berserk
Cost: G
Type: Instant
Description: Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Name: Berserk Murlodont
Cost: 4G
Type: Creature - Beast
Pow/Tgh: 3/3
Description: Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Name: Berserkers of Blood Ridge
Cost: 4R
Type: Creature - Human Berserker
Pow/Tgh: 4/4
Description: Berserkers of Blood Ridge attacks each turn if able.

Name: Berserkers' Onslaught
Cost: 3RR
Type: Enchantment
Description: Attacking creatures you control have double strike.

Name: Beseech the Queen
Cost: (2/B)(2/B)(2/B)
Type: Sorcery
Description: ((2/B) can be paid with any two mana or with B. This card's converted mana cost is 6.) Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Name: Bestial Fury
Cost: 2R
Type: Enchantment - Aura
Description: Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Name: Bestial Menace
Cost: 3GG
Type: Sorcery
Description: Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.

Name: Betrayal
Cost: U
Type: Enchantment - Aura
Description: Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.

Name: Betrayal of Flesh
Cost: 5B
Type: Instant
Description: Choose one - - Destroy target creature. - Return target creature card from your graveyard to the battlefield. Entwine-Sacrifice three lands. (Choose both if you pay the entwine cost.)

Name: Betrothed of Fire
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Sacrifice an untapped creature: Enchanted creature gets +2/+0 until end of turn. Sacrifice enchanted creature: Creatures you control get +2/+0 until end of turn.

Name: Bewilder
Cost: 2U
Type: Instant
Description: Target creature gets -3/-0 until end of turn. Draw a card.

Name: Bident of Thassa
Cost: 2UU
Type: Legendary Enchantment Artifact
Description: Whenever a creature you control deals combat damage to a player, you may draw a card. 1U, TAP: Creatures your opponents control attack this turn if able.

Name: Bifurcate
Cost: 3G
Type: Sorcery
Description: Search your library for a permanent card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library.

Name: Big Game Hunter
Cost: 1BB
Type: Creature - Human Rebel Assassin
Pow/Tgh: 1/1
Description: When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bile Blight
Cost: BB
Type: Instant
Description: Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

Name: Bile Urchin
Cost: B
Type: Creature - Spirit
Pow/Tgh: 1/1
Description: Sacrifice Bile Urchin: Target player loses 1 life.

Name: Bind
Cost: 1G
Type: Instant
Description: Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.

Name: Binding Agony
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.

Name: Binding Grasp
Cost: 3U
Type: Enchantment - Aura
Description: Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1.

Name: Biomantic Mastery
Cost: 4(0)(0)(0)
Type: Sorcery
Description: Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

Name: Biomass Mutation
Cost: X(0)(0)
Type: Instant
Description: Creatures you control have base power and toughness X/X until end of turn.

Name: Bioplasm
Cost: 3GG
Type: Creature - Ooze
Pow/Tgh: 4/4
Description: Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.

Name: Biorhythm
Cost: 6GG
Type: Sorcery
Description: Each player's life total becomes the number of creatures he or she controls.

Name: Bioshift
Cost: (0)
Type: Instant
Description: Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

Name: Biovisionary
Cost: 1GU
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game.

Name: Birchlore Rangers
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: Tap two untapped Elves you control: Add one mana of any color to your mana pool. Morph G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Bird Maiden
Cost: 2R
Type: Creature - Human Bird
Pow/Tgh: 1/2
Description: Flying

Name: Birds of Paradise
Cost: G
Type: Creature - Bird
Pow/Tgh: 0/1
Description: Flying TAP: Add one mana of any color to your mana pool.

Name: Birthing Hulk
Cost: 6G
Type: Creature - Eldrazi Drone
Pow/Tgh: 5/4
Description: Devoid (This card has no color.) When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool." (C represents colorless mana.) 1C: Regenerate Birthing Hulk.

Name: Birthing Pod
Cost: 3(0)
Type: Artifact
Description: ((0) can be paid with either G or 2 life.) 1(0), TAP, Sacrifice a creature: Search your library for a creature card with converted mana cost equal to 1 plus the sacrificed creature's converted mana cost, put that card onto the battlefield, then shuffle your library. Activate this ability only any time you could cast a sorcery.

Name: Bite of the Black Rose
Cost: 3B
Type: Sorcery
Description: Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.

Name: Biting Rain
Cost: 2BB
Type: Sorcery
Description: All creatures get -2/-2 until end of turn. Madness 2B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Biting Tether
Cost: 4U
Type: Enchantment - Aura
Description: Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

Name: Bitter Feud
Cost: 4R
Type: Enchantment
Description: As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Name: Bitter Ordeal
Cost: 2B
Type: Sorcery
Description: Search target player's library for a card and exile it. Then that player shuffles his or her library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.)

Name: Bitter Revelation
Cost: 3B
Type: Sorcery
Description: Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

Name: Bitterblossom
Cost: 1B
Type: Tribal Enchantment - Faerie
Description: At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

Name: Bitterheart Witch
Cost: 4B
Type: Creature - Human Shaman
Pow/Tgh: 1/2
Description: Deathtouch When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle your library.

Name: Bituminous Blast
Cost: 3BR
Type: Instant
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.

Name: Black Carriage
Cost: 3BB
Type: Creature - Horse
Pow/Tgh: 4/4
Description: Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.

Name: Black Cat
Cost: 1B
Type: Creature - Zombie Cat
Pow/Tgh: 1/1
Description: When Black Cat dies, target opponent discards a card at random.

Name: Black Knight
Cost: BB
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Name: Black Mana Battery
Cost: 4
Type: Artifact
Description: 2, TAP: Put a charge counter on Black Mana Battery. TAP, Remove any number of charge counters from Black Mana Battery: Add B to your mana pool, then add an additional B to your mana pool for each charge counter removed this way.

Name: Black Market
Cost: 3BB
Type: Enchantment
Description: Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Black Market.

Name: Black Oak of Odunos
Cost: 2B
Type: Creature - Zombie Treefolk
Pow/Tgh: 0/5
Description: Defender B, Tap another untapped creature you control: Black Oak of Odunos gets +1/+1 until end of turn.

Name: Black Poplar Shaman
Cost: 2B
Type: Creature - Treefolk Shaman
Pow/Tgh: 1/3
Description: 2B: Regenerate target Treefolk.

Name: Black Scarab
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

Name: Black Sun's Zenith
Cost: XBB
Type: Sorcery
Description: Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

Name: Black Vise
Cost: 1
Type: Artifact
Description: As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in his or her hand minus 4.

Name: Black Ward
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Name: Blackcleave Cliffs
Cost:
Type: Land
Description: Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. TAP: Add B or R to your mana pool.

Name: Blackcleave Goblin
Cost: 3B
Type: Creature - Goblin Zombie
Pow/Tgh: 2/1
Description: Haste Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Blackmail
Cost: B
Type: Sorcery
Description: Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Name: Blade Sliver
Cost: 2R
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Sliver creatures get +1/+0.

Name: Blade Splicer
Cost: 2W
Type: Creature - Human Artificer
Pow/Tgh: 1/1
Description: When Blade Splicer enters the battlefield, put a 3/3 colorless Golem artifact creature token onto the battlefield. Golem creatures you control have first strike.

Name: Blade of Selves
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) Equip 4

Name: Blade of the Bloodchief
Cost: 1
Type: Artifact - Equipment
Description: Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip 1

Name: Blade of the Sixth Pride
Cost: 1W
Type: Creature - Cat Rebel
Pow/Tgh: 3/1
Description:

Name: Blade-Tribe Berserkers
Cost: 3R
Type: Creature - Human Berserker
Pow/Tgh: 3/3
Description: Metalcraft - When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.

Name: Bladed Bracers
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Name: Bladed Pinions
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature has flying and first strike. Equip 2

Name: Bladed Sentinel
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 2/4
Description: W: Bladed Sentinel gains vigilance until end of turn.

Name: Blademane Baku
Cost: 1R
Type: Creature - Spirit
Pow/Tgh: 1/1
Description: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

Name: Blades of Velis Vel
Cost: 1R
Type: Tribal Instant - Shapeshifter
Description: Changeling (This card is every creature type.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

Name: Bladetusk Boar
Cost: 3R
Type: Creature - Boar
Pow/Tgh: 3/2
Description: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Name: Bladewing the Risen
Cost: 3BBRR
Type: Legendary Creature - Zombie Dragon
Pow/Tgh: 4/4
Description: Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. BR: Dragon creatures get +1/+1 until end of turn.

Name: Bladewing's Thrall
Cost: 2BB
Type: Creature - Zombie
Pow/Tgh: 3/3
Description: Bladewing's Thrall has flying as long as you control a Dragon. When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.

Name: Blanchwood Armor
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control.

Name: Blanchwood Treefolk
Cost: 4G
Type: Creature - Treefolk
Pow/Tgh: 4/5
Description:

Name: Blanket of Night
Cost: 1BB
Type: Enchantment
Description: Each land is a Swamp in addition to its other land types.

Name: Blasphemous Act
Cost: 8R
Type: Sorcery
Description: Blasphemous Act costs 1 less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Name: Blast of Genius
Cost: 4UR
Type: Sorcery
Description: Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.

Name: Blasted Landscape
Cost:
Type: Land
Description: TAP: Add C to your mana pool. Cycling 2 (2, Discard this card: Draw a card.)

Name: Blaster Mage
Cost: 2R
Type: Creature - Human Spellshaper
Pow/Tgh: 2/2
Description: R, TAP, Discard a card: Destroy target Wall.

Name: Blastfire Bolt
Cost: 5R
Type: Instant
Description: Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.

Name: Blasting Station
Cost: 3
Type: Artifact
Description: TAP, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature enters the battlefield, you may untap Blasting Station.

Name: Blastoderm
Cost: 2GG
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Name: Blatant Thievery
Cost: 4UUU
Type: Sorcery
Description: For each opponent, gain control of target permanent that player controls.

Name: Blaze
Cost: XR
Type: Sorcery
Description: Blaze deals X damage to target creature or player.

Name: Blaze Commando
Cost: 3RW
Type: Creature - Minotaur Soldier
Pow/Tgh: 5/3
Description: Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.

Name: Blaze of Glory
Cost: W
Type: Instant
Description: Cast Blaze of Glory only during combat before blockers are declared. Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Name: Blazethorn Scarecrow
Cost: 5
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/3
Description: Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)

Name: Blazing Archon
Cost: 6WWW
Type: Creature - Archon
Pow/Tgh: 5/6
Description: Flying Creatures can't attack you.

Name: Blazing Blade Askari
Cost: 2R
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 2: Blazing Blade Askari becomes colorless until end of turn.

Name: Blazing Effigy
Cost: 1R
Type: Creature - Elemental
Pow/Tgh: 0/3
Description: When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

Name: Blazing Hellhound
Cost: 2BR
Type: Creature - Elemental Hound
Pow/Tgh: 4/3
Description: 1, Sacrifice another creature: Blazing Hellhound deals 1 damage to target creature or player.

Name: Blazing Salvo
Cost: R
Type: Instant
Description: Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.

Name: Blazing Shoal
Cost: XRR
Type: Instant - Arcane
Description: You may exile a red card with converted mana cost X from your hand rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn.

Name: Blazing Specter
Cost: 2BR
Type: Creature - Specter
Pow/Tgh: 2/2
Description: Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card.

Name: Blazing Torch
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "TAP, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Name: Bleak Coven Vampires
Cost: 3BB
Type: Creature - Vampire Warrior
Pow/Tgh: 4/3
Description: Metalcraft - When Bleak Coven Vampires enters the battlefield, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

Name: Blessed Alliance
Cost: 1W
Type: Instant
Description: Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or more - - Target player gains 4 life. - Untap up to two target creatures. - Target opponent sacrifices an attacking creature.

Name: Blessed Breath
Cost: W
Type: Instant - Arcane
Description: Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane W (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Blessed Orator
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 1/4
Description: Other creatures you control get +0/+1.

Name: Blessed Reincarnation
Cost: 3U
Type: Instant
Description: Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Blessed Reversal
Cost: 1W
Type: Instant
Description: You gain 3 life for each creature attacking you.

Name: Blessed Spirits
Cost: 2W
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Name: Blessed Wind
Cost: 7WW
Type: Sorcery
Description: Target player's life total becomes 20.

Name: Blessed Wine
Cost: 1W
Type: Instant
Description: You gain 1 life. Draw a card at the beginning of the next turn's upkeep.

Name: Blessing
Cost: WW
Type: Enchantment - Aura
Description: Enchant creature W: Enchanted creature gets +1/+1 until end of turn.

Name: Blessing of Leeches
Cost: 2B
Type: Enchantment - Aura
Description: Flash Enchant creature At the beginning of your upkeep, you lose 1 life. 0: Regenerate enchanted creature.

Name: Blessing of the Nephilim
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 for each of its colors.

Name: Blessings of Nature
Cost: 4G
Type: Sorcery
Description: Distribute four +1/+1 counters among any number of target creatures. Miracle G (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Blight
Cost: BB
Type: Enchantment - Aura
Description: Enchant land When enchanted land becomes tapped, destroy it.

Name: Blight Herder
Cost: 5
Type: Creature - Eldrazi Processor
Pow/Tgh: 4/5
Description: When you cast Blight Herder, you may put two cards your opponents own from exile into their owners' graveyards. If you do, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Blight Mamba
Cost: 1G
Type: Creature - Snake
Pow/Tgh: 1/1
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) 1G: Regenerate Blight Mamba.

Name: Blight Sickle
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip 2

Name: Blightcaster
Cost: 3B
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.

Name: Blighted Agent
Cost: 1U
Type: Creature - Human Rogue
Pow/Tgh: 1/1
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked.

Name: Blighted Cataract
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 5U, TAP, Sacrifice Blighted Cataract: Draw two cards.

Name: Blighted Fen
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 4B, TAP, Sacrifice Blighted Fen: Target opponent sacrifices a creature.

Name: Blighted Gorge
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 4R, TAP, Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature or player.

Name: Blighted Shaman
Cost: 1B
Type: Creature - Human Cleric Shaman
Pow/Tgh: 1/1
Description: TAP, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn. TAP, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

Name: Blighted Steppe
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 3W, TAP, Sacrifice Blighted Steppe: You gain 2 life for each creature you control.

Name: Blighted Woodland
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 3G, TAP, Sacrifice Blighted Woodland: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Name: Blightning
Cost: 1BR
Type: Sorcery
Description: Blightning deals 3 damage to target player. That player discards two cards.

Name: Blightsoil Druid
Cost: 1B
Type: Creature - Elf Druid
Pow/Tgh: 1/2
Description: TAP, Pay 1 life: Add G to your mana pool.

Name: Blightspeaker
Cost: 1B
Type: Creature - Human Rebel Cleric
Pow/Tgh: 1/1
Description: TAP: Target player loses 1 life. 4, TAP: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Name: Blightsteel Colossus
Cost: 12
Type: Artifact Creature - Golem
Pow/Tgh: 11/11
Description: Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Name: Blightwidow
Cost: 3G
Type: Creature - Spider
Pow/Tgh: 2/4
Description: Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Blind Creeper
Cost: 1B
Type: Creature - Zombie Beast
Pow/Tgh: 3/3
Description: Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.

Name: Blind Fury
Cost: 2RR
Type: Instant
Description: All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.

Name: Blind Hunter
Cost: 2WB
Type: Creature - Bat
Pow/Tgh: 2/2
Description: Flying Haunt (When this creature dies, exile it haunting target creature.) When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.

Name: Blind Obedience
Cost: 1W
Type: Enchantment
Description: Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.

Name: Blind Phantasm
Cost: 2U
Type: Creature - Illusion
Pow/Tgh: 2/3
Description:

Name: Blind Seer
Cost: 2UU
Type: Legendary Creature - Human Wizard
Pow/Tgh: 3/3
Description: 1U: Target spell or permanent becomes the color of your choice until end of turn.

Name: Blind Zealot
Cost: 1BB
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

Name: Blind with Anger
Cost: 3R
Type: Instant - Arcane
Description: Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

Name: Blind-Spot Giant
Cost: 2R
Type: Creature - Giant Warrior
Pow/Tgh: 4/3
Description: Blind-Spot Giant can't attack or block unless you control another Giant.

Name: Blinding Angel
Cost: 3WW
Type: Creature - Angel
Pow/Tgh: 2/4
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Name: Blinding Beam
Cost: 2W
Type: Instant
Description: Choose one - - Tap two target creatures. - Creatures don't untap during target player's next untap step. Entwine 1 (Choose both if you pay the entwine cost.)

Name: Blinding Drone
Cost: 1U
Type: Creature - Eldrazi Drone
Pow/Tgh: 1/3
Description: Devoid (This card has no color.) C, TAP: Tap target creature. (C represents colorless mana.)

Name: Blinding Flare
Cost: R
Type: Sorcery
Description: Strive - Blinding Flare costs R more to cast for each target beyond the first. Any number of target creatures can't block this turn.

Name: Blinding Light
Cost: 2W
Type: Sorcery
Description: Tap all nonwhite creatures.

Name: Blinding Mage
Cost: 1W
Type: Creature - Human Wizard
Pow/Tgh: 1/2
Description: W, TAP: Tap target creature.

Name: Blinding Powder
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Name: Blinding Souleater
Cost: 3
Type: Artifact Creature - Cleric
Pow/Tgh: 1/3
Description: (0), TAP: Tap target creature. ((0) can be paid with either W or 2 life.)

Name: Blinding Spray
Cost: 4U
Type: Instant
Description: Creatures your opponents control get -4/-0 until end of turn. Draw a card.

Name: Blinking Spirit
Cost: 3W
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: 0: Return Blinking Spirit to its owner's hand.

Name: Blinkmoth Infusion
Cost: 12UU
Type: Instant
Description: Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) Untap all artifacts.

Name: Blinkmoth Nexus
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. 1, TAP: Target Blinkmoth creature gets +1/+1 until end of turn.

Name: Blinkmoth Urn
Cost: 5
Type: Artifact
Description: At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds C to his or her mana pool for each artifact he or she controls.

Name: Blinkmoth Well
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 2, TAP: Tap target noncreature artifact.

Name: Blister Beetle
Cost: 1B
Type: Creature - Insect
Pow/Tgh: 1/1
Description: When Blister Beetle enters the battlefield, target creature gets -1/-1 until end of turn.

Name: Blistercoil Weird
Cost: (0)
Type: Creature - Weird
Pow/Tgh: 1/1
Description: Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.

Name: Blistergrub
Cost: 2B
Type: Creature - Horror
Pow/Tgh: 2/2
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Blistergrub dies, each opponent loses 2 life.

Name: Blistering Barrier
Cost: 2R
Type: Creature - Wall
Pow/Tgh: 5/2
Description: Defender (This creature can't attack.)

Name: Blistering Dieflyn
Cost: 3R
Type: Creature - Imp
Pow/Tgh: 0/1
Description: Flying (0): Blistering Dieflyn gets +1/+0 until end of turn.

Name: Blistering Firecat
Cost: 1RRR
Type: Creature - Elemental Cat
Pow/Tgh: 7/1
Description: Trample, haste At the beginning of the end step, sacrifice Blistering Firecat. Morph RR (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Blisterpod
Cost: G
Type: Creature - Eldrazi Drone
Pow/Tgh: 1/1
Description: Devoid (This card has no color.) When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool."

Name: Blisterstick Shaman
Cost: 2R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/1
Description: When Blisterstick Shaman enters the battlefield, it deals 1 damage to target creature or player.

Name: Blitz Hellion
Cost: 3RG
Type: Creature - Hellion
Pow/Tgh: 7/7
Description: Trample, haste At the beginning of the end step, Blitz Hellion's owner shuffles it into his or her library.

Name: Blizzard
Cost: GG
Type: Enchantment
Description: Cast Blizzard only if you control a snow land. Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Creatures with flying don't untap during their controllers' untap steps.

Name: Blizzard Elemental
Cost: 5UU
Type: Creature - Elemental
Pow/Tgh: 5/5
Description: Flying 3U: Untap Blizzard Elemental.

Name: Blizzard Specter
Cost: 2UB
Type: Snow Creature - Specter
Pow/Tgh: 2/3
Description: Flying Whenever Blizzard Specter deals combat damage to a player, choose one - - That player returns a permanent he or she controls to its owner's hand. - That player discards a card.

Name: Bloated Toad
Cost: 2G
Type: Creature - Frog
Pow/Tgh: 2/2
Description: Protection from blue Cycling 2 (2, Discard this card: Draw a card.)

Name: Blockade Runner
Cost: 3U
Type: Creature - Merfolk
Pow/Tgh: 2/2
Description: U: Blockade Runner can't be blocked this turn.

Name: Blockbuster
Cost: 3RR
Type: Enchantment
Description: 1R, Sacrifice Blockbuster: Blockbuster deals 3 damage to each tapped creature and each player.

Name: Blood
Cost: RG
Type: Sorcery
Description: Target creature you control deals damage equal to its power to target creature or player. Fuse (You may cast one or both halves of this card from your hand.)

Name: Blood
Cost: RG
Type: Sorcery
Description: Target creature you control deals damage equal to its power to target creature or player. Fuse (You may cast one or both halves of this card from your hand.)

Name: Blood Artist
Cost: 1B
Type: Creature - Vampire
Pow/Tgh: 0/1
Description: Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

Name: Blood Bairn
Cost: 2B
Type: Creature - Vampire
Pow/Tgh: 2/2
Description: Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.

Name: Blood Baron of Vizkopa
Cost: 3WB
Type: Creature - Vampire
Pow/Tgh: 4/4
Description: Lifelink, protection from white and from black As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

Name: Blood Celebrant
Cost: B
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: B, Pay 1 life: Add one mana of any color to your mana pool.

Name: Blood Clock
Cost: 4
Type: Artifact
Description: At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

Name: Blood Crypt
Cost:
Type: Land - Swamp Mountain
Description: (TAP: Add B or R to your mana pool.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, Blood Crypt enters the battlefield tapped.

Name: Blood Cultist
Cost: 1BR
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Blood Cultist deals 1 damage to target creature. Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.

Name: Blood Feud
Cost: 4RR
Type: Sorcery
Description: Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Name: Blood Frenzy
Cost: 1R
Type: Instant
Description: Cast Blood Frenzy only before the combat damage step. Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

Name: Blood Funnel
Cost: 1B
Type: Enchantment
Description: Noncreature spells you cast cost 2 less to cast. Whenever you cast a noncreature spell, counter that spell unless you sacrifice a creature.

Name: Blood Host
Cost: 3BB
Type: Creature - Vampire
Pow/Tgh: 3/3
Description: 1B, Sacrifice another creature: Put a +1/+1 counter on Blood Host and you gain 2 life.

Name: Blood Hound
Cost: 2R
Type: Creature - Hound
Pow/Tgh: 1/1
Description: Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound.

Name: Blood Knight
Cost: RR
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: First strike, protection from white

Name: Blood Lust
Cost: 1R
Type: Instant
Description: If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.

Name: Blood Mist
Cost: 3R
Type: Enchantment
Description: At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

Name: Blood Moon
Cost: 2R
Type: Enchantment
Description: Nonbasic lands are Mountains.

Name: Blood Oath
Cost: 3R
Type: Instant
Description: Choose a card type. Target opponent reveals his or her hand. Blood Oath deals 3 damage to that player for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Name: Blood Ogre
Cost: 2R
Type: Creature - Ogre Warrior
Pow/Tgh: 2/2
Description: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.)

Name: Blood Pet
Cost: B
Type: Creature - Thrull
Pow/Tgh: 1/1
Description: Sacrifice Blood Pet: Add B to your mana pool.

Name: Blood Reckoning
Cost: 3B
Type: Enchantment
Description: Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Name: Blood Rites
Cost: 3RR
Type: Enchantment
Description: 1R, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.

Name: Blood Scrivener
Cost: 1B
Type: Creature - Zombie Wizard
Pow/Tgh: 2/1
Description: If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.

Name: Blood Seeker
Cost: 1B
Type: Creature - Vampire Shaman
Pow/Tgh: 1/1
Description: Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Name: Blood Speaker
Cost: 3B
Type: Creature - Ogre Shaman
Pow/Tgh: 3/2
Description: At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle your library. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.

Name: Blood Tithe
Cost: 3B
Type: Sorcery
Description: Each opponent loses 3 life. You gain life equal to the life lost this way.

Name: Blood Tribute
Cost: 4BB
Type: Sorcery
Description: Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Name: Blood Tyrant
Cost: 4UBR
Type: Creature - Vampire
Pow/Tgh: 5/5
Description: Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Name: Blood Vassal
Cost: 2B
Type: Creature - Thrull
Pow/Tgh: 2/2
Description: Sacrifice Blood Vassal: Add BB to your mana pool.

Name: Blood of the Martyr
Cost: WWW
Type: Instant
Description: Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead.

Name: Blood-Chin Fanatic
Cost: 1BB
Type: Creature - Orc Warrior
Pow/Tgh: 3/3
Description: 1B, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature's power.

Name: Blood-Chin Rager
Cost: 1B
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Name: Blood-Cursed Knight
Cost: 1WB
Type: Creature - Vampire Knight
Pow/Tgh: 3/2
Description: As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

Name: Blood-Toll Harpy
Cost: 2B
Type: Creature - Harpy
Pow/Tgh: 2/1
Description: Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life.

Name: Bloodbond March
Cost: 2BG
Type: Enchantment
Description: Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.

Name: Bloodbond Vampire
Cost: 2BB
Type: Creature - Vampire Shaman Ally
Pow/Tgh: 3/3
Description: Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.

Name: Bloodbraid Elf
Cost: 2RG
Type: Creature - Elf Berserker
Pow/Tgh: 3/2
Description: Haste Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Bloodbriar
Cost: 2G
Type: Creature - Plant Elemental
Pow/Tgh: 2/3
Description: Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.

Name: Bloodchief Ascension
Cost: B
Type: Enchantment
Description: At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Name: Bloodcrazed Goblin
Cost: R
Type: Creature - Goblin Berserker
Pow/Tgh: 2/2
Description: Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.

Name: Bloodcrazed Hoplite
Cost: 1B
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: Heroic - Whenever you cast a spell that targets Bloodcrazed Hoplite, put a +1/+1 counter on it. Whenever a +1/+1 counter is placed on Bloodcrazed Hoplite, remove a +1/+1 counter from target creature an opponent controls.

Name: Bloodcrazed Neonate
Cost: 1R
Type: Creature - Vampire
Pow/Tgh: 2/1
Description: Bloodcrazed Neonate attacks each turn if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.

Name: Bloodcurdler
Cost: 1B
Type: Creature - Horror
Pow/Tgh: 1/1
Description: Flying At the beginning of your upkeep, put the top card of your library into your graveyard. Threshold - As long as seven or more cards are in your graveyard, Bloodcurdler gets +1/+1 and has "At the beginning of your end step, exile two cards from your graveyard."

Name: Bloodcurdling Scream
Cost: XB
Type: Sorcery
Description: Target creature gets +X/+0 until end of turn.

Name: Bloodfell Caves
Cost:
Type: Land
Description: Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. TAP: Add B or R to your mana pool.

Name: Bloodfire Colossus
Cost: 6RR
Type: Creature - Giant
Pow/Tgh: 6/6
Description: R, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

Name: Bloodfire Dwarf
Cost: R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: R, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying.

Name: Bloodfire Enforcers
Cost: 3R
Type: Creature - Human Monk
Pow/Tgh: 5/2
Description: Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.

Name: Bloodfire Expert
Cost: 2R
Type: Creature - Efreet Monk
Pow/Tgh: 3/1
Description: Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Name: Bloodfire Infusion
Cost: 2R
Type: Enchantment - Aura
Description: Enchant creature you control R, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Name: Bloodfire Kavu
Cost: 2RR
Type: Creature - Kavu
Pow/Tgh: 2/2
Description: R, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature.

Name: Bloodfire Mentor
Cost: 2R
Type: Creature - Efreet Shaman
Pow/Tgh: 0/5
Description: 2U, TAP: Draw a card, then discard a card.

Name: Bloodflow Connoisseur
Cost: 2B
Type: Creature - Vampire
Pow/Tgh: 1/1
Description: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.

Name: Bloodfray Giant
Cost: 2RR
Type: Creature - Giant
Pow/Tgh: 4/3
Description: Trample Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Name: Bloodghast
Cost: BB
Type: Creature - Vampire Spirit
Pow/Tgh: 2/1
Description: Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Name: Bloodgift Demon
Cost: 3BB
Type: Creature - Demon
Pow/Tgh: 5/4
Description: Flying At the beginning of your upkeep, target player draws a card and loses 1 life.

Name: Bloodhall Ooze
Cost: R
Type: Creature - Ooze
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze. At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Name: Bloodhall Priest
Cost: 2BR
Type: Creature - Vampire Cleric
Pow/Tgh: 4/4
Description: Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. Madness 1BR (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bloodhunter Bat
Cost: 3B
Type: Creature - Bat
Pow/Tgh: 2/2
Description: Flying When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.

Name: Bloodhusk Ritualist
Cost: 2B
Type: Creature - Vampire Shaman
Pow/Tgh: 2/2
Description: Multikicker B (You may pay an additional B any number of times as you cast this spell.) When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Name: Bloodied Ghost
Cost: 1(0)(0)
Type: Creature - Spirit
Pow/Tgh: 3/3
Description: Flying Bloodied Ghost enters the battlefield with a -1/-1 counter on it.

Name: Bloodletter Quill
Cost: 3
Type: Artifact
Description: 2, TAP, Put a blood counter on Bloodletter Quill: Draw a card, then you lose 1 life for each blood counter on Bloodletter Quill. UB: Remove a blood counter from Bloodletter Quill.

Name: Bloodline Keeper
Cost: 2BB
Type: Creature - Vampire
Pow/Tgh: 3/3
Description: Flying TAP: Put a 2/2 black Vampire creature token with flying onto the battlefield. B: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

Name: Bloodline Keeper
Cost: 2BB
Type: Creature - Vampire
Pow/Tgh: 3/3
Description: Flying TAP: Put a 2/2 black Vampire creature token with flying onto the battlefield. B: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

Name: Bloodline Shaman
Cost: 1G
Type: Creature - Elf Wizard Shaman
Pow/Tgh: 1/1
Description: TAP: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Name: Bloodlord of Vaasgoth
Cost: 3BB
Type: Creature - Vampire Warrior
Pow/Tgh: 3/3
Description: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Name: Bloodmad Vampire
Cost: 2R
Type: Creature - Vampire Berserker
Pow/Tgh: 4/1
Description: Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness 1R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Bloodmark Mentor
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Description: Red creatures you control have first strike.

Name: Bloodpyre Elemental
Cost: 4R
Type: Creature - Elemental
Pow/Tgh: 4/1
Description: Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.

Name: Bloodrage Vampire
Cost: 2B
Type: Creature - Vampire
Pow/Tgh: 3/1
Description: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Name: Bloodrite Invoker
Cost: 2B
Type: Creature - Vampire Shaman
Pow/Tgh: 3/1
Description: 8: Target player loses 3 life and you gain 3 life.

Name: Bloodrock Cyclops
Cost: 2R
Type: Creature - Cyclops
Pow/Tgh: 3/3
Description: Bloodrock Cyclops attacks each turn if able.

Name: Bloodscale Prowler
Cost: 2R
Type: Creature - Viashino Warrior
Pow/Tgh: 3/1
Description: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Name: Bloodscent
Cost: 3G
Type: Instant
Description: All creatures able to block target creature this turn do so.

Name: Bloodshed Fever
Cost: R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature attacks each turn if able.

Name: Bloodshot Cyclops
Cost: 5R
Type: Creature - Cyclops Giant
Pow/Tgh: 4/4
Description: TAP, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.

Name: Bloodshot Trainee
Cost: 3R
Type: Creature - Goblin Warrior
Pow/Tgh: 2/3
Description: TAP: Bloodshot Trainee deals 4 damage to target creature. Activate this ability only if Bloodshot Trainee's power is 4 or greater.

Name: Bloodsoaked Champion
Cost: B
Type: Creature - Human Warrior
Pow/Tgh: 2/1
Description: Bloodsoaked Champion can't block. Raid - 1B: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate this ability only if you attacked with a creature this turn.

Name: Bloodspore Thrinax
Cost: 2GG
Type: Creature - Lizard
Pow/Tgh: 2/2
Description: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) Each other creature you control enters the battlefield with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on Bloodspore Thrinax.

Name: Bloodstained Mire
Cost:
Type: Land
Description: TAP, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it onto the battlefield. Then shuffle your library.

Name: Bloodstoke Howler
Cost: 5R
Type: Creature - Beast
Pow/Tgh: 3/4
Description: Morph 6R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn.

Name: Bloodstone Cameo
Cost: 3
Type: Artifact
Description: TAP: Add B or R to your mana pool.

Name: Bloodthirsty Ogre
Cost: 2B
Type: Creature - Ogre Warrior Shaman
Pow/Tgh: 3/1
Description: TAP: Put a devotion counter on Bloodthirsty Ogre. TAP: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.

Name: Bloodthorn Taunter
Cost: 1R
Type: Creature - Human Scout
Pow/Tgh: 1/1
Description: Haste TAP: Target creature with power 5 or greater gains haste until end of turn.

Name: Bloodthrone Vampire
Cost: 1B
Type: Creature - Vampire
Pow/Tgh: 1/1
Description: Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.

Name: Bloom Tender
Cost: 1G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: TAP: For each color among permanents you control, add one mana of that color to your mana pool.

Name: Blossoming Sands
Cost:
Type: Land
Description: Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. TAP: Add G or W to your mana pool.

Name: Blossoming Wreath
Cost: G
Type: Instant
Description: You gain life equal to the number of creature cards in your graveyard.

Name: Blowfly Infestation
Cost: 2B
Type: Enchantment
Description: Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

Name: Bludgeon Brawl
Cost: 2R
Type: Enchantment
Description: Each noncreature, non-Equipment artifact is an Equipment with equip X and "Equipped creature gets +X/+0," where X is that artifact's converted mana cost.

Name: Blue Elemental Blast
Cost: U
Type: Instant
Description: Choose one - - Counter target red spell. - Destroy target red permanent.

Name: Blue Mana Battery
Cost: 4
Type: Artifact
Description: 2, TAP: Put a charge counter on Blue Mana Battery. TAP, Remove any number of charge counters from Blue Mana Battery: Add U to your mana pool, then add an additional U to your mana pool for each charge counter removed this way.

Name: Blue Scarab
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

Name: Blue Sun's Zenith
Cost: XUUU
Type: Instant
Description: Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.

Name: Blue Ward
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Name: Blunt the Assault
Cost: 3G
Type: Instant
Description: You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.

Name: Blur Sliver
Cost: 2R
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: Sliver creatures you control have haste. (They can attack and TAP as soon as they come under your control.)

Name: Blurred Mongoose
Cost: 1G
Type: Creature - Mongoose
Pow/Tgh: 2/1
Description: Blurred Mongoose can't be countered. Shroud (This creature can't be the target of spells or abilities.)

Name: Blustersquall
Cost: U
Type: Instant
Description: Tap target creature you don't control. Overload 3U (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Boa Constrictor
Cost: 4G
Type: Creature - Snake
Pow/Tgh: 3/3
Description: TAP: Boa Constrictor gets +3/+3 until end of turn.

Name: Boar Umbra
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Name: Boartusk Liege
Cost: 1(0)(0)(0)
Type: Creature - Goblin Knight
Pow/Tgh: 3/4
Description: Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.

Name: Body Double
Cost: 4U
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.

Name: Body Snatcher
Cost: 2BB
Type: Creature - Minion
Pow/Tgh: 2/2
Description: When Body Snatcher enters the battlefield, exile it unless you discard a creature card. When Body Snatcher dies, exile Body Snatcher and return target creature card from your graveyard to the battlefield.

Name: Body of Jukai
Cost: 7GG
Type: Creature - Spirit
Pow/Tgh: 8/5
Description: Trample Soulshift 8 (When this creature dies, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

Name: Bog Down
Cost: 2B
Type: Sorcery
Description: Kicker-Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.) Target player discards two cards. If Bog Down was kicked, that player discards three cards instead.

Name: Bog Elemental
Cost: 3BB
Type: Creature - Elemental
Pow/Tgh: 5/4
Description: Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.

Name: Bog Glider
Cost: 2B
Type: Creature - Human Mercenary
Pow/Tgh: 1/1
Description: Flying TAP, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Name: Bog Gnarr
Cost: 4G
Type: Creature - Beast
Pow/Tgh: 2/2
Description: Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.

Name: Bog Hoodlums
Cost: 5B
Type: Creature - Goblin Warrior
Pow/Tgh: 4/1
Description: Bog Hoodlums can't block. When Bog Hoodlums enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Bog Imp
Cost: 1B
Type: Creature - Imp
Pow/Tgh: 1/1
Description: Flying (This creature can't be blocked except by creatures with flying or reach.)

Name: Bog Initiate
Cost: 1B
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: 1: Add B to your mana pool.

Name: Bog Raiders
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Name: Bog Rats
Cost: B
Type: Creature - Rat
Pow/Tgh: 1/1
Description: Bog Rats can't be blocked by Walls.

Name: Bog Serpent
Cost: 5B
Type: Creature - Serpent
Pow/Tgh: 5/5
Description: Bog Serpent can't attack unless defending player controls a Swamp. When you control no Swamps, sacrifice Bog Serpent.

Name: Bog Smugglers
Cost: 1BB
Type: Creature - Human Mercenary
Pow/Tgh: 2/2
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Name: Bog Tatters
Cost: 4B
Type: Creature - Wraith
Pow/Tgh: 4/2
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Name: Bog Witch
Cost: 2B
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: B, TAP, Discard a card: Add BBB to your mana pool.

Name: Bog Wraith
Cost: 3B
Type: Creature - Wraith
Pow/Tgh: 3/3
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Name: Bog Wreckage
Cost:
Type: Land
Description: Bog Wreckage enters the battlefield tapped. TAP: Add B to your mana pool. TAP, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.

Name: Bog-Strider Ash
Cost: 3G
Type: Creature - Treefolk Shaman
Pow/Tgh: 2/4
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay G. If you do, you gain 2 life.

Name: Bogardan Firefiend
Cost: 2R
Type: Creature - Elemental Spirit
Pow/Tgh: 2/1
Description: When Bogardan Firefiend dies, it deals 2 damage to target creature.

Name: Bogardan Hellkite
Cost: 6RR
Type: Creature - Dragon
Pow/Tgh: 5/5
Description: Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Name: Bogardan Lancer
Cost: 1R
Type: Creature - Human Knight
Pow/Tgh: 1/1
Description: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Name: Bogardan Phoenix
Cost: 2RRR
Type: Creature - Phoenix
Pow/Tgh: 3/3
Description: Flying When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

Name: Bogardan Rager
Cost: 5R
Type: Creature - Elemental
Pow/Tgh: 3/4
Description: Flash (You may cast this spell any time you could cast an instant.) When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

Name: Bogbrew Witch
Cost: 3B
Type: Creature - Human Wizard
Pow/Tgh: 1/3
Description: 2, TAP: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

Name: Boggart Arsonists
Cost: 2R
Type: Creature - Goblin Rogue
Pow/Tgh: 2/1
Description: Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) 2R, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

Name: Boggart Birth Rite
Cost: B
Type: Tribal Sorcery - Goblin
Description: Return target Goblin card from your graveyard to your hand.

Name: Boggart Brute
Cost: 2R
Type: Creature - Goblin Warrior
Pow/Tgh: 3/2
Description: Menace (This creature can't be blocked except by two or more creatures.)

Name: Boggart Forager
Cost: R
Type: Creature - Goblin Rogue
Pow/Tgh: 1/1
Description: R, Sacrifice Boggart Forager: Target player shuffles his or her library.

Name: Boggart Harbinger
Cost: 2B
Type: Creature - Goblin Shaman
Pow/Tgh: 2/1
Description: When Boggart Harbinger enters the battlefield, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

Name: Boggart Loggers
Cost: 2B
Type: Creature - Goblin Rogue
Pow/Tgh: 2/1
Description: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2B, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

Name: Boggart Mob
Cost: 3B
Type: Creature - Goblin Warrior
Pow/Tgh: 5/5
Description: Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another Goblin you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token onto the battlefield.

Name: Boggart Ram-Gang
Cost: (0)(0)(0)
Type: Creature - Goblin Warrior
Pow/Tgh: 3/3
Description: Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)

Name: Boggart Shenanigans
Cost: 2R
Type: Tribal Enchantment - Goblin
Description: Whenever another Goblin you control is put into a graveyard from the battlefield, you may have Boggart Shenanigans deal 1 damage to target player.

Name: Boggart Sprite-Chaser
Cost: 1R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/2
Description: As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

Name: Boil
Cost: 3R
Type: Instant
Description: Destroy all Islands.

Name: Boiling Blood
Cost: 2R
Type: Instant
Description: Target creature attacks this turn if able. Draw a card.

Name: Boiling Earth
Cost: 1R
Type: Sorcery
Description: Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4-6R (If you cast this spell for 6R, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Boiling Seas
Cost: 3R
Type: Sorcery
Description: Destroy all Islands.

Name: Bojuka Bog
Cost:
Type: Land
Description: Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard. TAP: Add B to your mana pool.

Name: Bojuka Brigand
Cost: 1B
Type: Creature - Human Warrior Ally
Pow/Tgh: 1/1
Description: Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

Name: Bola Warrior
Cost: 1R
Type: Creature - Human Spellshaper Warrior
Pow/Tgh: 1/1
Description: R, TAP, Discard a card: Target creature can't block this turn.

Name: Bold Defense
Cost: 2W
Type: Instant
Description: Kicker 3W (You may pay an additional 3W as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

Name: Bold Impaler
Cost: R
Type: Creature - Vampire Knight
Pow/Tgh: 1/2
Description: 2R: Bold Impaler gets +2/+0 until end of turn.

Name: Boldwyr Heavyweights
Cost: 2RR
Type: Creature - Giant Warrior
Pow/Tgh: 8/8
Description: Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search his or her library for a creature card and put it onto the battlefield. Then each player who searched his or her library this way shuffles it.

Name: Boldwyr Intimidator
Cost: 5RR
Type: Creature - Giant Warrior
Pow/Tgh: 5/5
Description: Cowards can't block Warriors. R: Target creature becomes a Coward until end of turn. 2R: Target creature becomes a Warrior until end of turn.

Name: Bolt of Keranos
Cost: 1RR
Type: Sorcery
Description: Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Boltwing Marauder
Cost: 3BR
Type: Creature - Dragon
Pow/Tgh: 5/4
Description: Flying Whenever another creature enters the battlefield under your control, target creature gets +2/+0 until end of turn.

Name: Bomb Squad
Cost: 3R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: TAP: Put a fuse counter on target creature. At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it. Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Name: Bomber Corps
Cost: 1R
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: Battalion - Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to target creature or player.

Name: Bond Beetle
Cost: G
Type: Creature - Insect
Pow/Tgh: 0/1
Description: When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.

Name: Bond of Agony
Cost: XB
Type: Sorcery
Description: As an additional cost to cast Bond of Agony, pay X life. Each other player loses X life.

Name: Bonded Construct
Cost: 1
Type: Artifact Creature - Construct
Pow/Tgh: 2/1
Description: Bonded Construct can't attack alone.

Name: Bonded Fetch
Cost: 2U
Type: Creature - Homunculus
Pow/Tgh: 0/2
Description: Defender, haste TAP: Draw a card, then discard a card.

Name: Bonds of Faith
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.

Name: Bonds of Mortality
Cost: 1G
Type: Enchantment
Description: When Bonds of Mortality enters the battlefield, draw a card. G: Creatures your opponents control lose hexproof and indestructible until end of turn.

Name: Bonds of Quicksilver
Cost: 3U
Type: Enchantment - Aura
Description: Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.

Name: Bone Dancer
Cost: 1BB
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.

Name: Bone Flute
Cost: 3
Type: Artifact
Description: 2, TAP: All creatures get -1/-0 until end of turn.

Name: Bone Harvest
Cost: 2B
Type: Instant
Description: Put any number of target creature cards from your graveyard on top of your library. Draw a card at the beginning of the next turn's upkeep.

Name: Bone Mask
Cost: 4
Type: Artifact
Description: 2, TAP: The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.

Name: Bone Saw
Cost: 0
Type: Artifact - Equipment
Description: Equipped creature gets +1/+0. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Name: Bone Shaman
Cost: 2RR
Type: Creature - Giant Shaman
Pow/Tgh: 3/3
Description: B: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."

Name: Bone Shredder
Cost: 2B
Type: Creature - Minion
Pow/Tgh: 1/1
Description: Flying Echo 2B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Bone Shredder enters the battlefield, destroy target nonartifact, nonblack creature.

Name: Bone Splinters
Cost: B
Type: Sorcery
Description: As an additional cost to cast Bone Splinters, sacrifice a creature. Destroy target creature.

Name: Bone to Ash
Cost: 2UU
Type: Instant
Description: Counter target creature spell. Draw a card.

Name: Bonebreaker Giant
Cost: 4R
Type: Creature - Giant
Pow/Tgh: 4/4
Description:

Name: Bonehoard
Cost: 4
Type: Artifact - Equipment
Description: Living weapon (When this Equipment enters the battlefield, put a 0/0 black Germ creature token onto the battlefield, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip 2

Name: Boneknitter
Cost: 1B
Type: Creature - Zombie Cleric
Pow/Tgh: 1/1
Description: 1B: Regenerate target Zombie. Morph 2B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Bonescythe Sliver
Cost: 3W
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

Name: Boneshard Slasher
Cost: 1B
Type: Creature - Horror
Pow/Tgh: 1/1
Description: Flying Threshold - As long as seven or more cards are in your graveyard, Boneshard Slasher gets +2/+2 and has "When Boneshard Slasher becomes the target of a spell or ability, sacrifice it."

Name: Bonesplitter
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature gets +2/+0. Equip 1

Name: Bonesplitter Sliver
Cost: 3R
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Sliver creatures get +2/+0.

Name: Bonethorn Valesk
Cost: 4R
Type: Creature - Beast
Pow/Tgh: 4/2
Description: Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

Name: Boneyard Wurm
Cost: 1G
Type: Creature - Wurm
Pow/Tgh: */*
Description: Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.

Name: Bonfire of the Damned
Cost: XXR
Type: Sorcery
Description: Bonfire of the Damned deals X damage to target player and each creature he or she controls. Miracle XR (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Booby Trap
Cost: 6
Type: Artifact
Description: As Booby Trap enters the battlefield, name a card other than a basic land card and choose an opponent. The chosen player reveals each card he or she draws. When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Name: Book Burning
Cost: 1R
Type: Sorcery
Description: Any player may have Book Burning deal 6 damage to him or her. If no one does, target player puts the top six cards of his or her library into his or her graveyard.

Name: Book of Rass
Cost: 6
Type: Artifact
Description: 2, Pay 2 life: Draw a card.

Name: Boomerang
Cost: UU
Type: Instant
Description: Return target permanent to its owner's hand.

Name: Boon Reflection
Cost: 4W
Type: Enchantment
Description: If you would gain life, you gain twice that much life instead.

Name: Boon Satyr
Cost: 1GG
Type: Enchantment Creature - Satyr
Pow/Tgh: 4/2
Description: Flash Bestow 3GG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +4/+2.

Name: Boon of Emrakul
Cost: 2B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/-3.

Name: Boon of Erebos
Cost: B
Type: Instant
Description: Target creature gets +2/+0 until end of turn. Regenerate it. You lose 2 life.

Name: Boonweaver Giant
Cost: 6W
Type: Creature - Giant Monk
Pow/Tgh: 4/4
Description: When Boonweaver Giant enters the battlefield, you may search your graveyard, hand, and/or library for an Aura card and put it onto the battlefield attached to Boonweaver Giant. If you search your library this way, shuffle it.

Name: Borborygmos
Cost: 3RRGG
Type: Legendary Creature - Cyclops
Pow/Tgh: 6/7
Description: Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.

Name: Borborygmos Enraged
Cost: 4RRGG
Type: Legendary Creature - Cyclops
Pow/Tgh: 7/6
Description: Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to target creature or player.

Name: Border Guard
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/4
Description:

Name: Border Patrol
Cost: 4W
Type: Creature - Human Nomad
Pow/Tgh: 1/6
Description: Vigilance

Name: Borderland Behemoth
Cost: 5RR
Type: Creature - Giant Warrior
Pow/Tgh: 4/4
Description: Trample Borderland Behemoth gets +4/+4 for each other Giant you control.

Name: Borderland Marauder
Cost: 1R
Type: Creature - Human Warrior
Pow/Tgh: 1/2
Description: Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

Name: Borderland Minotaur
Cost: 2RR
Type: Creature - Minotaur Warrior
Pow/Tgh: 4/3
Description:

Name: Borderland Ranger
Cost: 2G
Type: Creature - Human Scout
Pow/Tgh: 2/2
Description: When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Name: Boreal Centaur
Cost: 1G
Type: Snow Creature - Centaur Warrior
Pow/Tgh: 2/2
Description: (0): Boreal Centaur gets +1/+1 until end of turn. Activate this ability only once each turn. ((0) can be paid with one mana from a snow permanent.)

Name: Boreal Druid
Cost: G
Type: Snow Creature - Elf Druid
Pow/Tgh: 1/1
Description: TAP: Add C to your mana pool.

Name: Boreal Griffin
Cost: 3WW
Type: Snow Creature - Griffin
Pow/Tgh: 3/2
Description: Flying (0): Boreal Griffin gains first strike until end of turn. ((0) can be paid with one mana from a snow permanent.)

Name: Boreal Shelf
Cost:
Type: Snow Land
Description: Boreal Shelf enters the battlefield tapped. TAP: Add W or U to your mana pool.

Name: Boris Devilboon
Cost: 3BR
Type: Legendary Creature - Zombie Wizard
Pow/Tgh: 2/2
Description: 2BR, TAP: Put a 1/1 black and red Demon creature token named Minor Demon onto the battlefield.

Name: Boros Battleshaper
Cost: 5RW
Type: Creature - Minotaur Soldier
Pow/Tgh: 5/5
Description: At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.

Name: Boros Charm
Cost: RW
Type: Instant
Description: Choose one - - Boros Charm deals 4 damage to target player. - Permanents you control gain indestructible until end of turn. - Target creature gains double strike until end of turn.

Name: Boros Cluestone
Cost: 3
Type: Artifact
Description: TAP: Add R or W to your mana pool. RW, TAP, Sacrifice Boros Cluestone: Draw a card.

Name: Boros Elite
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Battalion - Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

Name: Boros Fury-Shield
Cost: 2W
Type: Instant
Description: Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If R was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.

Name: Boros Garrison
Cost:
Type: Land
Description: Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. TAP: Add RW to your mana pool.

Name: Boros Guildgate
Cost:
Type: Land - Gate
Description: Boros Guildgate enters the battlefield tapped. TAP: Add R or W to your mana pool.

Name: Boros Guildmage
Cost: (0)(0)
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: 1R: Target creature gains haste until end of turn. 1W: Target creature gains first strike until end of turn.

Name: Boros Keyrune
Cost: 3
Type: Artifact
Description: TAP: Add R or W to your mana pool. RW: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)

Name: Boros Mastiff
Cost: 1W
Type: Creature - Hound
Pow/Tgh: 2/2
Description: Battalion - Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Name: Boros Reckoner
Cost: (0)(0)(0)
Type: Creature - Minotaur Wizard
Pow/Tgh: 3/3
Description: Whenever Boros Reckoner is dealt damage, it deals that much damage to target creature or player. (0): Boros Reckoner gains first strike until end of turn.

Name: Boros Recruit
Cost: (0)
Type: Creature - Goblin Soldier
Pow/Tgh: 1/1
Description: ((0) can be paid with either R or W.) First strike

Name: Boros Signet
Cost: 2
Type: Artifact
Description: 1, TAP: Add RW to your mana pool.

Name: Boros Swiftblade
Cost: RW
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: Double strike

Name: Borrowed Grace
Cost: 2W
Type: Instant
Description: Escalate 1W (Pay this cost for each mode chosen beyond the first.) Choose one or both - - Creatures you control get +2/+0 until end of turn. - Creatures you control get +0/+2 until end of turn.

Name: Borrowed Hostility
Cost: R
Type: Instant
Description: Escalate 3 (Pay this cost for each mode chosen beyond the first.) Choose one or both - - Target creature gets +3/+0 until end of turn. - Target creature gains first strike until end of turn.

Name: Borrowed Malevolence
Cost: B
Type: Instant
Description: Escalate 2 (Pay this cost for each mode chosen beyond the first.) Choose one or both - - Target creature gets +1/+1 until end of turn. - Target creature gets -1/-1 until end of turn.

Name: Borrowing 100,000 Arrows
Cost: 2U
Type: Sorcery
Description: Draw a card for each tapped creature target opponent controls.

Name: Borrowing the East Wind
Cost: XGG
Type: Sorcery
Description: Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

Name: Boseiju, Who Shelters All
Cost:
Type: Legendary Land
Description: Boseiju, Who Shelters All enters the battlefield tapped. TAP, Pay 2 life: Add C to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

Name: Bosh, Iron Golem
Cost: 8
Type: Legendary Artifact Creature - Golem
Pow/Tgh: 6/7
Description: Trample 3R, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact's converted mana cost to target creature or player.

Name: Bosk Banneret
Cost: 1G
Type: Creature - Treefolk Shaman
Pow/Tgh: 1/3
Description: Treefolk spells and Shaman spells you cast cost 1 less to cast.

Name: Bottle Gnomes
Cost: 3
Type: Artifact Creature - Gnome
Pow/Tgh: 1/3
Description: Sacrifice Bottle Gnomes: You gain 3 life.

Name: Bottle of Suleiman
Cost: 4
Type: Artifact
Description: 1, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Name: Bottled Cloister
Cost: 4
Type: Artifact
Description: At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.

Name: Bottomless Pit
Cost: 1BB
Type: Enchantment
Description: At the beginning of each player's upkeep, that player discards a card at random.

Name: Bottomless Vault
Cost:
Type: Land
Description: Bottomless Vault enters the battlefield tapped. You may choose not to untap Bottomless Vault during your untap step. At the beginning of your upkeep, if Bottomless Vault is tapped, put a storage counter on it. TAP, Remove any number of storage counters from Bottomless Vault: Add B to your mana pool for each storage counter removed this way.

Name: Boulder Salvo
Cost: 4R
Type: Sorcery
Description: Surge 1R (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Boulder Salvo deals 4 damage to target creature.

Name: Boulderfall
Cost: 6RR
Type: Instant
Description: Boulderfall deals 5 damage divided as you choose among any number of target creatures and/or players.

Name: Bouncing Beebles
Cost: 2U
Type: Creature - Beeble
Pow/Tgh: 2/2
Description: Bouncing Beebles can't be blocked as long as defending player controls an artifact.

Name: Bound by Moonsilver
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack, block, or transform. Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only any time you could cast a sorcery and only once each turn.

Name: Bound in Silence
Cost: 2W
Type: Tribal Enchantment - Rebel Aura
Description: Enchant creature Enchanted creature can't attack or block.

Name: Bounding Krasis
Cost: 1GU
Type: Creature - Fish Lizard
Pow/Tgh: 3/3
Description: Flash (You may cast this spell any time you could cast an instant.) When Bounding Krasis enters the battlefield, you may tap or untap target creature.

Name: Boundless Realms
Cost: 6G
Type: Sorcery
Description: Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.

Name: Bounteous Kirin
Cost: 5GG
Type: Legendary Creature - Kirin Spirit
Pow/Tgh: 4/4
Description: Flying Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's converted mana cost.

Name: Bountiful Harvest
Cost: 4G
Type: Sorcery
Description: You gain 1 life for each land you control.

Name: Bounty Hunter
Cost: 2BB
Type: Creature - Human Archer Minion
Pow/Tgh: 2/2
Description: TAP: Put a bounty counter on target nonblack creature. TAP: Destroy target creature with a bounty counter on it.

Name: Bounty of the Hunt
Cost: 3GG
Type: Instant
Description: You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

Name: Bow of Nylea
Cost: 1GG
Type: Legendary Enchantment Artifact
Description: Attacking creatures you control have deathtouch. 1G, TAP: Choose one - - Put a +1/+1 counter on target creature. - Bow of Nylea deals 2 damage to target creature with flying. - You gain 3 life. - Put up to four target cards from your graveyard on the bottom of your library in any order.

Name: Bower Passage
Cost: 1G
Type: Enchantment
Description: Creatures with flying can't block creatures you control.

Name: Brace for Impact
Cost: 4W
Type: Instant
Description: Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Name: Brackwater Elemental
Cost: 2U
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth 2U (2U: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Brago's Representative
Cost: 2W
Type: Creature - Human Advisor
Pow/Tgh: 1/4
Description: While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)

Name: Brago, King Eternal
Cost: 2WU
Type: Legendary Creature - Spirit
Pow/Tgh: 2/4
Description: Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.

Name: Braid of Fire
Cost: 1R
Type: Enchantment
Description: Cumulative upkeep-Add R to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Name: Braids, Cabal Minion
Cost: 2BB
Type: Legendary Creature - Human Minion
Pow/Tgh: 2/2
Description: At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Name: Braids, Conjurer Adept
Cost: 2UU
Type: Legendary Creature - Human Wizard
Pow/Tgh: 2/2
Description: At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from his or her hand onto the battlefield.

Name: Braidwood Cup
Cost: 3
Type: Artifact
Description: TAP: You gain 1 life.

Name: Braidwood Sextant
Cost: 1
Type: Artifact
Description: 2, TAP, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Name: Brain Freeze
Cost: 1U
Type: Instant
Description: Target player puts the top three cards of his or her library into his or her graveyard. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Name: Brain Gorgers
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 4/2
Description: When you cast Brain Gorgers, any player may sacrifice a creature. If a player does, counter Brain Gorgers. Madness 1B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Brain Maggot
Cost: 1B
Type: Enchantment Creature - Insect
Pow/Tgh: 1/1
Description: When Brain Maggot enters the battlefield, target opponent reveals his or her hand and you choose a nonland card from it. Exile that card until Brain Maggot leaves the battlefield.

Name: Brain Pry
Cost: 1B
Type: Sorcery
Description: Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

Name: Brain Weevil
Cost: 3B
Type: Creature - Insect
Pow/Tgh: 1/1
Description: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice Brain Weevil: Target player discards two cards. Activate this ability only any time you could cast a sorcery.

Name: Brain in a Jar
Cost: 2
Type: Artifact
Description: 1, TAP: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery card with converted mana cost equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost. 3, TAP, Remove X charge counters from Brain in a Jar: Scry X.

Name: Brainbite
Cost: 2UB
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card.

Name: Braingeyser
Cost: XUU
Type: Sorcery
Description: Target player draws X cards.

Name: Brainspoil
Cost: 3BB
Type: Sorcery
Description: Destroy target creature that isn't enchanted. It can't be regenerated. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Brainstorm
Cost: U
Type: Instant
Description: Draw three cards, then put two cards from your hand on top of your library in any order.

Name: Brainwash
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack unless its controller pays 3.

Name: Bramble Creeper
Cost: 4G
Type: Creature - Elemental
Pow/Tgh: 0/3
Description: Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

Name: Bramble Elemental
Cost: 3GG
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: Whenever an Aura becomes attached to Bramble Elemental, put two 1/1 green Saproling creature tokens onto the battlefield.

Name: Bramblecrush
Cost: 2GG
Type: Sorcery
Description: Destroy target noncreature permanent.

Name: Bramblesnap
Cost: 1G
Type: Creature - Elemental
Pow/Tgh: 1/1
Description: Trample Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.

Name: Bramblewood Paragon
Cost: 1G
Type: Creature - Elf Warrior
Pow/Tgh: 2/2
Description: Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.

Name: Branching Bolt
Cost: 1RG
Type: Instant
Description: Choose one or both - - Branching Bolt deals 3 damage to target creature with flying. - Branching Bolt deals 3 damage to target creature without flying.

Name: Branchsnap Lorian
Cost: 1GG
Type: Creature - Beast
Pow/Tgh: 4/1
Description: Trample Morph G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Brand
Cost: R
Type: Instant
Description: Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling 2 (2, Discard this card: Draw a card.)

Name: Brand of Ill Omen
Cost: 3R
Type: Enchantment - Aura
Description: Enchant creature Cumulative upkeep R (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted creature's controller can't cast creature spells.

Name: Branded Brawlers
Cost: R
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.

Name: Branded Howler
Cost:
Type: Creature - Werewolf
Pow/Tgh: 4/4
Description: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

Name: Branded Howler
Cost:
Type: Creature - Werewolf
Pow/Tgh: 4/4
Description: At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

Name: Brass Gnat
Cost: 1
Type: Artifact Creature - Insect
Pow/Tgh: 1/1
Description: Flying Brass Gnat doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Gnat.

Name: Brass Herald
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 2/2
Description: As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1.

Name: Brass Man
Cost: 1
Type: Artifact Creature - Construct
Pow/Tgh: 1/3
Description: Brass Man doesn't untap during your untap step. At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man.

Name: Brass Secretary
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/1
Description: 2, Sacrifice Brass Secretary: Draw a card.

Name: Brass Squire
Cost: 3
Type: Artifact Creature - Myr
Pow/Tgh: 1/3
Description: TAP: Attach target Equipment you control to target creature you control.

Name: Brass-Talon Chimera
Cost: 4
Type: Artifact Creature - Chimera
Pow/Tgh: 2/2
Description: First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect lasts indefinitely.)

Name: Brassclaw Orcs
Cost: 2R
Type: Creature - Orc
Pow/Tgh: 3/2
Description: Brassclaw Orcs can't block creatures with power 2 or greater.

Name: Bravado
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 for each other creature you control.

Name: Brave the Elements
Cost: W
Type: Instant
Description: Choose a color. White creatures you control gain protection from the chosen color until end of turn.

Name: Brave the Sands
Cost: 1W
Type: Enchantment
Description: Creatures you control have vigilance. Each creature you control can block an additional creature each combat.

Name: Brawl
Cost: 3RR
Type: Instant
Description: Until end of turn, all creatures gain "TAP: This creature deals damage equal to its power to target creature."

Name: Brawler's Plate
Cost: 3
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Name: Brawn
Cost: 3G
Type: Creature - Incarnation
Pow/Tgh: 3/3
Description: Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.

Name: Brazen Wolves
Cost: 2R
Type: Creature - Wolf
Pow/Tgh: 2/3
Description: Whenever Brazen Wolves attacks, it gets +2/+0 until end of turn.

Name: Breach
Cost: 2B
Type: Instant
Description: Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Breaching Hippocamp
Cost: 3U
Type: Creature - Horse Fish
Pow/Tgh: 3/2
Description: Flash (You may cast this spell any time you could cast an instant.) When Breaching Hippocamp enters the battlefield, untap another target creature you control.

Name: Breaching Leviathan
Cost: 7UU
Type: Creature - Leviathan
Pow/Tgh: 9/9
Description: When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

Name: Break Asunder
Cost: 2GG
Type: Sorcery
Description: Destroy target artifact or enchantment. Cycling 2 (2, Discard this card: Draw a card.)

Name: Break Open
Cost: 1R
Type: Instant
Description: Turn target face-down creature an opponent controls face up.

Name: Break Through the Line
Cost: 1R
Type: Enchantment
Description: R: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.

Name: Break of Day
Cost: 1W
Type: Instant
Description: Creatures you control get +1/+1 until end of turn. Fateful hour - If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Name: Breaker of Armies
Cost: 8
Type: Creature - Eldrazi
Pow/Tgh: 10/8
Description: All creatures able to block Breaker of Armies do so.

Name: Breaking Point
Cost: 1RR
Type: Sorcery
Description: Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.

Name: Breaking Wave
Cost: 2UU
Type: Sorcery
Description: You may cast Breaking Wave as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.) Simultaneously untap all tapped creatures and tap all untapped creatures.

Name: Breakneck Rider
Cost: 1RR
Type: Creature - Human Scout Werewolf
Pow/Tgh: 3/3
Description: At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Name: Breakneck Rider
Cost: 1RR
Type: Creature - Human Scout Werewolf
Pow/Tgh: 3/3
Description: At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Name: Breakthrough
Cost: XU
Type: Sorcery
Description: Draw four cards, then choose X cards in your hand and discard the rest.

Name: Breath of Darigaaz
Cost: 1R
Type: Sorcery
Description: Kicker 2 (You may pay an additional 2 as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

Name: Breath of Dreams
Cost: 2UU
Type: Enchantment
Description: Cumulative upkeep U (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Green creatures have "Cumulative upkeep 1."

Name: Breath of Fury
Cost: 2RR
Type: Enchantment - Aura
Description: Enchant creature you control When enchanted creature deals combat damage to a player, sacrifice it and attach Breath of Fury to a creature you control. If you do, untap all creatures you control and after this phase, there is an additional combat phase.

Name: Breath of Life
Cost: 3W
Type: Sorcery
Description: Return target creature card from your graveyard to the battlefield.

Name: Breath of Malfegor
Cost: 3BR
Type: Instant
Description: Breath of Malfegor deals 5 damage to each opponent.

Name: Breathstealer
Cost: 2B
Type: Creature - Nightstalker
Pow/Tgh: 2/2
Description: B: Breathstealer gets +1/-1 until end of turn.

Name: Breathstealer's Crypt
Cost: 2UB
Type: Enchantment
Description: If a player would draw a card, instead he or she draws a card and reveals it. If it's a creature card, that player discards it unless he or she pays 3 life.

Name: Bred for the Hunt
Cost: 1GU
Type: Enchantment
Description: Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Name: Breeding Pit
Cost: 3B
Type: Enchantment
Description: At the beginning of your upkeep, sacrifice Breeding Pit unless you pay BB. At the beginning of your end step, put a 0/1 black Thrull creature token onto the battlefield.

Name: Breeding Pool
Cost:
Type: Land - Forest Island
Description: (TAP: Add G or U to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped.

Name: Breezekeeper
Cost: 3U
Type: Creature - Djinn
Pow/Tgh: 4/4
Description: Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Name: Briar Patch
Cost: 1GG
Type: Enchantment
Description: Whenever a creature attacks you, it gets -1/-0 until end of turn.

Name: Briar Shield
Cost: G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1. Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.

Name: Briarberry Cohort
Cost: 1U
Type: Creature - Faerie Soldier
Pow/Tgh: 1/1
Description: Flying Briarberry Cohort gets +1/+1 as long as you control another blue creature.

Name: Briarbridge Patrol
Cost: 3G
Type: Creature - Human Warrior
Pow/Tgh: 3/3
Description: Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.") At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.

Name: Briarhorn
Cost: 3G
Type: Creature - Elemental
Pow/Tgh: 3/3
Description: Flash When Briarhorn enters the battlefield, target creature gets +3/+3 until end of turn. Evoke 1G (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Name: Briarknit Kami
Cost: 3GG
Type: Creature - Spirit
Pow/Tgh: 3/3
Description: Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.

Name: Briarpack Alpha
Cost: 3G
Type: Creature - Wolf
Pow/Tgh: 3/3
Description: Flash (You may cast this spell any time you could cast an instant.) When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Name: Briber's Purse
Cost: X
Type: Artifact
Description: Briber's Purse enters the battlefield with X gem counters on it. 1, TAP, Remove a gem counter from Briber's Purse: Target creature can't attack or block this turn.

Name: Bribery
Cost: 3UU
Type: Sorcery
Description: Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.

Name: Bridge from Below
Cost: BBB
Type: Enchantment
Description: Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, put a 2/2 black Zombie creature token onto the battlefield. When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Name: Brightflame
Cost: XRRWW
Type: Sorcery
Description: Radiance - Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.

Name: Brighthearth Banneret
Cost: 1R
Type: Creature - Elemental Warrior
Pow/Tgh: 1/1
Description: Elemental spells and Warrior spells you cast cost 1 less to cast. Reinforce 1-1R (1R, Discard this card: Put a +1/+1 counter on target creature.)

Name: Brightstone Ritual
Cost: R
Type: Instant
Description: Add R to your mana pool for each Goblin on the battlefield.

Name: Brigid, Hero of Kinsbaile
Cost: 2WW
Type: Legendary Creature - Kithkin Archer
Pow/Tgh: 2/3
Description: First strike TAP: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

Name: Brilliant Halo
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.

Name: Brilliant Plan
Cost: 4U
Type: Sorcery
Description: Draw three cards.

Name: Brilliant Spectrum
Cost: 3U
Type: Sorcery
Description: Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

Name: Brilliant Ultimatum
Cost: WWUUUBB
Type: Sorcery
Description: Exile the top five cards of your library. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Name: Brimaz, King of Oreskos
Cost: 1WW
Type: Legendary Creature - Cat Soldier
Pow/Tgh: 3/4
Description: Vigilance Whenever Brimaz, King of Oreskos attacks, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield attacking. Whenever Brimaz blocks a creature, put a 1/1 white Cat Soldier creature token with vigilance onto the battlefield blocking that creature.

Name: Brimstone Dragon
Cost: 6RR
Type: Creature - Dragon
Pow/Tgh: 6/6
Description: Flying, haste

Name: Brimstone Mage
Cost: 2R
Type: Creature - Human Shaman
Pow/Tgh: 2/2
Description: Level up 3R (3R: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/3 TAP: Brimstone Mage deals 1 damage to target creature or player. LEVEL 3+ 2/4 TAP: Brimstone Mage deals 3 damage to target creature or player.

Name: Brimstone Volley
Cost: 2R
Type: Instant
Description: Brimstone Volley deals 3 damage to target creature or player. Morbid - Brimstone Volley deals 5 damage to that creature or player instead if a creature died this turn.

Name: Brindle Boar
Cost: 2G
Type: Creature - Boar
Pow/Tgh: 2/2
Description: Sacrifice Brindle Boar: You gain 4 life.

Name: Brindle Shoat
Cost: 1G
Type: Creature - Boar
Pow/Tgh: 1/1
Description: When Brindle Shoat dies, put a 3/3 green Boar creature token onto the battlefield.

Name: Brine Elemental
Cost: 4UU
Type: Creature - Elemental
Pow/Tgh: 5/4
Description: Morph 5UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Brine Elemental is turned face up, each opponent skips his or her next untap step.

Name: Brine Hag
Cost: 2UU
Type: Creature - Hag
Pow/Tgh: 2/2
Description: When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2. (This effect lasts indefinitely.)

Name: Brine Seer
Cost: 3U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: 2U, TAP: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Name: Brine Shaman
Cost: 1B
Type: Creature - Human Cleric Shaman
Pow/Tgh: 1/1
Description: TAP, Sacrifice a creature: Target creature gets +2/+2 until end of turn. 1UU, Sacrifice a creature: Counter target creature spell.

Name: Bring Low
Cost: 3R
Type: Instant
Description: Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

Name: Bring to Light
Cost: 3GU
Type: Sorcery
Description: Converge - Search your library for a creature, instant, or sorcery card with converted mana cost less than or equal to the number of colors of mana spent to cast Bring to Light, exile that card, then shuffle your library. You may cast that card without paying its mana cost.

Name: Bringer of the Black Dawn
Cost: 7BB
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

Name: Bringer of the Blue Dawn
Cost: 7UU
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards.

Name: Bringer of the Green Dawn
Cost: 7GG
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token onto the battlefield.

Name: Bringer of the Red Dawn
Cost: 7RR
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Name: Bringer of the White Dawn
Cost: 7WW
Type: Creature - Bringer
Pow/Tgh: 5/5
Description: You may pay WUBRG rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.

Name: Brink of Disaster
Cost: 2BB
Type: Enchantment - Aura
Description: Enchant creature or land When enchanted permanent becomes tapped, destroy it.

Name: Brink of Madness
Cost: 2BB
Type: Enchantment
Description: At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness and target opponent discards his or her hand.

Name: Brion Stoutarm
Cost: 2RW
Type: Legendary Creature - Giant Warrior
Pow/Tgh: 4/4
Description: Lifelink R, TAP, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

Name: Brisela, Voice of Nightmares
Cost:
Type: Legendary Creature - Eldrazi Angel
Pow/Tgh: 9/10
Description: Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less.

Name: Brisela, Voice of Nightmares
Cost:
Type: Legendary Creature - Eldrazi Angel
Pow/Tgh: 9/10
Description: Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less.

Name: Brisela, Voice of Nightmares
Cost:
Type: Legendary Creature - Eldrazi Angel
Pow/Tgh: 9/10
Description: Flying, first strike, vigilance, lifelink Your opponents can't cast spells with converted mana cost 3 or less.

Name: Brittle Effigy
Cost: 1
Type: Artifact
Description: 4, TAP, Exile Brittle Effigy: Exile target creature.

Name: Broken Ambitions
Cost: XU
Type: Instant
Description: Counter target spell unless its controller pays X. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Broken Concentration
Cost: 1UU
Type: Instant
Description: Counter target spell. Madness 3U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Broken Dam
Cost: U
Type: Sorcery
Description: Tap one or two target creatures without horsemanship.

Name: Broken Fall
Cost: 2G
Type: Enchantment
Description: Return Broken Fall to its owner's hand: Regenerate target creature.

Name: Broken Visage
Cost: 4B
Type: Instant
Description: Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.

Name: Brontotherium
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 5/3
Description: Trample Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Name: Bronze Bombshell
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 4/1
Description: When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to him or her.

Name: Bronze Horse
Cost: 7
Type: Artifact Creature - Horse
Pow/Tgh: 4/4
Description: Trample As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

Name: Bronze Sable
Cost: 2
Type: Artifact Creature - Sable
Pow/Tgh: 2/1
Description:

Name: Bronzebeak Moa
Cost: 2GW
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.

Name: Brood Birthing
Cost: 1R
Type: Sorcery
Description: If you control an Eldrazi Spawn, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool." Otherwise, put one of those tokens onto the battlefield.

Name: Brood Butcher
Cost: 3BG
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/3
Description: Devoid (This card has no color.) When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool." BG, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

Name: Brood Keeper
Cost: 3R
Type: Creature - Human Shaman
Pow/Tgh: 2/3
Description: Whenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "R: This creature gets +1/+0 until end of turn."

Name: Brood Monitor
Cost: 4GG
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/3
Description: Devoid (This card has no color.) When Brood Monitor enters the battlefield, put three 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Brood Sliver
Cost: 4G
Type: Creature - Sliver
Pow/Tgh: 3/3
Description: Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token onto the battlefield.

Name: Brood of Cockroaches
Cost: 1B
Type: Creature - Insect
Pow/Tgh: 1/1
Description: When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.

Name: Broodbirth Viper
Cost: 4U
Type: Creature - Snake
Pow/Tgh: 3/3
Description: Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.) Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

Name: Broodhatch Nantuko
Cost: 1G
Type: Creature - Insect Druid
Pow/Tgh: 1/1
Description: Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. Morph 2G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Broodhunter Wurm
Cost: 3G
Type: Creature - Wurm
Pow/Tgh: 4/3
Description:

Name: Brooding Saurian
Cost: 2GG
Type: Creature - Lizard
Pow/Tgh: 4/4
Description: At the beginning of each end step, each player gains control of all nontoken permanents he or she owns.

Name: Broodmate Dragon
Cost: 3BRG
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying When Broodmate Dragon enters the battlefield, put a 4/4 red Dragon creature token with flying onto the battlefield.

Name: Broodstar
Cost: 8UU
Type: Creature - Beast
Pow/Tgh: */*
Description: Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) Flying Broodstar's power and toughness are each equal to the number of artifacts you control.

Name: Broodwarden
Cost: 3GG
Type: Creature - Eldrazi Drone
Pow/Tgh: 4/4
Description: Eldrazi Spawn creatures you control get +2/+1.

Name: Brothers Yamazaki
Cost: 2R
Type: Legendary Creature - Human Samurai
Pow/Tgh: 2/1
Description: Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them. Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

Name: Brothers of Fire
Cost: 1RR
Type: Creature - Human Shaman
Pow/Tgh: 2/2
Description: 1RR: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.

Name: Browbeat
Cost: 2R
Type: Sorcery
Description: Any player may have Browbeat deal 5 damage to him or her. If no one does, target player draws three cards.

Name: Brown Ouphe
Cost: G
Type: Creature - Ouphe
Pow/Tgh: 1/1
Description: 1G, TAP: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)

Name: Browse
Cost: 2UU
Type: Enchantment
Description: 2UU: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Name: Bruna, Light of Alabaster
Cost: 3WWU
Type: Legendary Creature - Angel
Pow/Tgh: 5/5
Description: Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.

Name: Bruna, the Fading Light
Cost: 5WW
Type: Legendary Creature - Angel Horror
Pow/Tgh: 5/7
Description: When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Name: Bruna, the Fading Light
Cost: 5WW
Type: Legendary Creature - Angel Horror
Pow/Tgh: 5/7
Description: When you cast Bruna, the Fading Light, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)

Name: Brush with Death
Cost: 2B
Type: Sorcery
Description: Buyback 2BB (You may pay an additional 2BB as you cast this spell. If you do, put this card into your hand as it resolves.) Target opponent loses 2 life. You gain 2 life.

Name: Brushland
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add G or W to your mana pool. Brushland deals 1 damage to you.

Name: Brushstrider
Cost: 1G
Type: Creature - Beast
Pow/Tgh: 3/1
Description: Vigilance

Name: Brushwagg
Cost: 1GG
Type: Creature - Brushwagg
Pow/Tgh: 3/2
Description: Whenever Brushwagg blocks or becomes blocked, it gets -2/+2 until end of turn.

Name: Brutal Deceiver
Cost: 2R
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.

Name: Brutal Expulsion
Cost: 2UR
Type: Instant
Description: Devoid (This card has no color.) Choose one or both - - Return target spell or creature to its owner's hand. - Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

Name: Brutal Hordechief
Cost: 3B
Type: Creature - Orc Warrior
Pow/Tgh: 3/3
Description: Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life. 3(0)(0): Creatures your opponents control block this turn if able, and you choose how those creatures block.

Name: Brutal Nightstalker
Cost: 3BB
Type: Creature - Nightstalker
Pow/Tgh: 3/2
Description: When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card.

Name: Brutal Suppression
Cost: R
Type: Enchantment
Description: Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

Name: Brutalizer Exarch
Cost: 5G
Type: Creature - Cleric
Pow/Tgh: 3/3
Description: When Brutalizer Exarch enters the battlefield, choose one - - Search your library for a creature card, reveal it, then shuffle your library and put that card on top of it. - Put target noncreature permanent on the bottom of its owner's library.

Name: Brute Force
Cost: R
Type: Instant
Description: Target creature gets +3/+3 until end of turn.

Name: Brute Strength
Cost: 1R
Type: Instant
Description: Target creature gets +3/+1 and gains trample until end of turn.

Name: Bubble Matrix
Cost: 4
Type: Artifact
Description: Prevent all damage that would be dealt to creatures.

Name: Bubbling Beebles
Cost: 4U
Type: Creature - Beeble
Pow/Tgh: 3/3
Description: Bubbling Beebles can't be blocked as long as defending player controls an enchantment.

Name: Bubbling Cauldron
Cost: 2
Type: Artifact
Description: 1, TAP, Sacrifice a creature: You gain 4 life. 1, TAP, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Name: Bubbling Muck
Cost: B
Type: Sorcery
Description: Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool (in addition to the mana the land produces).

Name: Builder's Bane
Cost: XXR
Type: Sorcery
Description: Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts he or she controlled put into a graveyard this way.

Name: Builder's Blessing
Cost: 3W
Type: Enchantment
Description: Untapped creatures you control get +0/+2.

Name: Bull Aurochs
Cost: 1G
Type: Creature - Aurochs
Pow/Tgh: 2/1
Description: Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

Name: Bull Cerodon
Cost: 4RW
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Vigilance, haste

Name: Bull Elephant
Cost: 3G
Type: Creature - Elephant
Pow/Tgh: 4/4
Description: When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.

Name: Bull Hippo
Cost: 3G
Type: Creature - Hippo
Pow/Tgh: 3/3
Description: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Name: Bull Rush
Cost: R
Type: Instant
Description: Target creature gets +2/+0 until end of turn.

Name: Bullwhip
Cost: 4
Type: Artifact
Description: 2, TAP: Bullwhip deals 1 damage to target creature. That creature attacks this turn if able.

Name: Bulwark
Cost: 3RR
Type: Enchantment
Description: At the beginning of your upkeep, Bulwark deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.

Name: Bump in the Night
Cost: B
Type: Sorcery
Description: Target opponent loses 3 life. Flashback 5R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Buoyancy
Cost: 1U
Type: Enchantment - Aura
Description: Flash Enchant creature Enchanted creature has flying.

Name: Burden of Greed
Cost: 3B
Type: Instant
Description: Target player loses 1 life for each tapped artifact he or she controls.

Name: Burden of Guilt
Cost: W
Type: Enchantment - Aura
Description: Enchant creature 1: Tap enchanted creature.

Name: Burgeoning
Cost: G
Type: Enchantment
Description: Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.

Name: Buried Alive
Cost: 2B
Type: Sorcery
Description: Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Name: Buried Ruin
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 2, TAP, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

Name: Burn
Cost: 1R
Type: Instant
Description: Burn deals 2 damage to target creature or player. Fuse (You may cast one or both halves of this card from your hand.)

Name: Burn
Cost: 1R
Type: Instant
Description: Burn deals 2 damage to target creature or player. Fuse (You may cast one or both halves of this card from your hand.)

Name: Burn Away
Cost: 4R
Type: Instant
Description: Burn Away deals 6 damage to target creature. When that creature dies this turn, exile all cards from its controller's graveyard.

Name: Burn Trail
Cost: 3R
Type: Sorcery
Description: Burn Trail deals 3 damage to target creature or player. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Burn at the Stake
Cost: 2RRR
Type: Sorcery
Description: As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped this way.

Name: Burn from Within
Cost: XR
Type: Sorcery
Description: Burn from Within deals X damage to target creature or player. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Name: Burn the Impure
Cost: 1R
Type: Instant
Description: Burn the Impure deals 3 damage to target creature. If that creature has infect, Burn the Impure deals 3 damage to that creature's controller.

Name: Burning Anger
Cost: 4R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "TAP: This creature deals damage equal to its power to target creature or player."

Name: Burning Cloak
Cost: R
Type: Sorcery
Description: Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.

Name: Burning Earth
Cost: 3R
Type: Enchantment
Description: Whenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player.

Name: Burning Fields
Cost: 4R
Type: Sorcery
Description: Burning Fields deals 5 damage to target opponent.

Name: Burning Inquiry
Cost: R
Type: Sorcery
Description: Each player draws three cards, then discards three cards at random.

Name: Burning Oil
Cost: 1R
Type: Instant
Description: Burning Oil deals 3 damage to target attacking or blocking creature. Flashback 3W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Burning Palm Efreet
Cost: 2RR
Type: Creature - Efreet
Pow/Tgh: 2/2
Description: 1RR: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn.

Name: Burning Sands
Cost: 3RR
Type: Enchantment
Description: Whenever a creature dies, that creature's controller sacrifices a land.

Name: Burning Shield Askari
Cost: 2R
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) RR: Burning Shield Askari gains first strike until end of turn.

Name: Burning Vengeance
Cost: 2R
Type: Enchantment
Description: Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player.

Name: Burning Wish
Cost: 1R
Type: Sorcery
Description: You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.

Name: Burning of Xinye
Cost: 4RR
Type: Sorcery
Description: You destroy four lands you control, then target opponent destroys four lands he or she controls. Then Burning of Xinye deals 4 damage to each creature.

Name: Burning-Eye Zubera
Cost: 2RR
Type: Creature - Zubera Spirit
Pow/Tgh: 3/3
Description: When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to target creature or player.

Name: Burning-Tree Bloodscale
Cost: 2RG
Type: Creature - Viashino Berserker
Pow/Tgh: 2/2
Description: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) 2R: Target creature can't block Burning-Tree Bloodscale this turn. 2G: Target creature blocks Burning-Tree Bloodscale this turn if able.

Name: Burning-Tree Emissary
Cost: (0)(0)
Type: Creature - Human Shaman
Pow/Tgh: 2/2
Description: When Burning-Tree Emissary enters the battlefield, add RG to your mana pool.

Name: Burning-Tree Shaman
Cost: 1RG
Type: Creature - Centaur Shaman
Pow/Tgh: 3/4
Description: Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.

Name: Burnished Hart
Cost: 3
Type: Artifact Creature - Elk
Pow/Tgh: 2/2
Description: 3, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Name: Burnout
Cost: 1R
Type: Instant
Description: Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.

Name: Burnt Offering
Cost: B
Type: Instant
Description: As an additional cost to cast Burnt Offering, sacrifice a creature. Add X mana in any combination of B and/or R to your mana pool, where X is the sacrificed creature's converted mana cost.

Name: Burr Grafter
Cost: 3G
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn. Soulshift 3 (When this creature dies, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

Name: Burrenton Bombardier
Cost: 2W
Type: Creature - Kithkin Soldier
Pow/Tgh: 2/2
Description: Flying Reinforce 2-2W (2W, Discard this card: Put two +1/+1 counters on target creature.)

Name: Burrenton Forge-Tender
Cost: W
Type: Creature - Kithkin Wizard
Pow/Tgh: 1/1
Description: Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

Name: Burrenton Shield-Bearers
Cost: 4W
Type: Creature - Kithkin Soldier
Pow/Tgh: 3/3
Description: Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.

Name: Burrowing
Cost: R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Name: Burst Lightning
Cost: R
Type: Instant
Description: Kicker 4 (You may pay an additional 4 as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.

Name: Burst of Energy
Cost: W
Type: Instant
Description: Untap target permanent.

Name: Burst of Speed
Cost: R
Type: Sorcery
Description: Creatures you control gain haste until end of turn. (They can attack and TAP even if they just came under your control.)

Name: Burst of Strength
Cost: G
Type: Instant
Description: Put a +1/+1 counter on target creature and untap it.

Name: Bust
Cost: 5R
Type: Sorcery
Description: Destroy all lands.

Name: Bust
Cost: 5R
Type: Sorcery
Description: Destroy all lands.

Name: Butcher Ghoul
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 1/1
Description: Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Name: Butcher Orgg
Cost: 4RRR
Type: Creature - Orgg
Pow/Tgh: 6/6
Description: You may assign Butcher Orgg's combat damage divided as you choose among defending player and/or any number of creatures he or she controls.

Name: Butcher of Malakir
Cost: 5BB
Type: Creature - Vampire Warrior
Pow/Tgh: 5/4
Description: Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

Name: Butcher of the Horde
Cost: 1RWB
Type: Creature - Demon
Pow/Tgh: 5/4
Description: Flying Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

Name: Butcher's Cleaver
Cost: 3
Type: Artifact - Equipment
Description: Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 3

Name: Butcher's Glee
Cost: 2B
Type: Instant
Description: Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Name: Bygone Bishop
Cost: 2W
Type: Creature - Spirit Cleric
Pow/Tgh: 2/3
Description: Flying Whenever you cast a creature spell with converted mana cost 3 or less, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Byway Courier
Cost: 2G
Type: Creature - Human Scout
Pow/Tgh: 3/2
Description: When Byway Courier dies, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Cabal Archon
Cost: 2B
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

Name: Cabal Coffers
Cost:
Type: Land
Description: 2, TAP: Add B to your mana pool for each Swamp you control.

Name: Cabal Conditioning
Cost: 6B
Type: Sorcery
Description: Any number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control.

Name: Cabal Executioner
Cost: 2BB
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Cabal Inquisitor
Cost: 1B
Type: Creature - Human Minion
Pow/Tgh: 1/1
Description: Threshold - 1B, TAP, Exile two cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery, and only if seven or more cards are in your graveyard.

Name: Cabal Interrogator
Cost: 1B
Type: Creature - Zombie Wizard
Pow/Tgh: 1/1
Description: XB, TAP: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Activate this ability only any time you could cast a sorcery.

Name: Cabal Patriarch
Cost: 3BBB
Type: Legendary Creature - Human Wizard
Pow/Tgh: 5/5
Description: 2B, Sacrifice a creature: Target creature gets -2/-2 until end of turn. 2B, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.

Name: Cabal Pit
Cost:
Type: Land
Description: TAP: Add B to your mana pool. Cabal Pit deals 1 damage to you. Threshold - B, TAP, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Name: Cabal Ritual
Cost: 1B
Type: Instant
Description: Add BBB to your mana pool. Threshold - Add BBBBB to your mana pool instead if seven or more cards are in your graveyard.

Name: Cabal Shrine
Cost: 1BB
Type: Enchantment
Description: Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.

Name: Cabal Slaver
Cost: 2B
Type: Creature - Human Cleric
Pow/Tgh: 2/1
Description: Whenever a Goblin deals combat damage to a player, that player discards a card.

Name: Cabal Surgeon
Cost: 2BB
Type: Creature - Human Minion
Pow/Tgh: 2/1
Description: 2BB, TAP, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.

Name: Cabal Therapy
Cost: B
Type: Sorcery
Description: Name a nonland card. Target player reveals his or her hand and discards all cards with that name. Flashback-Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Cabal Torturer
Cost: 1BB
Type: Creature - Human Minion
Pow/Tgh: 1/1
Description: B, TAP: Target creature gets -1/-1 until end of turn. Threshold - 3BB, TAP: Target creature gets -2/-2 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Name: Cabal Trainee
Cost: B
Type: Creature - Human Minion
Pow/Tgh: 1/1
Description: Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.

Name: Cache Raiders
Cost: 3UU
Type: Creature - Merfolk Rogue
Pow/Tgh: 4/4
Description: At the beginning of your upkeep, return a permanent you control to its owner's hand.

Name: Cached Defenses
Cost: 2G
Type: Sorcery
Description: Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

Name: Cackling Counterpart
Cost: 1UU
Type: Instant
Description: Put a token onto the battlefield that's a copy of target creature you control. Flashback 5UU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Cackling Fiend
Cost: 2BB
Type: Creature - Zombie
Pow/Tgh: 2/1
Description: When Cackling Fiend enters the battlefield, each opponent discards a card.

Name: Cackling Flames
Cost: 3R
Type: Instant
Description: Cackling Flames deals 3 damage to target creature or player. Hellbent - Cackling Flames deals 5 damage to that creature or player instead if you have no cards in hand.

Name: Cackling Imp
Cost: 2BB
Type: Creature - Imp
Pow/Tgh: 2/2
Description: Flying TAP: Target player loses 1 life.

Name: Cackling Witch
Cost: 1B
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: XB, TAP, Discard a card: Target creature gets +X/+0 until end of turn.

Name: Cadaver Imp
Cost: 1BB
Type: Creature - Imp
Pow/Tgh: 1/1
Description: Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.

Name: Cadaverous Bloom
Cost: 3BG
Type: Enchantment
Description: Exile a card from your hand: Add BB or GG to your mana pool.

Name: Cadaverous Knight
Cost: 2B
Type: Creature - Zombie Knight
Pow/Tgh: 2/2
Description: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1BB: Regenerate Cadaverous Knight.

Name: Cage of Hands
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack or block. 1W: Return Cage of Hands to its owner's hand.

Name: Caged Sun
Cost: 6
Type: Artifact
Description: As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability adds one or more mana of the chosen color to your mana pool, add one additional mana of that color to your mana pool.

Name: Cagemail
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 and can't attack.

Name: Cairn Wanderer
Cost: 4B
Type: Creature - Shapeshifter
Pow/Tgh: 4/4
Description: Changeling (This card is every creature type.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

Name: Calciderm
Cost: 2WW
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Name: Calciform Pools
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Put a storage counter on Calciform Pools. 1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool.

Name: Calcite Snapper
Cost: 1UU
Type: Creature - Turtle
Pow/Tgh: 1/4
Description: Shroud (This creature can't be the target of spells or abilities.) Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Name: Calculated Dismissal
Cost: 2U
Type: Instant
Description: Counter target spell unless its controller pays 3. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Caldera Hellion
Cost: 3RR
Type: Creature - Hellion
Pow/Tgh: 3/3
Description: Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.) When Caldera Hellion enters the battlefield, it deals 3 damage to each creature.

Name: Caldera Kavu
Cost: 2R
Type: Creature - Kavu
Pow/Tgh: 2/2
Description: 1B: Caldera Kavu gets +1/+1 until end of turn. G: Caldera Kavu becomes the color of your choice until end of turn.

Name: Caldera Lake
Cost:
Type: Land
Description: Caldera Lake enters the battlefield tapped. TAP: Add C to your mana pool. TAP: Add U or R to your mana pool. Caldera Lake deals 1 damage to you.

Name: Call
Cost: 4WU
Type: Sorcery
Description: Put four 1/1 white Bird creature tokens with flying onto the battlefield. Fuse (You may cast one or both halves of this card from your hand.)

Name: Call
Cost: 4WU
Type: Sorcery
Description: Put four 1/1 white Bird creature tokens with flying onto the battlefield. Fuse (You may cast one or both halves of this card from your hand.)

Name: Call for Blood
Cost: 4B
Type: Instant - Arcane
Description: As an additional cost to cast Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

Name: Call of the Conclave
Cost: GW
Type: Sorcery
Description: Put a 3/3 green Centaur creature token onto the battlefield.

Name: Call of the Full Moon
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.) At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.

Name: Call of the Herd
Cost: 2G
Type: Sorcery
Description: Put a 3/3 green Elephant creature token onto the battlefield. Flashback 3G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Call of the Nightwing
Cost: 2UB
Type: Sorcery
Description: Put a 1/1 blue and black Horror creature token with flying onto the battlefield. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Name: Call of the Wild
Cost: 2GG
Type: Enchantment
Description: 2GG: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

Name: Call the Bloodline
Cost: 1B
Type: Enchantment
Description: 1, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.

Name: Call the Gatewatch
Cost: 2W
Type: Sorcery
Description: Search your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library.

Name: Call the Scions
Cost: 2G
Type: Sorcery
Description: Devoid (This card has no color.) Put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Call the Skybreaker
Cost: 5(0)(0)
Type: Sorcery
Description: Put a 5/5 blue and red Elemental creature token with flying onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Name: Call to Arms
Cost: 1W
Type: Enchantment
Description: As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

Name: Call to Glory
Cost: 1W
Type: Instant
Description: Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Name: Call to Heel
Cost: 1U
Type: Instant
Description: Return target creature to its owner's hand. Its controller draws a card.

Name: Call to Mind
Cost: 2U
Type: Sorcery
Description: Return target instant or sorcery card from your graveyard to your hand.

Name: Call to Serve
Cost: 1W
Type: Enchantment - Aura
Description: Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Name: Call to the Grave
Cost: 4B
Type: Enchantment
Description: At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Name: Call to the Kindred
Cost: 3U
Type: Enchantment - Aura
Description: Enchant creature At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Name: Call to the Netherworld
Cost: B
Type: Sorcery
Description: Return target black creature card from your graveyard to your hand. Madness 0 (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Caller of Gales
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: 1U, TAP: Target creature gains flying until end of turn.

Name: Caller of the Claw
Cost: 2G
Type: Creature - Elf
Pow/Tgh: 2/2
Description: Flash When Caller of the Claw enters the battlefield, put a 2/2 green Bear creature token onto the battlefield for each nontoken creature put into your graveyard from the battlefield this turn.

Name: Caller of the Hunt
Cost: 2G
Type: Creature - Human
Pow/Tgh: */*
Description: As an additional cost to cast Caller of the Hunt, choose a creature type. Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.

Name: Caller of the Pack
Cost: 5GG
Type: Creature - Beast
Pow/Tgh: 8/6
Description: Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the tokens at end of combat.)

Name: Callous Deceiver
Cost: 2U
Type: Creature - Spirit
Pow/Tgh: 1/3
Description: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.

Name: Callous Giant
Cost: 4RR
Type: Creature - Giant
Pow/Tgh: 4/4
Description: If a source would deal 3 or less damage to Callous Giant, prevent that damage.

Name: Callous Oppressor
Cost: 1UU
Type: Creature - Cephalid
Pow/Tgh: 1/2
Description: You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor enters the battlefield, an opponent chooses a creature type. TAP: Gain control of target creature that isn't of the chosen type for as long as Callous Oppressor remains tapped.

Name: Callow Jushi
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it. ---- Jaraku the Interloper Legendary Creature - Spirit 3/4 Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2.

Name: Calming Licid
Cost: 2W
Type: Creature - Licid
Pow/Tgh: 2/2
Description: W, TAP: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay W to end this effect. Enchanted creature can't attack.

Name: Calming Verse
Cost: 3G
Type: Sorcery
Description: Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.

Name: Caltrops
Cost: 3
Type: Artifact
Description: Whenever a creature attacks, Caltrops deals 1 damage to it.

Name: Camel
Cost: W
Type: Creature - Camel
Pow/Tgh: 0/1
Description: Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

Name: Camouflage
Cost: G
Type: Instant
Description: Cast Camouflage only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures he or she controls and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures he or she controls that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Name: Campaign of Vengeance
Cost: 3WB
Type: Enchantment
Description: Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

Name: Canal Dredger
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 1/5
Description: Draft Canal Dredger face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. TAP: Put target card from your graveyard on the bottom of your library.

Name: Cancel
Cost: 1UU
Type: Instant
Description: Counter target spell.

Name: Candelabra of Tawnos
Cost: 1
Type: Artifact
Description: X, TAP: Untap X target lands.

Name: Candles of Leng
Cost: 2
Type: Artifact
Description: 4, TAP: Reveal the top card of your library. If it has the same name as a card in your graveyard, put it into your graveyard. Otherwise, draw a card.

Name: Candles' Glow
Cost: 1W
Type: Instant - Arcane
Description: Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane 1W (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Canker Abomination
Cost: 2(0)(0)
Type: Creature - Treefolk Horror
Pow/Tgh: 6/6
Description: As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.

Name: Cankerous Thirst
Cost: 3(0)
Type: Instant
Description: If B was spent to cast Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to cast Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.)

Name: Cannibalize
Cost: 1B
Type: Sorcery
Description: Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.

Name: Canopy Claws
Cost: G
Type: Instant
Description: Target creature loses flying until end of turn. Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Canopy Cover
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponents control.

Name: Canopy Crawler
Cost: 3G
Type: Creature - Beast
Pow/Tgh: 2/2
Description: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Beast card you reveal in your hand.) TAP: Target creature gets +1/+1 until end of turn for each +1/+1 counter on Canopy Crawler.

Name: Canopy Dragon
Cost: 4GG
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Trample 1G: Canopy Dragon gains flying and loses trample until end of turn.

Name: Canopy Gorger
Cost: 4GG
Type: Creature - Wurm
Pow/Tgh: 6/5
Description:

Name: Canopy Spider
Cost: 1G
Type: Creature - Spider
Pow/Tgh: 1/3
Description: Reach (This creature can block creatures with flying.)

Name: Canopy Surge
Cost: 1G
Type: Sorcery
Description: Kicker 2 (You may pay an additional 2 as you cast this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.

Name: Canopy Vista
Cost:
Type: Land - Forest Plains
Description: (TAP: Add G or W to your mana pool.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

Name: Cantivore
Cost: 1WW
Type: Creature - Lhurgoyf
Pow/Tgh: */*
Description: Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.

Name: Canyon Drake
Cost: 2RR
Type: Creature - Drake
Pow/Tgh: 1/2
Description: Flying 1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.

Name: Canyon Lurkers
Cost: 4R
Type: Creature - Human Rogue
Pow/Tgh: 5/2
Description: Morph 3R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Canyon Minotaur
Cost: 3R
Type: Creature - Minotaur Warrior
Pow/Tgh: 3/3
Description:

Name: Canyon Wildcat
Cost: 1R
Type: Creature - Cat
Pow/Tgh: 2/1
Description: Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Name: Cao Cao, Lord of Wei
Cost: 3BB
Type: Legendary Creature - Human Soldier
Pow/Tgh: 3/3
Description: TAP: Target opponent discards two cards. Activate this ability only during your turn, before attackers are declared.

Name: Cao Ren, Wei Commander
Cost: 2BB
Type: Legendary Creature - Human Soldier Warrior
Pow/Tgh: 3/3
Description: Horsemanship (This creature can't be blocked except by creatures with horsemanship.) When Cao Ren, Wei Commander enters the battlefield, you lose 3 life.

Name: Capashen Knight
Cost: 1W
Type: Creature - Human Knight
Pow/Tgh: 1/1
Description: First strike (This creature deals combat damage before creatures without first strike.) 1W: Capashen Knight gets +1/+0 until end of turn.

Name: Capashen Standard
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1. 2, Sacrifice Capashen Standard: Draw a card.

Name: Capashen Templar
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: W: Capashen Templar gets +0/+1 until end of turn.

Name: Capashen Unicorn
Cost: 1W
Type: Creature - Unicorn
Pow/Tgh: 1/2
Description: 1W, TAP, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

Name: Capricious Efreet
Cost: 4RR
Type: Creature - Efreet
Pow/Tgh: 6/4
Description: At the beginning of your upkeep, choose target nonland permanent you control and up to two target nonland permanents you don't control. Destroy one of them at random.

Name: Capricious Sorcerer
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Capricious Sorcerer deals 1 damage to target creature or player. Activate this ability only during your turn, before attackers are declared.

Name: Capsize
Cost: 1UU
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Name: Captain Sisay
Cost: 2GW
Type: Legendary Creature - Human Soldier
Pow/Tgh: 2/2
Description: TAP: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.

Name: Captain of the Mists
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: Whenever another Human enters the battlefield under your control, untap Captain of the Mists. 1U, TAP: You may tap or untap target permanent.

Name: Captain of the Watch
Cost: 4WW
Type: Creature - Human Soldier
Pow/Tgh: 3/3
Description: Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.

Name: Captain's Call
Cost: 3W
Type: Sorcery
Description: Put three 1/1 white Soldier creature tokens onto the battlefield.

Name: Captain's Claws
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature gets +1/+0. Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking. Equip 1

Name: Captain's Maneuver
Cost: XRW
Type: Instant
Description: The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead.

Name: Captivating Glance
Cost: 2U
Type: Enchantment - Aura
Description: Enchant creature At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Name: Captivating Vampire
Cost: 1BB
Type: Creature - Vampire
Pow/Tgh: 2/2
Description: Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Name: Captive Flame
Cost: 2R
Type: Enchantment
Description: R: Target creature gets +1/+0 until end of turn.

Name: Capture of Jingzhou
Cost: 3UU
Type: Sorcery
Description: Take an extra turn after this one.

Name: Captured Sunlight
Cost: 2GW
Type: Sorcery
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You gain 4 life.

Name: Carapace
Cost: G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature.

Name: Carapace Forger
Cost: 1G
Type: Creature - Elf Artificer
Pow/Tgh: 2/2
Description: Metalcraft - Carapace Forger gets +2/+2 as long as you control three or more artifacts.

Name: Caravan Escort
Cost: W
Type: Creature - Human Knight
Pow/Tgh: 1/1
Description: Level up 2 (2: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike

Name: Caravan Hurda
Cost: 4W
Type: Creature - Giant
Pow/Tgh: 1/5
Description: Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Caravan Vigil
Cost: G
Type: Sorcery
Description: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Morbid - You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Name: Carbonize
Cost: 2R
Type: Instant
Description: Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

Name: Careful Consideration
Cost: 2UU
Type: Instant
Description: Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

Name: Careful Study
Cost: U
Type: Sorcery
Description: Draw two cards, then discard two cards.

Name: Caregiver
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: W, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: Caress of Phyrexia
Cost: 3BB
Type: Sorcery
Description: Target player draws three cards, loses 3 life, and gets three poison counters.

Name: Caribou Range
Cost: 2WW
Type: Enchantment - Aura
Description: Enchant land you control Enchanted land has "WW, TAP: Put a 0/1 white Caribou creature token onto the battlefield." Sacrifice a Caribou token: You gain 1 life.

Name: Carnage Altar
Cost: 2
Type: Artifact
Description: 3, Sacrifice a creature: Draw a card.

Name: Carnage Gladiator
Cost: 2BR
Type: Creature - Skeleton Warrior
Pow/Tgh: 4/2
Description: Whenever a creature blocks, that creature's controller loses 1 life. 1BR: Regenerate Carnage Gladiator.

Name: Carnage Wurm
Cost: 6G
Type: Creature - Wurm
Pow/Tgh: 6/6
Description: Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.) Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Name: Carnassid
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 5/4
Description: Trample 1G: Regenerate Carnassid.

Name: Carnifex Demon
Cost: 4BB
Type: Creature - Demon
Pow/Tgh: 6/6
Description: Flying Carnifex Demon enters the battlefield with two -1/-1 counters on it. B, Remove a -1/-1 counter from Carnifex Demon: Put a -1/-1 counter on each other creature.

Name: Carnival Hellsteed
Cost: 4BR
Type: Creature - Nightmare Horse
Pow/Tgh: 5/4
Description: First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Name: Carnival of Souls
Cost: 1B
Type: Enchantment
Description: Whenever a creature enters the battlefield, you lose 1 life and add B to your mana pool.

Name: Carnivorous Moss-Beast
Cost: 4GG
Type: Creature - Plant Elemental Beast
Pow/Tgh: 4/5
Description: 5GG: Put a +1/+1 counter on Carnivorous Moss-Beast.

Name: Carnivorous Plant
Cost: 3G
Type: Creature - Plant Wall
Pow/Tgh: 4/5
Description: Defender

Name: Carnophage
Cost: B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Name: Carom
Cost: 1W
Type: Instant
Description: The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.

Name: Carpet of Flowers
Cost: G
Type: Enchantment
Description: At the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

Name: Carrier Pigeons
Cost: 3W
Type: Creature - Bird
Pow/Tgh: 1/1
Description: Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Name: Carrier Thrall
Cost: 1B
Type: Creature - Vampire
Pow/Tgh: 2/1
Description: When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool."

Name: Carrion
Cost: 1BB
Type: Instant
Description: As an additional cost to cast Carrion, sacrifice a creature. Put X 0/1 black Insect creature tokens onto the battlefield, where X is the sacrificed creature's power.

Name: Carrion Ants
Cost: 2BB
Type: Creature - Insect
Pow/Tgh: 0/1
Description: 1: Carrion Ants gets +1/+1 until end of turn.

Name: Carrion Beetles
Cost: B
Type: Creature - Insect
Pow/Tgh: 1/1
Description: 2B, TAP: Exile up to three target cards from a single graveyard.

Name: Carrion Call
Cost: 3G
Type: Instant
Description: Put two 1/1 green Insect creature tokens with infect onto the battlefield. (They deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Carrion Crow
Cost: 2B
Type: Creature - Zombie Bird
Pow/Tgh: 2/2
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) Carrion Crow enters the battlefield tapped.

Name: Carrion Feeder
Cost: B
Type: Creature - Zombie
Pow/Tgh: 1/1
Description: Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Name: Carrion Howler
Cost: 3B
Type: Creature - Zombie Wolf
Pow/Tgh: 2/2
Description: Pay 1 life: Carrion Howler gets +2/-1 until end of turn.

Name: Carrion Rats
Cost: B
Type: Creature - Rat
Pow/Tgh: 2/1
Description: Whenever Carrion Rats attacks or blocks, any player may exile a card from his or her graveyard. If a player does, Carrion Rats assigns no combat damage this turn.

Name: Carrion Thrash
Cost: 2BRG
Type: Creature - Viashino Warrior
Pow/Tgh: 4/4
Description: When Carrion Thrash dies, you may pay 2. If you do, return another target creature card from your graveyard to your hand.

Name: Carrion Wall
Cost: 1BB
Type: Creature - Wall
Pow/Tgh: 3/2
Description: Defender (This creature can't attack.) 1B: Regenerate Carrion Wall.

Name: Carrion Wurm
Cost: 3BB
Type: Creature - Zombie Wurm
Pow/Tgh: 6/5
Description: Whenever Carrion Wurm attacks or blocks, any player may exile three cards from his or her graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.

Name: Carrionette
Cost: 1B
Type: Creature - Skeleton
Pow/Tgh: 1/1
Description: 2BB: Exile Carrionette and target creature unless that creature's controller pays 2. Activate this ability only if Carrionette is in your graveyard.

Name: Carry Away
Cost: UU
Type: Enchantment - Aura
Description: Enchant Equipment When Carry Away enters the battlefield, unattach enchanted Equipment. You control enchanted Equipment.

Name: Cartel Aristocrat
Cost: WB
Type: Creature - Human Advisor
Pow/Tgh: 2/2
Description: Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

Name: Cartographer
Cost: 2G
Type: Creature - Human
Pow/Tgh: 2/2
Description: When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.

Name: Carven Caryatid
Cost: 1GG
Type: Creature - Spirit
Pow/Tgh: 2/5
Description: Defender (This creature can't attack.) When Carven Caryatid enters the battlefield, draw a card.

Name: Cascade Bluffs
Cost:
Type: Land
Description: TAP: Add C to your mana pool. (0), TAP: Add UU, UR, or RR to your mana pool.

Name: Cast Through Time
Cost: 4UUU
Type: Enchantment
Description: Instant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

Name: Cast into Darkness
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -2/-0 and can't block.

Name: Castigate
Cost: WB
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

Name: Casting of Bones
Cost: 2B
Type: Enchantment - Aura
Description: Enchant creature When enchanted creature dies, draw three cards, then discard one of them.

Name: Castle
Cost: 3W
Type: Enchantment
Description: Untapped creatures you control get +0/+2.

Name: Castle Raptors
Cost: 4W
Type: Creature - Bird Soldier
Pow/Tgh: 3/3
Description: Flying As long as Castle Raptors is untapped, it gets +0/+2.

Name: Castle Sengir
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Add B to your mana pool. 2, TAP: Add U or R to your mana pool.

Name: Cat Burglar
Cost: 3B
Type: Creature - Kor Rogue Minion
Pow/Tgh: 2/2
Description: 2B, TAP: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Name: Cat Warriors
Cost: 1GG
Type: Creature - Cat Warrior
Pow/Tgh: 2/2
Description: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Name: Cataclysm
Cost: 2WW
Type: Sorcery
Description: Each player chooses from among the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Name: Catacomb Dragon
Cost: 4BB
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.

Name: Catacomb Sifter
Cost: 1BG
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/3
Description: Devoid (This card has no color.) When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool." Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Catacomb Slug
Cost: 4B
Type: Creature - Slug
Pow/Tgh: 2/6
Description:

Name: Catalog
Cost: 2U
Type: Instant
Description: Draw two cards, then discard a card.

Name: Catalyst Stone
Cost: 2
Type: Artifact
Description: Flashback costs you pay cost up to 2 less. Flashback costs your opponents pay cost 2 more.

Name: Catapult Master
Cost: 3WW
Type: Creature - Human Soldier
Pow/Tgh: 3/3
Description: Tap five untapped Soldiers you control: Exile target creature.

Name: Catapult Squad
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Name: Catastrophe
Cost: 4WW
Type: Sorcery
Description: Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Name: Cateran Brute
Cost: 2B
Type: Creature - Horror Mercenary
Pow/Tgh: 2/2
Description: 2, TAP: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.

Name: Cateran Enforcer
Cost: 3BB
Type: Creature - Horror Mercenary
Pow/Tgh: 4/3
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 4, TAP: Search your library for a Mercenary permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Name: Cateran Kidnappers
Cost: 2BB
Type: Creature - Human Mercenary
Pow/Tgh: 4/2
Description: 3, TAP: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Name: Cateran Overlord
Cost: 4BBB
Type: Creature - Horror Mercenary
Pow/Tgh: 7/5
Description: Sacrifice a creature: Regenerate Cateran Overlord. 6, TAP: Search your library for a Mercenary permanent card with converted mana cost 6 or less and put it onto the battlefield. Then shuffle your library.

Name: Cateran Persuader
Cost: BB
Type: Creature - Human Mercenary
Pow/Tgh: 2/1
Description: 1, TAP: Search your library for a Mercenary permanent card with converted mana cost 1 or less and put it onto the battlefield. Then shuffle your library.

Name: Cateran Slaver
Cost: 4BB
Type: Creature - Horror Mercenary
Pow/Tgh: 5/5
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 5, TAP: Search your library for a Mercenary permanent card with converted mana cost 5 or less and put it onto the battlefield. Then shuffle your library.

Name: Cateran Summons
Cost: B
Type: Sorcery
Description: Search your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library.

Name: Caterwauling Boggart
Cost: 3R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/2
Description: Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

Name: Cathar's Companion
Cost: 2W
Type: Creature - Hound
Pow/Tgh: 3/1
Description: Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Name: Cathar's Shield
Cost: 0
Type: Artifact - Equipment
Description: Equipped creature gets +0/+3 and has vigilance. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Name: Cathars' Crusade
Cost: 3WW
Type: Enchantment
Description: Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

Name: Cathartic Adept
Cost: U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Target player puts the top card of his or her library into his or her graveyard.

Name: Cathedral Membrane
Cost: 1(0)
Type: Artifact Creature - Wall
Pow/Tgh: 0/3
Description: ((0) can be paid with either W or 2 life.) Defender When Cathedral Membrane dies during combat, it deals 6 damage to each creature it blocked this combat.

Name: Cathedral Sanctifier
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: When Cathedral Sanctifier enters the battlefield, you gain 3 life.

Name: Cathedral of Serra
Cost:
Type: Land
Description: White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Cathedral of War
Cost:
Type: Land
Description: Cathedral of War enters the battlefield tapped. Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) TAP: Add C to your mana pool.

Name: Cathodion
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 3/3
Description: When Cathodion dies, add CCC to your mana pool.

Name: Cauldron Dance
Cost: 4BR
Type: Instant
Description: Cast Cauldron Dance only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.

Name: Cauldron Haze
Cost: 1(0)
Type: Instant
Description: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Cauldron of Souls
Cost: 5
Type: Artifact
Description: TAP: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Name: Caustic Caterpillar
Cost: G
Type: Creature - Insect
Pow/Tgh: 1/1
Description: 1G, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

Name: Caustic Crawler
Cost: 3BB
Type: Creature - Insect
Pow/Tgh: 4/3
Description: Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Name: Caustic Hound
Cost: 5B
Type: Creature - Hound
Pow/Tgh: 4/4
Description: When Caustic Hound dies, each player loses 4 life.

Name: Caustic Rain
Cost: 2BB
Type: Sorcery
Description: Exile target land.

Name: Caustic Tar
Cost: 4BB
Type: Enchantment - Aura
Description: Enchant land Enchanted land has "TAP: Target player loses 3 life."

Name: Caustic Wasps
Cost: 2G
Type: Creature - Insect
Pow/Tgh: 1/1
Description: Flying Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Name: Cautery Sliver
Cost: RW
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Slivers have "1, Sacrifice this permanent: This permanent deals 1 damage to target creature or player." All Slivers have "1, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target Sliver creature or player this turn."

Name: Cavalry Master
Cost: 2WW
Type: Creature - Human Knight
Pow/Tgh: 3/3
Description: Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

Name: Cavalry Pegasus
Cost: 1W
Type: Creature - Pegasus
Pow/Tgh: 1/1
Description: Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

Name: Cave People
Cost: 1RR
Type: Creature - Human
Pow/Tgh: 1/4
Description: Whenever Cave People attacks, it gets +1/-2 until end of turn. 1RR, TAP: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Name: Cave Sense
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Name: Cave Tiger
Cost: 2G
Type: Creature - Cat
Pow/Tgh: 2/2
Description: Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.

Name: Cave-In
Cost: 3RR
Type: Sorcery
Description: You may exile a red card from your hand rather than pay Cave-In's mana cost. Cave-In deals 2 damage to each creature and each player.

Name: Cavern Crawler
Cost: 2R
Type: Creature - Insect
Pow/Tgh: 0/3
Description: Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) R: Cavern Crawler gets +1/-1 until end of turn.

Name: Cavern Harpy
Cost: UB
Type: Creature - Harpy Beast
Pow/Tgh: 2/1
Description: Flying When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand. Pay 1 life: Return Cavern Harpy to its owner's hand.

Name: Cavern Lampad
Cost: 3B
Type: Enchantment Creature - Nymph
Pow/Tgh: 2/2
Description: Bestow 5B (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Enchanted creature gets +2/+2 and has intimidate.

Name: Cavern Thoctar
Cost: 5G
Type: Creature - Beast
Pow/Tgh: 5/5
Description: 1R: Cavern Thoctar gets +1/+0 until end of turn.

Name: Cavern of Souls
Cost:
Type: Land
Description: As Cavern of Souls enters the battlefield, choose a creature type. TAP: Add C to your mana pool. TAP: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Name: Caverns of Despair
Cost: 2RR
Type: World Enchantment
Description: No more than two creatures can attack each combat. No more than two creatures can block each combat.

Name: Caves of Koilos
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add W or B to your mana pool. Caves of Koilos deals 1 damage to you.

Name: Cease-Fire
Cost: 2W
Type: Instant
Description: Target player can't cast creature spells this turn. Draw a card.

Name: Ceaseless Searblades
Cost: 3R
Type: Creature - Elemental Warrior
Pow/Tgh: 2/4
Description: Whenever you activate an ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

Name: Celestial Ancient
Cost: 3WW
Type: Creature - Elemental
Pow/Tgh: 3/3
Description: Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.

Name: Celestial Archon
Cost: 3WW
Type: Enchantment Creature - Archon
Pow/Tgh: 4/4
Description: Bestow 5WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.

Name: Celestial Colonnade
Cost:
Type: Land
Description: Celestial Colonnade enters the battlefield tapped. TAP: Add W or U to your mana pool. 3WU: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Name: Celestial Convergence
Cost: 2WW
Type: Enchantment
Description: Celestial Convergence enters the battlefield with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Name: Celestial Crusader
Cost: 2WW
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Flash (You may cast this spell any time you could cast an instant.) Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.

Name: Celestial Dawn
Cost: 1WW
Type: Enchantment
Description: Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

Name: Celestial Flare
Cost: WW
Type: Instant
Description: Target player sacrifices an attacking or blocking creature.

Name: Celestial Force
Cost: 5WWW
Type: Creature - Elemental
Pow/Tgh: 7/7
Description: At the beginning of each upkeep, you gain 3 life.

Name: Celestial Gatekeeper
Cost: 3WW
Type: Creature - Bird Cleric
Pow/Tgh: 2/2
Description: Flying When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Name: Celestial Kirin
Cost: 2WW
Type: Legendary Creature - Kirin Spirit
Pow/Tgh: 3/3
Description: Flying Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell's converted mana cost.

Name: Celestial Mantle
Cost: 3WWW
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Name: Celestial Prism
Cost: 3
Type: Artifact
Description: 2, TAP: Add one mana of any color to your mana pool.

Name: Celestial Purge
Cost: 1W
Type: Instant
Description: Exile target black or red permanent.

Name: Celestial Sword
Cost: 6
Type: Artifact
Description: 3, TAP: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Name: Cellar Door
Cost: 2
Type: Artifact
Description: 3, TAP: Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield.

Name: Cemetery Gate
Cost: 2B
Type: Creature - Wall
Pow/Tgh: 0/5
Description: Defender (This creature can't attack.) Protection from black

Name: Cemetery Puca
Cost: 1(0)(0)
Type: Creature - Shapeshifter
Pow/Tgh: 1/2
Description: Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.

Name: Cemetery Reaper
Cost: 1BB
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Other Zombie creatures you control get +1/+1. 2B, TAP: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Name: Cemetery Recruitment
Cost: 1B
Type: Sorcery
Description: Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Name: Cenn's Enlistment
Cost: 3W
Type: Sorcery
Description: Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Name: Cenn's Heir
Cost: 1W
Type: Creature - Kithkin Soldier
Pow/Tgh: 1/1
Description: Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

Name: Cenn's Tactician
Cost: W
Type: Creature - Kithkin Soldier
Pow/Tgh: 1/1
Description: W, TAP: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

Name: Centaur Archer
Cost: 1RG
Type: Creature - Centaur Archer
Pow/Tgh: 3/2
Description: TAP: Centaur Archer deals 1 damage to target creature with flying.

Name: Centaur Battlemaster
Cost: 3GG
Type: Creature - Centaur Warrior
Pow/Tgh: 3/3
Description: Heroic - Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.

Name: Centaur Chieftain
Cost: 3G
Type: Creature - Centaur
Pow/Tgh: 3/3
Description: Haste Threshold - As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."

Name: Centaur Courser
Cost: 2G
Type: Creature - Centaur Warrior
Pow/Tgh: 3/3
Description:

Name: Centaur Garden
Cost:
Type: Land
Description: TAP: Add G to your mana pool. Centaur Garden deals 1 damage to you. Threshold - G, TAP, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.

Name: Centaur Glade
Cost: 3GG
Type: Enchantment
Description: 2GG: Put a 3/3 green Centaur creature token onto the battlefield.

Name: Centaur Healer
Cost: 1GW
Type: Creature - Centaur Cleric
Pow/Tgh: 3/3
Description: When Centaur Healer enters the battlefield, you gain 3 life.

Name: Centaur Omenreader
Cost: 3G
Type: Snow Creature - Centaur Shaman
Pow/Tgh: 3/3
Description: As long as Centaur Omenreader is tapped, creature spells you cast cost 2 less to cast.

Name: Centaur Rootcaster
Cost: 3G
Type: Creature - Centaur Druid
Pow/Tgh: 2/2
Description: Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.

Name: Centaur Safeguard
Cost: 2(0)
Type: Creature - Centaur Warrior
Pow/Tgh: 3/1
Description: ((0) can be paid with either G or W.) When Centaur Safeguard dies, you may gain 3 life.

Name: Centaur Veteran
Cost: 5G
Type: Creature - Centaur
Pow/Tgh: 3/3
Description: Trample G, Discard a card: Regenerate Centaur Veteran.

Name: Centaur Vinecrasher
Cost: 3G
Type: Creature - Plant Centaur
Pow/Tgh: 1/1
Description: Trample Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay GG. If you do, return Centaur Vinecrasher from your graveyard to your hand.

Name: Centaur's Herald
Cost: G
Type: Creature - Elf Scout
Pow/Tgh: 0/1
Description: 2G, Sacrifice Centaur's Herald: Put a 3/3 green Centaur creature token onto the battlefield.

Name: Center Soul
Cost: 1W
Type: Instant
Description: Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Cephalid Aristocrat
Cost: 4U
Type: Creature - Cephalid
Pow/Tgh: 3/3
Description: Whenever Cephalid Aristocrat becomes the target of a spell or ability, put the top two cards of your library into your graveyard.

Name: Cephalid Broker
Cost: 3U
Type: Creature - Cephalid
Pow/Tgh: 2/2
Description: TAP: Target player draws two cards, then discards two cards.

Name: Cephalid Coliseum
Cost:
Type: Land
Description: TAP: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. Threshold - U, TAP, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.

Name: Cephalid Constable
Cost: 1UU
Type: Creature - Cephalid Wizard
Pow/Tgh: 1/1
Description: Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owners' hands.

Name: Cephalid Illusionist
Cost: 1U
Type: Creature - Cephalid Wizard
Pow/Tgh: 1/1
Description: Whenever Cephalid Illusionist becomes the target of a spell or ability, put the top three cards of your library into your graveyard. 2U, TAP: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Name: Cephalid Inkshrouder
Cost: 2U
Type: Creature - Cephalid
Pow/Tgh: 2/1
Description: Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Name: Cephalid Looter
Cost: 2U
Type: Creature - Cephalid Rogue
Pow/Tgh: 2/1
Description: TAP: Target player draws a card, then discards a card.

Name: Cephalid Pathmage
Cost: 2U
Type: Creature - Cephalid Wizard
Pow/Tgh: 1/2
Description: Cephalid Pathmage can't be blocked. TAP, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

Name: Cephalid Retainer
Cost: 2UU
Type: Creature - Cephalid
Pow/Tgh: 2/3
Description: UU: Tap target creature without flying.

Name: Cephalid Sage
Cost: 3U
Type: Creature - Cephalid
Pow/Tgh: 2/3
Description: Threshold - As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."

Name: Cephalid Scout
Cost: 1U
Type: Creature - Cephalid Wizard Scout
Pow/Tgh: 1/1
Description: Flying 2U, Sacrifice a land: Draw a card.

Name: Cephalid Shrine
Cost: 1UU
Type: Enchantment
Description: Whenever a player casts a spell, counter that spell unless that player pays X, where X is the number of cards in all graveyards with the same name as the spell.

Name: Cephalid Snitch
Cost: 1U
Type: Creature - Cephalid Wizard
Pow/Tgh: 1/1
Description: Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Name: Cephalid Vandal
Cost: 1U
Type: Creature - Cephalid Rogue
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then put the top card of your library into your graveyard for each shred counter on Cephalid Vandal.

Name: Cerebral Eruption
Cost: 2RR
Type: Sorcery
Description: Target opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Name: Cerebral Vortex
Cost: 1UR
Type: Instant
Description: Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards he or she has drawn this turn.

Name: Ceremonial Guard
Cost: 2R
Type: Creature - Human Soldier
Pow/Tgh: 3/4
Description: When Ceremonial Guard attacks or blocks, destroy it at end of combat.

Name: Cerodon Yearling
Cost: RW
Type: Creature - Beast
Pow/Tgh: 2/2
Description: Vigilance, haste

Name: Certain Death
Cost: 5B
Type: Sorcery
Description: Destroy target creature. Its controller loses 2 life and you gain 2 life.

Name: Cerulean Sphinx
Cost: 4UU
Type: Creature - Sphinx
Pow/Tgh: 5/5
Description: Flying U: Cerulean Sphinx's owner shuffles it into his or her library.

Name: Cerulean Wisps
Cost: U
Type: Instant
Description: Target creature becomes blue until end of turn. Untap that creature. Draw a card.

Name: Cerulean Wyvern
Cost: 4U
Type: Creature - Drake
Pow/Tgh: 3/3
Description: Flying, protection from green

Name: Cessation
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.

Name: Ceta Disciple
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: R, TAP: Target creature gets +2/+0 until end of turn. G, TAP: Add one mana of any color to your mana pool.

Name: Ceta Sanctuary
Cost: 2U
Type: Enchantment
Description: At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Name: Cetavolver
Cost: 1U
Type: Creature - Volver
Pow/Tgh: 1/1
Description: Kicker 1R and/or G (You may pay an additional 1R and/or G as you cast this spell.) If Cetavolver was kicked with its 1R kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its G kicker, it enters the battlefield with a +1/+1 counter on it and with trample.

Name: Chain Lightning
Cost: R
Type: Sorcery
Description: Chain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay RR. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain Reaction
Cost: 2RR
Type: Sorcery
Description: Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Name: Chain Stasis
Cost: U
Type: Instant
Description: You may tap or untap target creature. Then that creature's controller may pay 2U. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain of Acid
Cost: 3G
Type: Sorcery
Description: Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Name: Chain of Plasma
Cost: 1R
Type: Instant
Description: Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain of Silence
Cost: 1W
Type: Instant
Description: Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chain of Smog
Cost: 1B
Type: Sorcery
Description: Target player discards two cards. That player may copy this spell and may choose a new target for that copy.

Name: Chain of Vapor
Cost: U
Type: Instant
Description: Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Name: Chainbreaker
Cost: 2
Type: Artifact Creature - Scarecrow
Pow/Tgh: 3/3
Description: Chainbreaker enters the battlefield with two -1/-1 counters on it. 3, TAP: Remove a -1/-1 counter from target creature.

Name: Chained Throatseeker
Cost: 5U
Type: Creature - Horror
Pow/Tgh: 5/5
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Chained Throatseeker can't attack unless defending player is poisoned.

Name: Chained to the Rocks
Cost: W
Type: Enchantment - Aura
Description: Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)

Name: Chainer's Edict
Cost: 1B
Type: Sorcery
Description: Target player sacrifices a creature. Flashback 5BB (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Chainer, Dementia Master
Cost: 3BB
Type: Legendary Creature - Human Minion
Pow/Tgh: 3/3
Description: Nightmare creatures get +1/+1. BBB, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Name: Chainflinger
Cost: 3R
Type: Creature - Beast
Pow/Tgh: 2/2
Description: 1R, TAP: Chainflinger deals 1 damage to target creature or player. Threshold - 2R, TAP: Chainflinger deals 2 damage to target creature or player. Activate this ability only if seven or more cards are in your graveyard.

Name: Chains of Mephistopheles
Cost: 1B
Type: Enchantment
Description: If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.

Name: Chalice of Death
Cost:
Type: Artifact
Description: TAP: Target player loses 5 life.

Name: Chalice of Death
Cost:
Type: Artifact
Description: TAP: Target player loses 5 life.

Name: Chalice of Life
Cost: 3
Type: Artifact
Description: TAP: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Name: Chalice of Life
Cost: 3
Type: Artifact
Description: TAP: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Name: Chalice of the Void
Cost: XX
Type: Artifact
Description: Chalice of the Void enters the battlefield with X charge counters on it. Whenever a player casts a spell with converted mana cost equal to the number of charge counters on Chalice of the Void, counter that spell.

Name: Chamber of Manipulation
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant land Enchanted land has "TAP, Discard a card: Gain control of target creature until end of turn."

Name: Chambered Nautilus
Cost: 2U
Type: Creature - Nautilus Beast
Pow/Tgh: 2/2
Description: Whenever Chambered Nautilus becomes blocked, you may draw a card.

Name: Chameleon Blur
Cost: 3G
Type: Instant
Description: Prevent all damage that creatures would deal to players this turn.

Name: Chameleon Colossus
Cost: 2GG
Type: Creature - Shapeshifter
Pow/Tgh: 4/4
Description: Changeling (This card is every creature type.) Protection from black 2GG: Chameleon Colossus gets +X/+X until end of turn, where X is its power.

Name: Chameleon Spirit
Cost: 3U
Type: Creature - Illusion Spirit
Pow/Tgh: */*
Description: As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

Name: Champion Lancer
Cost: 4WW
Type: Creature - Human Knight
Pow/Tgh: 3/3
Description: Prevent all damage that would be dealt to Champion Lancer by creatures.

Name: Champion of Arashin
Cost: 3W
Type: Creature - Hound Warrior
Pow/Tgh: 3/2
Description: Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Champion of Lambholt
Cost: 1GG
Type: Creature - Human Warrior
Pow/Tgh: 1/1
Description: Creatures with power less than Champion of Lambholt's power can't block creatures you control. Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

Name: Champion of Stray Souls
Cost: 4BB
Type: Creature - Skeleton Warrior
Pow/Tgh: 4/4
Description: 3BB, TAP, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. 5BB: Put Champion of Stray Souls on top of your library from your graveyard.

Name: Champion of the Parish
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

Name: Champion's Drake
Cost: 1U
Type: Creature - Drake
Pow/Tgh: 1/1
Description: Flying Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.

Name: Champion's Helm
Cost: 3
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip 1

Name: Champion's Victory
Cost: U
Type: Instant
Description: Cast Champion's Victory only during the declare attackers step and only if you've been attacked this step. Return target attacking creature to its owner's hand.

Name: Chance Encounter
Cost: 2RR
Type: Enchantment
Description: Whenever you win a coin flip, put a luck counter on Chance Encounter. At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Name: Chancellor of the Annex
Cost: 4WWW
Type: Creature - Angel
Pow/Tgh: 5/6
Description: You may reveal this card from your opening hand. If you do, when each opponent casts his or her first spell of the game, counter that spell unless that player pays 1. Flying Whenever an opponent casts a spell, counter it unless that player pays 1.

Name: Chancellor of the Dross
Cost: 4BBB
Type: Creature - Vampire
Pow/Tgh: 6/6
Description: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink

Name: Chancellor of the Forge
Cost: 4RRR
Type: Creature - Giant
Pow/Tgh: 5/5
Description: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.

Name: Chancellor of the Spires
Cost: 4UUU
Type: Creature - Sphinx
Pow/Tgh: 5/7
Description: You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent puts the top seven cards of his or her library into his or her graveyard. Flying When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Name: Chancellor of the Tangle
Cost: 4GGG
Type: Creature - Beast
Pow/Tgh: 6/7
Description: You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add G to your mana pool. Vigilance, reach

Name: Chandler
Cost: 4R
Type: Legendary Creature - Human Rogue
Pow/Tgh: 3/3
Description: RRR, TAP: Destroy target artifact creature.

Name: Chandra Ablaze
Cost: 4RR
Type: Planeswalker - Chandra
Description: +1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. 2: Each player discards his or her hand, then draws three cards. 7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Name: Chandra Nalaar
Cost: 3RR
Type: Planeswalker - Chandra
Description: +1: Chandra Nalaar deals 1 damage to target player. X: Chandra Nalaar deals X damage to target creature. 8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Name: Chandra's Fury
Cost: 4R
Type: Instant
Description: Chandra's Fury deals 4 damage to target player and 1 damage to each creature that player controls.

Name: Chandra's Ignition
Cost: 3RR
Type: Sorcery
Description: Target creature you control deals damage equal to its power to each other creature and each opponent.

Name: Chandra's Outrage
Cost: 2RR
Type: Instant
Description: Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Name: Chandra's Phoenix
Cost: 1RR
Type: Creature - Phoenix
Pow/Tgh: 2/2
Description: Flying Haste (This creature can attack and TAP as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Name: Chandra's Spitfire
Cost: 2R
Type: Creature - Elemental
Pow/Tgh: 1/3
Description: Flying Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

Name: Chandra, Fire of Kaladesh
Cost: 1RR
Type: Legendary Creature - Human Shaman
Pow/Tgh: 2/2
Description: Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. TAP: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

Name: Chandra, Fire of Kaladesh
Cost: 1RR
Type: Legendary Creature - Human Shaman
Pow/Tgh: 2/2
Description: Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. TAP: Chandra, Fire of Kaladesh deals 1 damage to target player. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.

Name: Chandra, Flamecaller
Cost: 4RR
Type: Planeswalker - Chandra
Description: +1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. X: Chandra, Flamecaller deals X damage to each creature.

Name: Chandra, Pyromaster
Cost: 2RR
Type: Planeswalker - Chandra
Description: +1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. 7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.

Name: Chandra, Roaring Flame
Cost:
Type: Planeswalker - Chandra
Description: +1: Chandra, Roaring Flame deals 2 damage to target player. 2: Chandra, Roaring Flame deals 2 damage to target creature. 7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

Name: Chandra, Roaring Flame
Cost:
Type: Planeswalker - Chandra
Description: +1: Chandra, Roaring Flame deals 2 damage to target player. 2: Chandra, Roaring Flame deals 2 damage to target creature. 7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."

Name: Chandra, the Firebrand
Cost: 3R
Type: Planeswalker - Chandra
Description: +1: Chandra, the Firebrand deals 1 damage to target creature or player. 2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. 6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.

Name: Change of Heart
Cost: W
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.

Name: Changeling Berserker
Cost: 3R
Type: Creature - Shapeshifter
Pow/Tgh: 5/3
Description: Changeling (This card is every creature type.) Haste Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Name: Changeling Hero
Cost: 4W
Type: Creature - Shapeshifter
Pow/Tgh: 4/4
Description: Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Changeling Sentinel
Cost: 3W
Type: Creature - Shapeshifter
Pow/Tgh: 3/2
Description: Changeling (This card is every creature type.) Vigilance

Name: Changeling Titan
Cost: 4G
Type: Creature - Shapeshifter
Pow/Tgh: 7/7
Description: Changeling (This card is every creature type.) Champion a creature (When this enters the battlefield, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)

Name: Channel Harm
Cost: 5W
Type: Instant
Description: Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.

Name: Channel the Suns
Cost: 3G
Type: Sorcery
Description: Add WUBRG to your mana pool.

Name: Chant of Vitu-Ghazi
Cost: 6WW
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Name: Chant of the Skifsang
Cost: 2U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -13/-0.

Name: Chaos
Cost: 2R
Type: Instant
Description: Creatures can't block this turn.

Name: Chaos
Cost: 2R
Type: Instant
Description: Creatures can't block this turn.

Name: Chaos Charm
Cost: R
Type: Instant
Description: Choose one - - Destroy target Wall. - Chaos Charm deals 1 damage to target creature. - Target creature gains haste until end of turn.

Name: Chaos Harlequin
Cost: 2RR
Type: Creature - Human
Pow/Tgh: 2/4
Description: R: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Name: Chaos Imps
Cost: 4RR
Type: Creature - Imp
Pow/Tgh: 6/5
Description: Flying Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Chaos Imps has trample as long as it has a +1/+1 counter on it.

Name: Chaos Lord
Cost: 4RRR
Type: Creature - Human
Pow/Tgh: 7/7
Description: First strike At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even. Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.

Name: Chaos Moon
Cost: 3R
Type: Enchantment
Description: At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds R to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.

Name: Chaos Warp
Cost: 2R
Type: Instant
Description: The owner of target permanent shuffles it into his or her library, then reveals the top card of his or her library. If it's a permanent card, he or she puts it onto the battlefield.

Name: Chaoslace
Cost: R
Type: Instant
Description: Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Name: Chaosphere
Cost: 2R
Type: World Enchantment
Description: Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)

Name: Chaotic Backlash
Cost: 4R
Type: Instant
Description: Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.

Name: Chaotic Goo
Cost: 2RR
Type: Creature - Ooze
Pow/Tgh: 0/0
Description: Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Name: Chaotic Strike
Cost: 1R
Type: Instant
Description: Cast Chaotic Strike only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.

Name: Chapel Geist
Cost: 1WW
Type: Creature - Spirit
Pow/Tgh: 2/3
Description: Flying

Name: Chaplain's Blessing
Cost: W
Type: Sorcery
Description: You gain 5 life.

Name: Char
Cost: 2R
Type: Instant
Description: Char deals 4 damage to target creature or player and 2 damage to you.

Name: Char-Rumbler
Cost: 2RR
Type: Creature - Elemental
Pow/Tgh: -1/3
Description: Double strike R: Char-Rumbler gets +1/+0 until end of turn.

Name: Charcoal Diamond
Cost: 2
Type: Artifact
Description: Charcoal Diamond enters the battlefield tapped. TAP: Add B to your mana pool.

Name: Charge Across the Araba
Cost: 4W
Type: Instant - Arcane
Description: Sweep - Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.

Name: Charging Badger
Cost: G
Type: Creature - Badger
Pow/Tgh: 1/1
Description: Trample

Name: Charging Bandits
Cost: 4B
Type: Creature - Human Rogue
Pow/Tgh: 3/3
Description: Whenever Charging Bandits attacks, it gets +2/+0 until end of turn.

Name: Charging Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/2
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.

Name: Charging Paladin
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Name: Charging Rhino
Cost: 3GG
Type: Creature - Rhino
Pow/Tgh: 4/4
Description: Charging Rhino can't be blocked by more than one creature.

Name: Charging Slateback
Cost: 4R
Type: Creature - Beast
Pow/Tgh: 4/3
Description: Charging Slateback can't block. Morph 4R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Charging Troll
Cost: 2GW
Type: Creature - Troll
Pow/Tgh: 3/3
Description: Vigilance G: Regenerate Charging Troll.

Name: Chariot of Victory
Cost: 3
Type: Artifact - Equipment
Description: Equipped creature has first strike, trample, and haste. Equip 1

Name: Chariot of the Sun
Cost: 3
Type: Artifact
Description: 2, TAP: Until end of turn, target creature you control gains flying and has base toughness 1.

Name: Charisma
Cost: UUU
Type: Enchantment - Aura
Description: Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.

Name: Charm Peddler
Cost: W
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: W, TAP, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.

Name: Charmbreaker Devils
Cost: 5R
Type: Creature - Devil
Pow/Tgh: 4/4
Description: At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

Name: Charmed Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 3/3
Description: Flying When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from his or her hand.

Name: Charmed Pendant
Cost: 4
Type: Artifact
Description: TAP, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Activate this ability only any time you could cast an instant. (For example, if the card's mana cost is 3UUB, you add UUB to your mana pool.)

Name: Charnelhoard Wurm
Cost: 4BRG
Type: Creature - Wurm
Pow/Tgh: 6/6
Description: Trample Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Name: Chartooth Cougar
Cost: 5R
Type: Creature - Cat Beast
Pow/Tgh: 4/4
Description: R: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

Name: Chasm Drake
Cost: 4U
Type: Creature - Drake
Pow/Tgh: 3/3
Description: Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

Name: Chasm Guide
Cost: 3R
Type: Creature - Goblin Scout Ally
Pow/Tgh: 3/2
Description: Rally - Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

Name: Chasm Skulker
Cost: 2U
Type: Creature - Squid Horror
Pow/Tgh: 1/1
Description: Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

Name: Chastise
Cost: 3W
Type: Instant
Description: Destroy target attacking creature. You gain life equal to its power.

Name: Chatter of the Squirrel
Cost: G
Type: Sorcery
Description: Put a 1/1 green Squirrel creature token onto the battlefield. Flashback 1G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Chemister's Trick
Cost: UR
Type: Instant
Description: Target creature you don't control gets -2/-0 until end of turn and attacks this turn if able. Overload 3UR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Chief Engineer
Cost: 1U
Type: Creature - Vedalken Artificer
Pow/Tgh: 1/3
Description: Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for 1 or one mana of that creature's color.)

Name: Chief of the Edge
Cost: WB
Type: Creature - Human Warrior
Pow/Tgh: 3/2
Description: Other Warrior creatures you control get +1/+0.

Name: Chief of the Foundry
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/3
Description: Other artifact creatures you control get +1/+1.

Name: Chief of the Scale
Cost: WB
Type: Creature - Human Warrior
Pow/Tgh: 2/3
Description: Other Warrior creatures you control get +0/+1.

Name: Chieftain en-Dal
Cost: 1WW
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Name: Child of Alara
Cost: WUBRG
Type: Legendary Creature - Avatar
Pow/Tgh: 6/6
Description: Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

Name: Child of Gaea
Cost: 3GGG
Type: Creature - Elemental
Pow/Tgh: 7/7
Description: Trample At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG. 1G: Regenerate Child of Gaea.

Name: Child of Night
Cost: 1B
Type: Creature - Vampire
Pow/Tgh: 2/1
Description: Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Child of Thorns
Cost: G
Type: Creature - Spirit
Pow/Tgh: 1/1
Description: Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.

Name: Childhood Horror
Cost: 3B
Type: Creature - Horror
Pow/Tgh: 2/2
Description: Flying Threshold - As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

Name: Children of Korlis
Cost: W
Type: Creature - Human Rebel Cleric
Pow/Tgh: 1/1
Description: Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)

Name: Chill
Cost: 1U
Type: Enchantment
Description: Red spells cost 2 more to cast.

Name: Chill Haunting
Cost: 1B
Type: Instant
Description: As an additional cost to cast Chill Haunting, exile X creature cards from your graveyard. Target creature gets -X/-X until end of turn.

Name: Chill of Foreboding
Cost: 2U
Type: Sorcery
Description: Each player puts the top five cards of his or her library into his or her graveyard. Flashback 7U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Chill to the Bone
Cost: 3B
Type: Instant
Description: Destroy target nonsnow creature.

Name: Chilling Apparition
Cost: 2B
Type: Creature - Spirit
Pow/Tgh: 1/1
Description: B: Regenerate Chilling Apparition. Whenever Chilling Apparition deals combat damage to a player, that player discards a card.

Name: Chilling Grasp
Cost: 2U
Type: Instant
Description: Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness 3U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Chilling Shade
Cost: 2B
Type: Snow Creature - Shade
Pow/Tgh: 1/1
Description: Flying (0): Chilling Shade gets +1/+1 until end of turn. ((0) can be paid with one mana from a snow permanent.)

Name: Chime of Night
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.

Name: Chimeric Coils
Cost: 1
Type: Artifact
Description: X1: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step.

Name: Chimeric Egg
Cost: 3
Type: Artifact
Description: Whenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 Construct artifact creature with trample until end of turn.

Name: Chimeric Idol
Cost: 3
Type: Artifact
Description: 0: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.

Name: Chimeric Mass
Cost: X
Type: Artifact
Description: Chimeric Mass enters the battlefield with X charge counters on it. 1: Until end of turn, Chimeric Mass becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."

Name: Chimeric Sphere
Cost: 3
Type: Artifact
Description: 2: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. 2: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.

Name: Chimeric Staff
Cost: 4
Type: Artifact
Description: X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Name: Chimney Imp
Cost: 4B
Type: Creature - Imp
Pow/Tgh: 1/2
Description: Flying When Chimney Imp dies, target opponent puts a card from his or her hand on top of his or her library.

Name: Chisei, Heart of Oceans
Cost: 2UU
Type: Legendary Creature - Spirit
Pow/Tgh: 4/4
Description: Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

Name: Chitinous Cloak
Cost: 3
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip 3

Name: Chittering Host
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 5/6
Description: Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Name: Chittering Host
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 5/6
Description: Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Name: Chittering Host
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 5/6
Description: Haste Menace (This creature can't be blocked except by two or more creatures.) When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

Name: Chittering Rats
Cost: 1BB
Type: Creature - Rat
Pow/Tgh: 2/2
Description: When Chittering Rats enters the battlefield, target opponent puts a card from his or her hand on top of his or her library.

Name: Chlorophant
Cost: GGG
Type: Creature - Elemental
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant. Threshold - As long as seven or more cards are in your graveyard, Chlorophant has "At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant."

Name: Cho-Arrim Alchemist
Cost: W
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: 1WW, TAP, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Name: Cho-Arrim Bruiser
Cost: 5W
Type: Creature - Ogre Rebel
Pow/Tgh: 3/4
Description: Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.

Name: Cho-Arrim Legate
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: Protection from black If an opponent controls a Swamp and you control a Plains, you may cast Cho-Arrim Legate without paying its mana cost.

Name: Cho-Manno's Blessing
Cost: WW
Type: Enchantment - Aura
Description: Flash Enchant creature As Cho-Manno's Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

Name: Cho-Manno, Revolutionary
Cost: 2WW
Type: Legendary Creature - Human Rebel
Pow/Tgh: 2/2
Description: Prevent all damage that would be dealt to Cho-Manno, Revolutionary.

Name: Choice of Damnations
Cost: 5B
Type: Sorcery - Arcane
Description: Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

Name: Choke
Cost: 2G
Type: Enchantment
Description: Islands don't untap during their controllers' untap steps.

Name: Choked Estuary
Cost:
Type: Land
Description: As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. TAP: Add U or B to your mana pool.

Name: Choking Fumes
Cost: 2W
Type: Instant
Description: Put a -1/-1 counter on each attacking creature.

Name: Choking Restraints
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack or block. 3WW, Sacrifice Choking Restraints: Exile enchanted creature.

Name: Choking Sands
Cost: 1BB
Type: Sorcery
Description: Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.

Name: Choking Tethers
Cost: 3U
Type: Instant
Description: Tap up to four target creatures. Cycling 1U (1U, Discard this card: Draw a card.) When you cycle Choking Tethers, you may tap target creature.

Name: Choking Vines
Cost: XG
Type: Instant
Description: Cast Choking Vines only during the declare blockers step. X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures. (This spell works on creatures that can't be blocked.)

Name: Chord of Calling
Cost: XGGG
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.

Name: Chorus of Might
Cost: 3G
Type: Instant
Description: Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.

Name: Chorus of Woe
Cost: B
Type: Sorcery
Description: Creatures you control get +1/+0 until end of turn.

Name: Chorus of the Conclave
Cost: 4GGWW
Type: Legendary Creature - Dryad
Pow/Tgh: 3/8
Description: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters the battlefield with that many additional +1/+1 counters on it.

Name: Chorus of the Tides
Cost: 3U
Type: Creature - Siren
Pow/Tgh: 3/2
Description: Flying Heroic - Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Name: Chosen by Heliod
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature When Chosen by Heliod enters the battlefield, draw a card. Enchanted creature gets +0/+2.

Name: Chosen of Markov
Cost: 2B
Type: Creature - Human
Pow/Tgh: 2/2
Description: TAP, Tap an untapped Vampire you control: Transform Chosen of Markov.

Name: Chosen of Markov
Cost: 2B
Type: Creature - Human
Pow/Tgh: 2/2
Description: TAP, Tap an untapped Vampire you control: Transform Chosen of Markov.

Name: Chromanticore
Cost: WUBRG
Type: Enchantment Creature - Manticore
Pow/Tgh: 4/4
Description: Bestow 2WUBRG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Name: Chromatic Armor
Cost: 1WU
Type: Enchantment - Aura
Description: Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. X: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

Name: Chromatic Lantern
Cost: 3
Type: Artifact
Description: Lands you control have "TAP: Add one mana of any color to your mana pool." TAP: Add one mana of any color to your mana pool.

Name: Chromatic Sphere
Cost: 1
Type: Artifact
Description: 1, TAP, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

Name: Chromatic Star
Cost: 1
Type: Artifact
Description: 1, TAP, Sacrifice Chromatic Star: Add one mana of any color to your mana pool. When Chromatic Star is put into a graveyard from the battlefield, draw a card.

Name: Chrome Mox
Cost: 0
Type: Artifact
Description: Imprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. TAP: Add one mana of any of the exiled card's colors to your mana pool.

Name: Chrome Steed
Cost: 4
Type: Artifact Creature - Horse
Pow/Tgh: 2/2
Description: Metalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts.

Name: Chromescale Drake
Cost: 6UUU
Type: Creature - Drake
Pow/Tgh: 3/4
Description: Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.) Flying When Chromescale Drake enters the battlefield, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

Name: Chromeshell Crab
Cost: 4U
Type: Creature - Crab Beast
Pow/Tgh: 3/3
Description: Morph 4U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls.

Name: Chromium
Cost: 2WWUUBB
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 7/7
Description: Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay WUB.

Name: Chronatog
Cost: 1U
Type: Creature - Atog
Pow/Tgh: 1/2
Description: 0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn.

Name: Chronatog Totem
Cost: 3
Type: Artifact
Description: TAP: Add U to your mana pool. 1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. 0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate this ability only once each turn and only if Chronatog Totem is a creature.

Name: Chronic Flooding
Cost: 1U
Type: Enchantment - Aura
Description: Enchant land Whenever enchanted land becomes tapped, its controller puts the top three cards of his or her library into his or her graveyard.

Name: Chronicler of Heroes
Cost: 1GW
Type: Creature - Centaur Wizard
Pow/Tgh: 3/3
Description: When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

Name: Chronomantic Escape
Cost: 4WW
Type: Sorcery
Description: Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3-2W (Rather than cast this card from your hand, you may pay 2W and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Chronomaton
Cost: 1
Type: Artifact Creature - Golem
Pow/Tgh: 1/1
Description: 1, TAP: Put a +1/+1 counter on Chronomaton.

Name: Chronosavant
Cost: 5W
Type: Creature - Giant
Pow/Tgh: 5/5
Description: 1W: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.

Name: Chronostutter
Cost: 5U
Type: Instant
Description: Put target creature into its owner's library second from the top.

Name: Chronozoa
Cost: 3U
Type: Creature - Illusion
Pow/Tgh: 3/3
Description: Flying Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Chronozoa dies, if it had no time counters on it, put two tokens that are copies of it onto the battlefield.

Name: Chub Toad
Cost: 2G
Type: Creature - Frog
Pow/Tgh: 1/1
Description: Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.

Name: Churning Eddy
Cost: 3U
Type: Sorcery
Description: Return target creature and target land to their owners' hands.

Name: Cinder Barrens
Cost:
Type: Land
Description: Cinder Barrens enters the battlefield tapped. TAP: Add B or R to your mana pool.

Name: Cinder Cloud
Cost: 3RR
Type: Instant
Description: Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Name: Cinder Crawler
Cost: 1R
Type: Creature - Salamander
Pow/Tgh: 1/2
Description: R: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked.

Name: Cinder Elemental
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 2/2
Description: XR, TAP, Sacrifice Cinder Elemental: Cinder Elemental deals X damage to target creature or player.

Name: Cinder Giant
Cost: 3R
Type: Creature - Giant
Pow/Tgh: 5/3
Description: At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

Name: Cinder Glade
Cost:
Type: Land - Mountain Forest
Description: (TAP: Add R or G to your mana pool.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

Name: Cinder Hellion
Cost: 4R
Type: Creature - Hellion
Pow/Tgh: 4/4
Description: Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent.

Name: Cinder Marsh
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add B or R to your mana pool. Cinder Marsh doesn't untap during your next untap step.

Name: Cinder Pyromancer
Cost: 2R
Type: Creature - Elemental Shaman
Pow/Tgh: 0/1
Description: TAP: Cinder Pyromancer deals 1 damage to target player. Whenever you cast a red spell, you may untap Cinder Pyromancer.

Name: Cinder Seer
Cost: 3R
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: 2R, TAP: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.

Name: Cinder Shade
Cost: 1BR
Type: Creature - Shade
Pow/Tgh: 1/1
Description: B: Cinder Shade gets +1/+1 until end of turn. R, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

Name: Cinder Storm
Cost: 6R
Type: Sorcery
Description: Cinder Storm deals 7 damage to target creature or player.

Name: Cinder Wall
Cost: R
Type: Creature - Wall
Pow/Tgh: 3/3
Description: Defender When Cinder Wall blocks, destroy it at end of combat.

Name: Cinderbones
Cost: 2B
Type: Creature - Elemental Skeleton
Pow/Tgh: 1/1
Description: Wither (This deals damage to creatures in the form of -1/-1 counters.) 1B: Regenerate Cinderbones.

Name: Cinderhaze Wretch
Cost: 4B
Type: Creature - Elemental Shaman
Pow/Tgh: 3/2
Description: TAP: Target player discards a card. Activate this ability only during your turn. Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.

Name: Circle of Affliction
Cost: 1B
Type: Enchantment
Description: As Circle of Affliction enters the battlefield, choose a color. Whenever a source of the chosen color deals damage to you, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Name: Circle of Despair
Cost: 1WB
Type: Enchantment
Description: 1, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Name: Circle of Elders
Cost: 2GG
Type: Creature - Human Shaman
Pow/Tgh: 2/4
Description: Vigilance Formidable - TAP: Add CCC to your mana pool. Activate this ability only if creatures you control have total power 8 or greater.

Name: Circle of Flame
Cost: 1R
Type: Enchantment
Description: Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

Name: Circle of Protection: Artifacts
Cost: 1W
Type: Enchantment
Description: 2: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Black
Cost: 1W
Type: Enchantment
Description: 1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Blue
Cost: 1W
Type: Enchantment
Description: 1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Green
Cost: 1W
Type: Enchantment
Description: 1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Red
Cost: 1W
Type: Enchantment
Description: 1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: Shadow
Cost: 1W
Type: Enchantment
Description: 1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Name: Circle of Protection: White
Cost: 1W
Type: Enchantment
Description: 1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Name: Circle of Solace
Cost: 3W
Type: Enchantment
Description: As Circle of Solace enters the battlefield, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Name: Circling Vultures
Cost: B
Type: Creature - Bird
Pow/Tgh: 3/2
Description: Flying You may discard Circling Vultures any time you could cast an instant. At the beginning of your upkeep, sacrifice Circling Vultures unless you exile the top creature card of your graveyard.

Name: Circu, Dimir Lobotomist
Cost: 2UB
Type: Legendary Creature - Human Wizard
Pow/Tgh: 2/3
Description: Whenever you cast a blue spell, exile the top card of target library. Whenever you cast a black spell, exile the top card of target library. Your opponents can't cast nonland cards with the same name as a card exiled with Circu, Dimir Lobotomist.

Name: Circular Logic
Cost: 2U
Type: Instant
Description: Counter target spell unless its controller pays 1 for each card in your graveyard. Madness U (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Citadel Castellan
Cost: 1GW
Type: Creature - Human Knight
Pow/Tgh: 2/3
Description: Vigilance (Attacking doesn't cause this creature to tap.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)

Name: Citadel Siege
Cost: 2WW
Type: Enchantment
Description: As Citadel Siege enters the battlefield, choose Khans or Dragons. - Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. - Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.

Name: Citadel of Pain
Cost: 2R
Type: Enchantment
Description: At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.

Name: Citanul Centaurs
Cost: 3G
Type: Creature - Centaur
Pow/Tgh: 6/3
Description: Shroud (This creature can't be the target of spells or abilities.) Echo 3G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: Citanul Druid
Cost: 1G
Type: Creature - Human Druid
Pow/Tgh: 1/1
Description: Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

Name: Citanul Flute
Cost: 5
Type: Artifact
Description: X, TAP: Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Name: Citanul Hierophants
Cost: 3G
Type: Creature - Human Druid
Pow/Tgh: 3/2
Description: Creatures you control have "TAP: Add G to your mana pool."

Name: Citanul Woodreaders
Cost: 2G
Type: Creature - Human Druid
Pow/Tgh: 1/4
Description: Kicker 2G (You may pay an additional 2G as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.

Name: City in a Bottle
Cost: 2
Type: Artifact
Description: Whenever a nontoken permanent originally printed in the Arabian Nights expansion other than City in a Bottle is on the battlefield, its controller sacrifices it. Players can't play cards originally printed in the Arabian Nights expansion.

Name: City of Brass
Cost:
Type: Land
Description: Whenever City of Brass becomes tapped, it deals 1 damage to you. TAP: Add one mana of any color to your mana pool.

Name: City of Shadows
Cost:
Type: Land
Description: TAP, Exile a creature you control: Put a storage counter on City of Shadows. TAP: Add C to your mana pool for each storage counter on City of Shadows.

Name: City of Solitude
Cost: 2G
Type: Enchantment
Description: Players can cast spells and activate abilities only during their own turns.

Name: City of Traitors
Cost:
Type: Land
Description: When you play another land, sacrifice City of Traitors. TAP: Add CC to your mana pool.

Name: Civic Guildmage
Cost: W
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: G, TAP: Target creature gets +0/+1 until end of turn. U, TAP: Put target creature you control on top of its owner's library.

Name: Civic Saber
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature gets +1/+0 for each of its colors. Equip 1

Name: Civic Wayfinder
Cost: 2G
Type: Creature - Elf Warrior Druid
Pow/Tgh: 2/2
Description: When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Name: Civilized Scholar
Cost: 2U
Type: Creature - Human Advisor
Pow/Tgh: 0/1
Description: TAP: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

Name: Civilized Scholar
Cost: 2U
Type: Creature - Human Advisor
Pow/Tgh: 0/1
Description: TAP: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

Name: Claim of Erebos
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "1B, TAP: Target player loses 2 life."

Name: Clairvoyance
Cost: U
Type: Instant
Description: Look at target player's hand. Draw a card at the beginning of the next turn's upkeep.

Name: Clan Defiance
Cost: XRG
Type: Sorcery
Description: Choose one or more - - Clan Defiance deals X damage to target creature with flying. - Clan Defiance deals X damage to target creature without flying. - Clan Defiance deals X damage to target player.

Name: Clarion Ultimatum
Cost: GGWWWUU
Type: Sorcery
Description: Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards onto the battlefield tapped, then shuffle your library.

Name: Clash of Realities
Cost: 3R
Type: Enchantment
Description: All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."

Name: Clash of Wills
Cost: XU
Type: Instant
Description: Counter target spell unless its controller pays X.

Name: Claustrophobia
Cost: 1UU
Type: Enchantment - Aura
Description: Enchant creature When Claustrophobia enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Name: Claws of Gix
Cost: 0
Type: Artifact
Description: 1, Sacrifice a permanent: You gain 1 life.

Name: Claws of Valakut
Cost: 1RR
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

Name: Claws of Wirewood
Cost: 3G
Type: Sorcery
Description: Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling 2 (2, Discard this card: Draw a card.)

Name: Clay Statue
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 3/1
Description: 2: Regenerate Clay Statue.

Name: Cleanfall
Cost: 2W
Type: Sorcery - Arcane
Description: Destroy all enchantments.

Name: Cleanse
Cost: 2WW
Type: Sorcery
Description: Destroy all black creatures.

Name: Cleansing
Cost: WWW
Type: Sorcery
Description: For each land, destroy that land unless any player pays 1 life.

Name: Cleansing Beam
Cost: 4R
Type: Instant
Description: Radiance - Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.

Name: Cleansing Meditation
Cost: 1WW
Type: Sorcery
Description: Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Name: Clear
Cost: 1W
Type: Instant
Description: Destroy target enchantment. Cycling 2 (2, Discard this card: Draw a card.)

Name: Clear Shot
Cost: 2G
Type: Instant
Description: Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Name: Clear a Path
Cost: R
Type: Sorcery
Description: Destroy target creature with defender.

Name: Clear the Land
Cost: 2G
Type: Sorcery
Description: Each player reveals the top five cards of his or her library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Name: Clearwater Goblet
Cost: 5
Type: Artifact
Description: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Name: Cleaver Riot
Cost: 4R
Type: Sorcery
Description: Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Name: Clergy en-Vec
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: Clergy of the Holy Nimbus
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: If Clergy of the Holy Nimbus would be destroyed, regenerate it. 1: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may activate this ability.

Name: Cleric of the Forward Order
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Name: Clever Impersonator
Cost: 2UU
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Name: Clickslither
Cost: 1RRR
Type: Creature - Insect
Pow/Tgh: 3/3
Description: Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Name: Cliff Threader
Cost: 1W
Type: Creature - Kor Scout
Pow/Tgh: 2/1
Description: Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Name: Cliffhaven Vampire
Cost: 2WB
Type: Creature - Vampire Warrior Ally
Pow/Tgh: 2/4
Description: Flying Whenever you gain life, each opponent loses 1 life.

Name: Cliffrunner Behemoth
Cost: 3G
Type: Creature - Rhino Beast
Pow/Tgh: 5/3
Description: Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Name: Cliffside Lookout
Cost: W
Type: Creature - Kor Scout Ally
Pow/Tgh: 1/1
Description: 4W: Creatures you control get +1/+1 until end of turn.

Name: Clifftop Retreat
Cost:
Type: Land
Description: Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. TAP: Add R or W to your mana pool.

Name: Clinging Anemones
Cost: 3U
Type: Creature - Jellyfish
Pow/Tgh: 1/4
Description: Defender Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Clinging Darkness
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -4/-1.

Name: Clinging Mists
Cost: 2G
Type: Instant
Description: Prevent all combat damage that would be dealt this turn. Fateful hour - If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Name: Clip Wings
Cost: 1G
Type: Instant
Description: Each opponent sacrifices a creature with flying.

Name: Cloak and Dagger
Cost: 2
Type: Tribal Artifact - Rogue Equipment
Description: Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip 3

Name: Cloak of Confusion
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Name: Cloak of Feathers
Cost: U
Type: Sorcery
Description: Target creature gains flying until end of turn. Draw a card.

Name: Cloak of Invisibility
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of his or her untap steps. While it's phased out, it's treated as though it doesn't exist.)

Name: Cloak of Mists
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't be blocked.

Name: Cloaked Siren
Cost: 3U
Type: Creature - Siren
Pow/Tgh: 3/2
Description: Flash (You may cast this spell any time you could cast an instant.) Flying

Name: Clock of Omens
Cost: 4
Type: Artifact
Description: Tap two untapped artifacts you control: Untap target artifact.

Name: Clockspinning
Cost: U
Type: Instant
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Name: Clockwork Avian
Cost: 5
Type: Artifact Creature - Bird
Pow/Tgh: 0/4
Description: Flying Clockwork Avian enters the battlefield with four +1/+0 counters on it. At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it. X, TAP: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.

Name: Clockwork Beast
Cost: 6
Type: Artifact Creature - Beast
Pow/Tgh: 0/4
Description: Clockwork Beast enters the battlefield with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it. X, TAP: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.

Name: Clockwork Beetle
Cost: 1
Type: Artifact Creature - Insect
Pow/Tgh: 0/0
Description: Clockwork Beetle enters the battlefield with two +1/+1 counters on it. Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Name: Clockwork Condor
Cost: 4
Type: Artifact Creature - Bird
Pow/Tgh: 0/0
Description: Flying Clockwork Condor enters the battlefield with three +1/+1 counters on it. Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Name: Clockwork Dragon
Cost: 7
Type: Artifact Creature - Dragon
Pow/Tgh: 0/0
Description: Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon.

Name: Clockwork Gnomes
Cost: 4
Type: Artifact Creature - Gnome
Pow/Tgh: 2/2
Description: 3, TAP: Regenerate target artifact creature.

Name: Clockwork Hydra
Cost: 5
Type: Artifact Creature - Hydra
Pow/Tgh: 0/0
Description: Clockwork Hydra enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to target creature or player. TAP: Put a +1/+1 counter on Clockwork Hydra.

Name: Clockwork Steed
Cost: 4
Type: Artifact Creature - Horse
Pow/Tgh: 0/3
Description: Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. X, TAP: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep.

Name: Clockwork Swarm
Cost: 4
Type: Artifact Creature - Insect
Pow/Tgh: 0/3
Description: Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. X, TAP: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep.

Name: Clockwork Vorrac
Cost: 5
Type: Artifact Creature - Boar Beast
Pow/Tgh: 0/0
Description: Trample Clockwork Vorrac enters the battlefield with four +1/+1 counters on it. Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat. TAP: Put a +1/+1 counter on Clockwork Vorrac.

Name: Cloistered Youth
Cost: 1W
Type: Creature - Human
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, you may transform Cloistered Youth.

Name: Cloistered Youth
Cost: 1W
Type: Creature - Human
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, you may transform Cloistered Youth.

Name: Clone
Cost: 3U
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Name: Clone Legion
Cost: 7UU
Type: Sorcery
Description: For each creature target player controls, put a token onto the battlefield that's a copy of that creature.

Name: Clone Shell
Cost: 5
Type: Artifact Creature - Shapeshifter
Pow/Tgh: 2/2
Description: Imprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Name: Close Quarters
Cost: 2RR
Type: Enchantment
Description: Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player.

Name: Clot Sliver
Cost: 1B
Type: Creature - Sliver
Pow/Tgh: 1/1
Description: All Slivers have "2: Regenerate this permanent."

Name: Cloud Cover
Cost: 2WU
Type: Enchantment
Description: Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Name: Cloud Crusader
Cost: 2WW
Type: Creature - Human Knight
Pow/Tgh: 2/3
Description: Flying First strike (This creature deals combat damage before creatures without first strike.)

Name: Cloud Djinn
Cost: 5U
Type: Creature - Djinn
Pow/Tgh: 5/4
Description: Flying Cloud Djinn can block only creatures with flying.

Name: Cloud Dragon
Cost: 5U
Type: Creature - Illusion Dragon
Pow/Tgh: 5/4
Description: Flying Cloud Dragon can block only creatures with flying.

Name: Cloud Elemental
Cost: 2U
Type: Creature - Elemental
Pow/Tgh: 2/3
Description: Flying Cloud Elemental can block only creatures with flying.

Name: Cloud Key
Cost: 3
Type: Artifact
Description: As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost 1 less to cast.

Name: Cloud Manta
Cost: 3U
Type: Creature - Fish
Pow/Tgh: 3/2
Description: Flying

Name: Cloud Pirates
Cost: U
Type: Creature - Human Pirate
Pow/Tgh: 1/1
Description: Flying Cloud Pirates can block only creatures with flying.

Name: Cloud Spirit
Cost: 2U
Type: Creature - Spirit
Pow/Tgh: 3/1
Description: Flying Cloud Spirit can block only creatures with flying.

Name: Cloud Sprite
Cost: U
Type: Creature - Faerie
Pow/Tgh: 1/1
Description: Flying (This creature can't be blocked except by creatures with flying or reach.) Cloud Sprite can block only creatures with flying.

Name: Cloud of Faeries
Cost: 1U
Type: Creature - Faerie
Pow/Tgh: 1/1
Description: Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling 2 (2, Discard this card: Draw a card.)

Name: Cloudchaser Eagle
Cost: 3W
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Name: Cloudchaser Kestrel
Cost: 1WW
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying When Cloudchaser Kestrel enters the battlefield, destroy target enchantment. W: Target permanent becomes white until end of turn.

Name: Cloudcrest Lake
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add W or U to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.

Name: Cloudcrown Oak
Cost: 2GG
Type: Creature - Treefolk Warrior
Pow/Tgh: 3/4
Description: Reach (This creature can block creatures with flying.)

Name: Cloudfin Raptor
Cost: U
Type: Creature - Bird Mutant
Pow/Tgh: 0/1
Description: Flying Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Cloudform
Cost: 1UU
Type: Enchantment
Description: When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Enchanted creature has flying and hexproof.

Name: Cloudgoat Ranger
Cost: 3WW
Type: Creature - Giant Warrior
Pow/Tgh: 3/3
Description: When Cloudgoat Ranger enters the battlefield, put three 1/1 white Kithkin Soldier creature tokens onto the battlefield. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Name: Cloudheath Drake
Cost: 4U
Type: Artifact Creature - Drake
Pow/Tgh: 3/3
Description: Flying 1W: Cloudheath Drake gains vigilance until end of turn.

Name: Cloudhoof Kirin
Cost: 3UU
Type: Legendary Creature - Kirin Spirit
Pow/Tgh: 4/4
Description: Flying Whenever you cast a Spirit or Arcane spell, you may have target player put the top X cards of his or her library into his or her graveyard, where X is that spell's converted mana cost.

Name: Cloudpost
Cost:
Type: Land - Locus
Description: Cloudpost enters the battlefield tapped. TAP: Add C to your mana pool for each Locus on the battlefield.

Name: Cloudreach Cavalry
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.

Name: Cloudseeder
Cost: 1U
Type: Creature - Faerie Spellshaper
Pow/Tgh: 1/1
Description: Flying U, TAP, Discard a card: Put a 1/1 blue Faerie creature token named Cloud Sprite onto the battlefield. It has flying and "Cloud Sprite can block only creatures with flying."

Name: Cloudshift
Cost: W
Type: Instant
Description: Exile target creature you control, then return that card to the battlefield under your control.

Name: Cloudskate
Cost: 1U
Type: Creature - Illusion
Pow/Tgh: 2/2
Description: Flying Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Name: Cloudstone Curio
Cost: 3
Type: Artifact
Description: Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Name: Cloudthresher
Cost: 2GGGG
Type: Creature - Elemental
Pow/Tgh: 7/7
Description: Flash Reach When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player. Evoke 2GG (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Name: Clout of the Dominus
Cost: (0)
Type: Enchantment - Aura
Description: Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.) As long as enchanted creature is red, it gets +1/+1 and has haste.

Name: Cloven Casting
Cost: 5UR
Type: Enchantment
Description: Whenever you cast a multicolored instant or sorcery spell, you may pay 1. If you do, copy that spell. You may choose new targets for the copy.

Name: Clutch of Currents
Cost: U
Type: Sorcery
Description: Return target creature to its owner's hand. Awaken 3-4U (If you cast this spell for 4U, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Clutch of Undeath
Cost: 3BB
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Name: Clutch of the Undercity
Cost: 1UUB
Type: Instant
Description: Return target permanent to its owner's hand. Its controller loses 3 life. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Coal Golem
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: 3, Sacrifice Coal Golem: Add RRR to your mana pool.

Name: Coal Stoker
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 3/3
Description: When Coal Stoker enters the battlefield, if you cast it from your hand, add RRR to your mana pool.

Name: Coalhauler Swine
Cost: 4RR
Type: Creature - Boar Beast
Pow/Tgh: 4/4
Description: Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player.

Name: Coalition Flag
Cost: W
Type: Enchantment - Aura
Description: Enchant creature you control Enchanted creature is a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Name: Coalition Honor Guard
Cost: 3W
Type: Creature - Human Flagbearer
Pow/Tgh: 2/4
Description: While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Name: Coalition Relic
Cost: 3
Type: Artifact
Description: TAP: Add one mana of any color to your mana pool. TAP: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color to your mana pool for each charge counter removed this way.

Name: Coalition Victory
Cost: 3WUBRG
Type: Sorcery
Description: You win the game if you control a land of each basic land type and a creature of each color.

Name: Coast Watcher
Cost: 1U
Type: Creature - Bird Soldier
Pow/Tgh: 1/1
Description: Flying, protection from green

Name: Coastal Discovery
Cost: 3U
Type: Sorcery
Description: Draw two cards. Awaken 4-5U (If you cast this spell for 5U, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Coastal Drake
Cost: 2U
Type: Creature - Drake
Pow/Tgh: 2/1
Description: Flying 1U, TAP: Return target Kavu to its owner's hand.

Name: Coastal Hornclaw
Cost: 4U
Type: Creature - Bird
Pow/Tgh: 3/3
Description: Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

Name: Coastal Piracy
Cost: 2UU
Type: Enchantment
Description: Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Name: Coastal Tower
Cost:
Type: Land
Description: Coastal Tower enters the battlefield tapped. TAP: Add W or U to your mana pool.

Name: Coastal Wizard
Cost: 2UU
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Return Coastal Wizard and another target creature to their owners' hands. Activate this ability only during your turn, before attackers are declared.

Name: Coastline Chimera
Cost: 3U
Type: Creature - Chimera
Pow/Tgh: 1/5
Description: Flying 1W: Coastline Chimera can block an additional creature this turn.

Name: Coat of Arms
Cost: 5
Type: Artifact
Description: Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Name: Coat with Venom
Cost: B
Type: Instant
Description: Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Name: Coax from the Blind Eternities
Cost: 2U
Type: Sorcery
Description: You may choose an Eldrazi card you own from outside the game or in exile, reveal that card, and put it into your hand.

Name: Cobalt Golem
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 2/3
Description: 1U: Cobalt Golem gains flying until end of turn.

Name: Cobblebrute
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 5/2
Description:

Name: Cobbled Wings
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature has flying. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Name: Cobra Trap
Cost: 4GG
Type: Instant - Trap
Description: If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay G rather than pay Cobra Trap's mana cost. Put four 1/1 green Snake creature tokens onto the battlefield.

Name: Cockatrice
Cost: 3GG
Type: Creature - Cockatrice
Pow/Tgh: 2/4
Description: Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Name: Cocoon
Cost: G
Type: Enchantment - Aura
Description: Enchant creature you control When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon. Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it. At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.

Name: Codex Shredder
Cost: 1
Type: Artifact
Description: TAP: Target player puts the top card of his or her library into his or her graveyard. 5, TAP, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

Name: Coerced Confession
Cost: 4(0)
Type: Sorcery
Description: Target player puts the top four cards of his or her library into his or her graveyard. You draw a card for each creature card put into that graveyard this way.

Name: Coercion
Cost: 2B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

Name: Coercive Portal
Cost: 4
Type: Artifact
Description: Will of the council - At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Name: Coffin Puppets
Cost: 3BB
Type: Creature - Zombie
Pow/Tgh: 3/3
Description: Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate this ability only during your upkeep and only if you control a Swamp.

Name: Coffin Purge
Cost: B
Type: Instant
Description: Exile target card from a graveyard. Flashback B (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Coffin Queen
Cost: 2B
Type: Creature - Zombie Wizard
Pow/Tgh: 1/1
Description: You may choose not to untap Coffin Queen during your untap step. 2B, TAP: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Name: Cognivore
Cost: 6UU
Type: Creature - Lhurgoyf
Pow/Tgh: */*
Description: Flying Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Name: Cogwork Grinder
Cost: 6
Type: Artifact Creature - Construct
Pow/Tgh: 0/0
Description: Draft Cogwork Grinder face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) Cogwork Grinder enters the battlefield with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Name: Cogwork Librarian
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 3/3
Description: Draft Cogwork Librarian face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.

Name: Cogwork Spy
Cost: 3
Type: Artifact Creature - Bird Construct
Pow/Tgh: 2/1
Description: Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack. Flying

Name: Cogwork Tracker
Cost: 4
Type: Artifact Creature - Hound Construct
Pow/Tgh: 4/4
Description: Reveal Cogwork Tracker as you draft it and note the player who passed it to you. Cogwork Tracker attacks each turn if able. Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each turn if able.

Name: Coiled Tinviper
Cost: 3
Type: Artifact Creature - Snake
Pow/Tgh: 2/1
Description: First strike

Name: Coiling Oracle
Cost: GU
Type: Creature - Snake Elf Druid
Pow/Tgh: 1/1
Description: When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

Name: Coiling Woodworm
Cost: 2G
Type: Creature - Insect Worm
Pow/Tgh: */1
Description: Coiling Woodworm's power is equal to the number of Forests on the battlefield.

Name: Coils of the Medusa
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/-1. Sacrifice Coils of the Medusa: Destroy all non-Wall creatures blocking enchanted creature.

Name: Cold Snap
Cost: 2W
Type: Enchantment
Description: Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

Name: Cold Storage
Cost: 4
Type: Artifact
Description: 3: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.

Name: Cold-Eyed Selkie
Cost: 1(0)(0)
Type: Creature - Merfolk Rogue
Pow/Tgh: 1/1
Description: Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Name: Coldsteel Heart
Cost: 2
Type: Snow Artifact
Description: Coldsteel Heart enters the battlefield tapped. As Coldsteel Heart enters the battlefield, choose a color. TAP: Add one mana of the chosen color to your mana pool.

Name: Colfenor's Plans
Cost: 2BB
Type: Enchantment
Description: When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down. You may look at and play cards exiled with Colfenor's Plans. Skip your draw step. You can't cast more than one spell each turn.

Name: Colfenor's Urn
Cost: 3
Type: Artifact
Description: Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Name: Collapsing Borders
Cost: 3R
Type: Enchantment
Description: Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

Name: Collateral Damage
Cost: R
Type: Instant
Description: As an additional cost to cast Collateral Damage, sacrifice a creature. Collateral Damage deals 3 damage to target creature or player.

Name: Collected Company
Cost: 3G
Type: Instant
Description: Look at the top six cards of your library. Put up to two creature cards with converted mana cost 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Name: Collective Blessing
Cost: 3GGW
Type: Enchantment
Description: Creatures you control get +3/+3.

Name: Collective Brutality
Cost: 1B
Type: Sorcery
Description: Escalate-Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more - - Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card. - Target creature gets -2/-2 until end of turn. - Target opponent loses 2 life and you gain 2 life.

Name: Collective Defiance
Cost: 1RR
Type: Sorcery
Description: Escalate 1 (Pay this cost for each mode chosen beyond the first.) Choose one or more - - Target player discards all the cards in his or her hand, then draws that many cards. - Collective Defiance deals 4 damage to target creature. - Collective Defiance deals 3 damage to target opponent.

Name: Collective Effort
Cost: 1WW
Type: Sorcery
Description: Escalate-Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more - - Destroy target creature with power 4 or greater. - Destroy target enchantment. - Put a +1/+1 counter on each creature target player controls.

Name: Collective Restraint
Cost: 3U
Type: Enchantment
Description: Domain - Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

Name: Collective Unconscious
Cost: 4GG
Type: Sorcery
Description: Draw a card for each creature you control.

Name: Collective Voyage
Cost: G
Type: Sorcery
Description: Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.

Name: Colos Yearling
Cost: 2R
Type: Creature - Goat Beast
Pow/Tgh: 1/1
Description: Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) R: Colos Yearling gets +1/+0 until end of turn.

Name: Colossal Heroics
Cost: 2G
Type: Instant
Description: Strive - Colossal Heroics costs 1G more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.

Name: Colossal Might
Cost: RG
Type: Instant
Description: Target creature gets +4/+2 and gains trample until end of turn.

Name: Colossal Whale
Cost: 5UU
Type: Creature - Whale
Pow/Tgh: 5/5
Description: Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)

Name: Colossodon Yearling
Cost: 2G
Type: Creature - Beast
Pow/Tgh: 2/4
Description:

Name: Colossus of Akros
Cost: 8
Type: Artifact Creature - Golem
Pow/Tgh: 10/10
Description: Defender, indestructible 10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Name: Colossus of Sardia
Cost: 9
Type: Artifact Creature - Golem
Pow/Tgh: 9/9
Description: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) Colossus of Sardia doesn't untap during your untap step. 9: Untap Colossus of Sardia. Activate this ability only during your upkeep.

Name: Coma Veil
Cost: 4U
Type: Enchantment - Aura
Description: Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step.

Name: Combat Medic
Cost: 2W
Type: Creature - Human Cleric Soldier
Pow/Tgh: 0/2
Description: 1W: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: Combust
Cost: 1R
Type: Instant
Description: Combust can't be countered by spells or abilities. Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Name: Comet Storm
Cost: XRR
Type: Instant
Description: Multikicker 1 (You may pay an additional 1 any number of times as you cast this spell.) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Name: Comeuppance
Cost: 3W
Type: Instant
Description: Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Name: Command Beacon
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP, Sacrifice Command Beacon: Put your commander into your hand from the command zone.

Name: Command Tower
Cost:
Type: Land
Description: TAP: Add to your mana pool one mana of any color in your commander's color identity.

Name: Command of Unsummoning
Cost: 2U
Type: Instant
Description: Cast Command of Unsummoning only during the declare attackers step and only if you've been attacked this step. Return one or two target attacking creatures to their owner's hand.

Name: Commandeer
Cost: 5UU
Type: Instant
Description: You may exile two blue cards from your hand rather than pay Commandeer's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Name: Commander Eesha
Cost: 2WW
Type: Legendary Creature - Bird Soldier
Pow/Tgh: 2/4
Description: Flying, protection from creatures

Name: Commander Greven il-Vec
Cost: 3BBB
Type: Legendary Creature - Human Warrior
Pow/Tgh: 7/5
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature.

Name: Commander's Authority
Cost: 4W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "At the beginning of your upkeep, put a 1/1 white Human creature token onto the battlefield."

Name: Commander's Sphere
Cost: 3
Type: Artifact
Description: TAP: Add to your mana pool one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.

Name: Commando Raid
Cost: 2R
Type: Instant
Description: Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Name: Common Bond
Cost: 1GW
Type: Instant
Description: Put a +1/+1 counter on target creature. Put a +1/+1 counter on target creature.

Name: Common Cause
Cost: 2W
Type: Enchantment
Description: Nonartifact creatures get +2/+2 as long as they all share a color.

Name: Commune with Lava
Cost: XRR
Type: Instant
Description: Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Name: Commune with Nature
Cost: G
Type: Sorcery
Description: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Name: Commune with the Gods
Cost: 1G
Type: Sorcery
Description: Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

Name: Comparative Analysis
Cost: 3U
Type: Instant
Description: Surge 2U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Target player draws two cards.

Name: Compelling Deterrence
Cost: 1U
Type: Instant
Description: Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

Name: Complete Disregard
Cost: 2B
Type: Instant
Description: Devoid (This card has no color.) Exile target creature with power 3 or less.

Name: Complex Automaton
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 4/4
Description: At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Name: Complicate
Cost: 2U
Type: Instant
Description: Counter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays 1.

Name: Composite Golem
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 4/4
Description: Sacrifice Composite Golem: Add WUBRG to your mana pool.

Name: Compost
Cost: 1G
Type: Enchantment
Description: Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Name: Compulsion
Cost: 1U
Type: Enchantment
Description: 1U, Discard a card: Draw a card. 1U, Sacrifice Compulsion: Draw a card.

Name: Compulsive Research
Cost: 2U
Type: Sorcery
Description: Target player draws three cards. Then that player discards two cards unless he or she discards a land card.

Name: Concentrate
Cost: 2UU
Type: Sorcery
Description: Draw three cards.

Name: Concerted Effort
Cost: 2WW
Type: Enchantment
Description: At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Name: Conch Horn
Cost: 2
Type: Artifact
Description: 1, TAP, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.

Name: Conclave Equenaut
Cost: 4WW
Type: Creature - Human Soldier
Pow/Tgh: 3/3
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Flying

Name: Conclave Naturalists
Cost: 4G
Type: Creature - Dryad
Pow/Tgh: 4/4
Description: When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.

Name: Conclave Phalanx
Cost: 4W
Type: Creature - Human Soldier
Pow/Tgh: 2/4
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

Name: Conclave's Blessing
Cost: 3W
Type: Enchantment - Aura
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Name: Concordant Crossroads
Cost: G
Type: World Enchantment
Description: All creatures have haste.

Name: Concordia Pegasus
Cost: 1W
Type: Creature - Pegasus
Pow/Tgh: 1/3
Description: Flying

Name: Concussive Bolt
Cost: 3RR
Type: Sorcery
Description: Concussive Bolt deals 4 damage to target player. Metalcraft - If you control three or more artifacts, creatures that player controls can't block this turn.

Name: Condemn
Cost: W
Type: Instant
Description: Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.

Name: Condescend
Cost: XU
Type: Instant
Description: Counter target spell unless its controller pays X. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Conduit of Emrakul
Cost:
Type: Creature - Eldrazi Werewolf
Pow/Tgh: 5/4
Description: Whenever Conduit of Emrakul attacks, add CC to your mana pool at the beginning of your next main phase this turn.

Name: Conduit of Emrakul
Cost:
Type: Creature - Eldrazi Werewolf
Pow/Tgh: 5/4
Description: Whenever Conduit of Emrakul attacks, add CC to your mana pool at the beginning of your next main phase this turn.

Name: Conduit of Ruin
Cost: 6
Type: Creature - Eldrazi
Pow/Tgh: 5/5
Description: When you cast Conduit of Ruin, you may search your library for a colorless creature card with converted mana cost 7 or greater, reveal it, then shuffle your library and put that card on top of it. The first creature spell you cast each turn costs 2 less to cast.

Name: Conduit of Storms
Cost: 2R
Type: Creature - Werewolf Horror
Pow/Tgh: 2/3
Description: Whenever Conduit of Storms attacks, add R to your mana pool at the beginning of your next main phase this turn. 3RR: Transform Conduit of Storms.

Name: Conduit of Storms
Cost: 2R
Type: Creature - Werewolf Horror
Pow/Tgh: 2/3
Description: Whenever Conduit of Storms attacks, add R to your mana pool at the beginning of your next main phase this turn. 3RR: Transform Conduit of Storms.

Name: Cone of Flame
Cost: 3RR
Type: Sorcery
Description: Cone of Flame deals 1 damage to target creature or player, 2 damage to another target creature or player, and 3 damage to a third target creature or player.

Name: Confessor
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Whenever a player discards a card, you may gain 1 life.

Name: Confirm Suspicions
Cost: 3UU
Type: Instant
Description: Counter target spell. Investigate three times. (To investigate, put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Confiscate
Cost: 4UU
Type: Enchantment - Aura
Description: Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.

Name: Conflagrate
Cost: XXR
Type: Sorcery
Description: Conflagrate deals X damage divided as you choose among any number of target creatures and/or players. Flashback-RR, Discard X cards. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Conflux
Cost: 3WUBRG
Type: Sorcery
Description: Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Name: Confound
Cost: 1U
Type: Instant
Description: Counter target spell that targets one or more creatures. Draw a card.

Name: Confront the Unknown
Cost: G
Type: Instant
Description: Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Confusion in the Ranks
Cost: 3RR
Type: Enchantment
Description: Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Name: Congregate
Cost: 3W
Type: Instant
Description: Target player gains 2 life for each creature on the battlefield.

Name: Congregation at Dawn
Cost: GGW
Type: Instant
Description: Search your library for up to three creature cards and reveal them. Shuffle your library, then put those cards on top of it in any order.

Name: Conifer Strider
Cost: 3G
Type: Creature - Elemental
Pow/Tgh: 5/1
Description: Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Name: Conjured Currency
Cost: 5U
Type: Enchantment
Description: At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.

Name: Conjurer's Ban
Cost: WB
Type: Sorcery
Description: Name a card. Until your next turn, the named card can't be played. Draw a card.

Name: Conjurer's Bauble
Cost: 1
Type: Artifact
Description: TAP, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Name: Conjurer's Closet
Cost: 5
Type: Artifact
Description: At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Name: Conquer
Cost: 3RR
Type: Enchantment - Aura
Description: Enchant land You control enchanted land.

Name: Conquering Manticore
Cost: 4RR
Type: Creature - Manticore
Pow/Tgh: 5/5
Description: Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Name: Conqueror's Pledge
Cost: 2WWW
Type: Sorcery
Description: Kicker 6 (You may pay an additional 6 as you cast this spell.) Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve of those tokens onto the battlefield instead.

Name: Consecrate Land
Cost: W
Type: Enchantment - Aura
Description: Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Name: Consecrated Sphinx
Cost: 4UU
Type: Creature - Sphinx
Pow/Tgh: 4/6
Description: Flying Whenever an opponent draws a card, you may draw two cards.

Name: Consecrated by Blood
Cost: 2BB
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Conservator
Cost: 4
Type: Artifact
Description: 3, TAP: Prevent the next 2 damage that would be dealt to you this turn.

Name: Consign to Dream
Cost: 2U
Type: Instant
Description: Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

Name: Consign to Dust
Cost: 2G
Type: Instant
Description: Strive - Consign to Dust costs 2G more to cast for each target beyond the first. Destroy any number of target artifacts and/or enchantments.

Name: Conspiracy
Cost: 3BB
Type: Enchantment
Description: As Conspiracy enters the battlefield, choose a creature type. Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are the chosen type.

Name: Constant Mists
Cost: 1G
Type: Instant
Description: Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent all combat damage that would be dealt this turn.

Name: Constricting Sliver
Cost: 5W
Type: Creature - Sliver
Pow/Tgh: 3/3
Description: Sliver creatures you control have "When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield."

Name: Constricting Tendrils
Cost: U
Type: Instant
Description: Target creature gets -3/-0 until end of turn. Cycling 2 (2, Discard this card: Draw a card.)

Name: Consul's Lieutenant
Cost: WW
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Name: Consult the Necrosages
Cost: 1UB
Type: Sorcery
Description: Choose one - - Target player draws two cards. - Target player discards two cards.

Name: Consume Spirit
Cost: X1B
Type: Sorcery
Description: Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life.

Name: Consume Strength
Cost: 1BG
Type: Instant
Description: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Name: Consume the Meek
Cost: 3BB
Type: Instant
Description: Destroy each creature with converted mana cost 3 or less. They can't be regenerated.

Name: Consuming Aberration
Cost: 3UB
Type: Creature - Horror
Pow/Tgh: */*
Description: Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards. Whenever you cast a spell, each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Name: Consuming Bonfire
Cost: 3RR
Type: Tribal Sorcery - Elemental
Description: Choose one - - Consuming Bonfire deals 4 damage to target non-Elemental creature. - Consuming Bonfire deals 7 damage to target Treefolk creature.

Name: Consuming Ferocity
Cost: 1R
Type: Enchantment - Aura
Description: Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.

Name: Consuming Sinkhole
Cost: 3R
Type: Instant
Description: Devoid (This card has no color.) Choose one - - Exile target land creature. - Consuming Sinkhole deals 4 damage to target player.

Name: Consuming Vapors
Cost: 3B
Type: Sorcery
Description: Target player sacrifices a creature. You gain life equal to that creature's toughness. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Consuming Vortex
Cost: 1U
Type: Instant - Arcane
Description: Return target creature to its owner's hand. Splice onto Arcane 3U (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Consumptive Goo
Cost: BB
Type: Creature - Ooze
Pow/Tgh: 1/1
Description: 2BB: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.

Name: Contagion
Cost: 3BB
Type: Instant
Description: You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost. Distribute two -2/-1 counters among one or two target creatures.

Name: Contagion Clasp
Cost: 2
Type: Artifact
Description: When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature. 4, TAP: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Name: Contagion Engine
Cost: 6
Type: Artifact
Description: When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. 4, TAP: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)

Name: Contagious Nim
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Containment Membrane
Cost: 2U
Type: Enchantment - Aura
Description: Surge U (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Enchant creature Enchanted creature doesn't untap during its controller's untap step.

Name: Containment Priest
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Name: Contaminated Bond
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature attacks or blocks, its controller loses 3 life.

Name: Contaminated Ground
Cost: 1B
Type: Enchantment - Aura
Description: Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.

Name: Contamination
Cost: 2B
Type: Enchantment
Description: At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature. If a land is tapped for mana, it produces B instead of any other type and amount.

Name: Contemplation
Cost: 1WW
Type: Enchantment
Description: Whenever you cast a spell, you gain 1 life.

Name: Contempt
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature When enchanted creature attacks, return it and Contempt to their owners' hands at end of combat.

Name: Contested Cliffs
Cost:
Type: Land
Description: TAP: Add C to your mana pool. RG, TAP: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Name: Contested War Zone
Cost:
Type: Land
Description: Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. TAP: Add C to your mana pool. 1, TAP: Attacking creatures get +1/+0 until end of turn.

Name: Contingency Plan
Cost: 1U
Type: Sorcery
Description: Look at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Name: Contradict
Cost: 3UU
Type: Instant
Description: Counter target spell. Draw a card.

Name: Control Magic
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant creature You control enchanted creature.

Name: Control of the Court
Cost: 1R
Type: Sorcery
Description: Draw four cards, then discard three cards at random.

Name: Controlled Instincts
Cost: U
Type: Enchantment - Aura
Description: Enchant red or green creature Enchanted creature doesn't untap during its controller's untap step.

Name: Controvert
Cost: 2UU
Type: Instant
Description: Counter target spell. Recover 2UU (When a creature is put into your graveyard from the battlefield, you may pay 2UU. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Name: Conundrum Sphinx
Cost: 2UU
Type: Creature - Sphinx
Pow/Tgh: 4/4
Description: Flying Whenever Conundrum Sphinx attacks, each player names a card. Then each player reveals the top card of his or her library. If the card a player revealed is the card he or she named, that player puts it into his or her hand. If it's not, that player puts it on the bottom of his or her library.

Name: Convalescence
Cost: 1W
Type: Enchantment
Description: At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Name: Convalescent Care
Cost: 1WW
Type: Enchantment
Description: At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Name: Conversion
Cost: 2WW
Type: Enchantment
Description: At the beginning of your upkeep, sacrifice Conversion unless you pay WW. All Mountains are Plains.

Name: Conversion Chamber
Cost: 3
Type: Artifact
Description: 2, TAP: Exile target artifact card from a graveyard. Put a charge counter on Conversion Chamber. 2, TAP, Remove a charge counter from Conversion Chamber: Put a 3/3 colorless Golem artifact creature token onto the battlefield.

Name: Convicted Killer
Cost: 2R
Type: Creature - Human Werewolf
Pow/Tgh: 2/2
Description: At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

Name: Convicted Killer
Cost: 2R
Type: Creature - Human Werewolf
Pow/Tgh: 2/2
Description: At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

Name: Conviction
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+3. W: Return Conviction to its owner's hand.

Name: Convincing Mirage
Cost: 1U
Type: Enchantment - Aura
Description: Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type.

Name: Convolute
Cost: 2U
Type: Instant
Description: Counter target spell unless its controller pays 4.

Name: Convulsing Licid
Cost: 2R
Type: Creature - Licid
Pow/Tgh: 2/2
Description: R, TAP: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature can't block.

Name: Cooperation
Cost: 2W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Coordinated Assault
Cost: R
Type: Instant
Description: Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Name: Coordinated Barrage
Cost: W
Type: Instant
Description: Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.

Name: Copper Carapace
Cost: 1
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2 and can't block. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Name: Copper Gnomes
Cost: 2
Type: Artifact Creature - Gnome
Pow/Tgh: 1/1
Description: 4, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.

Name: Copper Myr
Cost: 2
Type: Artifact Creature - Myr
Pow/Tgh: 1/1
Description: TAP: Add G to your mana pool.

Name: Copper Tablet
Cost: 2
Type: Artifact
Description: At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

Name: Copper-Leaf Angel
Cost: 5
Type: Artifact Creature - Angel
Pow/Tgh: 2/2
Description: Flying TAP, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.

Name: Copperhoof Vorrac
Cost: 3GG
Type: Creature - Boar Beast
Pow/Tgh: 2/2
Description: Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.

Name: Copperhorn Scout
Cost: G
Type: Creature - Elf Scout
Pow/Tgh: 1/1
Description: Whenever Copperhorn Scout attacks, untap each other creature you control.

Name: Copperline Gorge
Cost:
Type: Land
Description: Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. TAP: Add R or G to your mana pool.

Name: Copy Artifact
Cost: 1U
Type: Enchantment
Description: You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Name: Copy Enchantment
Cost: 2U
Type: Enchantment
Description: You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.

Name: Coral Atoll
Cost:
Type: Land
Description: Coral Atoll enters the battlefield tapped. When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand. TAP: Add CU to your mana pool.

Name: Coral Barrier
Cost: 2U
Type: Creature - Wall
Pow/Tgh: 1/3
Description: Defender (This creature can't attack.) When Coral Barrier enters the battlefield, put a 1/1 blue Squid creature token with islandwalk onto the battlefield. (It can't be blocked as long as defending player controls an Island.)

Name: Coral Eel
Cost: 1U
Type: Creature - Fish
Pow/Tgh: 2/1
Description:

Name: Coral Fighters
Cost: 1U
Type: Creature - Merfolk Soldier
Pow/Tgh: 1/1
Description: Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

Name: Coral Helm
Cost: 3
Type: Artifact
Description: 3, Discard a card at random: Target creature gets +2/+2 until end of turn.

Name: Coral Merfolk
Cost: 1U
Type: Creature - Merfolk
Pow/Tgh: 2/1
Description:

Name: Coral Net
Cost: U
Type: Enchantment - Aura
Description: Enchant green or white creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Name: Coral Reef
Cost: UU
Type: Enchantment
Description: Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. U, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature.

Name: Coral Trickster
Cost: 1U
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/1
Description: Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Coral Trickster is turned face up, you may tap or untap target permanent.

Name: Coralhelm Commander
Cost: UU
Type: Creature - Merfolk Soldier
Pow/Tgh: 2/2
Description: Level up 1 (1: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 3/3 Flying LEVEL 4+ 4/4 Flying Other Merfolk creatures you control get +1/+1.

Name: Coralhelm Guide
Cost: 1U
Type: Creature - Merfolk Scout Ally
Pow/Tgh: 2/1
Description: 4U: Target creature can't be blocked this turn.

Name: Core Prowler
Cost: 4
Type: Artifact Creature - Horror
Pow/Tgh: 2/2
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Core Prowler dies, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)

Name: Coretapper
Cost: 2
Type: Artifact Creature - Myr
Pow/Tgh: 1/1
Description: TAP: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact.

Name: Cornered Market
Cost: 2W
Type: Enchantment
Description: Players can't cast spells with the same name as a nontoken permanent. Players can't play nonbasic lands with the same name as a nontoken permanent.

Name: Corpse Augur
Cost: 3B
Type: Creature - Zombie Wizard
Pow/Tgh: 4/2
Description: When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Name: Corpse Blockade
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 1/4
Description: Defender Sacrifice another creature: Corpse Blockade gains deathtouch until end of turn.

Name: Corpse Churn
Cost: 1B
Type: Instant
Description: Put the top three cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand.

Name: Corpse Connoisseur
Cost: 4B
Type: Creature - Zombie Wizard
Pow/Tgh: 3/3
Description: When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library. Unearth 3B (3B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Corpse Cur
Cost: 4
Type: Artifact Creature - Hound
Pow/Tgh: 2/2
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) When Corpse Cur enters the battlefield, you may return target creature card with infect from your graveyard to your hand.

Name: Corpse Dance
Cost: 2B
Type: Instant
Description: Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Name: Corpse Harvester
Cost: 3BB
Type: Creature - Zombie Wizard
Pow/Tgh: 3/3
Description: 1B, TAP, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.

Name: Corpse Hauler
Cost: 1B
Type: Creature - Human Rogue
Pow/Tgh: 2/1
Description: 2B, Sacrifice Corpse Hauler: Return another target creature card from your graveyard to your hand.

Name: Corpse Lunge
Cost: 2B
Type: Instant
Description: As an additional cost to cast Corpse Lunge, exile a creature card from your graveyard. Corpse Lunge deals damage equal to the exiled card's power to target creature.

Name: Corpse Traders
Cost: 3B
Type: Creature - Human Rogue
Pow/Tgh: 3/3
Description: 2B, Sacrifice a creature: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.

Name: Corpsehatch
Cost: 3BB
Type: Sorcery
Description: Destroy target nonblack creature. Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Corpsejack Menace
Cost: 2BG
Type: Creature - Fungus
Pow/Tgh: 4/4
Description: If one or more +1/+1 counters would be placed on a creature you control, twice that many +1/+1 counters are placed on it instead.

Name: Corpseweft
Cost: 2B
Type: Enchantment
Description: 1B, Exile one or more creature cards from your graveyard: Put an X/X black Zombie Horror creature token onto the battlefield tapped, where X is twice the number of cards exiled this way.

Name: Corpulent Corpse
Cost: 5B
Type: Creature - Zombie
Pow/Tgh: 3/3
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 5-B (Rather than cast this card from your hand, you may pay B and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Corrosion
Cost: 1BR
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with converted mana cost less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated. When Corrosion leaves the battlefield, remove all rust counters from all permanents.

Name: Corrosive Gale
Cost: X(0)
Type: Sorcery
Description: ((0) can be paid with either G or 2 life.) Corrosive Gale deals X damage to each creature with flying.

Name: Corrosive Mentor
Cost: 2B
Type: Creature - Elemental Rogue
Pow/Tgh: 1/3
Description: Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Name: Corrupt
Cost: 5B
Type: Sorcery
Description: Corrupt deals damage to target creature or player equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

Name: Corrupt Court Official
Cost: 1B
Type: Creature - Human Advisor
Pow/Tgh: 1/1
Description: When Corrupt Court Official enters the battlefield, target opponent discards a card.

Name: Corrupt Eunuchs
Cost: 3R
Type: Creature - Human Advisor
Pow/Tgh: 2/2
Description: When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.

Name: Corrupt Official
Cost: 4B
Type: Creature - Human Minion
Pow/Tgh: 3/1
Description: 2B: Regenerate Corrupt Official. Whenever Corrupt Official becomes blocked, defending player discards a card at random.

Name: Corrupted Conscience
Cost: 3UU
Type: Enchantment - Aura
Description: Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Corrupted Crossroads
Cost:
Type: Land
Description: TAP: Add C to your mana pool. (C represents colorless mana.) TAP, Pay 1 life: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with devoid.

Name: Corrupted Grafstone
Cost: 2
Type: Artifact
Description: Corrupted Grafstone enters the battlefield tapped. TAP: Choose a color of a card in your graveyard. Add one mana of that color to your mana pool.

Name: Corrupted Harvester
Cost: 4BB
Type: Creature - Horror
Pow/Tgh: 6/3
Description: B, Sacrifice a creature: Regenerate Corrupted Harvester.

Name: Corrupted Resolve
Cost: 1U
Type: Instant
Description: Counter target spell if its controller is poisoned.

Name: Corrupted Roots
Cost: B
Type: Enchantment - Aura
Description: Enchant Forest or Plains Whenever enchanted land becomes tapped, its controller loses 2 life.

Name: Corrupted Zendikon
Cost: 1B
Type: Enchantment - Aura
Description: Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land dies, return that card to its owner's hand.

Name: Corrupting Licid
Cost: 2B
Type: Creature - Licid
Pow/Tgh: 2/2
Description: B, TAP: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay B to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Cosi's Ravager
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 2/2
Description: Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.

Name: Cosi's Trickster
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster.

Name: Cosmic Horror
Cost: 3BBB
Type: Creature - Horror
Pow/Tgh: 7/7
Description: First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay 3BBB. If Cosmic Horror is destroyed this way, it deals 7 damage to you.

Name: Cosmic Larva
Cost: 1RR
Type: Creature - Beast
Pow/Tgh: 7/6
Description: Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

Name: Council Guardian
Cost: 5W
Type: Creature - Giant Soldier
Pow/Tgh: 5/5
Description: Will of the council - When Council Guardian enters the battlefield, starting with you, each player votes for blue, black, red, or green. Council Guardian gains protection from each color with the most votes or tied for most votes.

Name: Council of Advisors
Cost: 2U
Type: Creature - Human Advisor
Pow/Tgh: 1/1
Description: When Council of Advisors enters the battlefield, draw a card.

Name: Council of the Absolute
Cost: 2WU
Type: Creature - Human Advisor
Pow/Tgh: 2/4
Description: As Council of the Absolute enters the battlefield, name a card other than a creature or land card. Your opponents can't cast cards with the chosen name. Spells with the chosen name you cast cost 2 less to cast.

Name: Council's Judgment
Cost: 1WW
Type: Sorcery
Description: Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Name: Counsel of the Soratami
Cost: 2U
Type: Sorcery
Description: Draw two cards.

Name: Counterbalance
Cost: UU
Type: Enchantment
Description: Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

Name: Counterbore
Cost: 3UU
Type: Instant
Description: Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles his or her library.

Name: Counterflux
Cost: UUR
Type: Instant
Description: Counterflux can't be countered by spells or abilities. Counter target spell you don't control. Overload 1UUR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Counterintelligence
Cost: 2UU
Type: Sorcery
Description: Return one or two target creatures to their owners' hands.

Name: Counterlash
Cost: 4UU
Type: Instant
Description: Counter target spell. You may cast a nonland card in your hand that shares a card type with that spell without paying its mana cost.

Name: Countermand
Cost: 2UU
Type: Instant
Description: Counter target spell. Its controller puts the top four cards of his or her library into his or her graveyard.

Name: Counterspell
Cost: UU
Type: Instant
Description: Counter target spell.

Name: Countersquall
Cost: UB
Type: Instant
Description: Counter target noncreature spell. Its controller loses 2 life.

Name: Countryside Crusher
Cost: 1RR
Type: Creature - Giant Warrior
Pow/Tgh: 3/3
Description: At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.

Name: Courageous Outrider
Cost: 3W
Type: Creature - Human Scout
Pow/Tgh: 3/4
Description: When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Name: Courier Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/3
Description: Flying When Courier Griffin enters the battlefield, you gain 2 life.

Name: Courier Hawk
Cost: 1W
Type: Creature - Bird
Pow/Tgh: 1/2
Description: Flying, vigilance

Name: Courier's Capsule
Cost: 1U
Type: Artifact
Description: 1U, TAP, Sacrifice Courier's Capsule: Draw two cards.

Name: Courser of Kruphix
Cost: 1GG
Type: Enchantment Creature - Centaur
Pow/Tgh: 2/4
Description: Play with the top card of your library revealed. You may play the top card of your library if it's a land card. Whenever a land enters the battlefield under your control, you gain 1 life.

Name: Coursers' Accord
Cost: 4GW
Type: Sorcery
Description: Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Name: Court Archers
Cost: 2G
Type: Creature - Human Archer
Pow/Tgh: 1/3
Description: Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Name: Court Homunculus
Cost: W
Type: Artifact Creature - Homunculus
Pow/Tgh: 1/1
Description: Court Homunculus gets +1/+1 as long as you control another artifact.

Name: Court Hussar
Cost: 2U
Type: Creature - Vedalken Knight
Pow/Tgh: 1/3
Description: Vigilance When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order. When Court Hussar enters the battlefield, sacrifice it unless W was spent to cast it.

Name: Court Street Denizen
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls.

Name: Courtly Provocateur
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Target creature attacks this turn if able. TAP: Target creature blocks this turn if able.

Name: Covenant of Blood
Cost: 6B
Type: Sorcery
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Covenant of Blood deals 4 damage to target creature or player and you gain 4 life.

Name: Covenant of Minds
Cost: 4U
Type: Sorcery
Description: Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Name: Cover of Darkness
Cost: 1B
Type: Enchantment
Description: As Cover of Darkness enters the battlefield, choose a creature type. Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Name: Cover of Winter
Cost: 2W
Type: Snow Enchantment
Description: Cumulative upkeep (0) (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. (0) can be paid with one mana from a snow permanent.) If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter. (0): Put an age counter on Cover of Winter.

Name: Covert Operative
Cost: 4U
Type: Creature - Human Wizard
Pow/Tgh: 3/2
Description: Covert Operative can't be blocked.

Name: Covetous Dragon
Cost: 4R
Type: Creature - Dragon
Pow/Tgh: 6/5
Description: Flying When you control no artifacts, sacrifice Covetous Dragon.

Name: Cowardice
Cost: 3UU
Type: Enchantment
Description: Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

Name: Cowed by Wisdom
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack or block unless its controller pays 1 for each card in your hand.

Name: Cower in Fear
Cost: 1BB
Type: Instant
Description: Creatures your opponents control get -1/-1 until end of turn.

Name: Crab Umbra
Cost: U
Type: Enchantment - Aura
Description: Enchant creature 2U: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Name: Crabapple Cohort
Cost: 4G
Type: Creature - Treefolk Warrior
Pow/Tgh: 4/4
Description: Crabapple Cohort gets +1/+1 as long as you control another green creature.

Name: Crack the Earth
Cost: R
Type: Sorcery - Arcane
Description: Each player sacrifices a permanent.

Name: Crackdown
Cost: 2W
Type: Enchantment
Description: Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.

Name: Crackleburr
Cost: 1(0)(0)
Type: Creature - Elemental
Pow/Tgh: 2/2
Description: (0)(0), TAP, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player. (0)(0), (0), Untap two tapped blue creatures you control: Return target creature to its owner's hand. ((0) is the untap symbol.)

Name: Crackling Club
Cost: R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+0. Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

Name: Crackling Doom
Cost: RWB
Type: Instant
Description: Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.

Name: Crackling Perimeter
Cost: 1R
Type: Enchantment
Description: Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.

Name: Crackling Triton
Cost: 2U
Type: Creature - Merfolk Wizard
Pow/Tgh: 2/3
Description: 2R, Sacrifice Crackling Triton: Crackling Triton deals 2 damage to target creature or player.

Name: Cradle Guard
Cost: 1GG
Type: Creature - Treefolk
Pow/Tgh: 4/4
Description: Trample Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: Cradle of Vitality
Cost: 3W
Type: Enchantment
Description: Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Name: Cradle to Grave
Cost: 1B
Type: Instant
Description: Destroy target nonblack creature that entered the battlefield this turn.

Name: Crafty Pathmage
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Target creature with power 2 or less can't be blocked this turn.

Name: Crag Puca
Cost: (0)(0)(0)
Type: Creature - Shapeshifter
Pow/Tgh: 2/4
Description: (0): Switch Crag Puca's power and toughness until end of turn.

Name: Crag Saurian
Cost: RRR
Type: Creature - Lizard
Pow/Tgh: 4/4
Description: Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.

Name: Cragganwick Cremator
Cost: 2RR
Type: Creature - Giant Shaman
Pow/Tgh: 5/4
Description: When Cragganwick Cremator enters the battlefield, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage equal to that card's power to target player.

Name: Cranial Archive
Cost: 2
Type: Artifact
Description: 2, Exile Cranial Archive: Target player shuffles his or her graveyard into his or her library. Draw a card.

Name: Cranial Extraction
Cost: 3B
Type: Sorcery - Arcane
Description: Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.

Name: Cranial Plating
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Name: Crash
Cost: 2R
Type: Instant
Description: You may sacrifice a Mountain rather than pay Crash's mana cost. Destroy target artifact.

Name: Crash Landing
Cost: 2G
Type: Instant
Description: Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.

Name: Crash of Rhinos
Cost: 6GG
Type: Creature - Rhino
Pow/Tgh: 8/4
Description: Trample

Name: Crashing Boars
Cost: 3GG
Type: Creature - Boar
Pow/Tgh: 4/4
Description: Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.

Name: Crashing Centaur
Cost: 4GG
Type: Creature - Centaur
Pow/Tgh: 3/4
Description: G, Discard a card: Crashing Centaur gains trample until end of turn. Threshold - As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)

Name: Crater Elemental
Cost: 2R
Type: Creature - Elemental
Pow/Tgh: 0/6
Description: R, TAP, Sacrifice Crater Elemental: Crater Elemental deals 4 damage to target creature. Formidable - 2R: Crater Elemental has base power 8 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

Name: Crater Hellion
Cost: 4RR
Type: Creature - Hellion Beast
Pow/Tgh: 6/6
Description: Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Crater Hellion enters the battlefield, it deals 4 damage to each other creature.

Name: Crater's Claws
Cost: XR
Type: Sorcery
Description: Crater's Claws deals X damage to target creature or player. Ferocious - Crater's Claws deals X plus 2 damage to that creature or player instead if you control a creature with power 4 or greater.

Name: Craterhoof Behemoth
Cost: 5GGG
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Name: Craterize
Cost: 3R
Type: Sorcery
Description: Destroy target land.

Name: Craven Giant
Cost: 2R
Type: Creature - Giant
Pow/Tgh: 4/1
Description: Craven Giant can't block.

Name: Craven Knight
Cost: 1B
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Craven Knight can't block.

Name: Craw Giant
Cost: 3GGGG
Type: Creature - Giant
Pow/Tgh: 6/4
Description: Trample Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Name: Craw Wurm
Cost: 4GG
Type: Creature - Wurm
Pow/Tgh: 6/4
Description:

Name: Crawling Filth
Cost: 5B
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Soulshift 5 (When this creature dies, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

Name: Crawling Sensation
Cost: 2G
Type: Enchantment
Description: At the beginning of your upkeep, you may put the top two cards of your library into your graveyard. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield.

Name: Crawlspace
Cost: 3
Type: Artifact
Description: No more than two creatures can attack you each combat.

Name: Crazed Armodon
Cost: 2GG
Type: Creature - Elephant
Pow/Tgh: 3/3
Description: G: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn.

Name: Crazed Firecat
Cost: 5RR
Type: Creature - Elemental Cat
Pow/Tgh: 4/4
Description: When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you win.

Name: Crazed Goblin
Cost: R
Type: Creature - Goblin Warrior
Pow/Tgh: 1/1
Description: Crazed Goblin attacks each turn if able.

Name: Crazed Skirge
Cost: 3B
Type: Creature - Imp
Pow/Tgh: 2/2
Description: Flying, haste

Name: Creakwood Ghoul
Cost: 4B
Type: Creature - Plant Zombie
Pow/Tgh: 3/3
Description: (0)(0): Exile target card from a graveyard. You gain 1 life.

Name: Creakwood Liege
Cost: 1(0)(0)(0)
Type: Creature - Horror
Pow/Tgh: 2/2
Description: Other black creatures you control get +1/+1. Other green creatures you control get +1/+1. At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.

Name: Cream of the Crop
Cost: 1G
Type: Enchantment
Description: Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.

Name: Creature Bond
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Name: Credit Voucher
Cost: 2
Type: Artifact
Description: 2, TAP, Sacrifice Credit Voucher: Shuffle any number of cards from your hand into your library, then draw that many cards.

Name: Creeperhulk
Cost: 3GG
Type: Creature - Plant Elemental
Pow/Tgh: 5/5
Description: Trample 1G: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

Name: Creeping Corrosion
Cost: 2GG
Type: Sorcery
Description: Destroy all artifacts.

Name: Creeping Dread
Cost: 3B
Type: Enchantment
Description: At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Name: Creeping Mold
Cost: 2GG
Type: Sorcery
Description: Destroy target artifact, enchantment, or land.

Name: Creeping Renaissance
Cost: 3GG
Type: Sorcery
Description: Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback 5GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Creeping Tar Pit
Cost:
Type: Land
Description: Creeping Tar Pit enters the battlefield tapped. TAP: Add U or B to your mana pool. 1UB: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

Name: Creepy Doll
Cost: 5
Type: Artifact Creature - Construct
Pow/Tgh: 1/1
Description: Indestructible Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Name: Cremate
Cost: B
Type: Instant
Description: Exile target card from a graveyard. Draw a card.

Name: Crenellated Wall
Cost: 4
Type: Artifact Creature - Wall
Pow/Tgh: 0/4
Description: Defender (This creature can't attack.) TAP: Target creature gets +0/+4 until end of turn.

Name: Crescendo of War
Cost: 3W
Type: Enchantment
Description: At the beginning of each upkeep, put a strife counter on Crescendo of War. Attacking creatures get +1/+0 for each strife counter on Crescendo of War. Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

Name: Crested Craghorn
Cost: 4R
Type: Creature - Goat Beast
Pow/Tgh: 4/1
Description: Haste Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Name: Crevasse
Cost: 2R
Type: Enchantment
Description: Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.

Name: Crib Swap
Cost: 2W
Type: Tribal Instant - Shapeshifter
Description: Changeling (This card is every creature type.) Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

Name: Crime
Cost: 3WB
Type: Sorcery
Description: Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

Name: Crimson Acolyte
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Protection from red W: Target creature gains protection from red until end of turn.

Name: Crimson Hellkite
Cost: 6RRR
Type: Creature - Dragon
Pow/Tgh: 6/6
Description: Flying X, TAP: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.

Name: Crimson Kobolds
Cost: 0
Type: Creature - Kobold
Pow/Tgh: 0/1
Description:

Name: Crimson Mage
Cost: 1R
Type: Creature - Human Shaman
Pow/Tgh: 2/1
Description: R: Target creature you control gains haste until end of turn. (It can attack and TAP this turn.)

Name: Crimson Manticore
Cost: 2RR
Type: Creature - Manticore
Pow/Tgh: 2/2
Description: Flying R, TAP: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Name: Crimson Muckwader
Cost: 1R
Type: Creature - Lizard
Pow/Tgh: 2/1
Description: Crimson Muckwader gets +1/+1 as long as you control a Swamp. 2B: Regenerate Crimson Muckwader. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Crimson Roc
Cost: 4R
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

Name: Crimson Wisps
Cost: R
Type: Instant
Description: Target creature becomes red and gains haste until end of turn. Draw a card.

Name: Crippling Blight
Cost: B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -1/-1 and can't block.

Name: Crippling Chill
Cost: 2U
Type: Instant
Description: Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.

Name: Crippling Fatigue
Cost: 1BB
Type: Sorcery
Description: Target creature gets -2/-2 until end of turn. Flashback-1B, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Crocanura
Cost: 2G
Type: Creature - Crocodile Frog
Pow/Tgh: 1/3
Description: Reach (This creature can block creatures with flying.) Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Cromat
Cost: WUBRG
Type: Legendary Creature - Illusion
Pow/Tgh: 5/5
Description: WB: Destroy target creature blocking or blocked by Cromat. UR: Cromat gains flying until end of turn. BG: Regenerate Cromat. RW: Cromat gets +1/+1 until end of turn. GU: Put Cromat on top of its owner's library.

Name: Crookclaw Elder
Cost: 5U
Type: Creature - Bird Wizard
Pow/Tgh: 3/2
Description: Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.

Name: Crookclaw Transmuter
Cost: 3U
Type: Creature - Bird Wizard
Pow/Tgh: 3/1
Description: Flash (You may cast this spell any time you could cast an instant.) Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

Name: Crooked Scales
Cost: 4
Type: Artifact
Description: 4, TAP: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay 3 and repeat this process.

Name: Crookshank Kobolds
Cost: 0
Type: Creature - Kobold
Pow/Tgh: 0/1
Description:

Name: Crop Rotation
Cost: G
Type: Instant
Description: As an additional cost to cast Crop Rotation, sacrifice a land. Search your library for a land card and put that card onto the battlefield. Then shuffle your library.

Name: Crop Sigil
Cost: G
Type: Enchantment
Description: At the beginning of your upkeep, you may put the top card of your library into your graveyard. Delirium - 2G, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.

Name: Crosis's Attendant
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: 1, Sacrifice Crosis's Attendant: Add UBR to your mana pool.

Name: Crosis's Catacombs
Cost:
Type: Land - Lair
Description: When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. TAP: Add U, B, or R to your mana pool.

Name: Crosis's Charm
Cost: UBR
Type: Instant
Description: Choose one - - Return target permanent to its owner's hand. - Destroy target nonblack creature. It can't be regenerated. - Destroy target artifact.

Name: Crosis, the Purger
Cost: 3UBR
Type: Legendary Creature - Dragon
Pow/Tgh: 6/6
Description: Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.

Name: Crossbow Ambush
Cost: G
Type: Instant
Description: Creatures you control gain reach until end of turn. (They can block creatures with flying.)

Name: Crossbow Infantry
Cost: 1W
Type: Creature - Human Soldier Archer
Pow/Tgh: 1/1
Description: TAP: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Name: Crossroads Consecrator
Cost: G
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: G, TAP: Target attacking Human gets +1/+1 until end of turn.

Name: Crosstown Courier
Cost: 1U
Type: Creature - Vedalken
Pow/Tgh: 2/1
Description: Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his or her graveyard.

Name: Crossway Vampire
Cost: 1RR
Type: Creature - Vampire
Pow/Tgh: 3/2
Description: When Crossway Vampire enters the battlefield, target creature can't block this turn.

Name: Crosswinds
Cost: 1G
Type: Enchantment
Description: Creatures with flying get -2/-0.

Name: Crovax the Cursed
Cost: 2BB
Type: Legendary Creature - Vampire
Pow/Tgh: 0/0
Description: Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. B: Crovax gains flying until end of turn.

Name: Crovax, Ascendant Hero
Cost: 4WW
Type: Legendary Creature - Human
Pow/Tgh: 4/4
Description: Other white creatures get +1/+1. Nonwhite creatures get -1/-1. Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.

Name: Crow of Dark Tidings
Cost: 2B
Type: Creature - Zombie Bird
Pow/Tgh: 2/1
Description: Flying When Crow of Dark Tidings enters the battlefield or dies, put the top two cards of your library into your graveyard.

Name: Crowd Favorites
Cost: 6W
Type: Creature - Human Soldier
Pow/Tgh: 4/4
Description: 3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn.

Name: Crowd of Cinders
Cost: 3B
Type: Creature - Elemental
Pow/Tgh: */*
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

Name: Crowd's Favor
Cost: R
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Name: Crown of Ascension
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Name: Crown of Awe
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Name: Crown of Convergence
Cost: 2
Type: Artifact
Description: Play with the top card of your library revealed. As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1. GW: Put the top card of your library on the bottom of your library.

Name: Crown of Doom
Cost: 3
Type: Artifact
Description: Whenever a creature attacks you or a planeswalker you control, it gets +2/+0 until end of turn. 2: Target player other than Crown of Doom's owner gains control of it. Activate this ability only during your turn.

Name: Crown of Empires
Cost: 2
Type: Artifact
Description: 3, TAP: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

Name: Crown of Flames
Cost: R
Type: Enchantment - Aura
Description: Enchant creature R: Enchanted creature gets +1/+0 until end of turn. R: Return Crown of Flames to its owner's hand.

Name: Crown of Fury
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+0 and has first strike. Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Name: Crown of Suspicion
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Name: Crown of Vigor
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Name: Crown of the Ages
Cost: 2
Type: Artifact
Description: 4, TAP: Attach target Aura attached to a creature to another creature.

Name: Crowned Ceratok
Cost: 3G
Type: Creature - Rhino
Pow/Tgh: 4/3
Description: Trample Each creature you control with a +1/+1 counter on it has trample.

Name: Crucible of Fire
Cost: 3R
Type: Enchantment
Description: Dragon creatures you control get +3/+3.

Name: Crucible of Worlds
Cost: 3
Type: Artifact
Description: You may play land cards from your graveyard.

Name: Crucible of the Spirit Dragon
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Put a storage counter on Crucible of the Spirit Dragon. TAP, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors to your mana pool. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Name: Crude Rampart
Cost: 3W
Type: Creature - Wall
Pow/Tgh: 4/5
Description: Defender (This creature can't attack.) Morph 4W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Cruel Bargain
Cost: BBB
Type: Sorcery
Description: Draw four cards. You lose half your life, rounded up.

Name: Cruel Deceiver
Cost: 1B
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: 1: Look at the top card of your library. 2: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.

Name: Cruel Edict
Cost: 1B
Type: Sorcery
Description: Target opponent sacrifices a creature.

Name: Cruel Fate
Cost: 4U
Type: Sorcery
Description: Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of his or her library in any order.

Name: Cruel Feeding
Cost: B
Type: Instant
Description: Strive - Cruel Feeding costs 2B more to cast for each target beyond the first. Any number of target creatures each get +1/+0 and gain lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Name: Cruel Revival
Cost: 4B
Type: Instant
Description: Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Name: Cruel Sadist
Cost: B
Type: Creature - Human Assassin
Pow/Tgh: 1/1
Description: B, TAP, Pay 1 life: Put a +1/+1 counter on Cruel Sadist. 2B, TAP, Remove X +1/+1 counters from Cruel Sadist: Cruel Sadist deals X damage to target creature.

Name: Cruel Tutor
Cost: 2B
Type: Sorcery
Description: Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Name: Cruel Ultimatum
Cost: UUBBBRR
Type: Sorcery
Description: Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

Name: Crumble
Cost: G
Type: Instant
Description: Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its converted mana cost.

Name: Crumble to Dust
Cost: 3R
Type: Sorcery
Description: Devoid (This card has no color.) Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

Name: Crumbling Ashes
Cost: 1B
Type: Enchantment
Description: At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.

Name: Crumbling Colossus
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 7/4
Description: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) When Crumbling Colossus attacks, sacrifice it at end of combat.

Name: Crumbling Necropolis
Cost:
Type: Land
Description: Crumbling Necropolis enters the battlefield tapped. TAP: Add U, B, or R to your mana pool.

Name: Crumbling Sanctuary
Cost: 5
Type: Artifact
Description: If damage would be dealt to a player, that player exiles that many cards from the top of his or her library instead.

Name: Crumbling Vestige
Cost:
Type: Land
Description: Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige enters the battlefield, add one mana of any color to your mana pool. TAP: Add C to your mana pool. (C represents colorless mana.)

Name: Crusade
Cost: WW
Type: Enchantment
Description: White creatures get +1/+1.

Name: Crusader of Odric
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: */*
Description: Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Name: Crusading Knight
Cost: 2WW
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.

Name: Crush
Cost: R
Type: Instant
Description: Destroy target noncreature artifact.

Name: Crush Underfoot
Cost: 1R
Type: Tribal Instant - Giant
Description: Choose a Giant creature you control. It deals damage equal to its power to target creature.

Name: Crush of Tentacles
Cost: 4UU
Type: Sorcery
Description: Surge 3UU (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Return all nonland permanents to their owners' hands. If Crush of Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token onto the battlefield.

Name: Crush of Wurms
Cost: 6GGG
Type: Sorcery
Description: Put three 6/6 green Wurm creature tokens onto the battlefield. Flashback 9GGG (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Crusher Zendikon
Cost: 2R
Type: Enchantment - Aura
Description: Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.

Name: Crushing Pain
Cost: 1R
Type: Instant - Arcane
Description: Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

Name: Crushing Vines
Cost: 2G
Type: Instant
Description: Choose one - - Destroy target creature with flying. - Destroy target artifact.

Name: Crux of Fate
Cost: 3BB
Type: Sorcery
Description: Choose one - - Destroy all Dragon creatures. - Destroy all non-Dragon creatures.

Name: Cry of Contrition
Cost: B
Type: Sorcery
Description: Target player discards a card. Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.) When the creature Cry of Contrition haunts dies, target player discards a card.

Name: Cryoclasm
Cost: 2R
Type: Sorcery
Description: Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

Name: Crypsis
Cost: 1U
Type: Instant
Description: Target creature you control gains protection from creatures your opponents control until end of turn. Untap it.

Name: Crypt Angel
Cost: 4B
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying, protection from white When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.

Name: Crypt Champion
Cost: 3B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Double strike When Crypt Champion enters the battlefield, each player puts a creature card with converted mana cost 3 or less from his or her graveyard onto the battlefield. When Crypt Champion enters the battlefield, sacrifice it unless R was spent to cast it.

Name: Crypt Cobra
Cost: 3B
Type: Creature - Snake
Pow/Tgh: 3/3
Description: Whenever Crypt Cobra attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

Name: Crypt Creeper
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 2/1
Description: Sacrifice Crypt Creeper: Exile target card from a graveyard.

Name: Crypt Ghast
Cost: 3B
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Extort (Whenever you cast a spell, you may pay (0). If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add B to your mana pool (in addition to the mana the land produces).

Name: Crypt Incursion
Cost: 2B
Type: Instant
Description: Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.

Name: Crypt Rats
Cost: 2B
Type: Creature - Rat
Pow/Tgh: 1/1
Description: X: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Name: Crypt Ripper
Cost: 2BB
Type: Creature - Shade
Pow/Tgh: 2/2
Description: Haste B: Crypt Ripper gets +1/+1 until end of turn.

Name: Crypt Sliver
Cost: 1B
Type: Creature - Sliver
Pow/Tgh: 1/1
Description: All Slivers have "TAP: Regenerate target Sliver."

Name: Crypt of Agadeem
Cost:
Type: Land
Description: Crypt of Agadeem enters the battlefield tapped. TAP: Add B to your mana pool. 2, TAP: Add B to your mana pool for each black creature card in your graveyard.

Name: Cryptborn Horror
Cost: 1(0)(0)
Type: Creature - Horror
Pow/Tgh: 0/0
Description: Trample Cryptborn Horror enters the battlefield with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

Name: Cryptbreaker
Cost: B
Type: Creature - Zombie
Pow/Tgh: 1/1
Description: 1B, TAP, Discard a card: Put a 2/2 black Zombie creature token onto the battlefield. Tap three untapped Zombies you control: You draw a card and you lose 1 life.

Name: Cryptic Annelid
Cost: 3U
Type: Creature - Worm Beast
Pow/Tgh: 1/4
Description: When Cryptic Annelid enters the battlefield, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Cryptic Command
Cost: 1UUU
Type: Instant
Description: Choose two - - Counter target spell. - Return target permanent to its owner's hand. - Tap all creatures your opponents control. - Draw a card.

Name: Cryptic Cruiser
Cost: 3U
Type: Creature - Eldrazi Processor
Pow/Tgh: 3/3
Description: Devoid (This card has no color.) 2U, Put a card an opponent owns from exile into that player's graveyard: Tap target creature.

Name: Cryptic Gateway
Cost: 5
Type: Artifact
Description: Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Name: Cryptolith Fragment
Cost: 3
Type: Artifact
Description: Cryptolith Fragment enters the battlefield tapped. TAP: Add one mana of any color to your mana pool. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Name: Cryptolith Fragment
Cost: 3
Type: Artifact
Description: Cryptolith Fragment enters the battlefield tapped. TAP: Add one mana of any color to your mana pool. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Name: Cryptolith Rite
Cost: 1G
Type: Enchantment
Description: Creatures you control have "TAP: Add one mana of any color to your mana pool."

Name: Cryptoplasm
Cost: 1UU
Type: Creature - Shapeshifter
Pow/Tgh: 2/2
Description: At the beginning of your upkeep, you may have Cryptoplasm become a copy of another target creature. If you do, Cryptoplasm gains this ability.

Name: Cryptwailing
Cost: 3B
Type: Enchantment
Description: 1, Exile two creature cards from your graveyard: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Name: Crystal Ball
Cost: 3
Type: Artifact
Description: 1, TAP: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Crystal Chimes
Cost: 3
Type: Artifact
Description: 3, TAP, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

Name: Crystal Golem
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: At the beginning of your end step, Crystal Golem phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Name: Crystal Quarry
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 5, TAP: Add WUBRG to your mana pool.

Name: Crystal Rod
Cost: 1
Type: Artifact
Description: Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Name: Crystal Seer
Cost: 4U
Type: Creature - Vedalken Wizard
Pow/Tgh: 2/2
Description: When Crystal Seer enters the battlefield, look at the top four cards of your library, then put them back in any order. 4U: Return Crystal Seer to its owner's hand.

Name: Crystal Shard
Cost: 3
Type: Artifact
Description: 3, TAP or U, TAP: Return target creature to its owner's hand unless its controller pays 1.

Name: Crystal Spray
Cost: 2U
Type: Instant
Description: Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

Name: Crystal Vein
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP, Sacrifice Crystal Vein: Add CC to your mana pool.

Name: Crystalline Nautilus
Cost: 2U
Type: Enchantment Creature - Nautilus
Pow/Tgh: 4/4
Description: Bestow 3UU (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) When Crystalline Nautilus becomes the target of a spell or ability, sacrifice it. Enchanted creature gets +4/+4 and has "When this creature becomes the target of a spell or ability, sacrifice it."

Name: Crystalline Sliver
Cost: WU
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Slivers have shroud. (They can't be the targets of spells or abilities.)

Name: Crystallization
Cost: (0)W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack or block. When enchanted creature becomes the target of a spell or ability, exile that creature.

Name: Cudgel Troll
Cost: 2GG
Type: Creature - Troll
Pow/Tgh: 4/3
Description: G: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Culling Dais
Cost: 2
Type: Artifact
Description: TAP, Sacrifice a creature: Put a charge counter on Culling Dais. 1, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

Name: Culling Drone
Cost: 1B
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/2
Description: Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

Name: Culling Mark
Cost: 2G
Type: Sorcery
Description: Target creature blocks this turn if able.

Name: Culling Scales
Cost: 3
Type: Artifact
Description: At the beginning of your upkeep, destroy target nonland permanent with the lowest converted mana cost. (If two or more permanents are tied for lowest cost, target any one of them.)

Name: Culling Sun
Cost: 2WWB
Type: Sorcery
Description: Destroy each creature with converted mana cost 3 or less.

Name: Culling the Weak
Cost: B
Type: Instant
Description: As an additional cost to cast Culling the Weak, sacrifice a creature. Add BBBB to your mana pool.

Name: Cult of the Waxing Moon
Cost: 4G
Type: Creature - Human Shaman
Pow/Tgh: 5/4
Description: Whenever a permanent you control transforms into a non-Human creature, put a 2/2 green Wolf creature token onto the battlefield.

Name: Cultbrand Cinder
Cost: 4(0)
Type: Creature - Elemental Shaman
Pow/Tgh: 3/3
Description: When Cultbrand Cinder enters the battlefield, put a -1/-1 counter on target creature.

Name: Cultist's Staff
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2. Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Name: Cultivate
Cost: 2G
Type: Sorcery
Description: Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

Name: Cultivator Drone
Cost: 2U
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/3
Description: Devoid (This card has no color.) TAP: Add C to your mana pool. Spend this mana only to cast a colorless spell, activate an ability of a colorless permanent, or pay a cost that contains C. (C represents colorless mana.)

Name: Cultural Exchange
Cost: 4UU
Type: Sorcery
Description: Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

Name: Cumber Stone
Cost: 3U
Type: Artifact
Description: Creatures your opponents control get -1/-0.

Name: Cunning
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

Name: Cunning Advisor
Cost: 3B
Type: Creature - Human Advisor
Pow/Tgh: 1/1
Description: TAP: Target opponent discards a card. Activate this ability only during your turn, before attackers are declared.

Name: Cunning Breezedancer
Cost: 4WU
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying Whenever you cast a noncreature spell, Cunning Breezedancer gets +2/+2 until end of turn.

Name: Cunning Giant
Cost: 5R
Type: Creature - Giant
Pow/Tgh: 4/4
Description: If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls.

Name: Cunning Lethemancer
Cost: 2B
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: At the beginning of your upkeep, each player discards a card.

Name: Cunning Sparkmage
Cost: 2R
Type: Creature - Human Shaman
Pow/Tgh: 0/1
Description: Haste TAP: Cunning Sparkmage deals 1 damage to target creature or player.

Name: Cunning Strike
Cost: 3UR
Type: Instant
Description: Cunning Strike deals 2 damage to target creature and 2 damage to target player. Draw a card.

Name: Cunning Wish
Cost: 2U
Type: Instant
Description: You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.

Name: Cuombajj Witches
Cost: BB
Type: Creature - Human Wizard
Pow/Tgh: 1/3
Description: TAP: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.

Name: Curfew
Cost: U
Type: Instant
Description: Each player returns a creature he or she controls to its owner's hand.

Name: Curiosity
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Name: Curious Homunculus
Cost: 1U
Type: Creature - Homunculus
Pow/Tgh: 1/1
Description: TAP: Add C to your mana pool. Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Name: Curious Homunculus
Cost: 1U
Type: Creature - Homunculus
Pow/Tgh: 1/1
Description: TAP: Add C to your mana pool. Spend this mana only to cast an instant or sorcery spell. At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

Name: Curse Artifact
Cost: 2BB
Type: Enchantment - Aura
Description: Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, Curse Artifact deals 2 damage to that player unless he or she sacrifices that artifact.

Name: Curse of Bloodletting
Cost: 3RR
Type: Enchantment - Aura Curse
Description: Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Name: Curse of Chains
Cost: 1(0)
Type: Enchantment - Aura
Description: Enchant creature At the beginning of each upkeep, tap enchanted creature.

Name: Curse of Chaos
Cost: 2R
Type: Enchantment - Aura Curse
Description: Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, he or she draws a card.

Name: Curse of Death's Hold
Cost: 3BB
Type: Enchantment - Aura Curse
Description: Enchant player Creatures enchanted player controls get -1/-1.

Name: Curse of Echoes
Cost: 4U
Type: Enchantment - Aura Curse
Description: Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy he or she controls.

Name: Curse of Exhaustion
Cost: 2WW
Type: Enchantment - Aura Curse
Description: Enchant player Enchanted player can't cast more than one spell each turn.

Name: Curse of Inertia
Cost: 2U
Type: Enchantment - Aura Curse
Description: Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of his or her choice.

Name: Curse of Marit Lage
Cost: 3RR
Type: Enchantment
Description: When Curse of Marit Lage enters the battlefield, tap all Islands. Islands don't untap during their controllers' untap steps.

Name: Curse of Misfortunes
Cost: 4B
Type: Enchantment - Aura Curse
Description: Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle your library.

Name: Curse of Oblivion
Cost: 3B
Type: Enchantment - Aura Curse
Description: Enchant player At the beginning of enchanted player's upkeep, that player exiles two cards from his or her graveyard.

Name: Curse of Predation
Cost: 2G
Type: Enchantment - Aura Curse
Description: Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Name: Curse of Shallow Graves
Cost: 2B
Type: Enchantment - Aura Curse
Description: Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may put a 2/2 black Zombie creature token onto the battlefield tapped.

Name: Curse of Stalked Prey
Cost: 1R
Type: Enchantment - Aura Curse
Description: Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.

Name: Curse of Thirst
Cost: 4B
Type: Enchantment - Aura Curse
Description: Enchant player At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to him or her.

Name: Curse of Wizardry
Cost: 2BB
Type: Enchantment
Description: As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.

Name: Curse of the Bloody Tome
Cost: 2U
Type: Enchantment - Aura Curse
Description: Enchant player At the beginning of enchanted player's upkeep, that player puts the top two cards of his or her library into his or her graveyard.

Name: Curse of the Cabal
Cost: 9B
Type: Sorcery
Description: Target player sacrifices half the permanents he or she controls, rounded down. Suspend 2-2BB (Rather than cast this card from your hand, you may pay 2BB and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If he or she does, put two time counters on Curse of the Cabal.

Name: Curse of the Forsaken
Cost: 2W
Type: Enchantment - Aura Curse
Description: Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.

Name: Curse of the Nightly Hunt
Cost: 2R
Type: Enchantment - Aura Curse
Description: Enchant player Creatures enchanted player controls attack each turn if able.

Name: Curse of the Pierced Heart
Cost: 1R
Type: Enchantment - Aura Curse
Description: Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player.

Name: Curse of the Swine
Cost: XUU
Type: Sorcery
Description: Exile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield.

Name: Cursebreak
Cost: 1W
Type: Instant
Description: Destroy target enchantment. You gain 2 life.

Name: Cursecatcher
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays 1.

Name: Cursed Flesh
Cost: B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Cursed Land
Cost: 2BB
Type: Enchantment - Aura
Description: Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Name: Cursed Monstrosity
Cost: 4B
Type: Creature - Horror
Pow/Tgh: 4/3
Description: Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.

Name: Cursed Rack
Cost: 4
Type: Artifact
Description: As Cursed Rack enters the battlefield, choose an opponent. The chosen player's maximum hand size is four.

Name: Cursed Ronin
Cost: 3B
Type: Creature - Human Samurai
Pow/Tgh: 1/1
Description: Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) B: Cursed Ronin gets +1/+1 until end of turn.

Name: Cursed Scroll
Cost: 1
Type: Artifact
Description: 3, TAP: Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.

Name: Cursed Totem
Cost: 2
Type: Artifact
Description: Activated abilities of creatures can't be activated.

Name: Curtain of Light
Cost: 1W
Type: Instant
Description: Cast Curtain of Light only during combat after blockers are declared. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card.

Name: Custodi Soulbinders
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 0/0
Description: Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. 2W, Remove a +1/+1 counter from Custodi Soulbinders: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Name: Custodi Squire
Cost: 4W
Type: Creature - Spirit Cleric
Pow/Tgh: 3/3
Description: Flying Will of the council - When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.

Name: Custodian of the Trove
Cost: 3
Type: Artifact Creature - Golem
Pow/Tgh: 2/5
Description: Defender Custodian of the Trove enters the battlefield tapped.

Name: Custody Battle
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Name: Customs Depot
Cost: 1U
Type: Enchantment
Description: Whenever you cast a creature spell, you may pay 1. If you do, draw a card, then discard a card.

Name: Cut the Earthly Bond
Cost: U
Type: Instant - Arcane
Description: Return target enchanted permanent to its owner's hand.

Name: Cut the Tethers
Cost: 2UU
Type: Sorcery
Description: For each Spirit, return it to its owner's hand unless that player pays 3.

Name: Cutthroat Maneuver
Cost: 3B
Type: Instant
Description: Up to two target creatures each get +1/+1 and gain lifelink until end of turn.

Name: Cutthroat il-Dal
Cost: 3B
Type: Creature - Human Rogue
Pow/Tgh: 4/1
Description: Hellbent - Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.)

Name: Cycle of Life
Cost: 1GG
Type: Enchantment
Description: Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.

Name: Cyclical Evolution
Cost: 3GG
Type: Sorcery
Description: Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. Suspend 3-2G (Rather than cast this card from your hand, you may pay 2G and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Cyclone
Cost: 2GG
Type: Enchantment
Description: At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay G for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Name: Cyclone Sire
Cost: 4U
Type: Creature - Elemental
Pow/Tgh: 3/4
Description: Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

Name: Cyclonic Rift
Cost: 1U
Type: Instant
Description: Return target nonland permanent you don't control to its owner's hand. Overload 6U (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Cyclopean Giant
Cost: 2BB
Type: Creature - Zombie Giant
Pow/Tgh: 4/2
Description: When Cyclopean Giant dies, target land becomes a Swamp. Exile Cyclopean Giant.

Name: Cyclopean Mummy
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 2/1
Description: When Cyclopean Mummy dies, exile it.

Name: Cyclopean Snare
Cost: 2
Type: Artifact
Description: 3, TAP: Tap target creature, then return Cyclopean Snare to its owner's hand.

Name: Cyclopean Tomb
Cost: 4
Type: Artifact
Description: 2, TAP: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Name: Cyclops Gladiator
Cost: 1RRR
Type: Creature - Cyclops Warrior
Pow/Tgh: 4/4
Description: Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

Name: Cyclops Tyrant
Cost: 5R
Type: Creature - Cyclops
Pow/Tgh: 3/4
Description: Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less.

Name: Cyclops of Eternal Fury
Cost: 4RR
Type: Enchantment Creature - Cyclops
Pow/Tgh: 5/3
Description: Creatures you control have haste.

Name: Cyclops of One-Eyed Pass
Cost: 2RR
Type: Creature - Cyclops
Pow/Tgh: 5/2
Description:

Name: Cylian Elf
Cost: 1G
Type: Creature - Elf Scout
Pow/Tgh: 2/2
Description:

Name: Cylian Sunsinger
Cost: 1G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Description: RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Name: Cystbearer
Cost: 2G
Type: Creature - Beast
Pow/Tgh: 2/3
Description: Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Name: Cytoplast Manipulator
Cost: 2UU
Type: Creature - Human Wizard Mutant
Pow/Tgh: 0/0
Description: Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) U, TAP: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.

Name: Cytoplast Root-Kin
Cost: 2GG
Type: Creature - Elemental Mutant
Pow/Tgh: 0/0
Description: Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. 2: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

Name: Cytoshape
Cost: 1GU
Type: Instant
Description: Choose a nonlegendary creature on the battlefield. Target creature becomes a copy of that creature until end of turn.

Name: Cytospawn Shambler
Cost: 6G
Type: Creature - Elemental Mutant
Pow/Tgh: 0/0
Description: Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) G: Target creature with a +1/+1 counter on it gains trample until end of turn.

Name: D'Avenant Archer
Cost: 2W
Type: Creature - Human Soldier Archer
Pow/Tgh: 1/2
Description: TAP: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Name: D'Avenant Healer
Cost: 1WW
Type: Creature - Human Cleric Archer
Pow/Tgh: 1/2
Description: TAP: D'Avenant Healer deals 1 damage to target attacking or blocking creature. TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Name: DAjA Vu
Cost: 2U
Type: Sorcery
Description: Return target sorcery card from your graveyard to your hand.

Name: Dack Fayden
Cost: 1UR
Type: Planeswalker - Dack
Description: +1: Target player draws two cards, then discards two cards. 2: Gain control of target artifact. 6: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."

Name: Dack's Duplicate
Cost: 2UR
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield except it gains haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Name: Daggerback Basilisk
Cost: 2G
Type: Creature - Basilisk
Pow/Tgh: 2/2
Description: Deathtouch

Name: Daggerclaw Imp
Cost: 2B
Type: Creature - Imp
Pow/Tgh: 3/1
Description: Flying Daggerclaw Imp can't block.

Name: Daggerdrome Imp
Cost: 1B
Type: Creature - Imp
Pow/Tgh: 1/1
Description: Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Daghatar the Adamant
Cost: 3W
Type: Legendary Creature - Human Warrior
Pow/Tgh: 0/0
Description: Vigilance Daghatar the Adamant enters the battlefield with four +1/+1 counters on it. 1(0)(0): Move a +1/+1 counter from target creature onto a second target creature.

Name: Daily Regimen
Cost: W
Type: Enchantment - Aura
Description: Enchant creature 1W: Put a +1/+1 counter on enchanted creature.

Name: Dakkon Blackblade
Cost: 2WUUB
Type: Legendary Creature - Human Warrior
Pow/Tgh: */*
Description: Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Name: Dakmor Bat
Cost: 1B
Type: Creature - Bat
Pow/Tgh: 1/1
Description: Flying

Name: Dakmor Ghoul
Cost: 2BB
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.

Name: Dakmor Lancer
Cost: 4BB
Type: Creature - Human Knight
Pow/Tgh: 3/3
Description: When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

Name: Dakmor Plague
Cost: 3BB
Type: Sorcery
Description: Dakmor Plague deals 3 damage to each creature and each player.

Name: Dakmor Salvage
Cost:
Type: Land
Description: Dakmor Salvage enters the battlefield tapped. TAP: Add B to your mana pool. Dredge 2 (If you would draw a card, instead you may put exactly two cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Name: Dakmor Scorpion
Cost: 1B
Type: Creature - Scorpion
Pow/Tgh: 2/1
Description:

Name: Dakmor Sorceress
Cost: 5B
Type: Creature - Human Wizard
Pow/Tgh: */4
Description: Dakmor Sorceress's power is equal to the number of Swamps you control.

Name: Dakra Mystic
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: U, TAP: Each player reveals the top card of his or her library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.

Name: Damia, Sage of Stone
Cost: 4GUB
Type: Legendary Creature - Gorgon Wizard
Pow/Tgh: 4/4
Description: Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference.

Name: Damnable Pact
Cost: XBB
Type: Sorcery
Description: Target player draws X cards and loses X life.

Name: Damnation
Cost: 2BB
Type: Sorcery
Description: Destroy all creatures. They can't be regenerated.

Name: Dampen Thought
Cost: 1U
Type: Instant - Arcane
Description: Target player puts the top four cards of his or her library into his or her graveyard. Splice onto Arcane 1U (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Dampening Pulse
Cost: 3U
Type: Enchantment
Description: Creatures your opponents control get -1/-0.

Name: Damping Engine
Cost: 4
Type: Artifact
Description: A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.

Name: Damping Field
Cost: 2W
Type: Enchantment
Description: Players can't untap more than one artifact during their untap steps.

Name: Damping Matrix
Cost: 3
Type: Artifact
Description: Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.

Name: Dance of Many
Cost: UU
Type: Enchantment
Description: When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay UU.

Name: Dance of Shadows
Cost: 3BB
Type: Sorcery - Arcane
Description: Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Name: Dance of the Dead
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature card in a graveyard When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay 1B. If he or she does, untap that creature.

Name: Dance of the Skywise
Cost: 1U
Type: Instant
Description: Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.

Name: Dance with Devils
Cost: 3R
Type: Instant
Description: Put two 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

Name: Dancing Scimitar
Cost: 4
Type: Artifact Creature - Spirit
Pow/Tgh: 1/5
Description: Flying (This creature can't be blocked except by creatures with flying or reach.)

Name: DandA-n
Cost: UU
Type: Creature - Fish
Pow/Tgh: 4/1
Description: DandA-n can't attack unless defending player controls an Island. When you control no Islands, sacrifice DandA-n.

Name: Dangerous
Cost: 3G
Type: Sorcery
Description: All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

Name: Dangerous
Cost: 3G
Type: Sorcery
Description: All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)

Name: Dangerous Wager
Cost: 1R
Type: Instant
Description: Discard your hand, then draw two cards.

Name: Daraja Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/2
Description: Flying Sacrifice Daraja Griffin: Destroy target black creature.

Name: Darba
Cost: 3G
Type: Creature - Bird Beast
Pow/Tgh: 5/4
Description: At the beginning of your upkeep, sacrifice Darba unless you pay GG.

Name: Daretti, Scrap Savant
Cost: 3R
Type: Planeswalker - Daretti
Description: +2: Discard up to two cards, then draw that many cards. 2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. 10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.

Name: Darien, King of Kjeldor
Cost: 4WW
Type: Legendary Creature - Human Soldier
Pow/Tgh: 3/3
Description: Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens onto the battlefield.

Name: Darigaaz's Attendant
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: 1, Sacrifice Darigaaz's Attendant: Add BRG to your mana pool.

Name: Darigaaz's Caldera
Cost:
Type: Land - Lair
Description: When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. TAP: Add B, R, or G to your mana pool.

Name: Darigaaz's Charm
Cost: BRG
Type: Instant
Description: Choose one - - Return target creature card from your graveyard to your hand. - Darigaaz's Charm deals 3 damage to target creature or player. - Target creature gets +3/+3 until end of turn.

Name: Darigaaz, the Igniter
Cost: 3BRG
Type: Legendary Creature - Dragon
Pow/Tgh: 6/6
Description: Flying Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay 2R. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.

Name: Daring Apprentice
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP, Sacrifice Daring Apprentice: Counter target spell.

Name: Daring Leap
Cost: 1WU
Type: Instant
Description: Target creature gets +1/+1 and gains flying and first strike until end of turn.

Name: Daring Skyjek
Cost: 1W
Type: Creature - Human Knight
Pow/Tgh: 3/1
Description: Battalion - Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.

Name: Daring Sleuth
Cost: 1U
Type: Creature - Human Rogue
Pow/Tgh: 2/1
Description: When you sacrifice a Clue, transform Daring Sleuth.

Name: Daring Sleuth
Cost: 1U
Type: Creature - Human Rogue
Pow/Tgh: 2/1
Description: When you sacrifice a Clue, transform Daring Sleuth.

Name: Daring Thief
Cost: 2U
Type: Creature - Human Rogue
Pow/Tgh: 2/3
Description: Inspired - Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

Name: Dark Banishing
Cost: 2B
Type: Instant
Description: Destroy target nonblack creature. It can't be regenerated.

Name: Dark Betrayal
Cost: B
Type: Instant
Description: Destroy target black creature.

Name: Dark Confidant
Cost: 1B
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Description: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Name: Dark Dabbling
Cost: 2B
Type: Instant
Description: Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.

Name: Dark Deal
Cost: 2B
Type: Sorcery
Description: Each player discards all the cards in his or her hand, then draws that many cards minus one.

Name: Dark Depths
Cost:
Type: Legendary Snow Land
Description: Dark Depths enters the battlefield with ten ice counters on it. 3: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and indestructible named Marit Lage onto the battlefield.

Name: Dark Favor
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.

Name: Dark Hatchling
Cost: 4BB
Type: Creature - Horror
Pow/Tgh: 3/3
Description: Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.

Name: Dark Heart of the Wood
Cost: BG
Type: Enchantment
Description: Sacrifice a Forest: You gain 3 life.

Name: Dark Impostor
Cost: 2B
Type: Creature - Vampire Assassin
Pow/Tgh: 2/2
Description: 4BB: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it.

Name: Dark Maze
Cost: 4U
Type: Creature - Wall
Pow/Tgh: 4/5
Description: Defender (This creature can't attack.) 0: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.

Name: Dark Offering
Cost: 4BB
Type: Sorcery
Description: Destroy target nonblack creature. You gain 3 life.

Name: Dark Petition
Cost: 3BB
Type: Sorcery
Description: Search your library for a card and put that card into your hand. Then shuffle your library. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, add BBB to your mana pool.

Name: Dark Privilege
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.

Name: Dark Prophecy
Cost: BBB
Type: Enchantment
Description: Whenever a creature you control dies, you draw a card and you lose 1 life.

Name: Dark Revenant
Cost: 3B
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Flying When Dark Revenant dies, put it on top of its owner's library.

Name: Dark Ritual
Cost: B
Type: Instant
Description: Add BBB to your mana pool.

Name: Dark Salvation
Cost: XXB
Type: Sorcery
Description: Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.

Name: Dark Sphere
Cost: 0
Type: Artifact
Description: TAP, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.

Name: Dark Supplicant
Cost: B
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: TAP, Sacrifice three Clerics: Search your graveyard, hand, and/or library for a card named Scion of Darkness and put it onto the battlefield. If you search your library this way, shuffle it.

Name: Dark Suspicions
Cost: 2BB
Type: Enchantment
Description: At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.

Name: Dark Temper
Cost: 2R
Type: Instant
Description: Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Name: Dark Triumph
Cost: 4B
Type: Instant
Description: If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost. Creatures you control get +2/+0 until end of turn.

Name: Dark Tutelage
Cost: 2B
Type: Enchantment
Description: At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost.

Name: Dark Withering
Cost: 4BB
Type: Instant
Description: Destroy target nonblack creature. Madness B (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Darkblast
Cost: B
Type: Instant
Description: Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, instead you may put exactly three cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

Name: Darkest Hour
Cost: B
Type: Enchantment
Description: All creatures are black.

Name: Darkheart Sliver
Cost: BG
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Slivers have "Sacrifice this permanent: You gain 3 life."

Name: Darkling Stalker
Cost: 3B
Type: Creature - Shade Spirit
Pow/Tgh: 1/1
Description: B: Regenerate Darkling Stalker. B: Darkling Stalker gets +1/+1 until end of turn.

Name: Darklit Gargoyle
Cost: 1W
Type: Artifact Creature - Gargoyle
Pow/Tgh: 1/2
Description: Flying B: Darklit Gargoyle gets +2/-1 until end of turn.

Name: Darkness
Cost: B
Type: Instant
Description: Prevent all combat damage that would be dealt this turn.

Name: Darkslick Drake
Cost: 2UU
Type: Creature - Drake
Pow/Tgh: 2/4
Description: Flying When Darkslick Drake dies, draw a card.

Name: Darkslick Shores
Cost:
Type: Land
Description: Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. TAP: Add U or B to your mana pool.

Name: Darksteel Axe
Cost: 1
Type: Artifact - Equipment
Description: Indestructible (Effects that say "destroy" don't destroy this artifact.) Equipped creature gets +2/+0. Equip 2

Name: Darksteel Brute
Cost: 2
Type: Artifact
Description: Indestructible (Damage and effects that say "destroy" don't destroy this artifact.) 3: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Name: Darksteel Citadel
Cost:
Type: Artifact Land
Description: Indestructible (Effects that say "destroy" don't destroy this land.) TAP: Add C to your mana pool.

Name: Darksteel Colossus
Cost: 11
Type: Artifact Creature - Golem
Pow/Tgh: 11/11
Description: Trample, indestructible If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Name: Darksteel Forge
Cost: 9
Type: Artifact
Description: Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Name: Darksteel Gargoyle
Cost: 7
Type: Artifact Creature - Gargoyle
Pow/Tgh: 3/3
Description: Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

Name: Darksteel Garrison
Cost: 2
Type: Artifact - Fortification
Description: Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Name: Darksteel Ingot
Cost: 3
Type: Artifact
Description: Indestructible TAP: Add one mana of any color to your mana pool.

Name: Darksteel Juggernaut
Cost: 5
Type: Artifact Creature - Juggernaut
Pow/Tgh: */*
Description: Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. Darksteel Juggernaut attacks each turn if able.

Name: Darksteel Mutation
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Name: Darksteel Myr
Cost: 3
Type: Artifact Creature - Myr
Pow/Tgh: 0/1
Description: Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Name: Darksteel Pendant
Cost: 2
Type: Artifact
Description: Indestructible (Effects that say "destroy" don't destroy this artifact.) 1, TAP: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Darksteel Plate
Cost: 3
Type: Artifact - Equipment
Description: Indestructible Equipped creature has indestructible. Equip 2

Name: Darksteel Reactor
Cost: 4
Type: Artifact
Description: Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Name: Darksteel Relic
Cost: 0
Type: Artifact
Description: Indestructible (Effects that say "destroy" don't destroy this artifact.)

Name: Darksteel Sentinel
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: Flash (You may cast this spell any time you could cast an instant.) Vigilance Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Name: Darkthicket Wolf
Cost: 1G
Type: Creature - Wolf
Pow/Tgh: 2/2
Description: 2G: Darkthicket Wolf gets +2/+2 until end of turn. Activate this ability only once each turn.

Name: Darkwatch Elves
Cost: 2G
Type: Creature - Elf
Pow/Tgh: 2/2
Description: Protection from black Cycling 2 (2, Discard this card: Draw a card.)

Name: Darkwater Catacombs
Cost:
Type: Land
Description: 1, TAP: Add UB to your mana pool.

Name: Darkwater Egg
Cost: 1
Type: Artifact
Description: 2, TAP, Sacrifice Darkwater Egg: Add UB to your mana pool. Draw a card.

Name: Darting Merfolk
Cost: 1U
Type: Creature - Merfolk
Pow/Tgh: 1/1
Description: U: Return Darting Merfolk to its owner's hand.

Name: Daru Cavalier
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Name: Daru Encampment
Cost:
Type: Land
Description: TAP: Add C to your mana pool. W, TAP: Target Soldier creature gets +1/+1 until end of turn.

Name: Daru Healer
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Daru Lancer
Cost: 4WW
Type: Creature - Human Soldier
Pow/Tgh: 3/4
Description: First strike Morph 2WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Daru Mender
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Morph W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Daru Mender is turned face up, regenerate target creature.

Name: Daru Sanctifier
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 1/4
Description: Morph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Daru Sanctifier is turned face up, destroy target enchantment.

Name: Daru Spiritualist
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Name: Daru Stinger
Cost: 3W
Type: Creature - Soldier
Pow/Tgh: 1/1
Description: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) TAP: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Name: Daru Warchief
Cost: 2WW
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Soldier spells you cast cost 1 less to cast. Soldier creatures you control get +1/+2.

Name: Dash Hopes
Cost: BB
Type: Instant
Description: When you cast Dash Hopes, any player may pay 5 life. If a player does, counter Dash Hopes. Counter target spell.

Name: Daughter of Autumn
Cost: 2GG
Type: Legendary Creature - Avatar
Pow/Tgh: 2/4
Description: W: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.

Name: Daunting Defender
Cost: 4W
Type: Creature - Human Cleric
Pow/Tgh: 3/3
Description: If a source would deal damage to a Cleric creature you control, prevent 1 of that damage.

Name: Dauntless Cathar
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 3/2
Description: 1W, Exile Dauntless Cathar from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery.

Name: Dauntless Dourbark
Cost: 3G
Type: Creature - Treefolk Warrior
Pow/Tgh: */*
Description: Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. Dauntless Dourbark has trample as long as you control another Treefolk.

Name: Dauntless Escort
Cost: 1GW
Type: Creature - Rhino Soldier
Pow/Tgh: 3/3
Description: Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.

Name: Dauntless Onslaught
Cost: 2W
Type: Instant
Description: Up to two target creatures each get +2/+2 until end of turn.

Name: Dauntless River Marshal
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: Dauntless River Marshal gets +1/+1 as long as you control an Island. 3U: Tap target creature.

Name: Dauthi Cutthroat
Cost: 1B
Type: Creature - Dauthi Minion
Pow/Tgh: 1/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) 1B, TAP: Destroy target creature with shadow.

Name: Dauthi Embrace
Cost: 2B
Type: Enchantment
Description: BB: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Name: Dauthi Ghoul
Cost: 1B
Type: Creature - Dauthi Zombie
Pow/Tgh: 1/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

Name: Dauthi Horror
Cost: 1B
Type: Creature - Dauthi Horror
Pow/Tgh: 2/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.

Name: Dauthi Jackal
Cost: 2B
Type: Creature - Dauthi Hound
Pow/Tgh: 2/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) BB, Sacrifice Dauthi Jackal: Destroy target blocking creature.

Name: Dauthi Marauder
Cost: 2B
Type: Creature - Dauthi Minion
Pow/Tgh: 3/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.)

Name: Dauthi Mercenary
Cost: 2B
Type: Creature - Dauthi Knight Mercenary
Pow/Tgh: 2/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) 1B: Dauthi Mercenary gets +1/+0 until end of turn.

Name: Dauthi Mindripper
Cost: 3B
Type: Creature - Dauthi Minion
Pow/Tgh: 2/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Name: Dauthi Slayer
Cost: BB
Type: Creature - Dauthi Soldier
Pow/Tgh: 2/2
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able.

Name: Dauthi Trapper
Cost: 2B
Type: Creature - Dauthi Minion
Pow/Tgh: 1/1
Description: TAP: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Name: Dauthi Warlord
Cost: 1B
Type: Creature - Dauthi Soldier
Pow/Tgh: */1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield.

Name: Dawn Charm
Cost: 1W
Type: Instant
Description: Choose one - - Prevent all combat damage that would be dealt this turn. - Regenerate target creature. - Counter target spell that targets you.

Name: Dawn Elemental
Cost: WWWW
Type: Creature - Elemental
Pow/Tgh: 3/3
Description: Flying Prevent all damage that would be dealt to Dawn Elemental.

Name: Dawn Gryff
Cost: 2W
Type: Creature - Hippogriff
Pow/Tgh: 2/2
Description: Flying

Name: Dawn of the Dead
Cost: 2BBB
Type: Enchantment
Description: At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Name: Dawn to Dusk
Cost: 2WW
Type: Sorcery
Description: Choose one or both - - Return target enchantment card from your graveyard to your hand. - Destroy target enchantment.

Name: Dawn's Reflection
Cost: 3G
Type: Enchantment - Aura
Description: Enchant land Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Name: Dawnbreak Reclaimer
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.

Name: Dawnbringer Charioteers
Cost: 2WW
Type: Creature - Human Soldier
Pow/Tgh: 2/4
Description: Flying, lifelink Heroic - Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.

Name: Dawnfluke
Cost: 3W
Type: Creature - Elemental
Pow/Tgh: 0/3
Description: Flash When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke W (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Name: Dawnglare Invoker
Cost: 2W
Type: Creature - Kor Wizard
Pow/Tgh: 2/1
Description: Flying 8: Tap all creatures target player controls.

Name: Dawnglow Infusion
Cost: X(0)
Type: Sorcery
Description: You gain X life if G was spent to cast Dawnglow Infusion and X life if W was spent to cast it. (Do both if GW was spent.)

Name: Dawning Purist
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls. Morph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Dawnray Archer
Cost: 2U
Type: Creature - Human Archer
Pow/Tgh: 1/1
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) W, TAP: Dawnray Archer deals 1 damage to target attacking or blocking creature.

Name: Dawnstrider
Cost: 1G
Type: Creature - Dryad Spellshaper
Pow/Tgh: 1/1
Description: G, TAP, Discard a card: Prevent all combat damage that would be dealt this turn.

Name: Dawnstrike Paladin
Cost: 3WW
Type: Creature - Human Knight
Pow/Tgh: 2/4
Description: Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Name: Dawntreader Elk
Cost: 1G
Type: Creature - Elk
Pow/Tgh: 2/2
Description: G, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Name: Daxos of Meletis
Cost: 1WU
Type: Legendary Creature - Human Soldier
Pow/Tgh: 2/2
Description: Daxos of Meletis can't be blocked by creatures with power 3 or greater. Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's converted mana cost. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it.

Name: Daxos the Returned
Cost: 1WB
Type: Legendary Creature - Zombie Soldier
Pow/Tgh: 2/2
Description: Whenever you cast an enchantment spell, you get an experience counter. 1WB: Put a white and black Spirit enchantment creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of experience counters you have."

Name: Daxos's Torment
Cost: 3B
Type: Enchantment
Description: Constellation - Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.

Name: Day
Cost: 2W
Type: Instant
Description: Creatures target player controls get +1/+1 until end of turn.

Name: Day
Cost: 2W
Type: Instant
Description: Creatures target player controls get +1/+1 until end of turn.

Name: Day of Destiny
Cost: 3W
Type: Legendary Enchantment
Description: Legendary creatures you control get +2/+2.

Name: Day of Judgment
Cost: 2WW
Type: Sorcery
Description: Destroy all creatures.

Name: Day of the Dragons
Cost: 4UUU
Type: Enchantment
Description: When Day of the Dragons enters the battlefield, exile all creatures you control. Then put that many 5/5 red Dragon creature tokens with flying onto the battlefield. When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Name: Day's Undoing
Cost: 2U
Type: Sorcery
Description: Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities on the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Name: Daybreak Coronet
Cost: WW
Type: Enchantment - Aura
Description: Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Name: Daybreak Ranger
Cost: 2G
Type: Creature - Human Archer Werewolf
Pow/Tgh: 2/2
Description: TAP: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Name: Daybreak Ranger
Cost: 2G
Type: Creature - Human Archer Werewolf
Pow/Tgh: 2/2
Description: TAP: Daybreak Ranger deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

Name: Daze
Cost: 1U
Type: Instant
Description: You may return an Island you control to its owner's hand rather than pay Daze's mana cost. Counter target spell unless its controller pays 1.

Name: Dazzling Beauty
Cost: 2W
Type: Instant
Description: Cast Dazzling Beauty only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.

Name: Dazzling Ramparts
Cost: 4W
Type: Creature - Wall
Pow/Tgh: 0/7
Description: Defender 1W, TAP: Tap target creature.

Name: Dazzling Reflection
Cost: 1W
Type: Instant
Description: You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

Name: Dead
Cost: R
Type: Instant
Description: Dead deals 2 damage to target creature.

Name: Dead Drop
Cost: 9B
Type: Sorcery
Description: Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Target player sacrifices two creatures.

Name: Dead Reckoning
Cost: 1BB
Type: Sorcery
Description: You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Name: Dead Reveler
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/3
Description: Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Name: Dead Ringers
Cost: 4B
Type: Sorcery
Description: Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.

Name: Dead Weight
Cost: B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -2/-2.

Name: Dead-Iron Sledge
Cost: 1
Type: Artifact - Equipment
Description: Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Name: Deadapult
Cost: 2R
Type: Enchantment
Description: R, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.

Name: Deadbridge Chant
Cost: 4BG
Type: Enchantment
Description: When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.

Name: Deadbridge Goliath
Cost: 2GG
Type: Creature - Insect
Pow/Tgh: 5/5
Description: Scavenge 4GG (4GG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Name: Deadbridge Shaman
Cost: 2B
Type: Creature - Elf Shaman
Pow/Tgh: 3/1
Description: When Deadbridge Shaman dies, target opponent discards a card.

Name: Deadeye Navigator
Cost: 4UU
Type: Creature - Spirit
Pow/Tgh: 5/5
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "1U: Exile this creature, then return it to the battlefield under your control."

Name: Deadfall
Cost: 2G
Type: Enchantment
Description: Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Name: Deadly Allure
Cost: B
Type: Sorcery
Description: Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Deadly Grub
Cost: 2B
Type: Creature - Insect
Pow/Tgh: 3/1
Description: Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadly Grub dies, if it had no time counters on it, put a 6/1 green Insect creature token with shroud onto the battlefield. (It can't be the target of spells or abilities.)

Name: Deadly Insect
Cost: 4G
Type: Creature - Insect
Pow/Tgh: 6/1
Description: Shroud (This creature can't be the target of spells or abilities.)

Name: Deadly Recluse
Cost: 1G
Type: Creature - Spider
Pow/Tgh: 1/2
Description: Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Name: Deadly Tempest
Cost: 4BB
Type: Sorcery
Description: Destroy all creatures. Each player loses life equal to the number of creatures he or she controlled that were destroyed this way.

Name: Deadly Wanderings
Cost: 3BB
Type: Enchantment
Description: As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.

Name: Deadshot
Cost: 3R
Type: Sorcery
Description: Tap target creature. It deals damage equal to its power to another target creature.

Name: Deadshot Minotaur
Cost: 3RG
Type: Creature - Minotaur
Pow/Tgh: 3/4
Description: When Deadshot Minotaur enters the battlefield, it deals 3 damage to target creature with flying. Cycling (0) ((0), Discard this card: Draw a card.)

Name: Deadwood Treefolk
Cost: 5G
Type: Creature - Treefolk
Pow/Tgh: 3/6
Description: Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters the battlefield or leaves the battlefield, return another target creature card from your graveyard to your hand.

Name: Deal Broker
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 2/3
Description: Draft Deal Broker face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in his or her card pool in exchange. You may accept any one offer. TAP: Draw a card, then discard a card.

Name: Dearly Departed
Cost: 4WW
Type: Creature - Spirit
Pow/Tgh: 5/5
Description: Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.

Name: Death
Cost: 1B
Type: Sorcery
Description: Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.

Name: Death
Cost: 1B
Type: Sorcery
Description: Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.

Name: Death Baron
Cost: 1BB
Type: Creature - Zombie Wizard
Pow/Tgh: 2/2
Description: Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.

Name: Death Bomb
Cost: 3B
Type: Instant
Description: As an additional cost to cast Death Bomb, sacrifice a creature. Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.

Name: Death Charmer
Cost: 2B
Type: Creature - Worm Mercenary
Pow/Tgh: 2/2
Description: Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless he or she pays 2.

Name: Death Cloud
Cost: XBBB
Type: Sorcery
Description: Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

Name: Death Cultist
Cost: B
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

Name: Death Denied
Cost: XBB
Type: Instant - Arcane
Description: Return X target creature cards from your graveyard to your hand.

Name: Death Frenzy
Cost: 3BG
Type: Sorcery
Description: All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Name: Death Grasp
Cost: XWB
Type: Sorcery
Description: Death Grasp deals X damage to target creature or player. You gain X life.

Name: Death Match
Cost: 3B
Type: Enchantment
Description: Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

Name: Death Mutation
Cost: 6BG
Type: Sorcery
Description: Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost.

Name: Death Pit Offering
Cost: 2BB
Type: Enchantment
Description: When Death Pit Offering enters the battlefield, sacrifice all creatures you control. Creatures you control get +2/+2.

Name: Death Pits of Rath
Cost: 3BB
Type: Enchantment
Description: Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Name: Death Pulse
Cost: 2BB
Type: Instant
Description: Target creature gets -4/-4 until end of turn. Cycling 1BB (1BB, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

Name: Death Rattle
Cost: 5B
Type: Instant
Description: Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Destroy target nongreen creature. It can't be regenerated.

Name: Death Spark
Cost: R
Type: Instant
Description: Death Spark deals 1 damage to target creature or player. At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand.

Name: Death Speakers
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Protection from black

Name: Death Stroke
Cost: BB
Type: Sorcery
Description: Destroy target tapped creature.

Name: Death Ward
Cost: W
Type: Instant
Description: Regenerate target creature.

Name: Death Watch
Cost: B
Type: Enchantment - Aura
Description: Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

Name: Death Wind
Cost: XB
Type: Instant
Description: Target creature gets -X/-X until end of turn.

Name: Death Wish
Cost: 1BB
Type: Sorcery
Description: You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.

Name: Death by Dragons
Cost: 4RR
Type: Sorcery
Description: Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Name: Death of a Thousand Stings
Cost: 4B
Type: Instant - Arcane
Description: Target player loses 1 life and you gain 1 life. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

Name: Death or Glory
Cost: 4W
Type: Sorcery
Description: Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

Name: Death's Approach
Cost: B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.

Name: Death's Caress
Cost: 3BB
Type: Sorcery
Description: Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

Name: Death's Duet
Cost: 2B
Type: Sorcery
Description: Return two target creature cards from your graveyard to your hand.

Name: Death's Presence
Cost: 5G
Type: Enchantment
Description: Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.

Name: Death's Shadow
Cost: B
Type: Creature - Avatar
Pow/Tgh: 13/13
Description: Death's Shadow gets -X/-X, where X is your life total.

Name: Death's-Head Buzzard
Cost: 1BB
Type: Creature - Bird
Pow/Tgh: 2/1
Description: Flying When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.

Name: Death-Hood Cobra
Cost: 1G
Type: Creature - Snake
Pow/Tgh: 2/2
Description: 1G: Death-Hood Cobra gains reach until end of turn. (It can block creatures with flying.) 1G: Death-Hood Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Name: Death-Mask Duplicant
Cost: 7
Type: Artifact Creature - Shapeshifter
Pow/Tgh: 5/5
Description: Imprint - 1: Exile target creature card from your graveyard. As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

Name: Deathbellow Raider
Cost: 1R
Type: Creature - Minotaur Berserker
Pow/Tgh: 2/3
Description: Deathbellow Raider attacks each turn if able. 2B: Regenerate Deathbellow Raider.

Name: Deathbringer Liege
Cost: 2(0)(0)(0)
Type: Creature - Horror
Pow/Tgh: 3/4
Description: Other white creatures you control get +1/+1. Other black creatures you control get +1/+1. Whenever you cast a white spell, you may tap target creature. Whenever you cast a black spell, you may destroy target creature if it's tapped.

Name: Deathbringer Regent
Cost: 5BB
Type: Creature - Dragon
Pow/Tgh: 5/6
Description: Flying When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

Name: Deathbringer Thoctar
Cost: 4BR
Type: Creature - Zombie Beast
Pow/Tgh: 3/3
Description: Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player.

Name: Deathcap Cultivator
Cost: 1G
Type: Creature - Human Druid
Pow/Tgh: 2/1
Description: TAP: Add B or G to your mana pool. Delirium - Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

Name: Deathcoil Wurm
Cost: 6GG
Type: Creature - Wurm
Pow/Tgh: 7/6
Description: You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.

Name: Deathcult Rogue
Cost: 1(0)(0)
Type: Creature - Human Rogue
Pow/Tgh: 2/2
Description: Deathcult Rogue can't be blocked except by Rogues.

Name: Deathcurse Ogre
Cost: 5B
Type: Creature - Ogre Warrior
Pow/Tgh: 3/3
Description: When Deathcurse Ogre dies, each player loses 3 life.

Name: Deathforge Shaman
Cost: 4R
Type: Creature - Ogre Shaman
Pow/Tgh: 4/3
Description: Multikicker R (You may pay an additional R any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.

Name: Deathgaze Cockatrice
Cost: 2BB
Type: Creature - Cockatrice
Pow/Tgh: 2/2
Description: Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Name: Deathgazer
Cost: 3B
Type: Creature - Lizard
Pow/Tgh: 2/2
Description: Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Name: Deathgreeter
Cost: B
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Description: Whenever another creature dies, you may gain 1 life.

Name: Deathgrip
Cost: BB
Type: Enchantment
Description: BB: Counter target green spell.

Name: Deathknell Kami
Cost: 1B
Type: Creature - Spirit
Pow/Tgh: 0/1
Description: Flying 2: Deathknell Kami gets +1/+1 until end of turn. Sacrifice it at the beginning of the next end step. Soulshift 1 (When this creature dies, you may return target Spirit card with converted mana cost 1 or less from your graveyard to your hand.)

Name: Deathlace
Cost: B
Type: Instant
Description: Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Name: Deathless Angel
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 5/7
Description: Flying WW: Target creature gains indestructible until end of turn.

Name: Deathless Behemoth
Cost: 6
Type: Creature - Eldrazi
Pow/Tgh: 6/6
Description: Vigilance Sacrifice two Eldrazi Scions: Return Deathless Behemoth from your graveyard to your hand. Activate this ability only any time you could cast a sorcery.

Name: Deathmark
Cost: B
Type: Sorcery
Description: Destroy target green or white creature.

Name: Deathmark Prelate
Cost: 3B
Type: Creature - Human Cleric
Pow/Tgh: 2/3
Description: 2B, TAP, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate this ability only any time you could cast a sorcery.

Name: Deathmask Nezumi
Cost: 2B
Type: Creature - Rat Shaman
Pow/Tgh: 2/2
Description: As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Deathmist Raptor
Cost: 1GG
Type: Creature - Lizard Beast
Pow/Tgh: 3/3
Description: Deathtouch Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down. Megamorph 4G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Name: Deathpact Angel
Cost: 3WBB
Type: Creature - Angel
Pow/Tgh: 5/5
Description: Flying When Deathpact Angel dies, put a 1/1 white and black Cleric creature token onto the battlefield. It has "3WBB, TAP, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."

Name: Deathreap Ritual
Cost: 2BG
Type: Enchantment
Description: Morbid - At the beginning of each end step, if a creature died this turn, you may draw a card.

Name: Deathrender
Cost: 4
Type: Artifact - Equipment
Description: Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip 2

Name: Deathrite Shaman
Cost: (0)
Type: Creature - Elf Shaman
Pow/Tgh: 1/2
Description: TAP: Exile target land card from a graveyard. Add one mana of any color to your mana pool. B, TAP: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. G, TAP: Exile target creature card from a graveyard. You gain 2 life.

Name: Deathspore Thallid
Cost: 1B
Type: Creature - Zombie Fungus
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, put a spore counter on Deathspore Thallid. Remove three spore counters from Deathspore Thallid: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: Target creature gets -1/-1 until end of turn.

Name: Debilitating Injury
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -2/-2.

Name: Debt of Loyalty
Cost: 1WW
Type: Instant
Description: Regenerate target creature. You gain control of that creature if it regenerates this way.

Name: Debt to the Deathless
Cost: XWWBB
Type: Sorcery
Description: Each opponent loses two times X life. You gain life equal to the life lost this way.

Name: Debtor's Pulpit
Cost: 4W
Type: Enchantment - Aura
Description: Enchant land Enchanted land has "TAP: Tap target creature."

Name: Debtors' Knell
Cost: 4(0)(0)(0)
Type: Enchantment
Description: ((0) can be paid with either W or B.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Name: Decaying Soil
Cost: 1BB
Type: Enchantment
Description: At the beginning of your upkeep, exile a card from your graveyard. Threshold - As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay 1. If you do, return that card to your hand."

Name: Deceiver Exarch
Cost: 2U
Type: Creature - Cleric
Pow/Tgh: 1/4
Description: Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one - - Untap target permanent you control. - Tap target permanent an opponent controls.

Name: Deceiver of Form
Cost: 6C
Type: Creature - Eldrazi
Pow/Tgh: 8/8
Description: (C represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than Deceiver of Form become copies of that card until end of turn. You may put that card on the bottom of your library.

Name: Deception
Cost: 2B
Type: Sorcery
Description: Target opponent discards two cards.

Name: Decimate
Cost: 2RG
Type: Sorcery
Description: Destroy target artifact, target creature, target enchantment, and target land.

Name: Decimator Web
Cost: 4
Type: Artifact
Description: 4, TAP: Target opponent loses 2 life, gets a poison counter, then puts the top six cards of his or her library into his or her graveyard.

Name: Decimator of the Provinces
Cost: 10
Type: Creature - Eldrazi Boar
Pow/Tgh: 7/7
Description: Emerge 6GGG (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Decimator of the Provinces, creatures you control get +2/+2 and gain trample until end of turn. Trample, haste

Name: Declaration in Stone
Cost: 1W
Type: Sorcery
Description: Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

Name: Declaration of Naught
Cost: UU
Type: Enchantment
Description: As Declaration of Naught enters the battlefield, name a card. U: Counter target spell with the chosen name.

Name: Decompose
Cost: 1B
Type: Sorcery
Description: Exile up to three target cards from a single graveyard.

Name: Decomposition
Cost: 1G
Type: Enchantment - Aura
Description: Enchant black creature Enchanted creature has "Cumulative upkeep-Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.) When enchanted creature dies, its controller loses 2 life.

Name: Deconstruct
Cost: 2G
Type: Sorcery
Description: Destroy target artifact. Add GGG to your mana pool.

Name: Decorated Griffin
Cost: 4W
Type: Creature - Griffin
Pow/Tgh: 2/3
Description: Flying 1W: Prevent the next 1 combat damage that would be dealt to you this turn.

Name: Decree of Annihilation
Cost: 8RR
Type: Sorcery
Description: Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling 5RR (5RR, Discard this card: Draw a card.) When you cycle Decree of Annihilation, destroy all lands.

Name: Decree of Justice
Cost: XX2WW
Type: Sorcery
Description: Put X 4/4 white Angel creature tokens with flying onto the battlefield. Cycling 2W (2W, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay X. If you do, put X 1/1 white Soldier creature tokens onto the battlefield.

Name: Decree of Pain
Cost: 6BB
Type: Sorcery
Description: Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling 3BB (3BB, Discard this card: Draw a card.) When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Name: Decree of Savagery
Cost: 7GG
Type: Instant
Description: Put four +1/+1 counters on each creature you control. Cycling 4GG (4GG, Discard this card: Draw a card.) When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Name: Decree of Silence
Cost: 6UU
Type: Enchantment
Description: Whenever an opponent casts a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it. Cycling 4UU (4UU, Discard this card: Draw a card.) When you cycle Decree of Silence, you may counter target spell.

Name: Dedicated Martyr
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: W, Sacrifice Dedicated Martyr: You gain 3 life.

Name: Deep Analysis
Cost: 3U
Type: Sorcery
Description: Target player draws two cards. Flashback-1U, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Deep Reconnaissance
Cost: 2G
Type: Sorcery
Description: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Flashback 4G (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Deep Spawn
Cost: 5UUU
Type: Creature - Homarid
Pow/Tgh: 6/6
Description: Trample At the beginning of your upkeep, sacrifice Deep Spawn unless you put the top two cards of your library into your graveyard. U: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)

Name: Deep Water
Cost: UU
Type: Enchantment
Description: U: Until end of turn, if you tap a land you control for mana, it produces U instead of any other type.

Name: Deep Wood
Cost: 1G
Type: Instant
Description: Cast Deep Wood only during the declare attackers step and only if you've been attacked this step. Prevent all damage that would be dealt to you this turn by attacking creatures.

Name: Deep-Sea Kraken
Cost: 7UUU
Type: Creature - Kraken
Pow/Tgh: 6/6
Description: Deep-Sea Kraken can't be blocked. Suspend 9-2U (Rather than cast this card from your hand, you may pay 2U and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.

Name: Deep-Sea Serpent
Cost: 4UU
Type: Creature - Serpent
Pow/Tgh: 5/5
Description: Deep-Sea Serpent can't attack unless defending player controls an Island.

Name: Deep-Sea Terror
Cost: 4UU
Type: Creature - Serpent
Pow/Tgh: 6/6
Description: Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.

Name: Deep-Slumber Titan
Cost: 2RR
Type: Creature - Giant Warrior
Pow/Tgh: 7/7
Description: Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it.

Name: Deepcavern Imp
Cost: 2B
Type: Creature - Imp Rebel
Pow/Tgh: 2/2
Description: Flying, haste Echo-Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Name: Deepchannel Mentor
Cost: 5U
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/2
Description: Blue creatures you control can't be blocked.

Name: Deepfathom Skulker
Cost: 5U
Type: Creature - Eldrazi
Pow/Tgh: 4/4
Description: Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. 3C: Target creature can't be blocked this turn. (C represents colorless mana.)

Name: Deepfire Elemental
Cost: 4BR
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: XX1: Destroy target artifact or creature with converted mana cost X.

Name: Deeptread Merrow
Cost: 1U
Type: Creature - Merfolk Rogue
Pow/Tgh: 2/1
Description: U: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Name: Deepwater Hypnotist
Cost: 1U
Type: Creature - Merfolk Wizard
Pow/Tgh: 2/1
Description: Inspired - Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.

Name: Deepwood Drummer
Cost: 1G
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: G, TAP, Discard a card: Target creature gets +2/+2 until end of turn.

Name: Deepwood Elder
Cost: GG
Type: Creature - Dryad Spellshaper
Pow/Tgh: 2/2
Description: XGG, TAP, Discard a card: X target lands become Forests until end of turn.

Name: Deepwood Ghoul
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/1
Description: Pay 2 life: Regenerate Deepwood Ghoul.

Name: Deepwood Legate
Cost: 3B
Type: Creature - Shade
Pow/Tgh: 1/1
Description: If an opponent controls a Forest and you control a Swamp, you may cast Deepwood Legate without paying its mana cost. B: Deepwood Legate gets +1/+1 until end of turn.

Name: Deepwood Tantiv
Cost: 4G
Type: Creature - Beast
Pow/Tgh: 2/4
Description: Whenever Deepwood Tantiv becomes blocked, you gain 2 life.

Name: Deepwood Wolverine
Cost: G
Type: Creature - Wolverine
Pow/Tgh: 1/1
Description: Whenever Deepwood Wolverine becomes blocked, it gets +2/+0 until end of turn.

Name: Defang
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Prevent all damage that would be dealt by enchanted creature.

Name: Defeat
Cost: 1B
Type: Sorcery
Description: Destroy target creature with power 2 or less.

Name: Defend the Hearth
Cost: 1G
Type: Instant
Description: Prevent all combat damage that would be dealt to players this turn.

Name: Defender en-Vec
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 2/4
Description: Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Name: Defender of Chaos
Cost: 2R
Type: Creature - Human Knight
Pow/Tgh: 2/1
Description: Flash Protection from white

Name: Defender of Law
Cost: 2W
Type: Creature - Human Knight
Pow/Tgh: 2/1
Description: Flash Protection from red

Name: Defender of the Order
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 2/4
Description: Morph WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Defender of the Order is turned face up, creatures you control get +0/+2 until end of turn.

Name: Defense Grid
Cost: 2
Type: Artifact
Description: Each spell costs 3 more to cast except during its controller's turn.

Name: Defense of the Heart
Cost: 3G
Type: Enchantment
Description: At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, and put those cards onto the battlefield. Then shuffle your library.

Name: Defensive Formation
Cost: W
Type: Enchantment
Description: Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.

Name: Defensive Maneuvers
Cost: 3W
Type: Instant
Description: Creatures of the creature type of your choice get +0/+4 until end of turn.

Name: Defensive Stance
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -1/+1.

Name: Defiant Bloodlord
Cost: 5BB
Type: Creature - Vampire
Pow/Tgh: 4/5
Description: Flying Whenever you gain life, target opponent loses that much life.

Name: Defiant Elf
Cost: G
Type: Creature - Elf
Pow/Tgh: 1/1
Description: Trample

Name: Defiant Falcon
Cost: 1W
Type: Creature - Rebel Bird
Pow/Tgh: 1/1
Description: Flying 4, TAP: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

Name: Defiant Ogre
Cost: 5R
Type: Creature - Ogre Warrior
Pow/Tgh: 3/5
Description: When Defiant Ogre enters the battlefield, choose one - - Put a +1/+1 counter on Defiant Ogre. - Destroy target artifact.

Name: Defiant Stand
Cost: 1W
Type: Instant
Description: Cast Defiant Stand only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature.

Name: Defiant Strike
Cost: W
Type: Instant
Description: Target creature gets +1/+0 until end of turn. Draw a card.

Name: Defiant Vanguard
Cost: 2W
Type: Creature - Human Rebel
Pow/Tgh: 2/2
Description: When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. 5, TAP: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.

Name: Defiler of Souls
Cost: 3BBR
Type: Creature - Demon
Pow/Tgh: 5/5
Description: Flying At the beginning of each player's upkeep, that player sacrifices a monocolored creature.

Name: Defiling Tears
Cost: 2B
Type: Instant
Description: Until end of turn, target creature becomes black, gets +1/-1, and gains "B: Regenerate this creature."

Name: Deflecting Palm
Cost: RW
Type: Instant
Description: The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.

Name: Deflection
Cost: 3U
Type: Instant
Description: Change the target of target spell with a single target.

Name: Deft Duelist
Cost: WU
Type: Creature - Human Rogue
Pow/Tgh: 2/1
Description: First strike Shroud (This creature can't be the target of spells or abilities.)

Name: Deftblade Elite
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 1W: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.

Name: Defy Death
Cost: 3WW
Type: Sorcery
Description: Return target creature card from your graveyard to the battlefield. If it's an Angel, put two +1/+1 counters on it.

Name: Defy Gravity
Cost: U
Type: Instant
Description: Target creature gains flying until end of turn. Flashback U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Dega Disciple
Cost: W
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: B, TAP: Target creature gets -2/-0 until end of turn. R, TAP: Target creature gets +2/+0 until end of turn.

Name: Dega Sanctuary
Cost: 2W
Type: Enchantment
Description: At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Name: Degavolver
Cost: 1W
Type: Creature - Volver
Pow/Tgh: 1/1
Description: Kicker 1B and/or R (You may pay an additional 1B and/or R as you cast this spell.) If Degavolver was kicked with its 1B kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its R kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.

Name: Deglamer
Cost: 1G
Type: Instant
Description: Choose target artifact or enchantment. Its owner shuffles it into his or her library.

Name: Dehydration
Cost: 3U
Type: Enchantment - Aura
Description: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature doesn't untap during its controller's untap step.

Name: Deicide
Cost: 1W
Type: Instant
Description: Exile target enchantment. If the exiled card is a God card, search its controller's graveyard, hand, and library for any number of cards with the same name as that card and exile them, then that player shuffles his or her library.

Name: Deity of Scars
Cost: (0)(0)(0)(0)(0)
Type: Creature - Spirit Avatar
Pow/Tgh: 7/7
Description: Trample Deity of Scars enters the battlefield with two -1/-1 counters on it. (0), Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.

Name: Delay
Cost: 1U
Type: Instant
Description: Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)

Name: Delaying Shield
Cost: 3W
Type: Enchantment
Description: If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay 1W.

Name: Delif's Cone
Cost: 0
Type: Artifact
Description: TAP, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.

Name: Delif's Cube
Cost: 1
Type: Artifact
Description: 2, TAP: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube. 2, Remove a cube counter from Delif's Cube: Regenerate target creature.

Name: Delirium
Cost: 1BR
Type: Instant
Description: Cast Delirium only during an opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to the player. Prevent all combat damage that would be dealt to and dealt by the creature this turn.

Name: Delirium Skeins
Cost: 2B
Type: Sorcery
Description: Each player discards three cards.

Name: Deliver
Cost: 2U
Type: Instant
Description: Return target permanent to its owner's hand.

Name: Deliver
Cost: 2U
Type: Instant
Description: Return target permanent to its owner's hand.

Name: Delraich
Cost: 6B
Type: Creature - Horror
Pow/Tgh: 6/6
Description: Trample You may sacrifice three black creatures rather than pay Delraich's mana cost.

Name: Deluge
Cost: 2U
Type: Instant
Description: Tap all creatures without flying.

Name: Delusions of Mediocrity
Cost: 3U
Type: Enchantment
Description: When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

Name: Delver of Secrets
Cost: U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Name: Delver of Secrets
Cost: U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

Name: Demand
Cost: 1WU
Type: Sorcery
Description: Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

Name: Demand
Cost: 1WU
Type: Sorcery
Description: Search your library for a multicolored card, reveal it, and put it into your hand. Then shuffle your library.

Name: Dematerialize
Cost: 3U
Type: Sorcery
Description: Return target permanent to its owner's hand. Flashback 5UU (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Dementia Bat
Cost: 4B
Type: Creature - Bat
Pow/Tgh: 2/2
Description: Flying 4B, Sacrifice Dementia Bat: Target player discards two cards.

Name: Dementia Sliver
Cost: 3UB
Type: Creature - Sliver
Pow/Tgh: 3/3
Description: All Slivers have "TAP: Name a card. Target opponent reveals a card at random from his or her hand. If it's the named card, that player discards it. Activate this ability only during your turn."

Name: Demigod of Revenge
Cost: (0)(0)(0)(0)(0)
Type: Creature - Spirit Avatar
Pow/Tgh: 5/4
Description: Flying, haste When you cast Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to the battlefield.

Name: Demolish
Cost: 3R
Type: Sorcery
Description: Destroy target artifact or land.

Name: Demon of Death's Gate
Cost: 6BBB
Type: Creature - Demon
Pow/Tgh: 9/9
Description: You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost. Flying, trample

Name: Demon of Wailing Agonies
Cost: 3BB
Type: Creature - Demon
Pow/Tgh: 4/4
Description: Flying Lieutenant - As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."

Name: Demon's Grasp
Cost: 4B
Type: Sorcery
Description: Target creature gets -5/-5 until end of turn.

Name: Demon's Herald
Cost: B
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: 2B, TAP, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it onto the battlefield. Then shuffle your library.

Name: Demon's Horn
Cost: 2
Type: Artifact
Description: Whenever a player casts a black spell, you may gain 1 life.

Name: Demon's Jester
Cost: 3B
Type: Creature - Imp
Pow/Tgh: 2/2
Description: Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.

Name: Demon-Possessed Witch
Cost:
Type: Creature - Human Shaman
Pow/Tgh: 4/3
Description: When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

Name: Demon-Possessed Witch
Cost:
Type: Creature - Human Shaman
Pow/Tgh: 4/3
Description: When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

Name: Demonfire
Cost: XR
Type: Sorcery
Description: Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead. Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Name: Demonic Appetite
Cost: B
Type: Enchantment - Aura
Description: Enchant creature you control Enchanted creature gets +3/+3. At the beginning of your upkeep, sacrifice a creature.

Name: Demonic Collusion
Cost: 3BB
Type: Sorcery
Description: Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card and put that card into your hand. Then shuffle your library.

Name: Demonic Dread
Cost: 1BR
Type: Sorcery
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Target creature can't block this turn.

Name: Demonic Hordes
Cost: 3BBB
Type: Creature - Demon
Pow/Tgh: 5/5
Description: TAP: Destroy target land. At the beginning of your upkeep, unless you pay BBB, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Name: Demonic Pact
Cost: 2BB
Type: Enchantment
Description: At the beginning of your upkeep, choose one that hasn't been chosen - - Demonic Pact deals 4 damage to target creature or player and you gain 4 life. - Target opponent discards two cards. - Draw two cards. - You lose the game.

Name: Demonic Rising
Cost: 3BB
Type: Enchantment
Description: At the beginning of your end step, if you control exactly one creature, put a 5/5 black Demon creature token with flying onto the battlefield.

Name: Demonic Taskmaster
Cost: 2B
Type: Creature - Demon
Pow/Tgh: 4/3
Description: Flying At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.

Name: Demonic Torment
Cost: 2B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.

Name: Demonlord of Ashmouth
Cost: 2BB
Type: Creature - Demon
Pow/Tgh: 5/4
Description: Flying When Demonlord of Ashmouth enters the battlefield, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Name: Demonmail Hauberk
Cost: 4
Type: Artifact - Equipment
Description: Equipped creature gets +4/+2. Equip-Sacrifice a creature.

Name: Demonspine Whip
Cost: BR
Type: Artifact - Equipment
Description: X: Equipped creature gets +X/+0 until end of turn. Equip 1

Name: Demoralize
Cost: 2R
Type: Instant
Description: All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Threshold - If seven or more cards are in your graveyard, creatures can't block this turn.

Name: Demystify
Cost: W
Type: Instant
Description: Destroy target enchantment.

Name: Den Protector
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/1
Description: Creatures with power less than Den Protector's power can't block it. Megamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.

Name: Denizen of the Deep
Cost: 6UU
Type: Creature - Serpent
Pow/Tgh: 11/11
Description: When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.

Name: Dense Canopy
Cost: 1G
Type: Enchantment
Description: Creatures with flying can block only creatures with flying.

Name: Dense Foliage
Cost: 2G
Type: Enchantment
Description: Creatures can't be the targets of spells.

Name: Deny Existence
Cost: 2U
Type: Instant
Description: Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Name: Deny Reality
Cost: 3UB
Type: Sorcery
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.

Name: Denying Wind
Cost: 7UU
Type: Sorcery
Description: Search target player's library for up to seven cards and exile them. Then that player shuffles his or her library.

Name: Deploy the Gatewatch
Cost: 4WW
Type: Sorcery
Description: Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Name: Deploy to the Front
Cost: 5WW
Type: Sorcery
Description: Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.

Name: Deprive
Cost: UU
Type: Instant
Description: As an additional cost to cast Deprive, return a land you control to its owner's hand. Counter target spell.

Name: Deputy of Acquittals
Cost: WU
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Flash (You may cast this spell any time you could cast an instant.) When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

Name: Deranged Assistant
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP, Put the top card of your library into your graveyard: Add C to your mana pool.

Name: Deranged Hermit
Cost: 3GG
Type: Creature - Elf
Pow/Tgh: 1/1
Description: Echo 3GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, put four 1/1 green Squirrel creature tokens onto the battlefield. Squirrel creatures get +1/+1.

Name: Deranged Outcast
Cost: 1G
Type: Creature - Human Rogue
Pow/Tgh: 2/1
Description: 1G, Sacrifice a Human: Put two +1/+1 counters on target creature.

Name: Deranged Whelp
Cost: 1R
Type: Creature - Wolf
Pow/Tgh: 2/1
Description: Menace (This creature can't be blocked except by two or more creatures.)

Name: Derelor
Cost: 3B
Type: Creature - Thrull
Pow/Tgh: 4/4
Description: Black spells you cast cost B more to cast.

Name: Derevi, Empyrial Tactician
Cost: GWU
Type: Legendary Creature - Bird Wizard
Pow/Tgh: 2/3
Description: Flying Whenever Derevi, Empyrial Tactician enters the battlefield or a creature you control deals combat damage to a player, you may tap or untap target permanent. 1GWU: Put Derevi onto the battlefield from the command zone.

Name: Dermoplasm
Cost: 2U
Type: Creature - Shapeshifter
Pow/Tgh: 1/1
Description: Flying Morph 2UU (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Dermoplasm is turned face up, you may put a creature card with a morph ability from your hand onto the battlefield face up. If you do, return Dermoplasm to its owner's hand.

Name: Descend upon the Sinful
Cost: 4WW
Type: Sorcery
Description: Exile all creatures. Delirium - Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard.

Name: Descendant of Kiyomaro
Cost: 1WW
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

Name: Descendant of Masumaro
Cost: 2G
Type: Creature - Human Monk
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, put a +1/+1 counter on Descendant of Masumaro for each card in your hand, then remove a +1/+1 counter from Descendant of Masumaro for each card in target opponent's hand.

Name: Descendant of Soramaro
Cost: 3U
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: 1U: Look at the top X cards of your library, where X is the number of cards in your hand, then put them back in any order.

Name: Descendants' Path
Cost: 2G
Type: Enchantment
Description: At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast that card without paying its mana cost. Otherwise, put that card on the bottom of your library.

Name: Descent into Madness
Cost: 3BB
Type: Enchantment
Description: At the beginning of your upkeep, put a despair counter on Descent into Madness, then each player exiles X permanents he or she controls and/or cards from his or her hand, where X is the number of despair counters on Descent into Madness.

Name: Descent of the Dragons
Cost: 4RR
Type: Sorcery
Description: Destroy any number of target creatures. For each creature destroyed this way, its controller puts a 4/4 red Dragon creature token with flying onto the battlefield.

Name: Desecrated Earth
Cost: 4B
Type: Sorcery
Description: Destroy target land. Its controller discards a card.

Name: Desecration Demon
Cost: 2BB
Type: Creature - Demon
Pow/Tgh: 6/6
Description: Flying At the beginning of each combat, any opponent may sacrifice a creature. If a player does, tap Desecration Demon and put a +1/+1 counter on it.

Name: Desecration Elemental
Cost: 3B
Type: Creature - Elemental
Pow/Tgh: 8/8
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.

Name: Desecration Plague
Cost: 3G
Type: Sorcery
Description: Destroy target enchantment or land.

Name: Desecrator Hag
Cost: 2(0)(0)
Type: Creature - Hag
Pow/Tgh: 2/2
Description: When Desecrator Hag enters the battlefield, return to your hand the creature card in your graveyard with the greatest power. If two or more cards are tied for greatest power, you choose one of them.

Name: Desert
Cost:
Type: Land - Desert
Description: TAP: Add C to your mana pool. TAP: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Name: Desert Drake
Cost: 3R
Type: Creature - Drake
Pow/Tgh: 2/2
Description: Flying

Name: Desert Nomads
Cost: 2R
Type: Creature - Human Nomad
Pow/Tgh: 2/2
Description: Desertwalk Prevent all damage that would be dealt to Desert Nomads by Deserts.

Name: Desert Sandstorm
Cost: 2R
Type: Sorcery
Description: Desert Sandstorm deals 1 damage to each creature.

Name: Desert Twister
Cost: 4GG
Type: Sorcery
Description: Destroy target permanent.

Name: Deserted Temple
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Untap target land.

Name: Deserter's Quarters
Cost: 2
Type: Artifact
Description: You may choose not to untap Deserter's Quarters during your untap step. 6, TAP: Tap target creature. It doesn't untap during its controller's untap step for as long as Deserter's Quarters remains tapped.

Name: Desertion
Cost: 3UU
Type: Instant
Description: Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Name: Desolate Lighthouse
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1UR, TAP: Draw a card, then discard a card.

Name: Desolation
Cost: 1BB
Type: Enchantment
Description: At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land. Desolation deals 2 damage to each player who sacrificed a Plains this way.

Name: Desolation Angel
Cost: 3BB
Type: Creature - Angel
Pow/Tgh: 5/4
Description: Kicker WW (You may pay an additional WW as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.

Name: Desolation Giant
Cost: 2RR
Type: Creature - Giant
Pow/Tgh: 3/3
Description: Kicker WW (You may pay an additional WW as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead.

Name: Desolation Twin
Cost: 10
Type: Creature - Eldrazi
Pow/Tgh: 10/10
Description: When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature token onto the battlefield.

Name: Desperate Charge
Cost: 2B
Type: Sorcery
Description: Creatures you control get +2/+0 until end of turn.

Name: Desperate Gambit
Cost: R
Type: Instant
Description: Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.

Name: Desperate Ravings
Cost: 1R
Type: Instant
Description: Draw two cards, then discard a card at random. Flashback 2U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Desperate Research
Cost: 1B
Type: Sorcery
Description: Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

Name: Desperate Ritual
Cost: 1R
Type: Instant - Arcane
Description: Add RRR to your mana pool. Splice onto Arcane 1R (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Desperate Sentry
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/2
Description: When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. Delirium - Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

Name: Desperate Stand
Cost: RW
Type: Sorcery
Description: Strive - Desperate Stand costs RW more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Name: Despise
Cost: B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a creature or planeswalker card from it. That player discards that card.

Name: Despoil
Cost: 3B
Type: Sorcery
Description: Destroy target land. Its controller loses 2 life.

Name: Despoiler of Souls
Cost: BB
Type: Creature - Horror
Pow/Tgh: 3/1
Description: Despoiler of Souls can't block. BB, Exile two other creature cards from your graveyard: Return Despoiler of Souls from your graveyard to the battlefield.

Name: Despondency
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from the battlefield, return Despondency to its owner's hand.

Name: Despotic Scepter
Cost: 1
Type: Artifact
Description: TAP: Destroy target permanent you own. It can't be regenerated.

Name: Destroy the Evidence
Cost: 4B
Type: Sorcery
Description: Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.

Name: Destructive Flow
Cost: BRG
Type: Enchantment
Description: At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Name: Destructive Force
Cost: 5RR
Type: Sorcery
Description: Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.

Name: Destructive Revelry
Cost: RG
Type: Instant
Description: Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

Name: Destructive Urge
Cost: 1RR
Type: Enchantment - Aura
Description: Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Name: Destructor Dragon
Cost: 4GG
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying When Destructor Dragon dies, destroy target noncreature permanent.

Name: Detainment Spell
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature's activated abilities can't be activated. 1W: Attach Detainment Spell to target creature.

Name: Detention Sphere
Cost: 1WU
Type: Enchantment
Description: When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Name: Determined
Cost: GU
Type: Instant
Description: Other spells you control can't be countered by spells or abilities this turn. Draw a card.

Name: Determined
Cost: GU
Type: Instant
Description: Other spells you control can't be countered by spells or abilities this turn. Draw a card.

Name: Detonate
Cost: XR
Type: Sorcery
Description: Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Name: Detritivore
Cost: 2RR
Type: Creature - Lhurgoyf
Pow/Tgh: */*
Description: Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend X-X3R. X can't be 0. (Rather than cast this card from your hand, you may pay X3R and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from Detritivore while it's exiled, destroy target nonbasic land.

Name: Deus of Calamity
Cost: (0)(0)(0)(0)(0)
Type: Creature - Spirit Avatar
Pow/Tgh: 6/6
Description: Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

Name: Devastate
Cost: 3RR
Type: Sorcery
Description: Destroy target land. Devastate deals 1 damage to each creature and each player.

Name: Devastating Dreams
Cost: RR
Type: Sorcery
Description: As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.

Name: Devastating Summons
Cost: R
Type: Sorcery
Description: As an additional cost to cast Devastating Summons, sacrifice X lands. Put two X/X red Elemental creature tokens onto the battlefield.

Name: Devastation
Cost: 5RR
Type: Sorcery
Description: Destroy all creatures and lands.

Name: Devastation Tide
Cost: 3UU
Type: Sorcery
Description: Return all nonland permanents to their owners' hands. Miracle 1U (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Development
Cost: 3UR
Type: Instant
Description: Put a 3/1 red Elemental creature token onto the battlefield unless any opponent has you draw a card. Repeat this process two more times.

Name: Deviant Glee
Cost: B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+1 and has "R: This creature gains trample until end of turn."

Name: Devil's Play
Cost: XR
Type: Sorcery
Description: Devil's Play deals X damage to target creature or player. Flashback XRRR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Devils' Playground
Cost: 4RR
Type: Sorcery
Description: Put four 1/1 red Devil creature tokens onto the battlefield. They have "When this creature dies, it deals 1 damage to target creature or player."

Name: Devilthorn Fox
Cost: 1W
Type: Creature - Fox
Pow/Tgh: 3/1
Description:

Name: Devoted Caretaker
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: W, TAP: Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

Name: Devoted Druid
Cost: 1G
Type: Creature - Elf Druid
Pow/Tgh: 0/2
Description: TAP: Add G to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

Name: Devoted Hero
Cost: W
Type: Creature - Elf Soldier
Pow/Tgh: 1/2
Description:

Name: Devoted Retainer
Cost: W
Type: Creature - Human Samurai
Pow/Tgh: 1/1
Description: Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Name: Devour Flesh
Cost: 1B
Type: Instant
Description: Target player sacrifices a creature, then gains life equal to that creature's toughness.

Name: Devour in Flames
Cost: 2R
Type: Sorcery
Description: As an additional cost to cast Devour in Flames, return a land you control to its owner's hand. Devour in Flames deals 5 damage to target creature or planeswalker.

Name: Devour in Shadow
Cost: BB
Type: Instant
Description: Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

Name: Devouring Deep
Cost: 2U
Type: Creature - Fish
Pow/Tgh: 1/2
Description: Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Name: Devouring Greed
Cost: 2BB
Type: Sorcery - Arcane
Description: As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

Name: Devouring Light
Cost: 1WW
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Exile target attacking or blocking creature.

Name: Devouring Rage
Cost: 4R
Type: Instant - Arcane
Description: As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

Name: Devouring Strossus
Cost: 5BBB
Type: Creature - Horror
Pow/Tgh: 9/9
Description: Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus.

Name: Devouring Swarm
Cost: 1BB
Type: Creature - Insect
Pow/Tgh: 2/1
Description: Flying Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Name: Devout Chaplain
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: TAP, Tap two untapped Humans you control: Exile target artifact or enchantment.

Name: Devout Harpist
Cost: W
Type: Creature - Human
Pow/Tgh: 1/1
Description: TAP: Destroy target Aura attached to a creature.

Name: Devout Invocation
Cost: 6W
Type: Sorcery
Description: Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

Name: Devout Lightcaster
Cost: WWW
Type: Creature - Kor Cleric
Pow/Tgh: 2/2
Description: Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent.

Name: Devout Monk
Cost: W
Type: Creature - Human Monk Cleric
Pow/Tgh: 1/1
Description: When Devout Monk enters the battlefield, you gain 1 life.

Name: Devout Witness
Cost: 2W
Type: Creature - Human Spellshaper
Pow/Tgh: 2/2
Description: 1W, TAP, Discard a card: Destroy target artifact or enchantment.

Name: Dewdrop Spy
Cost: 1UU
Type: Creature - Faerie Rogue
Pow/Tgh: 2/2
Description: Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library.

Name: Diabolic Edict
Cost: 1B
Type: Instant
Description: Target player sacrifices a creature.

Name: Diabolic Intent
Cost: 1B
Type: Sorcery
Description: As an additional cost to cast Diabolic Intent, sacrifice a creature. Search your library for a card and put that card into your hand. Then shuffle your library.

Name: Diabolic Machine
Cost: 7
Type: Artifact Creature - Construct
Pow/Tgh: 4/4
Description: 3: Regenerate Diabolic Machine.

Name: Diabolic Revelation
Cost: X3BB
Type: Sorcery
Description: Search your library for up to X cards and put those cards into your hand. Then shuffle your library.

Name: Diabolic Servitude
Cost: 3B
Type: Enchantment
Description: When Diabolic Servitude enters the battlefield, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with Diabolic Servitude dies, exile it and return Diabolic Servitude to its owner's hand. When Diabolic Servitude leaves the battlefield, exile the creature put onto the battlefield with Diabolic Servitude.

Name: Diabolic Tutor
Cost: 2BB
Type: Sorcery
Description: Search your library for a card and put that card into your hand. Then shuffle your library.

Name: Diabolic Vision
Cost: UB
Type: Sorcery
Description: Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

Name: Diamond Faerie
Cost: 2GWU
Type: Snow Creature - Faerie
Pow/Tgh: 3/3
Description: Flying 1(0): Snow creatures you control get +1/+1 until end of turn. ((0) can be paid with one mana from a snow permanent.)

Name: Diamond Kaleidoscope
Cost: 4
Type: Artifact
Description: 3, TAP: Put a 0/1 colorless Prism artifact creature token onto the battlefield. Sacrifice a Prism token: Add one mana of any color to your mana pool.

Name: Diamond Valley
Cost:
Type: Land
Description: TAP, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Name: Diaochan, Artful Beauty
Cost: 3R
Type: Legendary Creature - Human Advisor
Pow/Tgh: 1/1
Description: TAP: Destroy target creature of your choice, then destroy target creature of an opponent's choice. Activate this ability only during your turn, before attackers are declared.

Name: Dichotomancy
Cost: 7UU
Type: Sorcery
Description: For each tapped nonland permanent target opponent controls, search that player's library for a card with the same name as that permanent and put it onto the battlefield under your control. Then that player shuffles his or her library. Suspend 3-1UU (Rather than cast this card from your hand, you may pay 1UU and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Dictate of Erebos
Cost: 3BB
Type: Enchantment
Description: Flash Whenever a creature you control dies, each opponent sacrifices a creature.

Name: Dictate of Heliod
Cost: 3WW
Type: Enchantment
Description: Flash Creatures you control get +2/+2.

Name: Dictate of Karametra
Cost: 3GG
Type: Enchantment
Description: Flash Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Name: Dictate of Kruphix
Cost: 1UU
Type: Enchantment
Description: Flash At the beginning of each player's draw step, that player draws an additional card.

Name: Dictate of the Twin Gods
Cost: 3RR
Type: Enchantment
Description: Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Name: Didgeridoo
Cost: 1
Type: Artifact
Description: 3: You may put a Minotaur permanent card from your hand onto the battlefield.

Name: Diffusion Sliver
Cost: 1U
Type: Creature - Sliver
Pow/Tgh: 1/1
Description: Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays 2.

Name: Diligent Farmhand
Cost: G
Type: Creature - Human Druid
Pow/Tgh: 1/1
Description: 1G, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.

Name: Diluvian Primordial
Cost: 5UU
Type: Creature - Avatar
Pow/Tgh: 5/5
Description: Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.

Name: Dimensional Breach
Cost: 5WW
Type: Sorcery
Description: Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards he or she owns to the battlefield.

Name: Dimensional Infiltrator
Cost: 1U
Type: Creature - Eldrazi
Pow/Tgh: 2/1
Description: Devoid (This card has no color.) Flash Flying 1C: Target opponent exiles the top card of his or her library. If it's a land card, you may return Dimensional Infiltrator to its owner's hand. (C represents colorless mana.)

Name: Diminish
Cost: U
Type: Instant
Description: Target creature has base power and toughness 1/1 until end of turn.

Name: Diminishing Returns
Cost: 2UU
Type: Sorcery
Description: Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Name: Dimir Aqueduct
Cost:
Type: Land
Description: Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. TAP: Add UB to your mana pool.

Name: Dimir Charm
Cost: UB
Type: Instant
Description: Choose one - - Counter target sorcery spell. - Destroy target creature with power 2 or less. - Look at the top three cards of target player's library, then put one back and the rest into that player's graveyard.

Name: Dimir Cluestone
Cost: 3
Type: Artifact
Description: TAP: Add U or B to your mana pool. UB, TAP, Sacrifice Dimir Cluestone: Draw a card.

Name: Dimir Cutpurse
Cost: 1UB
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: Whenever Dimir Cutpurse deals combat damage to a player, that player discards a card and you draw a card.

Name: Dimir Doppelganger
Cost: 1UB
Type: Creature - Shapeshifter
Pow/Tgh: 0/2
Description: 1UB: Exile target creature card from a graveyard. Dimir Doppelganger becomes a copy of that card and gains this ability.

Name: Dimir Guildgate
Cost:
Type: Land - Gate
Description: Dimir Guildgate enters the battlefield tapped. TAP: Add U or B to your mana pool.

Name: Dimir Guildmage
Cost: (0)(0)
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: ((0) can be paid with either U or B.) 3U: Target player draws a card. Activate this ability only any time you could cast a sorcery. 3B: Target player discards a card. Activate this ability only any time you could cast a sorcery.

Name: Dimir House Guard
Cost: 3B
Type: Creature - Skeleton
Pow/Tgh: 2/3
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate Dimir House Guard. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Dimir Infiltrator
Cost: UB
Type: Creature - Spirit
Pow/Tgh: 1/3
Description: Dimir Infiltrator can't be blocked. Transmute 1UB (1UB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Dimir Keyrune
Cost: 3
Type: Artifact
Description: TAP: Add U or B to your mana pool. UB: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.

Name: Dimir Machinations
Cost: 2B
Type: Sorcery
Description: Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order. Transmute 1BB (1BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Dimir Signet
Cost: 2
Type: Artifact
Description: 1, TAP: Add UB to your mana pool.

Name: Din of the Fireherd
Cost: 5(0)(0)(0)
Type: Sorcery
Description: Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

Name: Dingus Egg
Cost: 4
Type: Artifact
Description: Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Name: Dingus Staff
Cost: 4
Type: Artifact
Description: Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.

Name: Dinrova Horror
Cost: 4UB
Type: Creature - Horror
Pow/Tgh: 4/4
Description: When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card.

Name: Diplomacy of the Wastes
Cost: 2B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

Name: Diplomatic Escort
Cost: 1U
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: U, TAP, Discard a card: Counter target spell or ability that targets a creature.

Name: Diplomatic Immunity
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.

Name: Dire Undercurrents
Cost: 3(0)(0)
Type: Enchantment
Description: Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.

Name: Dire Wolves
Cost: 2G
Type: Creature - Wolf
Pow/Tgh: 2/2
Description: Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Diregraf Captain
Cost: 1UB
Type: Creature - Zombie Soldier
Pow/Tgh: 2/2
Description: Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.

Name: Diregraf Colossus
Cost: 2B
Type: Creature - Zombie Giant
Pow/Tgh: 2/2
Description: Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, put a 2/2 black Zombie creature token onto the battlefield tapped.

Name: Diregraf Escort
Cost: G
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies.

Name: Diregraf Ghoul
Cost: B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Diregraf Ghoul enters the battlefield tapped.

Name: Dirge of Dread
Cost: 2B
Type: Sorcery
Description: All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling 1B (1B, Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Name: Dirgur Nemesis
Cost: 5U
Type: Creature - Serpent
Pow/Tgh: 6/5
Description: Defender Megamorph 6U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Name: Dirtcowl Wurm
Cost: 4G
Type: Creature - Wurm
Pow/Tgh: 3/4
Description: Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Name: Dirtwater Wraith
Cost: 3B
Type: Creature - Wraith
Pow/Tgh: 1/3
Description: Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) B: Dirtwater Wraith gets +1/+0 until end of turn.

Name: Dirty
Cost: 2G
Type: Sorcery
Description: Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)

Name: Dirty
Cost: 2G
Type: Sorcery
Description: Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)

Name: Dirty Wererat
Cost: 3B
Type: Creature - Human Rat Minion
Pow/Tgh: 2/3
Description: B, Discard a card: Regenerate Dirty Wererat. Threshold - As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

Name: Disappear
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant creature U: Return enchanted creature and Disappear to their owners' hands.

Name: Disarm
Cost: U
Type: Instant
Description: Unattach all Equipment from target creature.

Name: Disaster Radius
Cost: 5RR
Type: Sorcery
Description: As an additional cost to cast Disaster Radius, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's converted mana cost.

Name: Disciple of Bolas
Cost: 3B
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Description: When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Name: Disciple of Deceit
Cost: UB
Type: Creature - Human Rogue
Pow/Tgh: 1/3
Description: Inspired - Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same converted mana cost as that card, reveal it, put it into your hand, then shuffle your library.

Name: Disciple of Grace
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: Protection from black Cycling 2 (2, Discard this card: Draw a card.)

Name: Disciple of Griselbrand
Cost: 1B
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: 1, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

Name: Disciple of Kangee
Cost: 2W
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: U, TAP: Target creature gains flying and becomes blue until end of turn.

Name: Disciple of Law
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: Protection from red Cycling 2 (2, Discard this card: Draw a card.)

Name: Disciple of Malice
Cost: 1B
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: Protection from white Cycling 2 (2, Discard this card: Draw a card.)

Name: Disciple of Phenax
Cost: 2BB
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: When Disciple of Phenax enters the battlefield, target player reveals a number of cards from his or her hand equal to your devotion to black. You choose one of them. That player discards that card. (Each B in the mana costs of permanents you control counts toward your devotion to black.)

Name: Disciple of Tevesh Szat
Cost: 2BB
Type: Creature - Human Cleric
Pow/Tgh: 3/1
Description: TAP: Target creature gets -1/-1 until end of turn. 4BB, TAP, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

Name: Disciple of the Old Ways
Cost: 1G
Type: Creature - Human Warrior
Pow/Tgh: 2/2
Description: R: Disciple of the Old Ways gains first strike until end of turn.

Name: Disciple of the Ring
Cost: 3UU
Type: Creature - Human Wizard
Pow/Tgh: 3/4
Description: 1, Exile an instant or sorcery card from your graveyard: Choose one - - Counter target noncreature spell unless its controller pays 2. - Disciple of the Ring gets +1/+1 until end of turn. - Tap target creature. - Untap target creature.

Name: Disciple of the Vault
Cost: B
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.

Name: Discombobulate
Cost: 2UU
Type: Instant
Description: Counter target spell. Look at the top four cards of your library, then put them back in any order.

Name: Discordant Dirge
Cost: 3BB
Type: Enchantment
Description: At the beginning of your upkeep, you may put a verse counter on Discordant Dirge. B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

Name: Discordant Spirit
Cost: 2BR
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: At the beginning of each end step, if it's an opponent's turn, put a +1/+1 counter on Discordant Spirit for each 1 damage dealt to you this turn. At the beginning of your end step, remove all +1/+1 counters from Discordant Spirit.

Name: Disdainful Stroke
Cost: 1U
Type: Instant
Description: Counter target spell with converted mana cost 4 or greater.

Name: Disease Carriers
Cost: 2BB
Type: Creature - Rat
Pow/Tgh: 2/2
Description: When Disease Carriers dies, target creature gets -2/-2 until end of turn.

Name: Diseased Vermin
Cost: 2B
Type: Creature - Rat
Pow/Tgh: 1/1
Description: Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

Name: Disembowel
Cost: XB
Type: Instant
Description: Destroy target creature with converted mana cost X.

Name: Disempower
Cost: 1W
Type: Instant
Description: Put target artifact or enchantment on top of its owner's library.

Name: Disenchant
Cost: 1W
Type: Instant
Description: Destroy target artifact or enchantment.

Name: Disentomb
Cost: B
Type: Sorcery
Description: Return target creature card from your graveyard to your hand.

Name: Disfigure
Cost: B
Type: Instant
Description: Target creature gets -2/-2 until end of turn.

Name: Disharmony
Cost: 2R
Type: Instant
Description: Cast Disharmony only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.

Name: Disintegrate
Cost: XR
Type: Sorcery
Description: Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would die this turn, exile it instead.

Name: Dismal Backwater
Cost:
Type: Land
Description: Dismal Backwater enters the battlefield tapped. When Dismal Backwater enters the battlefield, you gain 1 life. TAP: Add U or B to your mana pool.

Name: Dismal Failure
Cost: 2UU
Type: Instant
Description: Counter target spell. Its controller discards a card.

Name: Dismantle
Cost: 2R
Type: Sorcery
Description: Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

Name: Dismantling Blow
Cost: 2W
Type: Instant
Description: Kicker 2U (You may pay an additional 2U as you cast this spell.) Destroy target artifact or enchantment. If Dismantling Blow was kicked, draw two cards.

Name: Dismember
Cost: 1(0)(0)
Type: Instant
Description: ((0) can be paid with either B or 2 life.) Target creature gets -5/-5 until end of turn.

Name: Dismiss
Cost: 2UU
Type: Instant
Description: Counter target spell. Draw a card.

Name: Dismiss into Dream
Cost: 6U
Type: Enchantment
Description: Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Name: Disorder
Cost: 1R
Type: Sorcery
Description: Disorder deals 2 damage to each white creature and each player who controls a white creature.

Name: Disorient
Cost: 3U
Type: Instant
Description: Target creature gets -7/-0 until end of turn.

Name: Disowned Ancestor
Cost: B
Type: Creature - Spirit Warrior
Pow/Tgh: 0/4
Description: Outlast 1B (1B, TAP: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Name: Dispatch
Cost: W
Type: Instant
Description: Tap target creature. Metalcraft - If you control three or more artifacts, exile that creature.

Name: Dispel
Cost: U
Type: Instant
Description: Counter target instant spell.

Name: Dispeller's Capsule
Cost: W
Type: Artifact
Description: 2W, TAP, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Name: Dispense Justice
Cost: 2W
Type: Instant
Description: Target player sacrifices an attacking creature. Metalcraft - That player sacrifices two attacking creatures instead if you control three or more artifacts.

Name: Dispersal Shield
Cost: 1U
Type: Instant
Description: Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

Name: Disperse
Cost: 1U
Type: Instant
Description: Return target nonland permanent to its owner's hand.

Name: Dispersing Orb
Cost: 3UU
Type: Enchantment
Description: 3U, Sacrifice a permanent: Return target permanent to its owner's hand.

Name: Displace
Cost: 2U
Type: Instant
Description: Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Name: Displacement Wave
Cost: XUU
Type: Sorcery
Description: Return all nonland permanents with converted mana cost X or less to their owners' hands.

Name: Display of Dominance
Cost: 1G
Type: Instant
Description: Choose one - - Destroy target blue or black noncreature permanent. - Permanents you control can't be the targets of blue or black spells your opponents control this turn.

Name: Disrupt
Cost: U
Type: Instant
Description: Counter target instant or sorcery spell unless its controller pays 1. Draw a card.

Name: Disrupting Scepter
Cost: 3
Type: Artifact
Description: 3, TAP: Target player discards a card. Activate this ability only during your turn.

Name: Disrupting Shoal
Cost: XUU
Type: Instant - Arcane
Description: You may exile a blue card with converted mana cost X from your hand rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X.

Name: Disruption Aura
Cost: 2U
Type: Enchantment - Aura
Description: Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."

Name: Disruptive Pitmage
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Counter target spell unless its controller pays 1. Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Disruptive Student
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: TAP: Counter target spell unless its controller pays 1.

Name: Dissension in the Ranks
Cost: 3RR
Type: Instant
Description: Target blocking creature fights another target blocking creature.

Name: Dissipate
Cost: 1UU
Type: Instant
Description: Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Name: Dissipation Field
Cost: 2UU
Type: Enchantment
Description: Whenever a permanent deals damage to you, return it to its owner's hand.

Name: Dissolve
Cost: 1UU
Type: Instant
Description: Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Distant Melody
Cost: 3U
Type: Sorcery
Description: Choose a creature type. Draw a card for each permanent you control of that type.

Name: Distant Memories
Cost: 2UU
Type: Sorcery
Description: Search your library for a card, exile it, then shuffle your library. Any opponent may have you put that card into your hand. If no player does, you draw three cards.

Name: Distemper of the Blood
Cost: 1R
Type: Sorcery
Description: Target creature gets +2/+2 and gains trample until end of turn. Madness R (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Name: Distended Mindbender
Cost: 8
Type: Creature - Eldrazi Insect
Pow/Tgh: 5/5
Description: Emerge 5BB (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Distended Mindbender, target opponent reveals his or her hand. You choose from it a nonland card with converted mana cost 3 or less and a card with converted mana cost 4 or greater. That player discards those cards.

Name: Distorting Lens
Cost: 2
Type: Artifact
Description: TAP: Target permanent becomes the color of your choice until end of turn.

Name: Distorting Wake
Cost: XUUU
Type: Sorcery
Description: Return X target nonland permanents to their owners' hands.

Name: Distortion Strike
Cost: U
Type: Sorcery
Description: Target creature gets +1/+0 until end of turn and can't be blocked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Distress
Cost: BB
Type: Sorcery
Description: Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

Name: Disturbed Burial
Cost: 1B
Type: Sorcery
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Return target creature card from your graveyard to your hand.

Name: Disturbing Plot
Cost: 1B
Type: Sorcery
Description: Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Name: Dive Bomber
Cost: 3W
Type: Creature - Bird Soldier
Pow/Tgh: 2/2
Description: Flying TAP, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.

Name: Divebomber Griffin
Cost: 3WW
Type: Creature - Griffin
Pow/Tgh: 3/2
Description: Flying TAP, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.

Name: Divergent Growth
Cost: G
Type: Instant
Description: Until end of turn, lands you control gain "TAP: Add one mana of any color to your mana pool."

Name: Diversionary Tactics
Cost: 3W
Type: Enchantment
Description: Tap two untapped creatures you control: Tap target creature.

Name: Divert
Cost: U
Type: Instant
Description: Change the target of target spell with a single target unless that spell's controller pays 2.

Name: Divination
Cost: 2U
Type: Sorcery
Description: Draw two cards.

Name: Divine Congregation
Cost: 3W
Type: Sorcery
Description: You gain 2 life for each creature target player controls. Suspend 5-1W (Rather than cast this card from your hand, you may pay 1W and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Name: Divine Deflection
Cost: XW
Type: Instant
Description: Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to target creature or player.

Name: Divine Favor
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.

Name: Divine Intervention
Cost: 6WW
Type: Enchantment
Description: Divine Intervention enters the battlefield with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.

Name: Divine Light
Cost: W
Type: Sorcery
Description: Prevent all damage that would be dealt this turn to creatures you control.

Name: Divine Offering
Cost: 1W
Type: Instant
Description: Destroy target artifact. You gain life equal to its converted mana cost.

Name: Divine Presence
Cost: 2W
Type: Enchantment
Description: If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.

Name: Divine Reckoning
Cost: 2WW
Type: Sorcery
Description: Each player chooses a creature he or she controls. Destroy the rest. Flashback 5WW (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Divine Retribution
Cost: 1W
Type: Instant
Description: Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.

Name: Divine Sacrament
Cost: 1WW
Type: Enchantment
Description: White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.

Name: Divine Transformation
Cost: 2WW
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3.

Name: Divine Verdict
Cost: 3W
Type: Instant
Description: Destroy target attacking or blocking creature.

Name: Diviner Spirit
Cost: 4U
Type: Creature - Spirit
Pow/Tgh: 2/4
Description: Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

Name: Diviner's Wand
Cost: 3
Type: Tribal Artifact - Wizard Equipment
Description: Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "4: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip 3

Name: Diving Griffin
Cost: 1WW
Type: Creature - Griffin
Pow/Tgh: 2/2
Description: Flying, vigilance

Name: Divining Witch
Cost: 1B
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: 1B, TAP, Discard a card: Name a card. Exile the top six cards of your library. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Exile all other cards revealed this way.

Name: Divinity of Pride
Cost: (0)(0)(0)(0)(0)
Type: Creature - Spirit Avatar
Pow/Tgh: 4/4
Description: Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life.

Name: Dizzy Spell
Cost: U
Type: Instant
Description: Target creature gets -3/-0 until end of turn. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Dizzying Gaze
Cost: R
Type: Enchantment - Aura
Description: Enchant creature you control R: Enchanted creature deals 1 damage to target creature with flying.

Name: Djinn Illuminatus
Cost: 5(0)(0)
Type: Creature - Djinn
Pow/Tgh: 3/5
Description: ((0) can be paid with either U or R.) Flying Each instant and sorcery spell you cast has replicate. The replicate cost is equal to its mana cost. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Name: Djinn of Infinite Deceits
Cost: 4UU
Type: Creature - Djinn
Pow/Tgh: 2/7
Description: Flying TAP: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

Name: Djinn of Wishes
Cost: 3UU
Type: Creature - Djinn
Pow/Tgh: 4/4
Description: Flying Djinn of Wishes enters the battlefield with three wish counters on it. 2UU, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.

Name: Djinn of the Lamp
Cost: 5UU
Type: Creature - Djinn
Pow/Tgh: 5/6
Description: Flying

Name: Do or Die
Cost: 1B
Type: Sorcery
Description: Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

Name: Docent of Perfection
Cost: 3UU
Type: Creature - Insect Horror
Pow/Tgh: 5/4
Description: Flying Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

Name: Docent of Perfection
Cost: 3UU
Type: Creature - Insect Horror
Pow/Tgh: 5/4
Description: Flying Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then if you control three or more Wizards, transform Docent of Perfection.

Name: Dodecapod
Cost: 4
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.

Name: Dogged Hunter
Cost: 2W
Type: Creature - Human Nomad
Pow/Tgh: 1/1
Description: TAP: Destroy target creature token.

Name: Dogpile
Cost: 3R
Type: Instant
Description: Dogpile deals damage to target creature or player equal to the number of attacking creatures you control.

Name: Dokai, Weaver of Life
Cost: 1G
Type: Legendary Creature - Human Monk
Pow/Tgh: 3/3
Description: 4GG, TAP: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.

Name: Dokai, Weaver of Life
Cost: 1G
Type: Legendary Creature - Human Monk
Pow/Tgh: 3/3
Description: 4GG, TAP: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.

Name: Dolmen Gate
Cost: 2
Type: Artifact
Description: Prevent all combat damage that would be dealt to attacking creatures you control.

Name: Domestication
Cost: 2UU
Type: Enchantment - Aura
Description: Enchant creature You control enchanted creature. At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.

Name: Dominaria's Judgment
Cost: 2W
Type: Instant
Description: Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Name: Dominate
Cost: X1UU
Type: Instant
Description: Gain control of target creature with converted mana cost X or less.

Name: Dominating Licid
Cost: 1UU
Type: Creature - Licid
Pow/Tgh: 1/1
Description: 1UU, TAP: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay U to end this effect. You control enchanted creature.

Name: Dominator Drone
Cost: 2B
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/2
Description: Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.) When Dominator Drone enters the battlefield, if you control another colorless creature, each opponent loses 2 life.

Name: Domineer
Cost: 1UU
Type: Enchantment - Aura
Description: Enchant artifact creature You control enchanted artifact creature.

Name: Domineering Will
Cost: 3U
Type: Instant
Description: Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.

Name: Dominus of Fealty
Cost: (0)(0)(0)(0)(0)
Type: Creature - Spirit Avatar
Pow/Tgh: 4/4
Description: Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.

Name: Domri Rade
Cost: 1RG
Type: Planeswalker - Domri
Description: +1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. 2: Target creature you control fights another target creature. 7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."

Name: Donate
Cost: 2U
Type: Sorcery
Description: Target player gains control of target permanent you control.

Name: Dong Zhou, the Tyrant
Cost: 4R
Type: Legendary Creature - Human Soldier
Pow/Tgh: 3/3
Description: When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.

Name: Doom Blade
Cost: 1B
Type: Instant
Description: Destroy target nonblack creature.

Name: Doom Cannon
Cost: 6
Type: Artifact
Description: As Doom Cannon enters the battlefield, choose a creature type. 3, TAP, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.

Name: Doomed Necromancer
Cost: 2B
Type: Creature - Human Cleric Mercenary
Pow/Tgh: 2/2
Description: B, TAP, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to the battlefield.

Name: Doomed Traveler
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: When Doomed Traveler dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Name: Doomgape
Cost: 4(0)(0)(0)
Type: Creature - Elemental
Pow/Tgh: 10/10
Description: Trample At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.

Name: Doomsday
Cost: BBB
Type: Sorcery
Description: Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Name: Doomsday Specter
Cost: 2UB
Type: Creature - Specter
Pow/Tgh: 2/3
Description: Flying When Doomsday Specter enters the battlefield, return a blue or black creature you control to its owner's hand. Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Name: Doomwake Giant
Cost: 4B
Type: Enchantment Creature - Giant
Pow/Tgh: 4/6
Description: Constellation - Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.

Name: Door of Destinies
Cost: 4
Type: Artifact
Description: As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.

Name: Door to Nothingness
Cost: 5
Type: Artifact
Description: Door to Nothingness enters the battlefield tapped. WWUUBBRRGG, TAP, Sacrifice Door to Nothingness: Target player loses the game.

Name: Doorkeeper
Cost: 1U
Type: Creature - Homunculus
Pow/Tgh: 0/4
Description: Defender 2U, TAP: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of creatures with defender you control.

Name: Doran, the Siege Tower
Cost: BGW
Type: Legendary Creature - Treefolk Shaman
Pow/Tgh: 0/5
Description: Each creature assigns combat damage equal to its toughness rather than its power.

Name: Dormant Gomazoa
Cost: 1UU
Type: Creature - Jellyfish
Pow/Tgh: 5/5
Description: Flying Dormant Gomazoa enters the battlefield tapped. Dormant Gomazoa doesn't untap during your untap step. Whenever you become the target of a spell, you may untap Dormant Gomazoa.

Name: Dormant Sliver
Cost: 2GU
Type: Creature - Sliver
Pow/Tgh: 2/2
Description: All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card."

Name: Dormant Volcano
Cost:
Type: Land
Description: Dormant Volcano enters the battlefield tapped. When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand. TAP: Add CR to your mana pool.

Name: Dosan the Falling Leaf
Cost: 1GG
Type: Legendary Creature - Human Monk
Pow/Tgh: 2/2
Description: Players can cast spells only during their own turns.

Name: Dosan's Oldest Chant
Cost: 4G
Type: Sorcery
Description: You gain 6 life. Draw a card.

Name: Double Cleave
Cost: 1(0)
Type: Instant
Description: Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Name: Double Negative
Cost: UUR
Type: Instant
Description: Counter up to two target spells.

Name: Doubling Chant
Cost: 5G
Type: Sorcery
Description: For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

Name: Doubling Cube
Cost: 2
Type: Artifact
Description: 3, TAP: Double the amount of each type of mana in your mana pool.

Name: Doubling Season
Cost: 4G
Type: Enchantment
Description: If an effect would put one or more tokens onto the battlefield under your control, it puts twice that many of those tokens onto the battlefield instead. If an effect would place one or more counters on a permanent you control, it places twice that many of those counters on that permanent instead.

Name: Doubtless One
Cost: 3W
Type: Creature - Cleric Avatar
Pow/Tgh: */*
Description: Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life.

Name: Douse
Cost: 2U
Type: Enchantment
Description: 1U: Counter target red spell.

Name: Douse in Gloom
Cost: 2B
Type: Instant
Description: Douse in Gloom deals 2 damage to target creature and you gain 2 life.

Name: Dovescape
Cost: 3(0)(0)(0)
Type: Enchantment
Description: ((0) can be paid with either W or U.) Whenever a player casts a noncreature spell, counter that spell. That player puts X 1/1 white and blue Bird creature tokens with flying onto the battlefield, where X is the spell's converted mana cost.

Name: Downdraft
Cost: 2G
Type: Enchantment
Description: G: Target creature loses flying until end of turn. Sacrifice Downdraft: Downdraft deals 2 damage to each creature with flying.

Name: Downhill Charge
Cost: 2R
Type: Instant
Description: You may sacrifice a Mountain rather than pay Downhill Charge's mana cost. Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Name: Downpour
Cost: 1U
Type: Instant
Description: Tap up to three target creatures.

Name: Downsize
Cost: U
Type: Instant
Description: Target creature you don't control gets -4/-0 until end of turn. Overload 2U (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Dowsing Shaman
Cost: 4G
Type: Creature - Centaur Shaman
Pow/Tgh: 3/4
Description: 2G, TAP: Return target enchantment card from your graveyard to your hand.

Name: Draco
Cost: 16
Type: Artifact Creature - Dragon
Pow/Tgh: 9/9
Description: Domain - Draco costs 2 less to cast for each basic land type among lands you control. Flying Domain - At the beginning of your upkeep, sacrifice Draco unless you pay 10. This cost is reduced by 2 for each basic land type among lands you control.

Name: Draconian Cylix
Cost: 3
Type: Artifact
Description: 2, TAP, Discard a card at random: Regenerate target creature.

Name: Draconic Roar
Cost: 1R
Type: Instant
Description: As an additional cost to cast Draconic Roar, you may reveal a Dragon card from your hand. Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast Draconic Roar, Draconic Roar deals 3 damage to that creature's controller.

Name: Dracoplasm
Cost: UR
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. R: Dracoplasm gets +1/+0 until end of turn.

Name: Drafna's Restoration
Cost: U
Type: Sorcery
Description: Return any number of target artifact cards from target player's graveyard to the top of his or her library in any order.

Name: Drag Down
Cost: 2B
Type: Instant
Description: Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Name: Drag Under
Cost: 2U
Type: Sorcery
Description: Return target creature to its owner's hand. Draw a card.

Name: Dragon Appeasement
Cost: 3BRG
Type: Enchantment
Description: Skip your draw step. Whenever you sacrifice a creature, you may draw a card.

Name: Dragon Arch
Cost: 5
Type: Artifact
Description: 2, TAP: You may put a multicolored creature card from your hand onto the battlefield.

Name: Dragon Bell Monk
Cost: 2W
Type: Creature - Human Monk
Pow/Tgh: 2/2
Description: Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Name: Dragon Blood
Cost: 3
Type: Artifact
Description: 3, TAP: Put a +1/+1 counter on target creature.

Name: Dragon Breath
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has haste. R: Enchanted creature gets +1/+0 until end of turn. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.

Name: Dragon Broodmother
Cost: 2RRRG
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

Name: Dragon Egg
Cost: 2R
Type: Creature - Dragon
Pow/Tgh: 0/2
Description: Defender (This creature can't attack.) When Dragon Egg dies, put a 2/2 red Dragon creature token with flying onto the battlefield. It has "R: This creature gets +1/+0 until end of turn."

Name: Dragon Engine
Cost: 3
Type: Artifact Creature - Construct
Pow/Tgh: 1/3
Description: 2: Dragon Engine gets +1/+0 until end of turn.

Name: Dragon Fangs
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 and has trample. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

Name: Dragon Fodder
Cost: 1R
Type: Sorcery
Description: Put two 1/1 red Goblin creature tokens onto the battlefield.

Name: Dragon Grip
Cost: 2R
Type: Enchantment - Aura
Description: Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.

Name: Dragon Hatchling
Cost: 1R
Type: Creature - Dragon
Pow/Tgh: 0/1
Description: Flying R: Dragon Hatchling gets +1/+0 until end of turn.

Name: Dragon Hunter
Cost: W
Type: Creature - Human Warrior
Pow/Tgh: 2/1
Description: Protection from Dragons Dragon Hunter can block Dragons as though it had reach.

Name: Dragon Mage
Cost: 5RR
Type: Creature - Dragon Wizard
Pow/Tgh: 5/5
Description: Flying Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand, then draws seven cards.

Name: Dragon Mantle
Cost: R
Type: Enchantment - Aura
Description: Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "R: This creature gets +1/+0 until end of turn."

Name: Dragon Mask
Cost: 3
Type: Artifact
Description: 3, TAP: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)

Name: Dragon Roost
Cost: 4RR
Type: Enchantment
Description: 5RR: Put a 5/5 red Dragon creature token with flying onto the battlefield. (It can't be blocked except by creatures with flying or reach.)

Name: Dragon Scales
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+2 and has vigilance. When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

Name: Dragon Shadow
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

Name: Dragon Tempest
Cost: 1R
Type: Enchantment
Description: Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to target creature or player, where X is the number of Dragons you control.

Name: Dragon Throne of Tarkir
Cost: 4
Type: Legendary Artifact - Equipment
Description: Equipped creature has defender and "2, TAP: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip 3

Name: Dragon Tyrant
Cost: 8RR
Type: Creature - Dragon
Pow/Tgh: 6/6
Description: Flying, trample Double strike (This creature deals both first-strike and regular combat damage.) At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay RRRR. R: Dragon Tyrant gets +1/+0 until end of turn.

Name: Dragon Whelp
Cost: 2RR
Type: Creature - Dragon
Pow/Tgh: 2/3
Description: Flying R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Name: Dragon Whisperer
Cost: RR
Type: Creature - Human Shaman
Pow/Tgh: 2/2
Description: R: Dragon Whisperer gains flying until end of turn. 1R: Dragon Whisperer gets +1/+0 until end of turn. Formidable - 4RR: Put a 4/4 red Dragon creature token with flying onto the battlefield. Activate this ability only if creatures you control have total power 8 or greater.

Name: Dragon Wings
Cost: 1U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has flying. Cycling 1U (1U, Discard this card: Draw a card.) When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.

Name: Dragon's Claw
Cost: 2
Type: Artifact
Description: Whenever a player casts a red spell, you may gain 1 life.

Name: Dragon's Eye Savants
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 0/6
Description: Morph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Dragon's Eye Savants is turned face up, look at target opponent's hand.

Name: Dragon's Eye Sentry
Cost: W
Type: Creature - Human Monk
Pow/Tgh: 1/3
Description: Defender, first strike

Name: Dragon's Herald
Cost: R
Type: Creature - Goblin Shaman
Pow/Tgh: 1/1
Description: 2R, TAP, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it onto the battlefield. Then shuffle your library.

Name: Dragon-Scarred Bear
Cost: 2G
Type: Creature - Bear
Pow/Tgh: 3/2
Description: Formidable - 1G: Regenerate Dragon-Scarred Bear. Activate this ability only if creatures you control have total power 8 or greater.

Name: Dragon-Style Twins
Cost: 3RR
Type: Creature - Human Monk
Pow/Tgh: 3/3
Description: Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Name: Dragonlair Spider
Cost: 2RRGG
Type: Creature - Spider
Pow/Tgh: 5/6
Description: Reach Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield.

Name: Dragonloft Idol
Cost: 4
Type: Artifact Creature - Gargoyle
Pow/Tgh: 3/3
Description: As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.

Name: Dragonlord Atarka
Cost: 5RG
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 8/8
Description: Flying, trample When Dragonlord Atarka enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.

Name: Dragonlord Dromoka
Cost: 4GW
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 5/7
Description: Dragonlord Dromoka can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Name: Dragonlord Kolaghan
Cost: 4BR
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 6/5
Description: Flying, haste Other creatures you control have haste. Whenever an opponent casts a creature or planeswalker spell with the same name as a card in his or her graveyard, that player loses 10 life.

Name: Dragonlord Ojutai
Cost: 3WU
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 5/4
Description: Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Name: Dragonlord Silumgar
Cost: 4UB
Type: Legendary Creature - Elder Dragon
Pow/Tgh: 3/5
Description: Flying, deathtouch When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

Name: Dragonlord's Prerogative
Cost: 4UU
Type: Instant
Description: As an additional cost to cast Dragonlord's Prerogative, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast Dragonlord's Prerogative, Dragonlord's Prerogative can't be countered. Draw four cards.

Name: Dragonlord's Servant
Cost: 1R
Type: Creature - Goblin Shaman
Pow/Tgh: 1/3
Description: Dragon spells you cast cost 1 less to cast.

Name: Dragonmaster Outcast
Cost: R
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

Name: Dragonrage
Cost: 2R
Type: Instant
Description: Add R to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain "R: This creature gets +1/+0 until end of turn."

Name: Dragonscale Boon
Cost: 3G
Type: Instant
Description: Put two +1/+1 counters on target creature and untap it.

Name: Dragonscale General
Cost: 3W
Type: Creature - Human Warrior
Pow/Tgh: 2/3
Description: At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

Name: Dragonshift
Cost: 1UR
Type: Instant
Description: Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying. Overload 3UURR (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Dragonskull Summit
Cost:
Type: Land
Description: Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. TAP: Add B or R to your mana pool.

Name: Dragonsoul Knight
Cost: 2R
Type: Creature - Human Knight
Pow/Tgh: 2/2
Description: First strike WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Name: Dragonspeaker Shaman
Cost: 1RR
Type: Creature - Human Barbarian Shaman
Pow/Tgh: 2/2
Description: Dragon spells you cast cost 2 less to cast.

Name: Dragonstalker
Cost: 4W
Type: Creature - Bird Soldier
Pow/Tgh: 3/3
Description: Flying, protection from Dragons

Name: Dragonstorm
Cost: 8R
Type: Sorcery
Description: Search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle your library. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Name: Drain Life
Cost: X1B
Type: Sorcery
Description: Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.

Name: Drain Power
Cost: UU
Type: Sorcery
Description: Target player activates a mana ability of each land he or she controls. Then put all mana from that player's mana pool into yours.

Name: Drain the Well
Cost: 2(0)(0)
Type: Sorcery
Description: Destroy target land. You gain 2 life.

Name: Draining Whelk
Cost: 4UU
Type: Creature - Illusion
Pow/Tgh: 1/1
Description: Flash (You may cast this spell any time you could cast an instant.) Flying When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's converted mana cost.

Name: Drainpipe Vermin
Cost: B
Type: Creature - Rat
Pow/Tgh: 1/1
Description: When Drainpipe Vermin dies, you may pay B. If you do, target player discards a card.

Name: Drake Familiar
Cost: 1U
Type: Creature - Drake
Pow/Tgh: 2/1
Description: Flying When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.

Name: Drake Hatchling
Cost: 2U
Type: Creature - Drake
Pow/Tgh: 1/3
Description: Flying U: Drake Hatchling gets +1/+0 until end of turn. Activate this ability only once each turn.

Name: Drake Umbra
Cost: 4U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Name: Drake-Skull Cameo
Cost: 3
Type: Artifact
Description: TAP: Add U or B to your mana pool.

Name: Drakestown Forgotten
Cost: 4B
Type: Creature - Zombie
Pow/Tgh: 0/0
Description: Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. 2B, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.

Name: Drakewing Krasis
Cost: 1GU
Type: Creature - Lizard Drake
Pow/Tgh: 3/1
Description: Flying, trample

Name: Dralnu's Crusade
Cost: 1BR
Type: Enchantment
Description: Goblin creatures get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.

Name: Dralnu's Pet
Cost: 1UU
Type: Creature - Shapeshifter
Pow/Tgh: 2/2
Description: Kicker-2B, Discard a creature card. (You may pay 2B and discard a creature card in addition to any other costs as you cast this spell.) If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's converted mana cost.

Name: Dralnu, Lich Lord
Cost: 3UB
Type: Legendary Creature - Zombie Wizard
Pow/Tgh: 3/3
Description: If damage would be dealt to Dralnu, Lich Lord, sacrifice that many permanents instead. TAP: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Name: Dramatic Entrance
Cost: 3GG
Type: Instant
Description: You may put a green creature card from your hand onto the battlefield.

Name: Dramatic Rescue
Cost: WU
Type: Instant
Description: Return target creature to its owner's hand. You gain 2 life.

Name: Drana's Chosen
Cost: 3B
Type: Creature - Vampire Shaman Ally
Pow/Tgh: 2/2
Description: Cohort - TAP, Tap an untapped Ally you control: Put a 2/2 black Zombie creature token onto the battlefield tapped.

Name: Drana's Emissary
Cost: 1WB
Type: Creature - Vampire Cleric Ally
Pow/Tgh: 2/2
Description: Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

Name: Drana, Kalastria Bloodchief
Cost: 3BB
Type: Legendary Creature - Vampire Shaman
Pow/Tgh: 4/4
Description: Flying XBB: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

Name: Drana, Liberator of Malakir
Cost: 1BB
Type: Legendary Creature - Vampire Ally
Pow/Tgh: 2/3
Description: Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Name: Drastic Revelation
Cost: 2UBR
Type: Sorcery
Description: Discard your hand. Draw seven cards, then discard three cards at random.

Name: Dread
Cost: 3BBB
Type: Creature - Elemental Incarnation
Pow/Tgh: 6/6
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.

Name: Dread Cacodemon
Cost: 7BBB
Type: Creature - Demon
Pow/Tgh: 8/8
Description: When Dread Cacodemon enters the battlefield, if you cast it from your hand, destroy all creatures your opponents control, then tap all other creatures you control.

Name: Dread Charge
Cost: 3B
Type: Sorcery
Description: Black creatures you control can't be blocked this turn except by black creatures.

Name: Dread Defiler
Cost: 6B
Type: Creature - Eldrazi
Pow/Tgh: 6/8
Description: Devoid (This card has no color.) 3C, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. (C represents colorless mana.)

Name: Dread Drone
Cost: 4B
Type: Creature - Eldrazi Drone
Pow/Tgh: 4/1
Description: When Dread Drone enters the battlefield, put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Dread Reaper
Cost: 3BBB
Type: Creature - Horror
Pow/Tgh: 6/5
Description: Flying When Dread Reaper enters the battlefield, you lose 5 life.

Name: Dread Return
Cost: 2BB
Type: Sorcery
Description: Return target creature card from your graveyard to the battlefield. Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Dread Slag
Cost: 3BR
Type: Creature - Horror
Pow/Tgh: 9/9
Description: Trample Dread Slag gets -4/-4 for each card in your hand.

Name: Dread Slaver
Cost: 3BB
Type: Creature - Zombie Horror
Pow/Tgh: 3/5
Description: Whenever a creature dealt damage by Dread Slaver this turn dies, return it to the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.

Name: Dread Specter
Cost: 3B
Type: Creature - Specter
Pow/Tgh: 2/2
Description: Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

Name: Dread Statuary
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 4: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

Name: Dread Summons
Cost: XBB
Type: Sorcery
Description: Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you put a 2/2 black Zombie creature token onto the battlefield tapped.

Name: Dread Warlock
Cost: 1BB
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Dread Warlock can't be blocked except by black creatures.

Name: Dread Wight
Cost: 3BB
Type: Creature - Zombie
Pow/Tgh: 3/4
Description: At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature."

Name: Dread of Night
Cost: B
Type: Enchantment
Description: White creatures get -1/-1.

Name: Dreadbore
Cost: BR
Type: Sorcery
Description: Destroy target creature or planeswalker.

Name: Dreadbringer Lampads
Cost: 4B
Type: Enchantment Creature - Nymph
Pow/Tgh: 4/2
Description: Constellation - Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Name: Dreadship Reef
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP: Put a storage counter on Dreadship Reef. 1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool.

Name: Dreadwaters
Cost: 3U
Type: Sorcery
Description: Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of lands you control.

Name: Dreadwing
Cost: B
Type: Creature - Zombie
Pow/Tgh: 1/1
Description: 1UR: Dreadwing gets +3/+0 and gains flying until end of turn.

Name: Dream Cache
Cost: 2U
Type: Sorcery
Description: Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Name: Dream Chisel
Cost: 2
Type: Artifact
Description: Face-down creature spells you cast cost 1 less to cast.

Name: Dream Coat
Cost: U
Type: Enchantment - Aura
Description: Enchant creature 0: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.

Name: Dream Fighter
Cost: 2U
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during his or her next untap step.)

Name: Dream Fracture
Cost: 1UU
Type: Instant
Description: Counter target spell. Its controller draws a card. Draw a card.

Name: Dream Halls
Cost: 3UU
Type: Enchantment
Description: Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.

Name: Dream Leash
Cost: 3UU
Type: Enchantment - Aura
Description: Enchant permanent You can't choose an untapped permanent as Dream Leash's target as you cast Dream Leash. You control enchanted permanent.

Name: Dream Pillager
Cost: 5RR
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast nonland cards exiled this way.

Name: Dream Prowler
Cost: 2UU
Type: Creature - Illusion
Pow/Tgh: 1/5
Description: Dream Prowler can't be blocked as long as it's attacking alone.

Name: Dream Salvage
Cost: (0)
Type: Instant
Description: Draw cards equal to the number of cards target opponent discarded this turn.

Name: Dream Stalker
Cost: 1U
Type: Creature - Illusion
Pow/Tgh: 1/5
Description: When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

Name: Dream Thief
Cost: 2U
Type: Creature - Faerie Rogue
Pow/Tgh: 2/1
Description: Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.

Name: Dream Thrush
Cost: 1U
Type: Creature - Bird
Pow/Tgh: 1/1
Description: Flying TAP: Target land becomes the basic land type of your choice until end of turn.

Name: Dream Tides
Cost: 2UU
Type: Enchantment
Description: Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures he or she controls and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Name: Dream Twist
Cost: U
Type: Instant
Description: Target player puts the top three cards of his or her library into his or her graveyard. Flashback 1U (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Dream's Grip
Cost: U
Type: Instant
Description: Choose one - - Tap target permanent. - Untap target permanent. Entwine 1 (Choose both if you pay the entwine cost.)

Name: Dreamborn Muse
Cost: 2UU
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: At the beginning of each player's upkeep, that player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in his or her hand.

Name: Dreamcatcher
Cost: U
Type: Creature - Spirit
Pow/Tgh: 1/1
Description: Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.

Name: Dreampod Druid
Cost: 1G
Type: Creature - Human Druid
Pow/Tgh: 2/2
Description: At the beginning of each upkeep, if Dreampod Druid is enchanted, put a 1/1 green Saproling creature token onto the battlefield.

Name: Dreams of the Dead
Cost: 3U
Type: Enchantment
Description: 1U: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep 2." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

Name: Dreamscape Artist
Cost: 1U
Type: Creature - Human Spellshaper
Pow/Tgh: 1/1
Description: 2U, TAP, Discard a card, Sacrifice a land: Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.

Name: Dreamspoiler Witches
Cost: 3B
Type: Creature - Faerie Wizard
Pow/Tgh: 2/2
Description: Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

Name: Dreamstone Hedron
Cost: 6
Type: Artifact
Description: TAP: Add CCC to your mana pool. 3, TAP, Sacrifice Dreamstone Hedron: Draw three cards.

Name: Dreamwinder
Cost: 3U
Type: Creature - Serpent
Pow/Tgh: 4/3
Description: Dreamwinder can't attack unless defending player controls an Island. U, Sacrifice an Island: Target land becomes an Island until end of turn.

Name: Dredge
Cost: B
Type: Instant
Description: Sacrifice a creature or land. Draw a card.

Name: Dreg Mangler
Cost: 1BG
Type: Creature - Plant Zombie
Pow/Tgh: 3/3
Description: Haste Scavenge 3BG (3BG, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Name: Dreg Reaver
Cost: 4B
Type: Creature - Zombie Beast
Pow/Tgh: 4/3
Description:

Name: Dregs of Sorrow
Cost: X4B
Type: Sorcery
Description: Destroy X target nonblack creatures. Draw X cards.

Name: Dregscape Zombie
Cost: 1B
Type: Creature - Zombie
Pow/Tgh: 2/1
Description: Unearth B (B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Drekavac
Cost: 1B
Type: Creature - Beast
Pow/Tgh: 3/3
Description: When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

Name: Drelnoch
Cost: 4U
Type: Creature - Yeti Mutant
Pow/Tgh: 3/3
Description: Whenever Drelnoch becomes blocked, you may draw two cards.

Name: Drift of Phantasms
Cost: 2U
Type: Creature - Spirit
Pow/Tgh: 0/5
Description: Defender (This creature can't attack.) Flying Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Drift of the Dead
Cost: 3B
Type: Creature - Wall
Pow/Tgh: */*
Description: Defender (This creature can't attack.) Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

Name: Drifter il-Dal
Cost: U
Type: Creature - Human Wizard
Pow/Tgh: 2/1
Description: Shadow (This creature can block or be blocked by only creatures with shadow.) At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay U.

Name: Drifting Djinn
Cost: 4UU
Type: Creature - Djinn
Pow/Tgh: 5/5
Description: Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U. Cycling 2 (2, Discard this card: Draw a card.)

Name: Drifting Meadow
Cost:
Type: Land
Description: Drifting Meadow enters the battlefield tapped. TAP: Add W to your mana pool. Cycling 2 (2, Discard this card: Draw a card.)

Name: Drifting Shade
Cost: 3B
Type: Creature - Shade
Pow/Tgh: 1/1
Description: Flying B: Drifting Shade gets +1/+1 until end of turn.

Name: Drill-Skimmer
Cost: 4
Type: Artifact Creature - Thopter
Pow/Tgh: 2/1
Description: Flying Drill-Skimmer has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)

Name: Drinker of Sorrow
Cost: 2B
Type: Creature - Horror
Pow/Tgh: 5/3
Description: Drinker of Sorrow can't block. Whenever Drinker of Sorrow deals combat damage, sacrifice a permanent.

Name: Dripping Dead
Cost: 4BB
Type: Creature - Zombie
Pow/Tgh: 4/1
Description: Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated.

Name: Dripping-Tongue Zubera
Cost: 1G
Type: Creature - Zubera Spirit
Pow/Tgh: 1/2
Description: When Dripping-Tongue Zubera dies, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera that died this turn.

Name: Driver of the Dead
Cost: 3B
Type: Creature - Vampire
Pow/Tgh: 3/2
Description: When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Name: Drogskol Captain
Cost: 1WU
Type: Creature - Spirit Soldier
Pow/Tgh: 2/2
Description: Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Name: Drogskol Cavalry
Cost: 5WW
Type: Creature - Spirit Knight
Pow/Tgh: 4/4
Description: Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. 3W: Put a 1/1 white Spirit creature token with flying onto the battlefield.

Name: Drogskol Reaver
Cost: 5WU
Type: Creature - Spirit
Pow/Tgh: 3/5
Description: Flying, double strike, lifelink Whenever you gain life, draw a card.

Name: Drogskol Shieldmate
Cost: 2W
Type: Creature - Spirit Soldier
Pow/Tgh: 2/3
Description: Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.

Name: Dromad Purebred
Cost: 4W
Type: Creature - Camel Beast
Pow/Tgh: 1/5
Description: Whenever Dromad Purebred is dealt damage, you gain 1 life.

Name: Dromar's Attendant
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 3/3
Description: 1, Sacrifice Dromar's Attendant: Add WUB to your mana pool.

Name: Dromar's Cavern
Cost:
Type: Land - Lair
Description: When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. TAP: Add W, U, or B to your mana pool.

Name: Dromar's Charm
Cost: WUB
Type: Instant
Description: Choose one - - You gain 5 life. - Counter target spell. - Target creature gets -2/-2 until end of turn.

Name: Dromar, the Banisher
Cost: 3WUB
Type: Legendary Creature - Dragon
Pow/Tgh: 6/6
Description: Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color, then return all creatures of that color to their owners' hands.

Name: Dromoka Captain
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description: First strike Whenever Dromoka Captain attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Dromoka Dunecaster
Cost: W
Type: Creature - Human Wizard
Pow/Tgh: 0/2
Description: 1W, TAP: Tap target creature without flying.

Name: Dromoka Monument
Cost: 3
Type: Artifact
Description: TAP: Add G or W to your mana pool. 4GW: Dromoka Monument becomes a 4/4 green and white Dragon artifact creature with flying until end of turn.

Name: Dromoka Warrior
Cost: 1W
Type: Creature - Human Warrior
Pow/Tgh: 3/1
Description:

Name: Dromoka's Command
Cost: GW
Type: Instant
Description: Choose two - - Prevent all damage target instant or sorcery spell would deal this turn. - Target player sacrifices an enchantment. - Put a +1/+1 counter on target creature. - Target creature you control fights target creature you don't control.

Name: Dromoka's Gift
Cost: 4G
Type: Instant
Description: Bolster 4. (Choose a creature with the least toughness among creatures you control and put four +1/+1 counters on it.)

Name: Dromoka, the Eternal
Cost: 3GW
Type: Legendary Creature - Dragon
Pow/Tgh: 5/5
Description: Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Name: Dromosaur
Cost: 2R
Type: Creature - Lizard
Pow/Tgh: 2/3
Description: Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.

Name: Dronepack Kindred
Cost:
Type: Creature - Eldrazi Werewolf
Pow/Tgh: 5/7
Description: Trample 1: Dronepack Kindred gets +1/+0 until end of turn.

Name: Dronepack Kindred
Cost:
Type: Creature - Eldrazi Werewolf
Pow/Tgh: 5/7
Description: Trample 1: Dronepack Kindred gets +1/+0 until end of turn.

Name: Droning Bureaucrats
Cost: 3W
Type: Creature - Human Advisor
Pow/Tgh: 1/4
Description: X, TAP: Each creature with converted mana cost X can't attack or block this turn.

Name: Drooling Groodion
Cost: 3BBG
Type: Creature - Beast
Pow/Tgh: 4/3
Description: 2BG, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.

Name: Drooling Ogre
Cost: 1R
Type: Creature - Ogre
Pow/Tgh: 3/3
Description: Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)

Name: Drop of Honey
Cost: G
Type: Enchantment
Description: At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey.

Name: Dross Crocodile
Cost: 3B
Type: Creature - Zombie Crocodile
Pow/Tgh: 5/1
Description:

Name: Dross Golem
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 3/2
Description: Affinity for Swamps (This spell costs 1 less to cast for each Swamp you control.) Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Name: Dross Harvester
Cost: 1BB
Type: Creature - Horror
Pow/Tgh: 4/4
Description: Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.

Name: Dross Hopper
Cost: 1B
Type: Creature - Insect Horror
Pow/Tgh: 2/1
Description: Sacrifice a creature: Dross Hopper gains flying until end of turn.

Name: Dross Prowler
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/1
Description: Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Name: Dross Ripper
Cost: 4
Type: Artifact Creature - Hound
Pow/Tgh: 3/3
Description: 2B: Dross Ripper gets +1/+1 until end of turn.

Name: Dross Scorpion
Cost: 4
Type: Artifact Creature - Scorpion
Pow/Tgh: 3/1
Description: Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.

Name: Drought
Cost: 2WW
Type: Enchantment
Description: At the beginning of your upkeep, sacrifice Drought unless you pay WW. Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs. Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

Name: Drove of Elves
Cost: 3G
Type: Creature - Elf
Pow/Tgh: */*
Description: Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.

Name: Drown in Filth
Cost: BG
Type: Sorcery
Description: Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.

Name: Drown in Sorrow
Cost: 1BB
Type: Sorcery
Description: All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Name: Drowned
Cost: 1U
Type: Creature - Zombie
Pow/Tgh: 1/1
Description: B: Regenerate Drowned.

Name: Drowned Catacomb
Cost:
Type: Land
Description: Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. TAP: Add U or B to your mana pool.

Name: Drowned Rusalka
Cost: U
Type: Creature - Spirit
Pow/Tgh: 1/1
Description: U, Sacrifice a creature: Discard a card, then draw a card.

Name: Drowner Initiate
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/1
Description: Whenever a player casts a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.

Name: Drowner of Hope
Cost: 5U
Type: Creature - Eldrazi
Pow/Tgh: 5/5
Description: Devoid (This card has no color.) When Drowner of Hope enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool." Sacrifice an Eldrazi Scion: Tap target creature.

Name: Drowner of Secrets
Cost: 2U
Type: Creature - Merfolk Wizard
Pow/Tgh: 1/3
Description: Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

Name: Drownyard Behemoth
Cost: 9
Type: Creature - Eldrazi Crab
Pow/Tgh: 5/7
Description: Flash (You may cast this spell any time you could cast an instant.) Emerge 7U (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.

Name: Drownyard Explorers
Cost: 3U
Type: Creature - Human Wizard
Pow/Tgh: 2/4
Description: When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Drownyard Temple
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 3: Return Drownyard Temple from your graveyard to the battlefield tapped.

Name: Drudge Beetle
Cost: 1G
Type: Creature - Insect
Pow/Tgh: 2/2
Description: Scavenge 5G (5G, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Name: Drudge Reavers
Cost: 3B
Type: Creature - Skeleton
Pow/Tgh: 2/1
Description: Flash (You may cast this spell any time you could cast an instant.) B: Regenerate Drudge Reavers.

Name: Drudge Skeletons
Cost: 1B
Type: Creature - Skeleton
Pow/Tgh: 1/1
Description: B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Drudge Spell
Cost: BB
Type: Enchantment
Description: B, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "B: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.

Name: Druid Lyrist
Cost: G
Type: Creature - Human Druid
Pow/Tgh: 1/1
Description: G, TAP, Sacrifice Druid Lyrist: Destroy target enchantment.

Name: Druid of the Anima
Cost: 1G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: TAP: Add R, G, or W to your mana pool.

Name: Druid's Call
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens onto the battlefield.

Name: Druid's Deliverance
Cost: 1G
Type: Instant
Description: Prevent all combat damage that would be dealt to you this turn. Populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Name: Druid's Familiar
Cost: 3G
Type: Creature - Bear
Pow/Tgh: 2/2
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.

Name: Druidic Satchel
Cost: 3
Type: Artifact
Description: 2, TAP: Reveal the top card of your library. If it's a creature card, put a 1/1 green Saproling creature token onto the battlefield. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.

Name: Druids' Repository
Cost: 1GG
Type: Enchantment
Description: Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color to your mana pool.

Name: Drumhunter
Cost: 3G
Type: Creature - Human Druid Warrior
Pow/Tgh: 2/2
Description: At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. TAP: Add C to your mana pool.

Name: Drunau Corpse Trawler
Cost: 3U
Type: Creature - Zombie
Pow/Tgh: 1/1
Description: When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield. 2B: Target Zombie gains deathtouch until end of turn.

Name: Dry Spell
Cost: 1B
Type: Sorcery
Description: Dry Spell deals 1 damage to each creature and each player.

Name: Dryad Arbor
Cost:
Type: Land Creature - Forest Dryad
Pow/Tgh: 1/1
Description: (Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "TAP: Add G to your mana pool.")

Name: Dryad Militant
Cost: (0)
Type: Creature - Dryad Soldier
Pow/Tgh: 2/1
Description: If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Name: Dryad Sophisticate
Cost: 1G
Type: Creature - Dryad
Pow/Tgh: 2/1
Description: Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)

Name: Dryad's Caress
Cost: 4GG
Type: Instant
Description: You gain 1 life for each creature on the battlefield. If W was spent to cast Dryad's Caress, untap all creatures you control.

Name: Dryad's Favor
Cost: G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has forestwalk. (It can't be blocked as long as defending player controls a Forest.)

Name: Dual Casting
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "R, TAP: Copy target instant or sorcery spell you control. You may choose new targets for the copy."

Name: Dual Nature
Cost: 4GG
Type: Enchantment
Description: Whenever a nontoken creature enters the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When Dual Nature leaves the battlefield, exile all tokens put onto the battlefield with Dual Nature.

Name: Dual Shot
Cost: R
Type: Instant
Description: Dual Shot deals 1 damage to each of up to two target creatures.

Name: Dualcaster Mage
Cost: 1RR
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Flash When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Name: Duct Crawler
Cost: R
Type: Creature - Insect
Pow/Tgh: 1/1
Description: 1R: Target creature can't block Duct Crawler this turn.

Name: Due Respect
Cost: 1W
Type: Instant
Description: Permanents enter the battlefield tapped this turn. Draw a card.

Name: Dueling Grounds
Cost: 1GW
Type: Enchantment
Description: No more than one creature can attack each turn. No more than one creature can block each turn.

Name: Duergar Assailant
Cost: (0)
Type: Creature - Dwarf Soldier
Pow/Tgh: 1/1
Description: Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.

Name: Duergar Cave-Guard
Cost: 3R
Type: Creature - Dwarf Warrior
Pow/Tgh: 1/3
Description: Wither (This deals damage to creatures in the form of -1/-1 counters.) (0): Duergar Cave-Guard gets +1/+0 until end of turn.

Name: Duergar Hedge-Mage
Cost: 2(0)
Type: Creature - Dwarf Shaman
Pow/Tgh: 2/2
Description: When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact. When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.

Name: Duergar Mine-Captain
Cost: 2(0)
Type: Creature - Dwarf Soldier
Pow/Tgh: 2/1
Description: 1(0), (0): Attacking creatures get +1/+0 until end of turn. ((0) is the untap symbol.)

Name: Dulcet Sirens
Cost: 2U
Type: Creature - Siren
Pow/Tgh: 1/3
Description: U, TAP: Target creature attacks target opponent this turn if able. Morph U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Dune-Brood Nephilim
Cost: BRGW
Type: Creature - Nephilim
Pow/Tgh: 3/3
Description: Whenever Dune-Brood Nephilim deals combat damage to a player, put a 1/1 colorless Sand creature token onto the battlefield for each land you control.

Name: Duneblast
Cost: 4WBG
Type: Sorcery
Description: Choose up to one creature. Destroy the rest.

Name: Dunerider Outlaw
Cost: BB
Type: Creature - Human Rebel Rogue
Pow/Tgh: 1/1
Description: Protection from green At the beginning of each end step, if Dunerider Outlaw dealt damage to an opponent this turn, put a +1/+1 counter on it.

Name: Dungeon Geists
Cost: 2UU
Type: Creature - Spirit
Pow/Tgh: 3/3
Description: Flying When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Name: Dungeon Shade
Cost: 3B
Type: Creature - Shade Spirit
Pow/Tgh: 1/1
Description: Flying B: Dungeon Shade gets +1/+1 until end of turn.

Name: Dungrove Elder
Cost: 2G
Type: Creature - Treefolk
Pow/Tgh: */*
Description: Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.

Name: Duplicant
Cost: 6
Type: Artifact Creature - Shapeshifter
Pow/Tgh: 2/4
Description: Imprint - When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.

Name: Duplicity
Cost: 3UU
Type: Enchantment
Description: When Duplicity enters the battlefield, exile the top five cards of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand. At the beginning of your end step, discard a card. When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

Name: Duress
Cost: B
Type: Sorcery
Description: Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Name: Durkwood Baloth
Cost: 4GG
Type: Creature - Beast
Pow/Tgh: 5/5
Description: Suspend 5-G (Rather than cast this card from your hand, you may pay G and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Durkwood Boars
Cost: 4G
Type: Creature - Boar
Pow/Tgh: 4/4
Description:

Name: Durkwood Tracker
Cost: 4G
Type: Creature - Giant
Pow/Tgh: 4/3
Description: 1G, TAP: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.

Name: Dusk Feaster
Cost: 5BB
Type: Creature - Vampire
Pow/Tgh: 4/5
Description: Delirium - Dusk Feaster costs 2 less to cast if there are four or more card types among cards in your graveyard. Flying

Name: Dusk Imp
Cost: 2B
Type: Creature - Imp
Pow/Tgh: 2/1
Description: Flying

Name: Dusk Urchins
Cost: 2B
Type: Creature - Ouphe
Pow/Tgh: 4/3
Description: Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it.

Name: Duskdale Wurm
Cost: 5GG
Type: Creature - Wurm
Pow/Tgh: 7/7
Description: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.)

Name: Duskhunter Bat
Cost: 1B
Type: Creature - Bat
Pow/Tgh: 1/1
Description: Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) Flying

Name: Duskmantle Guildmage
Cost: UB
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: 1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. 2UB: Target player puts the top two cards of his or her library into his or her graveyard.

Name: Duskmantle Prowler
Cost: 3B
Type: Creature - Vampire Rogue
Pow/Tgh: 2/2
Description: Haste (This creature can attack and TAP as soon as it comes under your control.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Name: Duskmantle Seer
Cost: 2UB
Type: Creature - Vampire Wizard
Pow/Tgh: 4/4
Description: Flying At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.

Name: Duskmantle, House of Shadow
Cost:
Type: Land
Description: TAP: Add C to your mana pool. UB, TAP: Target player puts the top card of his or her library into his or her graveyard.

Name: Duskrider Falcon
Cost: 1W
Type: Creature - Bird
Pow/Tgh: 1/1
Description: Flying, protection from black

Name: Duskrider Peregrine
Cost: 5W
Type: Creature - Bird
Pow/Tgh: 3/3
Description: Flying, protection from black Suspend 3-1W (Rather than cast this card from your hand, you may pay 1W and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Duskwalker
Cost: B
Type: Creature - Human Minion
Pow/Tgh: 1/1
Description: Kicker 3B (You may pay an additional 3B as you cast this spell.) If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Duskwatch Recruiter
Cost: 1G
Type: Creature - Human Warrior Werewolf
Pow/Tgh: 2/2
Description: 2G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Name: Duskwatch Recruiter
Cost: 1G
Type: Creature - Human Warrior Werewolf
Pow/Tgh: 2/2
Description: 2G: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

Name: Duskworker
Cost: 4
Type: Artifact Creature - Construct
Pow/Tgh: 2/2
Description: Whenever Duskworker becomes blocked, regenerate it. 3: Duskworker gets +1/+0 until end of turn.

Name: Dust Bowl
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 3, TAP, Sacrifice a land: Destroy target nonbasic land.

Name: Dust Corona
Cost: R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

Name: Dust Elemental
Cost: 2WW
Type: Creature - Elemental
Pow/Tgh: 6/6
Description: Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

Name: Dust Stalker
Cost: 2BR
Type: Creature - Eldrazi
Pow/Tgh: 5/3
Description: Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

Name: Dust of Moments
Cost: 2W
Type: Instant
Description: Choose one - - Remove two time counters from each permanent and each suspended card. - Put two time counters on each permanent with a time counter on it and each suspended card.

Name: Dust to Dust
Cost: 1WW
Type: Sorcery
Description: Exile two target artifacts.

Name: Dutiful Attendant
Cost: 2B
Type: Creature - Human Warrior
Pow/Tgh: 1/2
Description: When Dutiful Attendant dies, return another target creature card from your graveyard to your hand.

Name: Dutiful Return
Cost: 3B
Type: Sorcery
Description: Return up to two target creature cards from your graveyard to your hand.

Name: Dutiful Thrull
Cost: W
Type: Creature - Thrull
Pow/Tgh: 1/1
Description: B: Regenerate Dutiful Thrull.

Name: Duty-Bound Dead
Cost: B
Type: Creature - Skeleton
Pow/Tgh: 0/2
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 3B: Regenerate Duty-Bound Dead. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Name: Dwarven Armorer
Cost: R
Type: Creature - Dwarf
Pow/Tgh: 0/2
Description: R, TAP, Discard a card: Put a +0/+1 counter or a +1/+0 counter on target creature.

Name: Dwarven Armory
Cost: 2RR
Type: Enchantment
Description: 2, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.

Name: Dwarven Berserker
Cost: 1R
Type: Creature - Dwarf Berserker
Pow/Tgh: 1/1
Description: Whenever Dwarven Berserker becomes blocked, it gets +3/+0 and gains trample until end of turn.

Name: Dwarven Blastminer
Cost: 1R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: 2R, TAP: Destroy target nonbasic land. Morph R (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Dwarven Bloodboiler
Cost: RRR
Type: Creature - Dwarf
Pow/Tgh: 2/2
Description: Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.

Name: Dwarven Catapult
Cost: XR
Type: Instant
Description: Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Name: Dwarven Demolition Team
Cost: 2R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: TAP: Destroy target Wall.

Name: Dwarven Driller
Cost: 3R
Type: Creature - Dwarf
Pow/Tgh: 2/2
Description: TAP: Destroy target land unless its controller has Dwarven Driller deal 2 damage to him or her.

Name: Dwarven Grunt
Cost: R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Name: Dwarven Hold
Cost:
Type: Land
Description: Dwarven Hold enters the battlefield tapped. You may choose not to untap Dwarven Hold during your untap step. At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it. TAP, Remove any number of storage counters from Dwarven Hold: Add R to your mana pool for each storage counter removed this way.

Name: Dwarven Landslide
Cost: 3R
Type: Sorcery
Description: Kicker-2R, Sacrifice a land. (You may pay 2R and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land.

Name: Dwarven Lieutenant
Cost: RR
Type: Creature - Dwarf Soldier
Pow/Tgh: 1/2
Description: 1R: Target Dwarf creature gets +1/+0 until end of turn.

Name: Dwarven Miner
Cost: 1R
Type: Creature - Dwarf
Pow/Tgh: 1/2
Description: 2R, TAP: Destroy target nonbasic land.

Name: Dwarven Nomad
Cost: 2R
Type: Creature - Dwarf Nomad
Pow/Tgh: 1/1
Description: TAP: Target creature with power 2 or less can't be blocked this turn.

Name: Dwarven Patrol
Cost: 2R
Type: Creature - Dwarf
Pow/Tgh: 4/2
Description: Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol.

Name: Dwarven Pony
Cost: R
Type: Creature - Horse
Pow/Tgh: 1/1
Description: 1R, TAP: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Name: Dwarven Recruiter
Cost: 2R
Type: Creature - Dwarf
Pow/Tgh: 2/2
Description: When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Name: Dwarven Ruins
Cost:
Type: Land
Description: Dwarven Ruins enters the battlefield tapped. TAP: Add R to your mana pool. TAP, Sacrifice Dwarven Ruins: Add RR to your mana pool.

Name: Dwarven Scorcher
Cost: R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to him or her.

Name: Dwarven Sea Clan
Cost: 2R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: TAP: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step.

Name: Dwarven Shrine
Cost: 1RR
Type: Enchantment
Description: Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Name: Dwarven Soldier
Cost: 1R
Type: Creature - Dwarf Soldier
Pow/Tgh: 2/1
Description: Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.

Name: Dwarven Song
Cost: R
Type: Instant
Description: Any number of target creatures become red until end of turn.

Name: Dwarven Strike Force
Cost: 4R
Type: Creature - Dwarf Berserker
Pow/Tgh: 4/3
Description: Discard a card at random: Dwarven Strike Force gains first strike and haste until end of turn.

Name: Dwarven Thaumaturgist
Cost: 2R
Type: Creature - Dwarf Shaman
Pow/Tgh: 1/2
Description: TAP: Switch target creature's power and toughness until end of turn.

Name: Dwarven Trader
Cost: R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description:

Name: Dwarven Vigilantes
Cost: 2R
Type: Creature - Dwarf
Pow/Tgh: 2/2
Description: Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

Name: Dwarven Warriors
Cost: 2R
Type: Creature - Dwarf Warrior
Pow/Tgh: 1/1
Description: TAP: Target creature with power 2 or less can't be blocked this turn.

Name: Dwarven Weaponsmith
Cost: 1R
Type: Creature - Dwarf Artificer
Pow/Tgh: 1/1
Description: TAP, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate this ability only during your upkeep.

Name: Dwell on the Past
Cost: G
Type: Sorcery
Description: Target player shuffles up to four target cards from his or her graveyard into his or her library.

Name: Dwynen's Elite
Cost: 1G
Type: Creature - Elf Warrior
Pow/Tgh: 2/2
Description: When Dwynen's Elite enters the battlefield, if you control another Elf, put a 1/1 green Elf Warrior creature token onto the battlefield.

Name: Dwynen, Gilt-Leaf Daen
Cost: 2GG
Type: Legendary Creature - Elf Warrior
Pow/Tgh: 3/4
Description: Reach Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

Name: Dying Wail
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature When enchanted creature dies, target player discards two cards.

Name: Dying Wish
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.

Name: Dynacharge
Cost: R
Type: Instant
Description: Target creature you control gets +2/+0 until end of turn. Overload 2R (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Dystopia
Cost: 1BB
Type: Enchantment
Description: Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

Name: Eager Cadet
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 1/1
Description:

Name: Eagle of the Watch
Cost: 2W
Type: Creature - Bird
Pow/Tgh: 2/1
Description: Flying, vigilance

Name: Early Frost
Cost: 1U
Type: Instant
Description: Tap up to three target lands.

Name: Early Harvest
Cost: 1GG
Type: Instant
Description: Target player untaps all basic lands he or she controls.

Name: Earnest Fellowship
Cost: 1W
Type: Enchantment
Description: Each creature has protection from its colors.

Name: Earsplitting Rats
Cost: 3B
Type: Creature - Rat
Pow/Tgh: 2/1
Description: When Earsplitting Rats enters the battlefield, each player discards a card. Discard a card: Regenerate Earsplitting Rats.

Name: Earth Elemental
Cost: 3RR
Type: Creature - Elemental
Pow/Tgh: 4/5
Description:

Name: Earth Rift
Cost: 3R
Type: Sorcery
Description: Destroy target land. Flashback 5RR (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Earth Servant
Cost: 5R
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: Earth Servant gets +0/+1 for each Mountain you control.

Name: Earth Surge
Cost: 3G
Type: Enchantment
Description: Each land gets +2/+2 as long as it's a creature.

Name: Earthbind
Cost: R
Type: Enchantment - Aura
Description: Enchant creature When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Name: Earthblighter
Cost: 1B
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: 2B, TAP, Sacrifice a Goblin: Destroy target land.

Name: Earthbrawn
Cost: 1G
Type: Instant
Description: Target creature gets +3/+3 until end of turn. Reinforce 1-1G (1G, Discard this card: Put a +1/+1 counter on target creature.)

Name: Earthen Arms
Cost: 1G
Type: Sorcery
Description: Put two +1/+1 counters on target permanent. Awaken 4-6G (If you cast this spell for 6G, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Earthen Goo
Cost: 2R
Type: Creature - Ooze
Pow/Tgh: 2/2
Description: Trample Cumulative upkeep R or G (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Earthen Goo gets +1/+1 for each age counter on it.

Name: Earthlink
Cost: 3BRG
Type: Enchantment
Description: At the beginning of your upkeep, sacrifice Earthlink unless you pay 2. Whenever a creature dies, that creature's controller sacrifices a land.

Name: Earthlore
Cost: G
Type: Enchantment - Aura
Description: Enchant land you control Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate this ability only if enchanted land is untapped.

Name: Earthquake
Cost: XR
Type: Sorcery
Description: Earthquake deals X damage to each creature without flying and each player.

Name: Earthshaker
Cost: 4RR
Type: Creature - Spirit
Pow/Tgh: 4/5
Description: Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.

Name: Earwig Squad
Cost: 3BB
Type: Creature - Goblin Rogue
Pow/Tgh: 5/3
Description: Prowl 2B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles his or her library.

Name: Eastern Paladin
Cost: 2BB
Type: Creature - Zombie Knight
Pow/Tgh: 3/3
Description: BB, TAP: Destroy target green creature.

Name: Eaten by Spiders
Cost: 2G
Type: Instant
Description: Destroy target creature with flying and all Equipment attached to that creature.

Name: Eater of Days
Cost: 4
Type: Artifact Creature - Leviathan
Pow/Tgh: 9/8
Description: Flying, trample When Eater of Days enters the battlefield, you skip your next two turns.

Name: Eater of Hope
Cost: 5BB
Type: Creature - Demon
Pow/Tgh: 6/4
Description: Flying B, Sacrifice another creature: Regenerate Eater of Hope. 2B, Sacrifice two other creatures: Destroy target creature.

Name: Eater of the Dead
Cost: 4B
Type: Creature - Horror
Pow/Tgh: 3/4
Description: 0: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.

Name: Ebon Dragon
Cost: 5BB
Type: Creature - Dragon
Pow/Tgh: 5/4
Description: Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card.

Name: Ebon Drake
Cost: 2B
Type: Creature - Drake
Pow/Tgh: 3/3
Description: Flying Whenever a player casts a spell, you lose 1 life.

Name: Ebon Praetor
Cost: 4BB
Type: Creature - Avatar Praetor
Pow/Tgh: 5/5
Description: First strike, trample At the beginning of your upkeep, put a -2/-2 counter on Ebon Praetor. Sacrifice a creature: Remove a -2/-2 counter from Ebon Praetor. If the sacrificed creature was a Thrull, put a +1/+0 counter on Ebon Praetor. Activate this ability only during your upkeep and only once each turn.

Name: Ebon Stronghold
Cost:
Type: Land
Description: Ebon Stronghold enters the battlefield tapped. TAP: Add B to your mana pool. TAP, Sacrifice Ebon Stronghold: Add BB to your mana pool.

Name: Ebonblade Reaper
Cost: 2B
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up. Morph 3BB (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Ebony Charm
Cost: B
Type: Instant
Description: Choose one - - Target opponent loses 1 life and you gain 1 life. - Exile up to three target cards from a single graveyard. - Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Ebony Horse
Cost: 3
Type: Artifact
Description: 2, TAP: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Name: Ebony Owl Netsuke
Cost: 2
Type: Artifact
Description: At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.

Name: Ebony Rhino
Cost: 7
Type: Artifact Creature - Rhino
Pow/Tgh: 4/5
Description: Trample

Name: Ebony Treefolk
Cost: 1BG
Type: Creature - Treefolk
Pow/Tgh: 3/3
Description: BG: Ebony Treefolk gets +1/+1 until end of turn.

Name: Echo Chamber
Cost: 4
Type: Artifact
Description: 4, TAP: An opponent chooses target creature he or she controls. Put a token that's a copy of that creature onto the battlefield. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate this ability only any time you could cast a sorcery.

Name: Echo Circlet
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature can block an additional creature each combat. Equip 1

Name: Echo Mage
Cost: 1UU
Type: Creature - Human Wizard
Pow/Tgh: 2/3
Description: Level up 1U (1U: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/4 UU, TAP: Copy target instant or sorcery spell. You may choose new targets for the copy. LEVEL 4+ 2/5 UU, TAP: Copy target instant or sorcery spell twice. You may choose new targets for the copies.

Name: Echo Tracer
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner's hand.

Name: Echoes of the Kin Tree
Cost: 1W
Type: Enchantment
Description: 2W: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Echoing Calm
Cost: 1W
Type: Instant
Description: Destroy target enchantment and all other enchantments with the same name as that enchantment.

Name: Echoing Courage
Cost: 1G
Type: Instant
Description: Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

Name: Echoing Decay
Cost: 1B
Type: Instant
Description: Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

Name: Echoing Ruin
Cost: 1R
Type: Sorcery
Description: Destroy target artifact and all other artifacts with the same name as that artifact.

Name: Echoing Truth
Cost: 1U
Type: Instant
Description: Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

Name: Edge of Autumn
Cost: 1G
Type: Sorcery
Description: If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling-Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Name: Edge of the Divinity
Cost: (0)
Type: Enchantment - Aura
Description: Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.

Name: Edgewalker
Cost: 1WB
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Cleric spells you cast cost WB less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost 1W, it costs 1 to cast.)

Name: Edric, Spymaster of Trest
Cost: 1GU
Type: Legendary Creature - Elf Rogue
Pow/Tgh: 2/2
Description: Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.

Name: Eel Umbra
Cost: 1U
Type: Enchantment - Aura
Description: Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Name: Eerie Interlude
Cost: 2W
Type: Instant
Description: Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Name: Eerie Procession
Cost: 2U
Type: Sorcery - Arcane
Description: Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.

Name: Efreet Weaponmaster
Cost: 3URW
Type: Creature - Efreet Monk
Pow/Tgh: 4/3
Description: First strike When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn. Morph 2URW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Ego Erasure
Cost: 2U
Type: Tribal Instant - Shapeshifter
Description: Changeling (This card is every creature type.) Creatures target player controls get -2/-0 and lose all creature types until end of turn.

Name: Eidolon of Blossoms
Cost: 2GG
Type: Enchantment Creature - Spirit
Pow/Tgh: 2/2
Description: Constellation - Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.

Name: Eidolon of Countless Battles
Cost: 1WW
Type: Enchantment Creature - Spirit
Pow/Tgh: 0/0
Description: Bestow 2WW (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Name: Eidolon of Rhetoric
Cost: 2W
Type: Enchantment Creature - Spirit
Pow/Tgh: 1/4
Description: Each player can't cast more than one spell each turn.

Name: Eidolon of the Great Revel
Cost: RR
Type: Enchantment Creature - Spirit
Pow/Tgh: 2/2
Description: Whenever a player casts a spell with converted mana cost 3 or less, Eidolon of the Great Revel deals 2 damage to that player.

Name: Eiganjo Castle
Cost:
Type: Legendary Land
Description: TAP: Add W to your mana pool. W, TAP: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

Name: Eiganjo Free-Riders
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: 3/4
Description: Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.

Name: Eight-and-a-Half-Tails
Cost: WW
Type: Legendary Creature - Fox Cleric
Pow/Tgh: 2/2
Description: 1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn.

Name: Eightfold Maze
Cost: 2W
Type: Instant
Description: Cast Eightfold Maze only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.

Name: Ekundu Cyclops
Cost: 3R
Type: Creature - Cyclops
Pow/Tgh: 3/4
Description: If a creature you control attacks, Ekundu Cyclops also attacks if able.

Name: Ekundu Griffin
Cost: 3W
Type: Creature - Griffin
Pow/Tgh: 2/2
Description: Flying, first strike

Name: El-HajjA-j
Cost: 1BB
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Whenever El-HajjA-j deals damage, you gain that much life.

Name: Eladamri's Call
Cost: GW
Type: Instant
Description: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Name: Eladamri's Vineyard
Cost: G
Type: Enchantment
Description: At the beginning of each player's precombat main phase, add GG to that player's mana pool.

Name: Eladamri, Lord of Leaves
Cost: GG
Type: Legendary Creature - Elf Warrior
Pow/Tgh: 2/2
Description: Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)

Name: Eland Umbra
Cost: 1W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +0/+4. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Name: Elbrus, the Binding Blade
Cost: 7
Type: Legendary Artifact - Equipment
Description: Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip 1

Name: Elbrus, the Binding Blade
Cost: 7
Type: Legendary Artifact - Equipment
Description: Equipped creature gets +1/+0. When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it. Equip 1

Name: Elder Cathar
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

Name: Elder Deep-Fiend
Cost: 8
Type: Creature - Eldrazi Octopus
Pow/Tgh: 5/6
Description: Flash Emerge 5UU (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Elder Deep-Fiend, tap up to four target permanents.

Name: Elder Druid
Cost: 3G
Type: Creature - Elf Cleric Druid
Pow/Tgh: 2/2
Description: 3G, TAP: You may tap or untap target artifact, creature, or land.

Name: Elder Land Wurm
Cost: 4WWW
Type: Creature - Dragon Wurm
Pow/Tgh: 5/5
Description: Defender, trample When Elder Land Wurm blocks, it loses defender.

Name: Elder Mastery
Cost: 3UBR
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.

Name: Elder Pine of Jukai
Cost: 2G
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

Name: Elder Spawn
Cost: 4UUU
Type: Creature - Spawn
Pow/Tgh: 6/6
Description: At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you. Elder Spawn can't be blocked by red creatures.

Name: Elder of Laurels
Cost: 2G
Type: Creature - Human Advisor
Pow/Tgh: 2/3
Description: 3G: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

Name: Elderscale Wurm
Cost: 4GGG
Type: Creature - Wurm
Pow/Tgh: 7/7
Description: Trample When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.

Name: Elderwood Scion
Cost: 3GW
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: Trample, lifelink Spells you cast that target Elderwood Scion cost 2 less to cast. Spells your opponents cast that target Elderwood Scion cost 2 more to cast.

Name: Eldrazi Aggressor
Cost: 2R
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/3
Description: Devoid (This card has no color.) Eldrazi Aggressor has haste as long as you control another colorless creature.

Name: Eldrazi Conscription
Cost: 8
Type: Tribal Enchantment - Eldrazi Aura
Description: Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)

Name: Eldrazi Devastator
Cost: 8
Type: Creature - Eldrazi
Pow/Tgh: 8/9
Description: Trample

Name: Eldrazi Displacer
Cost: 2W
Type: Creature - Eldrazi
Pow/Tgh: 3/3
Description: Devoid (This card has no color.) 2C: Exile another target creature, then return it to the battlefield tapped under its owner's control. (C represents colorless mana.)

Name: Eldrazi Mimic
Cost: 2
Type: Creature - Eldrazi
Pow/Tgh: 2/1
Description: Whenever another colorless creature enters the battlefield under your control, you may change Eldrazi Mimic's base power and toughness to that creature's power and toughness until end of turn.

Name: Eldrazi Monument
Cost: 5
Type: Artifact
Description: Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

Name: Eldrazi Obligator
Cost: 2R
Type: Creature - Eldrazi
Pow/Tgh: 3/1
Description: Devoid (This card has no color.) When you cast Eldrazi Obligator, you may pay 1C. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. (C represents colorless mana.) Haste

Name: Eldrazi Skyspawner
Cost: 2U
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/1
Description: Devoid (This card has no color.) Flying When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add C to your mana pool."

Name: Eldrazi Temple
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Add CC to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Name: Eldritch Evolution
Cost: 1GG
Type: Sorcery
Description: As an additional cost to cast Eldritch Evolution, sacrifice a creature. Search your library for a creature card with converted mana cost X or less, where X is 2 plus the sacrificed creature's converted mana cost. Put that card onto the battlefield, then shuffle your library. Exile Eldritch Evolution.

Name: Electric Eel
Cost: U
Type: Creature - Fish
Pow/Tgh: 1/1
Description: When Electric Eel enters the battlefield, it deals 1 damage to you. RR: Electric Eel gets +2/+0 until end of turn and deals 1 damage to you.

Name: Electrickery
Cost: R
Type: Instant
Description: Electrickery deals 1 damage to target creature you don't control. Overload 1R (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Name: Electrolyze
Cost: 1UR
Type: Instant
Description: Electrolyze deals 2 damage divided as you choose among one or two target creatures and/or players. Draw a card.

Name: Electropotence
Cost: 2R
Type: Enchantment
Description: Whenever a creature enters the battlefield under your control, you may pay 2R. If you do, that creature deals damage equal to its power to target creature or player.

Name: Electrostatic Bolt
Cost: R
Type: Instant
Description: Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.

Name: Electryte
Cost: 3RR
Type: Creature - Beast
Pow/Tgh: 3/3
Description: Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

Name: Elemental Appeal
Cost: RRRR
Type: Sorcery
Description: Kicker 5 (You may pay an additional 5 as you cast this spell.) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.

Name: Elemental Augury
Cost: UBR
Type: Enchantment
Description: 3: Look at the top three cards of target player's library, then put them back in any order.

Name: Elemental Bond
Cost: 2G
Type: Enchantment
Description: Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.

Name: Elemental Mastery
Cost: 3R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "TAP: Put X 1/1 red Elemental creature tokens with haste onto the battlefield, where X is this creature's power. Exile them at the beginning of the next end step."

Name: Elemental Resonance
Cost: 2GG
Type: Enchantment - Aura
Description: Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Name: Elemental Uprising
Cost: 1G
Type: Instant
Description: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

Name: Elephant Ambush
Cost: 2GG
Type: Instant
Description: Put a 3/3 green Elephant creature token onto the battlefield. Flashback 6GG (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Elephant Grass
Cost: G
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays 2 for each creature he or she controls that's attacking you.

Name: Elephant Graveyard
Cost:
Type: Land
Description: TAP: Add C to your mana pool. TAP: Regenerate target Elephant.

Name: Elephant Guide
Cost: 2G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Name: Elephant Resurgence
Cost: 1G
Type: Sorcery
Description: Each player puts a green Elephant creature token onto the battlefield. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."

Name: Elesh Norn, Grand Cenobite
Cost: 5WW
Type: Legendary Creature - Praetor
Pow/Tgh: 4/7
Description: Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Name: Elf Replica
Cost: 3
Type: Artifact Creature - Elf
Pow/Tgh: 2/2
Description: 1G, Sacrifice Elf Replica: Destroy target enchantment.

Name: Elfhame Palace
Cost:
Type: Land
Description: Elfhame Palace enters the battlefield tapped. TAP: Add G or W to your mana pool.

Name: Elfhame Sanctuary
Cost: 1G
Type: Enchantment
Description: At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.

Name: Elgaud Inquisitor
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 2/2
Description: Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Elgaud Inquisitor dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Name: Elgaud Shieldmate
Cost: 3U
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Name: Elite Arcanist
Cost: 3U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: When Elite Arcanist enters the battlefield, you may exile an instant card from your hand. X, TAP: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.

Name: Elite Archers
Cost: 5W
Type: Creature - Human Soldier Archer
Pow/Tgh: 3/3
Description: TAP: Elite Archers deals 3 damage to target attacking or blocking creature.

Name: Elite Cat Warrior
Cost: 2G
Type: Creature - Cat Warrior
Pow/Tgh: 2/3
Description: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Name: Elite Inquisitor
Cost: WW
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Name: Elite Javelineer
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Name: Elite Scaleguard
Cost: 4W
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Name: Elite Skirmisher
Cost: 2W
Type: Creature - Human Soldier
Pow/Tgh: 3/1
Description: Heroic - Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.

Name: Elite Vanguard
Cost: W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description:

Name: Elixir of Immortality
Cost: 1
Type: Artifact
Description: 2, TAP: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.

Name: Elixir of Vitality
Cost: 4
Type: Artifact
Description: Elixir of Vitality enters the battlefield tapped. TAP, Sacrifice Elixir of Vitality: You gain 4 life. 8, TAP, Sacrifice Elixir of Vitality: You gain 8 life.

Name: Elkin Bottle
Cost: 3
Type: Artifact
Description: 3, TAP: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.

Name: Elkin Lair
Cost: 3R
Type: World Enchantment
Description: At the beginning of each player's upkeep, that player exiles a card at random from his or her hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, he or she puts it into his or her graveyard.

Name: Elsewhere Flask
Cost: 2
Type: Artifact
Description: When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.

Name: Elspeth Tirel
Cost: 3WW
Type: Planeswalker - Elspeth
Description: +2: You gain 1 life for each creature you control. 2: Put three 1/1 white Soldier creature tokens onto the battlefield. 5: Destroy all other permanents except for lands and tokens.

Name: Elspeth, Knight-Errant
Cost: 2WW
Type: Planeswalker - Elspeth
Description: +1: Put a 1/1 white Soldier creature token onto the battlefield. +1: Target creature gets +3/+3 and gains flying until end of turn. 8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Name: Elspeth, Sun's Champion
Cost: 4WW
Type: Planeswalker - Elspeth
Description: +1: Put three 1/1 white Soldier creature tokens onto the battlefield. 3: Destroy all creatures with power 4 or greater. 7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Name: Elusive Krasis
Cost: 1GU
Type: Creature - Fish Mutant
Pow/Tgh: 0/4
Description: Elusive Krasis can't be blocked. Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Name: Elusive Spellfist
Cost: 1U
Type: Creature - Human Monk
Pow/Tgh: 1/3
Description: Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.

Name: Elusive Tormentor
Cost: 2BB
Type: Creature - Vampire Wizard
Pow/Tgh: 4/4
Description: 1, Discard a card: Transform Elusive Tormentor.

Name: Elusive Tormentor
Cost: 2BB
Type: Creature - Vampire Wizard
Pow/Tgh: 4/4
Description: 1, Discard a card: Transform Elusive Tormentor.

Name: Elven Cache
Cost: 2GG
Type: Sorcery
Description: Return target card from your graveyard to your hand.

Name: Elven Fortress
Cost: G
Type: Enchantment
Description: 1G: Target blocking creature gets +0/+1 until end of turn.

Name: Elven Lyre
Cost: 2
Type: Artifact
Description: 1, TAP, Sacrifice Elven Lyre: Target creature gets +2/+2 until end of turn.

Name: Elven Palisade
Cost: G
Type: Enchantment
Description: Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

Name: Elven Riders
Cost: 3GG
Type: Creature - Elf
Pow/Tgh: 3/3
Description: Elven Riders can't be blocked except by Walls and/or creatures with flying.

Name: Elven Rite
Cost: 1G
Type: Sorcery
Description: Distribute two +1/+1 counters among one or two target creatures.

Name: Elven Warhounds
Cost: 3G
Type: Creature - Hound
Pow/Tgh: 2/2
Description: Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

Name: Elves of Deep Shadow
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: TAP: Add B to your mana pool. Elves of Deep Shadow deals 1 damage to you.

Name: Elvish Aberration
Cost: 5G
Type: Creature - Elf Mutant
Pow/Tgh: 4/5
Description: TAP: Add GGG to your mana pool. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Name: Elvish Archdruid
Cost: 1GG
Type: Creature - Elf Druid
Pow/Tgh: 2/2
Description: Other Elf creatures you control get +1/+1. TAP: Add G to your mana pool for each Elf you control.

Name: Elvish Archers
Cost: 1G
Type: Creature - Elf Archer
Pow/Tgh: 2/1
Description: First strike

Name: Elvish Bard
Cost: 3GG
Type: Creature - Elf Shaman
Pow/Tgh: 2/4
Description: All creatures able to block Elvish Bard do so.

Name: Elvish Berserker
Cost: G
Type: Creature - Elf Berserker
Pow/Tgh: 1/1
Description: Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Name: Elvish Branchbender
Cost: 2G
Type: Creature - Elf Druid
Pow/Tgh: 2/2
Description: TAP: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

Name: Elvish Champion
Cost: 1GG
Type: Creature - Elf
Pow/Tgh: 2/2
Description: Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Name: Elvish Eulogist
Cost: G
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Description: Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.

Name: Elvish Farmer
Cost: 1G
Type: Creature - Elf
Pow/Tgh: 0/2
Description: At the beginning of your upkeep, put a spore counter on Elvish Farmer. Remove three spore counters from Elvish Farmer: Put a 1/1 green Saproling creature token onto the battlefield. Sacrifice a Saproling: You gain 2 life.

Name: Elvish Fury
Cost: G
Type: Instant
Description: Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature gets +2/+2 until end of turn.

Name: Elvish Guidance
Cost: 2G
Type: Enchantment - Aura
Description: Enchant land Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).

Name: Elvish Handservant
Cost: G
Type: Creature - Elf Warrior
Pow/Tgh: 1/1
Description: Whenever a player casts a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

Name: Elvish Harbinger
Cost: 2G
Type: Creature - Elf Druid
Pow/Tgh: 1/2
Description: When Elvish Harbinger enters the battlefield, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. TAP: Add one mana of any color to your mana pool.

Name: Elvish Healer
Cost: 2W
Type: Creature - Elf Cleric
Pow/Tgh: 1/2
Description: TAP: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.

Name: Elvish Herder
Cost: G
Type: Creature - Elf
Pow/Tgh: 1/1
Description: G: Target creature gains trample until end of turn.

Name: Elvish Hexhunter
Cost: (0)
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Description: (0), TAP, Sacrifice Elvish Hexhunter: Destroy target enchantment.

Name: Elvish Hunter
Cost: 1G
Type: Creature - Elf Archer
Pow/Tgh: 1/1
Description: 1G, TAP: Target creature doesn't untap during its controller's next untap step.

Name: Elvish Lookout
Cost: G
Type: Creature - Elf
Pow/Tgh: 1/1
Description: Shroud (This creature can't be the target of spells or abilities.)

Name: Elvish Lyrist
Cost: G
Type: Creature - Elf
Pow/Tgh: 1/1
Description: G, TAP, Sacrifice Elvish Lyrist: Destroy target enchantment.

Name: Elvish Mystic
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: TAP: Add G to your mana pool.

Name: Elvish Pathcutter
Cost: 3G
Type: Creature - Elf Scout
Pow/Tgh: 1/2
Description: 2G: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Name: Elvish Pioneer
Cost: G
Type: Creature - Elf Druid
Pow/Tgh: 1/1
Description: When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.

Name: Elvish Piper
Cost: 3G
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Description: G, TAP: You may put a creature card from your hand onto the battlefield.

Name: Elvish Promenade
Cost: 3G
Type: Tribal Sorcery - Elf
Description: Put a 1/1 green Elf Warrior creature token onto the battlefield for each Elf you control.

Name: Elvish Ranger
Cost: 2G
Type: Creature - Elf
Pow/Tgh: 4/1
Description:

Name: Elvish Scout
Cost: G
Type: Creature - Elf Scout
Pow/Tgh: 1/1
Description: G, TAP: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Name: Elvish Scrapper
Cost: G
Type: Creature - Elf
Pow/Tgh: 1/1
Description: G, TAP, Sacrifice Elvish Scrapper: Destroy target artifact.

Name: Elvish Skysweeper
Cost: G
Type: Creature - Elf Warrior
Pow/Tgh: 1/1
Description: 4G, Sacrifice a creature: Destroy target creature with flying.

Name: Elvish Soultiller
Cost: 3GG
Type: Creature - Elf Mutant
Pow/Tgh: 5/4
Description: When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.

Name: Elvish Spirit Guide
Cost: 2G
Type: Creature - Elf Spirit
Pow/Tgh: 2/2
Description: Exile Elvish Spirit Guide from your hand: Add G to your mana pool.

Name: Elvish Vanguard
Cost: 1G
Type: Creature - Elf Warrior
Pow/Tgh: 1/1
Description: Whenever another Elf enters the battlefield, put a +1/+1 counter on Elvish Vanguard.

Name: Elvish Visionary
Cost: 1G
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Description: When Elvish Visionary enters the battlefield, draw a card.

Name: Elvish Warrior
Cost: GG
Type: Creature - Elf Warrior
Pow/Tgh: 2/3
Description:

Name: Emancipation Angel
Cost: 1WW
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.

Name: Embalmed Brawler
Cost: 2B
Type: Creature - Zombie
Pow/Tgh: 2/2
Description: Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Whenever Embalmed Brawler attacks or blocks, you lose 1 life for each +1/+1 counter on it.

Name: Embargo
Cost: 3U
Type: Enchantment
Description: Nonland permanents don't untap during their controllers' untap steps. At the beginning of your upkeep, you lose 2 life.

Name: Ember Beast
Cost: 2R
Type: Creature - Beast
Pow/Tgh: 3/4
Description: Ember Beast can't attack or block alone.

Name: Ember Gale
Cost: 3R
Type: Sorcery
Description: Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.

Name: Ember Hauler
Cost: RR
Type: Creature - Goblin
Pow/Tgh: 2/2
Description: 1, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target creature or player.

Name: Ember Shot
Cost: 6R
Type: Instant
Description: Ember Shot deals 3 damage to target creature or player. Draw a card.

Name: Ember Swallower
Cost: 2RR
Type: Creature - Elemental
Pow/Tgh: 4/5
Description: 5RR: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Ember Swallower becomes monstrous, each player sacrifices three lands.

Name: Ember Weaver
Cost: 2G
Type: Creature - Spider
Pow/Tgh: 2/3
Description: Reach (This creature can block creatures with flying.) As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Name: Ember-Eye Wolf
Cost: 1R
Type: Creature - Wolf
Pow/Tgh: 1/2
Description: Haste 1R: Ember-Eye Wolf gets +2/+0 until end of turn.

Name: Ember-Fist Zubera
Cost: 1R
Type: Creature - Zubera Spirit
Pow/Tgh: 1/2
Description: When Ember-Fist Zubera dies, it deals damage to target creature or player equal to the number of Zubera that died this turn.

Name: Embermage Goblin
Cost: 3R
Type: Creature - Goblin Wizard
Pow/Tgh: 1/1
Description: When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. TAP: Embermage Goblin deals 1 damage to target creature or player.

Name: Embermaw Hellion
Cost: 3RR
Type: Creature - Hellion
Pow/Tgh: 4/5
Description: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.) If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Name: Embersmith
Cost: 1R
Type: Creature - Human Artificer
Pow/Tgh: 2/1
Description: Whenever you cast an artifact spell, you may pay 1. If you do, Embersmith deals 1 damage to target creature or player.

Name: Emberstrike Duo
Cost: 1(0)
Type: Creature - Elemental Warrior Shaman
Pow/Tgh: 1/1
Description: Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

Name: Emberwilde Augur
Cost: 1R
Type: Creature - Goblin Shaman
Pow/Tgh: 2/1
Description: Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Activate this ability only during your upkeep.

Name: Emberwilde Caliph
Cost: 2UR
Type: Creature - Djinn
Pow/Tgh: 4/4
Description: Flying, trample Emberwilde Caliph attacks each turn if able. Whenever Emberwilde Caliph deals damage, you lose that much life.

Name: Emberwilde Djinn
Cost: 2RR
Type: Creature - Djinn
Pow/Tgh: 5/4
Description: Flying At the beginning of each player's upkeep, that player may pay RR or 2 life. If he or she does, the player gains control of Emberwilde Djinn.

Name: Emblazoned Golem
Cost: 2
Type: Artifact Creature - Golem
Pow/Tgh: 1/2
Description: Kicker X (You may pay an additional X as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.

Name: Emblem of the Warmind
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature you control Creatures you control have haste.

Name: Embodiment of Fury
Cost: 3R
Type: Creature - Elemental
Pow/Tgh: 4/3
Description: Trample Land creatures you control have trample. Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Name: Embodiment of Insight
Cost: 4G
Type: Creature - Elemental
Pow/Tgh: 4/4
Description: Vigilance Land creatures you control have vigilance. Landfall - Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Name: Embodiment of Spring
Cost: U
Type: Creature - Elemental
Pow/Tgh: 0/3
Description: 1G, TAP, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Name: Embolden
Cost: 2W
Type: Instant
Description: Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. Flashback 1W (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Emerald Charm
Cost: G
Type: Instant
Description: Choose one - - Untap target permanent. - Destroy target non-Aura enchantment. - Target creature loses flying until end of turn.

Name: Emerald Dragonfly
Cost: 1G
Type: Creature - Insect
Pow/Tgh: 1/1
Description: Flying GG: Emerald Dragonfly gains first strike until end of turn.

Name: Emerald Medallion
Cost: 2
Type: Artifact
Description: Green spells you cast cost 1 less to cast.

Name: Emerald Oryx
Cost: 3G
Type: Creature - Antelope
Pow/Tgh: 2/3
Description: Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Name: Emerge Unscathed
Cost: W
Type: Instant
Description: Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Name: Emeria Angel
Cost: 2WW
Type: Creature - Angel
Pow/Tgh: 3/3
Description: Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.

Name: Emeria Shepherd
Cost: 5WW
Type: Creature - Angel
Pow/Tgh: 4/4
Description: Flying Landfall - Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Name: Emeria, the Sky Ruin
Cost:
Type: Land
Description: Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. TAP: Add W to your mana pool.

Name: Emissary of Despair
Cost: 1BB
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.

Name: Emissary of Hope
Cost: 1WW
Type: Creature - Spirit
Pow/Tgh: 2/1
Description: Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Name: Emissary of the Sleepless
Cost: 4W
Type: Creature - Spirit
Pow/Tgh: 2/4
Description: Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, put a 1/1 white Spirit creature token with flying onto the battlefield.

Name: Emmara Tandris
Cost: 5GW
Type: Legendary Creature - Elf Shaman
Pow/Tgh: 5/7
Description: Prevent all damage that would be dealt to creature tokens you control.

Name: Emmessi Tome
Cost: 4
Type: Artifact
Description: 5, TAP: Draw two cards, then discard a card.

Name: Emperor Crocodile
Cost: 3G
Type: Creature - Crocodile
Pow/Tgh: 5/5
Description: When you control no other creatures, sacrifice Emperor Crocodile.

Name: Empress Galina
Cost: 3UU
Type: Legendary Creature - Merfolk
Pow/Tgh: 1/3
Description: UU, TAP: Gain control of target legendary permanent. (This effect lasts indefinitely.)

Name: Empty City Ruse
Cost: W
Type: Sorcery
Description: Target opponent skips all combat phases of his or her next turn.

Name: Empty the Catacombs
Cost: 3B
Type: Sorcery
Description: Each player returns all creature cards from his or her graveyard to his or her hand.

Name: Empty the Pits
Cost: XXBBBB
Type: Instant
Description: Delve (Each card you exile from your graveyard while casting this spell pays for 1.) Put X 2/2 black Zombie creature tokens onto the battlefield tapped.

Name: Empty the Warrens
Cost: 3R
Type: Sorcery
Description: Put two 1/1 red Goblin creature tokens onto the battlefield. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Name: Empty-Shrine Kannushi
Cost: W
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: Empty-Shrine Kannushi has protection from the colors of permanents you control.

Name: Empyrial Archangel
Cost: 4GWWU
Type: Creature - Angel
Pow/Tgh: 5/8
Description: Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Name: Empyrial Armor
Cost: 1WW
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Name: Empyrial Plate
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature gets +1/+1 for each card in your hand. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Name: Emrakul's Evangel
Cost: 2G
Type: Creature - Human Horror
Pow/Tgh: 3/2
Description: TAP, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield for each creature sacrificed this way.

Name: Emrakul's Hatcher
Cost: 4R
Type: Creature - Eldrazi Drone
Pow/Tgh: 3/3
Description: When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Emrakul's Influence
Cost: 2GG
Type: Enchantment
Description: Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw two cards.

Name: Emrakul, the Aeons Torn
Cost: 15
Type: Legendary Creature - Eldrazi
Pow/Tgh: 15/15
Description: Emrakul, the Aeons Torn can't be countered. When you cast Emrakul, take an extra turn after this one. Flying, protection from colored spells, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Name: Emrakul, the Promised End
Cost: 13
Type: Legendary Creature - Eldrazi
Pow/Tgh: 13/13
Description: Emrakul, the Promised End costs 1 less to cast for each card type among cards in your graveyard. When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants

Name: Enatu Golem
Cost: 6
Type: Artifact Creature - Golem
Pow/Tgh: 3/5
Description: When Enatu Golem dies, you gain 4 life.

Name: Encase in Ice
Cost: 1U
Type: Enchantment - Aura
Description: Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When Encase in Ice enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Name: Enchanted Being
Cost: 1WW
Type: Creature - Human
Pow/Tgh: 2/2
Description: Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Name: Enchanted Evening
Cost: 3(0)(0)
Type: Enchantment
Description: All permanents are enchantments in addition to their other types.

Name: Enchantment Alteration
Cost: U
Type: Instant
Description: Attach target Aura attached to a creature or land to another permanent of that type.

Name: Enchantress's Presence
Cost: 2G
Type: Enchantment
Description: Whenever you cast an enchantment spell, draw a card.

Name: Encircling Fissure
Cost: 2W
Type: Instant
Description: Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2-4W (If you cast this spell for 4W, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Name: Enclave Cryptologist
Cost: U
Type: Creature - Merfolk Wizard
Pow/Tgh: 0/1
Description: Level up 1U (1U: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 0/1 TAP: Draw a card, then discard a card. LEVEL 3+ 0/1 TAP: Draw a card.

Name: Enclave Elite
Cost: 2U
Type: Creature - Merfolk Soldier
Pow/Tgh: 2/2
Description: Multikicker 1U (You may pay an additional 1U any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Name: Encroach
Cost: B
Type: Sorcery
Description: Target player reveals his or her hand. You choose a nonbasic land card from it. That player discards that card.

Name: Encroaching Wastes
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 4, TAP, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Name: Encrust
Cost: 1UU
Type: Enchantment - Aura
Description: Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Name: End Hostilities
Cost: 3WW
Type: Sorcery
Description: Destroy all creatures and all permanents attached to creatures.

Name: Endangered Armodon
Cost: 2GG
Type: Creature - Elephant
Pow/Tgh: 4/5
Description: When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.

Name: Endbringer
Cost: 5C
Type: Creature - Eldrazi
Pow/Tgh: 5/5
Description: Untap Endbringer during each other player's untap step. TAP: Endbringer deals 1 damage to target creature or player. C, TAP: Target creature can't attack or block this turn. CC, TAP: Draw a card.

Name: Endbringer's Revel
Cost: 2B
Type: Enchantment
Description: 4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only any time he or she could cast a sorcery.

Name: Endemic Plague
Cost: 3B
Type: Sorcery
Description: As an additional cost to cast Endemic Plague, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Name: Endless Cockroaches
Cost: 1BB
Type: Creature - Insect
Pow/Tgh: 1/1
Description: When Endless Cockroaches dies, return it to its owner's hand.

Name: Endless Horizons
Cost: 3W
Type: Enchantment
Description: When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Name: Endless Obedience
Cost: 4BB
Type: Sorcery
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.

Name: Endless One
Cost: X
Type: Creature - Eldrazi
Pow/Tgh: 0/0
Description: Endless One enters the battlefield with X +1/+1 counters on it.

Name: Endless Ranks of the Dead
Cost: 2BB
Type: Enchantment
Description: At the beginning of your upkeep, put X 2/2 black Zombie creature tokens onto the battlefield, where X is half the number of Zombies you control, rounded down.

Name: Endless Scream
Cost: XB
Type: Enchantment - Aura
Description: Enchant creature Endless Scream enters the battlefield with X scream counters on it. Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

Name: Endless Swarm
Cost: 5GGG
Type: Sorcery
Description: Put a 1/1 green Snake creature token onto the battlefield for each card in your hand. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Name: Endless Whispers
Cost: 2BB
Type: Enchantment
Description: Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step."

Name: Endless Wurm
Cost: 3GG
Type: Creature - Wurm
Pow/Tgh: 9/9
Description: Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.

Name: Endoskeleton
Cost: 2
Type: Artifact
Description: You may choose not to untap Endoskeleton during your untap step. 2, TAP: Target creature gets +0/+3 for as long as Endoskeleton remains tapped.

Name: Endrek Sahr, Master Breeder
Cost: 4B
Type: Legendary Creature - Human Wizard
Pow/Tgh: 2/2
Description: Whenever you cast a creature spell, put X 1/1 black Thrull creature tokens onto the battlefield, where X is that spell's converted mana cost. When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.

Name: Ends
Cost: 3RW
Type: Instant
Description: Target player sacrifices two attacking creatures.

Name: Ends
Cost: 3RW
Type: Instant
Description: Target player sacrifices two attacking creatures.

Name: Endure
Cost: 3WW
Type: Instant
Description: Prevent all damage that would be dealt to you and permanents you control this turn.

Name: Enduring Ideal
Cost: 5WW
Type: Sorcery
Description: Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Name: Enduring Renewal
Cost: 2WW
Type: Enchantment
Description: Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Name: Enduring Scalelord
Cost: 4GW
Type: Creature - Dragon
Pow/Tgh: 4/4
Description: Flying Whenever one or more +1/+1 counters are placed on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.

Name: Enduring Victory
Cost: 4W
Type: Instant
Description: Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Name: Enemy of the Guildpact
Cost: 4B
Type: Creature - Spirit
Pow/Tgh: 4/2
Description: Protection from multicolored

Name: Energizer
Cost: 4
Type: Artifact Creature - Juggernaut
Pow/Tgh: 2/2
Description: 2, TAP: Put a +1/+1 counter on Energizer.

Name: Energy Arc
Cost: WU
Type: Instant
Description: Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Name: Energy Bolt
Cost: XRW
Type: Sorcery
Description: Choose one - - Energy Bolt deals X damage to target player. - Target player gains X life.

Name: Energy Chamber
Cost: 2
Type: Artifact
Description: At the beginning of your upkeep, choose one - - Put a +1/+1 counter on target artifact creature. - Put a charge counter on target noncreature artifact.

Name: Energy Field
Cost: 1U
Type: Enchantment
Description: Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Name: Energy Flux
Cost: 2U
Type: Enchantment
Description: All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Name: Energy Storm
Cost: 1W
Type: Enchantment
Description: Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt by instant and sorcery spells. Creatures with flying don't untap during their controllers' untap steps.

Name: Energy Tap
Cost: U
Type: Sorcery
Description: Tap target untapped creature you control. If you do, add an amount of C to your mana pool equal to that creature's converted mana cost.

Name: Energy Vortex
Cost: 3UU
Type: Enchantment
Description: As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all energy counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless he or she pays 1 for each energy counter on Energy Vortex. X: Put X energy counters on Energy Vortex. Activate this ability only during your upkeep.

Name: Enervate
Cost: 1U
Type: Instant
Description: Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.

Name: Enfeeblement
Cost: BB
Type: Enchantment - Aura
Description: Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.

Name: Engineered Explosives
Cost: X
Type: Artifact
Description: Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.) 2, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

Name: Engineered Plague
Cost: 2B
Type: Enchantment
Description: As Engineered Plague enters the battlefield, choose a creature type. All creatures of the chosen type get -1/-1.

Name: Engulf the Shore
Cost: 3U
Type: Instant
Description: Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Name: Engulfing Flames
Cost: R
Type: Instant
Description: Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn. Flashback 3R (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Name: Engulfing Slagwurm
Cost: 5GG
Type: Creature - Wurm
Pow/Tgh: 7/7
Description: Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.

Name: Enhanced Awareness
Cost: 4U
Type: Instant
Description: Draw three cards, then discard a card.

Name: Enigma Eidolon
Cost: 3U
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: U, Sacrifice Enigma Eidolon: Target player puts the top three cards of his or her library into his or her graveyard. Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

Name: Enigma Sphinx
Cost: 4WUB
Type: Artifact Creature - Sphinx
Pow/Tgh: 5/4
Description: Flying When Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Enlarge
Cost: 3GG
Type: Sorcery
Description: Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Name: Enlightened Ascetic
Cost: 1W
Type: Creature - Cat Monk
Pow/Tgh: 1/1
Description: When Enlightened Ascetic enters the battlefield, you may destroy target enchantment.

Name: Enlightened Maniac
Cost: 3U
Type: Creature - Human
Pow/Tgh: 0/2
Description: When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Name: Enlightened Tutor
Cost: W
Type: Instant
Description: Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Name: Enlisted Wurm
Cost: 4GW
Type: Creature - Wurm
Pow/Tgh: 5/5
Description: Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Enlistment Officer
Cost: 3W
Type: Creature - Human Soldier
Pow/Tgh: 2/3
Description: First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Name: Enormous Baloth
Cost: 6G
Type: Creature - Beast
Pow/Tgh: 7/7
Description:

Name: Enrage
Cost: XR
Type: Instant
Description: Target creature gets +X/+0 until end of turn.

Name: Enraged Revolutionary
Cost: 2R
Type: Creature - Human Warrior
Pow/Tgh: 2/1
Description: Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Name: Enraging Licid
Cost: 1R
Type: Creature - Licid
Pow/Tgh: 1/1
Description: R, TAP: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay R to end this effect. Enchanted creature has haste.

Name: Enshrined Memories
Cost: XG
Type: Sorcery
Description: Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

Name: Enshrouding Mist
Cost: W
Type: Instant
Description: Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

Name: Enslave
Cost: 4BB
Type: Enchantment - Aura
Description: Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Name: Enslaved Dwarf
Cost: R
Type: Creature - Dwarf
Pow/Tgh: 1/1
Description: R, Sacrifice Enslaved Dwarf: Target black creature gets +1/+0 and gains first strike until end of turn.

Name: Enslaved Horror
Cost: 3B
Type: Creature - Horror
Pow/Tgh: 4/4
Description: When Enslaved Horror enters the battlefield, each other player may return a creature card from his or her graveyard to the battlefield.

Name: Enslaved Scout
Cost: 2R
Type: Creature - Goblin Scout
Pow/Tgh: 2/2
Description: 2: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Name: Ensnare
Cost: 3U
Type: Instant
Description: You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost. Tap all creatures.

Name: Ensnaring Bridge
Cost: 3
Type: Artifact
Description: Creatures with power greater than the number of cards in your hand can't attack.

Name: Ensoul Artifact
Cost: 1U
Type: Enchantment - Aura
Description: Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Name: Ensouled Scimitar
Cost: 3
Type: Artifact - Equipment
Description: 3: Ensouled Scimitar becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Name: Entangler
Cost: 2WW
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature can block any number of creatures.

Name: Entangling Trap
Cost: 1W
Type: Enchantment
Description: Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Name: Entangling Vines
Cost: 3G
Type: Enchantment - Aura
Description: Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step.

Name: Enter the Infinite
Cost: 8UUUU
Type: Sorcery
Description: Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Name: Entering
Cost: 4BR
Type: Sorcery
Description: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Name: Entering
Cost: 4BR
Type: Sorcery
Description: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

Name: Enthralling Victor
Cost: 3R
Type: Creature - Human Warrior
Pow/Tgh: 3/2
Description: When Enthralling Victor enters the battlefield, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and TAP this turn.)

Name: Entomb
Cost: B
Type: Instant
Description: Search your library for a card and put that card into your graveyard. Then shuffle your library.

Name: Entomber Exarch
Cost: 2BB
Type: Creature - Cleric
Pow/Tgh: 2/2
Description: When Entomber Exarch enters the battlefield, choose one - - Return target creature card from your graveyard to your hand. - Target opponent reveals his or her hand, you choose a noncreature card from it, then that player discards that card.

Name: Entrails Feaster
Cost: B
Type: Creature - Zombie Cat
Pow/Tgh: 1/1
Description: At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

Name: Entreat the Angels
Cost: XXWWW
Type: Sorcery
Description: Put X 4/4 white Angel creature tokens with flying onto the battlefield. Miracle XWW (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Name: Entropic Eidolon
Cost: 3B
Type: Creature - Spirit
Pow/Tgh: 2/2
Description: B, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life. Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

Name: Entropic Specter
Cost: 3BB
Type: Creature - Specter Spirit
Pow/Tgh: */*
Description: Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card.

Name: Envelop
Cost: U
Type: Instant
Description: Counter target sorcery spell.

Name: Eon Hub
Cost: 5
Type: Artifact
Description: Players skip their upkeep steps.

Name: Ephara's Enlightenment
Cost: 1WU
Type: Enchantment - Aura
Description: Enchant creature When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

Name: Ephara's Radiance
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "1W, TAP: You gain 3 life."

Name: Ephara's Warden
Cost: 3W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: TAP: Tap target creature with power 3 or less.

Name: Ephara, God of the Polis
Cost: 2WU
Type: Legendary Enchantment Creature - God
Pow/Tgh: 6/5
Description: Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

Name: Ephemeral Shields
Cost: 1W
Type: Instant
Description: Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Name: Ephemeron
Cost: 4UU
Type: Creature - Illusion
Pow/Tgh: 4/4
Description: Flying Discard a card: Return Ephemeron to its owner's hand.

Name: Epic Confrontation
Cost: 1G
Type: Sorcery
Description: Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)

Name: Epic Experiment
Cost: XUR
Type: Sorcery
Description: Exile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.

Name: Epic Proportions
Cost: 4GG
Type: Enchantment - Aura
Description: Flash Enchant creature Enchanted creature gets +5/+5 and has trample.

Name: Epic Struggle
Cost: 2GG
Type: Enchantment
Description: At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Name: Epicenter
Cost: 4R
Type: Sorcery
Description: Target player sacrifices a land. Threshold - Each player sacrifices all lands he or she controls instead if seven or more cards are in your graveyard.

Name: Epiphany Storm
Cost: R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "R, TAP, Discard a card: Draw a card."

Name: Epiphany at the Drownyard
Cost: XU
Type: Instant
Description: Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Name: Epitaph Golem
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 3/5
Description: 2: Put target card from your graveyard on the bottom of your library.

Name: Epochrasite
Cost: 2
Type: Artifact Creature - Construct
Pow/Tgh: 1/1
Description: Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand. When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, cast this card without paying its mana cost. It has haste.)

Name: Equal Treatment
Cost: 1W
Type: Instant
Description: If any source would deal 1 or more damage to a creature or player this turn, it deals 2 damage to that creature or player instead. Draw a card.

Name: Equestrian Skill
Cost: 3G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+3. As long as enchanted creature is a Human, it has trample.

Name: Equilibrium
Cost: 1UU
Type: Enchantment
Description: Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Name: Equinox
Cost: W
Type: Enchantment - Aura
Description: Enchant land Enchanted land has "TAP: Counter target spell if it would destroy a land you control."

Name: Equipoise
Cost: 2W
Type: Enchantment
Description: At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land he or she controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during his or her next untap step.)

Name: Eradicate
Cost: 2BB
Type: Sorcery
Description: Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.

Name: Erase
Cost: W
Type: Instant
Description: Exile target enchantment.

Name: Erayo's Essence
Cost: 1U
Type: Legendary Enchantment
Pow/Tgh: 1/1
Description: Whenever an opponent casts his or her first spell each turn, counter that spell.

Name: Erayo's Essence
Cost: 1U
Type: Legendary Enchantment
Pow/Tgh: 1/1
Description: Whenever an opponent casts his or her first spell each turn, counter that spell.

Name: Erdwal Illuminator
Cost: 1U
Type: Creature - Spirit
Pow/Tgh: 1/3
Description: Flying Whenever you investigate for the first time each turn, investigate an additional time.

Name: Erdwal Ripper
Cost: 1RR
Type: Creature - Vampire
Pow/Tgh: 2/1
Description: Haste Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Name: Erebos's Emissary
Cost: 3B
Type: Enchantment Creature - Snake
Pow/Tgh: 3/3
Description: Bestow 5B (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead. Enchanted creature gets +3/+3.

Name: Erebos's Titan
Cost: 1BBB
Type: Creature - Giant
Pow/Tgh: 5/5
Description: As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.

Name: Erebos, God of the Dead
Cost: 3B
Type: Legendary Enchantment Creature - God
Pow/Tgh: 5/7
Description: Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each B in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. 1B, Pay 2 life: Draw a card.

Name: Erg Raiders
Cost: 1B
Type: Creature - Human Warrior
Pow/Tgh: 2/3
Description: At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Name: Erhnam Djinn
Cost: 3G
Type: Creature - Djinn
Pow/Tgh: 4/5
Description: At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)

Name: Erithizon
Cost: 2GG
Type: Creature - Beast
Pow/Tgh: 4/4
Description: Whenever Erithizon attacks, put a +1/+1 counter on target creature of defending player's choice.

Name: Eron the Relentless
Cost: 3RR
Type: Legendary Creature - Human Rogue
Pow/Tgh: 5/2
Description: Haste RRR: Regenerate Eron the Relentless.

Name: Erosion
Cost: UUU
Type: Enchantment - Aura
Description: Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life.

Name: Errand of Duty
Cost: 1W
Type: Instant
Description: Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Name: Errant Doomsayers
Cost: 1W
Type: Creature - Human Rebel
Pow/Tgh: 1/1
Description: TAP: Tap target creature with toughness 2 or less.

Name: Errant Ephemeron
Cost: 6U
Type: Creature - Illusion
Pow/Tgh: 4/4
Description: Flying Suspend 4-1U (Rather than cast this card from your hand, you may pay 1U and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

Name: Errant Minion
Cost: 2U
Type: Enchantment - Aura
Description: Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Name: Errantry
Cost: 1R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +3/+0 and can only attack alone.

Name: Erratic Explosion
Cost: 2R
Type: Sorcery
Description: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Name: Erratic Mutation
Cost: 2U
Type: Instant
Description: Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.

Name: Erratic Portal
Cost: 4
Type: Artifact
Description: 1, TAP: Return target creature to its owner's hand unless its controller pays 1.

Name: Error
Cost: UB
Type: Instant
Description: Counter target multicolored spell.

Name: Error
Cost: UB
Type: Instant
Description: Counter target multicolored spell.

Name: Ersatz Gnomes
Cost: 3
Type: Artifact Creature - Gnome
Pow/Tgh: 1/1
Description: TAP: Target spell becomes colorless. TAP: Target permanent becomes colorless until end of turn.

Name: Ertai's Familiar
Cost: 1U
Type: Creature - Illusion
Pow/Tgh: 2/2
Description: Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, put the top three cards of your library into your graveyard. U: Until your next upkeep, Ertai's Familiar can't phase out.

Name: Ertai's Meddling
Cost: XU
Type: Instant
Description: X can't be 0. Target spell's controller exiles it with X delay counters on it. At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.

Name: Ertai's Trickery
Cost: U
Type: Instant
Description: Counter target spell if it was kicked.

Name: Ertai, Wizard Adept
Cost: 2U
Type: Legendary Creature - Human Wizard
Pow/Tgh: 1/1
Description: 2UU, TAP: Counter target spell.

Name: Ertai, the Corrupted
Cost: 2WUB
Type: Legendary Creature - Human Wizard
Pow/Tgh: 3/4
Description: U, TAP, Sacrifice a creature or enchantment: Counter target spell.

Name: Erupting Dreadwolf
Cost:
Type: Creature - Eldrazi Werewolf
Pow/Tgh: 6/4
Description: Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.

Name: Erupting Dreadwolf
Cost:
Type: Creature - Eldrazi Werewolf
Pow/Tgh: 6/4
Description: Whenever Erupting Dreadwolf attacks, it deals 2 damage to target creature or player.

Name: Escape Artist
Cost: 1U
Type: Creature - Human Wizard
Pow/Tgh: 1/1
Description: Escape Artist can't be blocked. U, Discard a card: Return Escape Artist to its owner's hand.

Name: Escape Routes
Cost: 2U
Type: Enchantment
Description: 2U: Return target white or black creature you control to its owner's hand.

Name: Escaped Null
Cost: 3B
Type: Creature - Zombie Berserker
Pow/Tgh: 1/2
Description: Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.

Name: Escaped Shapeshifter
Cost: 3UU
Type: Creature - Shapeshifter
Pow/Tgh: 3/4
Description: As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

Name: Esper Battlemage
Cost: 2U
Type: Artifact Creature - Human Wizard
Pow/Tgh: 2/2
Description: W, TAP: Prevent the next 2 damage that would be dealt to you this turn. B, TAP: Target creature gets -1/-1 until end of turn.

Name: Esper Charm
Cost: WUB
Type: Instant
Description: Choose one - - Destroy target enchantment. - Draw two cards. - Target player discards two cards.

Name: Esper Cormorants
Cost: 2WU
Type: Artifact Creature - Bird
Pow/Tgh: 3/3
Description: Flying

Name: Esper Panorama
Cost:
Type: Land
Description: TAP: Add C to your mana pool. 1, TAP, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.

Name: Esper Sojourners
Cost: WUB
Type: Artifact Creature - Vedalken Wizard
Pow/Tgh: 2/3
Description: When you cycle Esper Sojourners or it dies, you may tap or untap target permanent. Cycling 2U (2U, Discard this card: Draw a card.)

Name: Esper Stormblade
Cost: (0)U
Type: Artifact Creature - Vedalken Wizard
Pow/Tgh: 2/1
Description: As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying.

Name: Esperzoa
Cost: 2U
Type: Artifact Creature - Jellyfish
Pow/Tgh: 4/3
Description: Flying At the beginning of your upkeep, return an artifact you control to its owner's hand.

Name: Essence Backlash
Cost: 2UR
Type: Instant
Description: Counter target creature spell. Essence Backlash deals damage equal to that spell's power to its controller.

Name: Essence Bottle
Cost: 2
Type: Artifact
Description: 3, TAP: Put an elixir counter on Essence Bottle. TAP, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.

Name: Essence Depleter
Cost: 2B
Type: Creature - Eldrazi Drone
Pow/Tgh: 2/3
Description: Devoid (This card has no color.) 1C: Target opponent loses 1 life and you gain 1 life. (C represents colorless mana.)

Name: Essence Drain
Cost: 4B
Type: Sorcery
Description: Essence Drain deals 3 damage to target creature or player and you gain 3 life.

Name: Essence Feed
Cost: 5B
Type: Sorcery
Description: Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Essence Filter
Cost: 1GG
Type: Sorcery
Description: Destroy all enchantments or all nonwhite enchantments.

Name: Essence Flare
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Name: Essence Flux
Cost: U
Type: Instant
Description: Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Name: Essence Fracture
Cost: 3UU
Type: Sorcery
Description: Return two target creatures to their owners' hands. Cycling 2U (2U, Discard this card: Draw a card.)

Name: Essence Harvest
Cost: 2B
Type: Sorcery
Description: Target player loses X life and you gain X life, where X is the greatest power among creatures you control.

Name: Essence Leak
Cost: U
Type: Enchantment - Aura
Description: Enchant permanent As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Name: Essence Scatter
Cost: 1U
Type: Instant
Description: Counter target creature spell.

Name: Essence Sliver
Cost: 3W
Type: Creature - Sliver
Pow/Tgh: 3/3
Description: Whenever a Sliver deals damage, its controller gains that much life.

Name: Essence Vortex
Cost: 1UB
Type: Instant
Description: Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.

Name: Essence Warden
Cost: G
Type: Creature - Elf Shaman
Pow/Tgh: 1/1
Description: Whenever another creature enters the battlefield, you gain 1 life.

Name: Essence of the Wild
Cost: 3GGG
Type: Creature - Avatar
Pow/Tgh: 6/6
Description: Creatures you control enter the battlefield as a copy of Essence of the Wild.

Name: Etched Champion
Cost: 3
Type: Artifact Creature - Soldier
Pow/Tgh: 2/2
Description: Metalcraft - Etched Champion has protection from all colors as long as you control three or more artifacts.

Name: Etched Monstrosity
Cost: 5
Type: Artifact Creature - Golem
Pow/Tgh: 10/10
Description: Etched Monstrosity enters the battlefield with five -1/-1 counters on it. WUBRG, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.

Name: Etched Oracle
Cost: 4
Type: Artifact Creature - Wizard
Pow/Tgh: 0/0
Description: Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) 1, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

Name: Eternal Dominion
Cost: 7UUU
Type: Sorcery
Description: Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Name: Eternal Dragon
Cost: 5WW
Type: Creature - Dragon Spirit
Pow/Tgh: 5/5
Description: Flying 3WW: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep. Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Name: Eternal Flame
Cost: 2RR
Type: Sorcery
Description: Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.

Name: Eternal Scourge
Cost: 3
Type: Creature - Eldrazi Horror
Pow/Tgh: 3/3
Description: You may cast Eternal Scourge from exile. When Eternal Scourge becomes the target of a spell or ability an opponent controls, exile Eternal Scourge.

Name: Eternal Thirst
Cost: 1B
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Name: Eternal Warrior
Cost: R
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has vigilance.

Name: Eternal Witness
Cost: 1GG
Type: Creature - Human Shaman
Pow/Tgh: 2/1
Description: When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.

Name: Eternity Snare
Cost: 5U
Type: Enchantment - Aura
Description: Enchant creature When Eternity Snare enters the battlefield, draw a card. Enchanted creature doesn't untap during its controller's untap step.

Name: Eternity Vessel
Cost: 6
Type: Artifact
Description: Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

Name: Ether Well
Cost: 3U
Type: Instant
Description: Put target creature on top of its owner's library. If that creature is red, you may put it on the bottom of its owner's library instead.

Name: Ethercaste Knight
Cost: WU
Type: Artifact Creature - Human Knight
Pow/Tgh: 1/3
Description: Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Name: Ethereal Ambush
Cost: 3GU
Type: Instant
Description: Manifest the top two cards of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Name: Ethereal Armor
Cost: W
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Name: Ethereal Champion
Cost: 2WWW
Type: Creature - Avatar
Pow/Tgh: 3/4
Description: Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Name: Ethereal Guidance
Cost: 2W
Type: Sorcery
Description: Creatures you control get +2/+1 until end of turn.

Name: Ethereal Haze
Cost: W
Type: Instant - Arcane
Description: Prevent all damage that would be dealt by creatures this turn.

Name: Ethereal Usher
Cost: 5U
Type: Creature - Spirit
Pow/Tgh: 2/3
Description: U, TAP: Target creature can't be blocked this turn. Transmute 1UU (1UU, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)

Name: Ethereal Whiskergill
Cost: 3U
Type: Creature - Elemental
Pow/Tgh: 4/3
Description: Flying Ethereal Whiskergill can't attack unless defending player controls an Island.

Name: Etherium Abomination
Cost: 3UB
Type: Artifact Creature - Horror
Pow/Tgh: 4/3
Description: Unearth 1UB (1UB: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Etherium Astrolabe
Cost: 2U
Type: Artifact
Description: Flash B, TAP, Sacrifice an artifact: Draw a card.

Name: Etherium Sculptor
Cost: 1U
Type: Artifact Creature - Vedalken Artificer
Pow/Tgh: 1/2
Description: Artifact spells you cast cost 1 less to cast.

Name: Etherium-Horn Sorcerer
Cost: 4UR
Type: Artifact Creature - Minotaur Wizard
Pow/Tgh: 3/6
Description: 1UR: Return Etherium-Horn Sorcerer to its owner's hand. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Name: Ethersworn Adjudicator
Cost: 4U
Type: Artifact Creature - Vedalken Knight
Pow/Tgh: 4/4
Description: Flying 1WB, TAP: Destroy target creature or enchantment. 2U: Untap Ethersworn Adjudicator.

Name: Ethersworn Canonist
Cost: 1W
Type: Artifact Creature - Human Cleric
Pow/Tgh: 2/2
Description: Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.

Name: Ethersworn Shieldmage
Cost: 1WU
Type: Artifact Creature - Vedalken Wizard
Pow/Tgh: 2/2
Description: Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.

Name: Etherwrought Page
Cost: 1WUB
Type: Artifact
Description: At the beginning of your upkeep, choose one - - You gain 2 life. - Look at the top card of your library. You may put that card into your graveyard. - Each opponent loses 1 life.

Name: Eunuchs' Intrigues
Cost: 2R
Type: Sorcery
Description: Target opponent chooses a creature he or she controls. Other creatures he or she controls can't block this turn.

Name: Eureka
Cost: 2GG
Type: Sorcery
Description: Starting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

Name: Evacuation
Cost: 3UU
Type: Instant
Description: Return all creatures to their owners' hands.

Name: Evanescent Intellect
Cost: U
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature has "1U, TAP: Target player puts the top three cards of his or her library into his or her graveyard."

Name: Evangel of Heliod
Cost: 4WW
Type: Creature - Human Cleric
Pow/Tgh: 1/3
Description: When Evangel of Heliod enters the battlefield, put a number of 1/1 white Soldier creature tokens onto the battlefield equal to your devotion to white. (Each W in the mana costs of permanents you control counts toward your devotion to white.)

Name: Evangelize
Cost: 4W
Type: Sorcery
Description: Buyback 2WW (You may pay an additional 2WW as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice he or she controls.

Name: Evaporate
Cost: 2R
Type: Sorcery
Description: Evaporate deals 1 damage to each white and/or blue creature.

Name: Evasive Action
Cost: 1U
Type: Instant
Description: Domain - Counter target spell unless its controller pays 1 for each basic land type among lands you control.

Name: Even the Odds
Cost: 2W
Type: Instant
Description: Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield.

Name: Ever After
Cost: 4BB
Type: Sorcery
Description: Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

Name: Everbark Shaman
Cost: 4G
Type: Creature - Treefolk Shaman
Pow/Tgh: 3/5
Description: TAP, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

Name: Everflame Eidolon
Cost: 1R
Type: Enchantment Creature - Spirit
Pow/Tgh: 1/1
Description: Bestow 2R (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) R: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead. Enchanted creature gets +1/+1.

Name: Everflowing Chalice
Cost: 0
Type: Artifact
Description: Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. TAP: Add C to your mana pool for each charge counter on Everflowing Chalice.

Name: Everglades
Cost:
Type: Land
Description: Everglades enters the battlefield tapped. When Everglades enters the battlefield, sacrifice it unless you return an untapped Swamp you control to its owner's hand. TAP: Add CB to your mana pool.

Name: Everglove Courier
Cost: 2G
Type: Creature - Elf
Pow/Tgh: 2/1
Description: You may choose not to untap Everglove Courier during your untap step. 2G, TAP: Target Elf creature gets +2/+2 and has trample for as long as Everglove Courier remains tapped.

Name: Everlasting Torment
Cost: 2(0)
Type: Enchantment
Description: Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Name: Evermind
Cost:
Type: Instant - Arcane
Description: (Nonexistent mana costs can't be paid.) Draw a card. Splice onto Arcane 1U (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Name: Evernight Shade
Cost: 3B
Type: Creature - Shade
Pow/Tgh: 1/1
Description: B: Evernight Shade gets +1/+1 until end of turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Name: Evershrike
Cost: 3(0)(0)
Type: Creature - Elemental Spirit
Pow/Tgh: 2/2
Description: Flying Evershrike gets +2/+2 for each Aura attached to it. X(0)(0): Return Evershrike from your graveyard to the battlefield. You may put an Aura card with converted mana cost X or less from your hand onto the battlefield attached to it. If you don't, exile Evershrike.

Name: Evil Eye of Orms-by-Gore
Cost: 4B
Type: Creature - Eye
Pow/Tgh: 3/6
Description: Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Name: Evil Eye of Urborg
Cost: 4B
Type: Creature - Eye
Pow/Tgh: 6/3
Description: Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Name: Evil Presence
Cost: B
Type: Enchantment - Aura
Description: Enchant land Enchanted land is a Swamp.

Name: Evil Twin
Cost: 2UB
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Description: You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield except it gains "UB, TAP: Destroy target creature with the same name as this creature."

Name: Evincar's Justice
Cost: 2BB
Type: Sorcery
Description: Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.) Evincar's Justice deals 2 damage to each creature and each player.

Name: Eviscerator
Cost: 3BB
Type: Creature - Horror
Pow/Tgh: 5/5
Description: Protection from white When Eviscerator enters the battlefield, you lose 5 life.

Name: Evolution Charm
Cost: 1G
Type: Instant
Description: Choose one - - Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. - Return target creature card from your graveyard to your hand. - Target creature gains flying until end of turn.

Name: Evolution Vat
Cost: 3
Type: Artifact
Description: 3, TAP: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains "2GU: Double the number of +1/+1 counters on this creature."

Name: Evolutionary Leap
Cost: 1G
Type: Enchantment
Description: G, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Name: Evolving Wilds
Cost:
Type: Land
Description: TAP, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

Name: Exalted Angel
Cost: 4WW
Type: Creature - Angel
Pow/Tgh: 4/5
Description: Flying Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Name: Exalted Dragon
Cost: 4WW
Type: Creature - Dragon
Pow/Tgh: 5/5
Description: Flying Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

Name: Exava, Rakdos Blood Witch
Cost: 2BR
Type: Legendary Creature - Human Cleric
Pow/Tgh: 3/3
Description: First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste.

Name: Excavation
Cost: 1U
Type: Enchantment
Description: 1, Sacrifice a land: Draw a card. Any player may activate this ability.

Name: Excavator
Cost: 2
Type: Artifact
Description: TAP, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)

Name: Excise
Cost: XW
Type: Instant
Description: Exile target attacking creature unless its controller pays X.

Name: Exclude
Cost: 2U
Type: Instant
Description: Counter target creature spell. Draw a card.

Name: Exclusion Ritual
Cost: 4WW
Type: Enchantment
Description: Imprint - When Exclusion Ritual enters the battlefield, exile target nonland permanent. Players can't cast spells with the same name as the exiled card.

Name: Excommunicate
Cost: 2W
Type: Sorcery
Description: Put target creature on top of its owner's library.

Name: Excoriate
Cost: 3W
Type: Sorcery
Description: Exile target tapped creature.

Name: Excruciator
Cost: 6RR
Type: Creature - Avatar
Pow/Tgh: 7/7
Description: Damage that would be dealt by Excruciator can't be prevented.

Name: Execute
Cost: 2B
Type: Instant
Description: Destroy target white creature. It can't be regenerated. Draw a card.

Name: Executioner's Capsule
Cost: B
Type: Artifact
Description: 1B, TAP, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Name: Executioner's Hood
Cost: 2
Type: Artifact - Equipment
Description: Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Name: Executioner's Swing
Cost: WB
Type: Instant
Description: Target creature that dealt damage this turn gets -5/-5 until end of turn.

Name: Exert Influence
Cost: 4U
Type: Sorcery
Description: Converge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

Name: Exhaustion
Cost: 2U
Type: Sorcery
Description: Creatures and lands target opponent controls don't untap during his or her next untap step.

Name: Exhume
Cost: 1B
Type: Sorcery
Description: Each player puts a creature card from his or her graveyard onto the battlefield.

Name: Exhumer Thrull
Cost: 5B
Type: Creature - Thrull
Pow/Tgh: 3/3
Description: Haunt (When this creature dies, exile it haunting target creature.) When Exhumer Thrull enters the battlefield or the creature it haunts dies, return target creature card from your graveyard to your hand.

Name: Exile
Cost: 2W
Type: Instant
Description: Exile target nonwhite attacking creature. You gain life equal to its toughness.

Name: Exile into Darkness
Cost: 4B
Type: Sorcery
Description: Target player sacrifices a creature with converted mana cost 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Name: Exiled Boggart
Cost: 1B
Type: Creature - Goblin Rogue
Pow/Tgh: 2/2
Description: When Exiled Boggart dies, discard a card.

Name: Exiled Doomsayer
Cost: 1W
Type: Creature - Human Cleric
Pow/Tgh: 1/2
Description: All morph costs cost 2 more. (This doesn't affect the cost to cast creature spells face down.)

Name: Exorcist
Cost: WW
Type: Creature - Human Cleric
Pow/Tgh: 1/1
Description: 1W, TAP: Destroy target black creature.

Name: Exoskeletal Armor
Cost: 1G
Type: Enchantment - Aura
Description: Enchant creature Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Name: Exotic Curse
Cost: 2B
Type: Enchantment - Aura
Description: Enchant creature Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.

Name: Exotic Disease
Cost: 4B
Type: Sorcery
Description: Domain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Name: Exotic Orchard
Cost:
Type: Land
Description: TAP: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Name: Expedite
Cost: R
Type: Instant
Description: Target creature gains haste until end of turn. Draw a card.

Name: Expedition Envoy
Cost: W
Type: Creature - Human Scout Ally
Pow/Tgh: 2/1
Description:

Name: Expedition Map
Cost: 1
Type: Artifact
Description: 2, TAP, Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

Name: Expedition Raptor
Cost: 3WW
Type: Creature - Bird
Pow/Tgh: 2/2
Description: Flying When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Name: Expendable Troops
Cost: 1W
Type: Creature - Human Soldier
Pow/Tgh: 2/1
Description: TAP, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.

Name: Experiment Kraj
Cost: 2GGUU
Type: Legendary Creature - Ooze Mutant
Pow/Tgh: 4/6
Description: Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it. TAP: Put a +1/+1 counter on target creature.

Name: Experiment One
Cost: G
Type: Creature - Human Ooze
Pow/Tgh: 1/1
Description: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Name: Exploding Borders
Cost: 2RG
Type: Sorcery
Description: Domain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Name: Exploration
Cost: G
Type: Enchantment
Description: You may play an additional land on each of your turns.

Name: Explore
Cost: 1G
Type: Sorcery
Description: You may play an additional land this turn. Draw a card.

Name: Explorer's Scope
Cost: 1
Type: Artifact - Equipment
Description: Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Name: Explosive Apparatus
Cost: 1
Type: Artifact
Description: 3, TAP, Sacrifice Explosive Apparatus: Explosive Apparatus deals 2 damage to target creature or player.

Name: Explosive Growth
Cost: G
Type: Instant
Description: Kicker 5 (You may pay an additional 5 as you cast this spell.) Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.

Name: Explosive Impact
Cost: 5R
Type: Instant
Description: Explosive Impact deals 5 damage to target creature or player.

Name: Explosive Revelation
Cost: 3RR
Type: Sorcery
Description: Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.

Name: Explosive Vegetation
Cost: 3G
Type: Sorcery
Description: Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.

Name: Expose Evil
Cost: 1W
Type: Instant
Description: Tap up to two target creatures. Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")

Name: Expunge
Cost: 2B
Type: Instant
Description: Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling 2 (2, Discard this card: Draw a card.)

Name: Exquisite Blood
Cost: 4B
Type: Enchantment
Description: Whenever an opponent loses life, you gain that much life.

Name: Exquisite Firecraft
Cost: 1RR
Type: Sorcery
Description: Exquisite Firecraft deals 4 damage to target creature or player. Spell mastery - If there are two or more instant and/or sorcery cards in your graveyard, Exquisite Firecraft can't be countered by spells or abilities.

Name: Exsanguinate
Cost: XBB
Type: Sorcery
Description: Each opponent loses X life. You gain life equal to the life lost this way.

Name: Extinction
Cost: 4B
Type: Sorcery
Description: Destroy all creatures of the creature type of your choice.

Name: Extinguish
Cost: 1U
Type: Instant
Description: Counter target sorcery spell.

Name: Extinguish All Hope
Cost: 4BB
Type: Sorcery
Description: Destroy all nonenchantment creatures.

Name: Extirpate
Cost: B
Type: Instant
Description: Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Name: Extortion
Cost: 3BB
Type: Sorcery
Description: Look at target player's hand and choose up to two cards from it. That player discards those cards.

Name: Extra Arms
Cost: 4R
Type: Enchantment - Aura
Description: Enchant creature Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

Name: Extract
Cost: U
Type: Sorcery
Description: Search target player's library for a card and exile it. Then that player shuffles his or her library.

Name: Extract from Darkness
Cost: 3UB
Type: Sorcery
Description: Each player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control.

Name: Extractor Demon
Cost: 4BB
Type: Creature - Demon
Pow/Tgh: 5/5
Description: Flying Whenever another creature leaves the battlefield, you may have target player put the top two cards of his or her library into his or her graveyard. Unearth 2B (2B: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Name: Extraplanar Lens
Cost: 3
Type: Artifact
Description: Imprint - When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana to his or her mana pool of any type that land produced.

Name: Extravagant Spirit
Cost: 3U
Type: Creature - Spirit
Pow/Tgh: 4/4
Description: Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay 1 for each card in your hand.

Name: Extricator of Flesh
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 3/5
Description: Eldrazi you control have vigilance. 2, TAP, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Name: Extricator of Flesh
Cost:
Type: Creature - Eldrazi Horror
Pow/Tgh: 3/5
Description: Eldrazi you control have vigilance. 2, TAP, Sacrifice a non-Eldrazi creature: Put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Name: Extricator of Sin
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 0/3
Description: When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Name: Extricator of Sin
Cost: 2W
Type: Creature - Human Cleric
Pow/Tgh: 0/3
Description: When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield. Delirium - At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

Name: Extruder
Cost: 4
Type: Artifact Creature - Juggernaut
Pow/Tgh: 4/3
Description: Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.

Name: Exuberant Firestoker
Cost: 2R
Type: Creature - Human Druid Shaman
Pow/Tgh: 1/1
Description: At the beginning of your end step, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player. TAP: Add C to your mana pool.

Name: Exultant Cultist
Cost: 2U
Type: Creature - Human Wizard
Pow/Tgh: 2/2
Description: When Exultant Cultist dies, draw a card.

Name: Eye Gouge
Cost: B
Type: Instant
Description: Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

Name: Eye Spy
Cost: U
Type: Sorcery
Description: Look at the top card of target player's library. You may put that card into his or her graveyard.

Name: Eye for an Eye
Cost: WW
Type: Instant
Description: The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Name: Eye of Doom
Cost: 4
Type: Artifact
Description: When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. 2, TAP, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Name: Eye of Nowhere
Cost: UU
Type: Sorcery - Arcane
Description: Return target permanent to its owner's hand.

Name: Eye of Ramos
Cost: 3
Type: Artifact
Description: TAP: Add U to your mana pool. Sacrifice Eye of Ramos: Add U to your mana pool.

Name: Eye of Singularity
Cost: 3W
Type: World Enchantment
Description: When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Name: Eye of Ugin
Cost:
Type: Legendary Land
Description: Colorless Eldrazi spells you cast cost 2 less to cast. 7, TAP: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

Name: Eye of Yawgmoth
Cost: 3
Type: Artifact
Description: 3, TAP, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Name: Eye of the Storm
Cost: 5UU
Type: Enchantment
Description: Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Name: Eyeblight Assassin
Cost: 2B
Type: Creature - Elf Assassin
Pow/Tgh: 2/2
Description: When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Name: Eyeblight Massacre
Cost: 2BB
Type: Sorcery
Description: Non-Elf creatures get -2/-2 until end of turn.

Name: Eyeblight's Ending
Cost: 2B
Type: Tribal Instant - Elf
Description: Destroy target non-Elf creature.

Name: Eyeless Watcher
Cost: 3G
Type: Creature - Eldrazi Drone
Pow/Tgh: 1/1
Description: Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, put two 1/1 colorless Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice this creature: Add C to your mana pool."

Name: Eyes in the Skies
Cost: 3W
Type: Instant
Description: Put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Name: Eyes of the Watcher
Cost: 2U
Type: Enchantment
Description: Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Name: Eyes of the Wisent
Cost: 1G
Type: Tribal Enchantment - Elemental
Description: Whenever an opponent casts a blue spell during your turn, you may put a 4/4 green Elemental creature token onto the battlefield.

Name: Ezuri's Archers
Cost: G
Type: Creature - Elf Archer
Pow/Tgh: 1/2
Description: Reach (This creature can block creatures with flying.) Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.

Name: Ezuri's Brigade
Cost: 2GG
Type: Creature - Elf Warrior
Pow/Tgh: 4/4
Description: Metalcraft - As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.

Name: Ezuri's Predation
Cost: 5GGG
Type: Sorcery
Description: For each creature your opponents control, put a 4/4 green Beast creature token onto the battlefield. Each of those Beasts fights a different one of those creatures.

Name: Ezuri, Claw of Progress
Cost: 2GU
Type: Legendary Creature - Elf Warrior
Pow/Tgh: 3/3
Description: Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

Name: Ezuri, Renegade Leader
Cost: 1GG
Type: Legendary Creature - Elf Warrior
Pow/Tgh: 2/2
Description: G: Regenerate another target Elf. 2GGG: Elf creatures you control get +3/+3 and gain trample until end of turn.

Name: Fa'adiyah Seer
Cost: 1G
Type: Creature - Human Shaman
Pow/Tgh: 1/1
Description: TAP: Draw a card and reveal it. If it isn't a land card, discard it.

Name: Fable of Wolf and Owl
Cost: 3(0)(0)(0)
Type: Enchantment
Description: Whenever you cast a green spell, you may put a 2/2 green Wolf creature token onto the battlefield. Whenever you cast a blue spell, you may put a 1/1 blue Bird creature token with flying onto the battlefield.

Name: Fabled Hero
Cost: 1WW
Type: Creature - Human Soldier
Pow/Tgh: 2/2
Description: Double strike Heroic - Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.

Name: Fabricate
Cost: 2U
Type: Sorcery
Description: Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Name: Face of Fear
Cost: 5B
Type: Creature - Horror
Pow/Tgh: 3/4
Description: 2B, Discard a card: Face of Fear gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Name: Faceless Butcher
Cost: 2BB
Type: Creature - Nightmare Horror
Pow/Tgh: 2/3
Description: When Faceless Butcher enters the battlefield, exile target creature other than Faceless Butcher. When Faceless Butcher leaves t